Autonomous Helicopter Works Like A Wii Remote

autonomous-ir-helicopter

[Jack Crossfire] took one of those inexpensive indoor helicopters and made it autonomous. He didn’t replace the hardware used for the helicopter, but augmented it and patched into the remote control to make a base station.

The position feedback is provided in much the same way that the Wii remote is used as a pointing device. On the gaming console there is a bar that goes under the TV with two IR LEDs in it. This is monitored by an IR camera in the Wii remote and used to calculate where you’re pointing the thing. [Jack’s] auto-pilot system uses two Logitech webcams with IR filters over the sensors. You can see them mounted on the horizontal bar in the cutout above. The helicopter itself has an IR LED added to it that is always on. The base station follows this beacon by moving the cameras with a pair of servo motors, calculating position and using it when sending commands to the remote control’s PCB.

Don’t miss the demo video of the rig after the break.

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Wii U To Be Released This Weekend, Wii U GamePad To Be Torn Apart On Workbenches Across The Land

In case you’ve been living under a rock for the past few months, Nintendo will be releasing their next-gen console this weekend. It’s called the Wii U, and one of the most interesting features is the Wii U GamePad – the first controller to feature a full-color video screen right between the analog sticks.

Needless to say, we’re not terribly interested in the Wii U. The GamePad, though, looks perfect for robot controllers, FPV aerial vehicles, and a whole slew of projects that require some remote control.

The hardware for the GamePad is fairly impressive; apart from D pads and analog sticks, the new Wii Controller features a front-facing camera, gyroscope, accelerometer, magnetometer, 6.2 inch 854×480 touchscreen display, and an extension port housing an I2C bus for all your old Wii peripherals.

Other than a stock feature list, we have no idea how the Wii U will be able to transmit video to the GamePad. It might be WiFi, allowing you to connect all your projects to a wireless network and control them without a whole lot of hardware.

We’ll keep you posted on the developments of hacking the Wii U GamePad. Hopefully we’ll all have an awesome remote control by next year.

Making Sure A Baby Is Still Breathing With Lasers And A Wiimote

[Gjoci] just became a father, and to make up for not having to carry a baby to term he decided to make himself useful in another way. He developed a sensor to detect a baby’s breathing, allaying the fears of nervous parents who are wondering why their child is so quiet.

Unlike similar builds and products that rely on microphones or capacitive sensors, [Gjoci]’s build uses the camera from a wiimote to triangulate points of light and detect motion.

The build started off with infrared LEDs, but the batteries were big and there is always the possibility of the baby swallowing electrical components. [Gjoci] finally hit upon the idea of using small 1mW laser diodes to project points of light. This worked beautifully, and since newborns don’t move much there’s no danger of shining a laser into a baby’s eye.

The rest of the build is just querying the camera every few milliseconds and seeing if the position of the reflections captured by the wiimote camera have changed. In two weeks of operation, [Gjoci] only had to respond to a few false alarms, and the hardware hasn’t crashed at all.

After the break are three videos [Gjoci] put up for us that show a test of the breathing detection system, a demo of the alarm, and an example of the build in full operation. A very awesome build, and we look forward to this post being used as evidence of prior art in a patent dispute a few years down the line.

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Converting A Manual Camera Lens To Use Motorized Zoom And Focus

[Guy] wrote in to share this motorized camera lens project he recently finished. He really loved the zoom lens, but since both zoom and focus are manually controlled, he sometimes had trouble getting both set to the right place in time to take the shot. With modern DSLR cameras which allow video capture, he also wants to have the option of a smooth zoom that is always in focus. The solution was to add motors to the rings and control them with a Wii classic controller.

This hack really shines when it comes to the add-on hardware. He has some beautifully made rings which wrap around the focus and zoom rings on the lens. They are then held in place by a timing belt. These belts have teeth which key into the gears on a pair of servo motors. From there it’s a snap to drive the motors with an Arduino, connecting to the Wii controller with a breakout connector. You can see [Guy] showing off the build in the clip after the break.

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Easy Camera Tracking With A Quadrocopter

[DJ Sures] has been pulling all-nighters lately to get his AR Drone Parrot build off the ground. Now that it’s up and flying around, he managed to get it to follow objects around the room using on board cameras.

For the build, [DJ Sures] used the AR Drone ‘flying video game’ quadrocopter. This toy has two on board cameras that can viewed over wifi. All that’s needed is some interesting software to make things fun. The camera tracking of EZ-Builder software was brought into the mix so the AR Drone can be controlled via object or speech recognition, wiimotes, tablets, or terminals.

[DJ Sures] has come up with some slightly terrifying awesome builds like a Bluetooth Teddy Ruxpin, realistic Wall-E, and an awesome Omnibot 2000 refurb. This is his first flying hack, and the first to fully exploit the camera tracking of the EZ-Builder software. Check out [Sures]’ copter following him around a room after the break.

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Wii Sensor Bar Projector

Having experienced quite a bit of trouble getting the Nintendo Wii remotes to work reliably with his home theater projector, [Sprite_TM] designed his own sensor bar replacement. If you’re not familiar, the Wii remotes have an infrared camera in the tip that sense two IR LEDs in the sensor bar that resides above or below your television. The problem is that if you’re too far away, the points of light are not where the remote expects them to be and the cursor will not perform as expected. Since this is a huge projected display it’s no surprise that the player is further away from the screen than the system was designed for.

[Sprite_TM’s] solution was to build a projection system for the two IR points. The unit in the picture above is a driver circuit with two IR emitters mounted on a heat sink, each with its own reflector. The reflected beams are shined through a Fresnel lens and projected on the same wall as the TV image. The viewer will not be able to see this light as it’s in a longer wavelength than the visible spectrum. But the Wii remote performs beautifully now and the replacement sensor bar is happily mounted out of sight above the projector.

Arduino + Wii Nunchuck + Servos

[youtube=http://www.youtube.com/watch?v=phcsDNOglLI]

[Yezzer] has posted a video of a cool little project he’s working on. He has interfaced the Arduino and the Wii Nunchuck to control some servos. He mounted a standard USB webcam on it for good measure. There isn’t a whole lot of information, but he does include a few links to code he modified for the project. The movement is quite natural looking and seems like it would be a cheap way to get some good animatronic controls started. This might actually be a great way to control a robot for the Crabfu challenge, if they ever have another one.

Update: As [dokument] points out in the comments below, it looks like we’ve seen a set up that could be almost identical in the past.

[via the Hack a Day Flickr pool]