Brain on a chip setup with a hand and a dropper

Gray Matter On A Chip: Building An Artificial Brain With Luminol

Ever wondered if you could build a robot controlled by chemical reactions? [Marb] explores this wild concept in his video, merging chemistry and robotics in a way that feels straight out of sci-fi. From glowing luminol reactions to creating artificial logic gates, [Marb]—a self-proclaimed tinkerer—takes us step-by-step through crafting the building blocks for what might be the simplest form of a chemical brain.

In this video, the possibilities of an artificial chemical brain take centre stage. It starts with chemical reactions, including a fascinating luminol-based clock reaction that acts as a timer. Then, a bionic robot hand makes its debut, complete with a customised interface bridging the chemical and robotic worlds. The highlight? Watching that robotic hand respond to chemical reactions!

The project relies on a “lab-on-a-chip” approach, where microfluidics streamline the processes. Luminol isn’t just for forensic TV shows anymore—it’s the star of this experiment, with resources like this detailed explanation breaking down the chemistry. For further reading, New Scientist has you covered.

We’ve had interesting articles on mapping the human brain before, one on how exactly brains might work, or even the design of a tiny robot brain. Food for thought, or in other words: stirring the gray matter.

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How Corroded Can A Motherboard Be?

We will admit it. If we found a 386 motherboard as badly corroded as the one [Bits und Bolts] did, we would trash it—not him, though. In fact, we were surprised when he showed it and said he had already removed most of it in vinegar. You can check the board out in the video below.

There was still a lot of work to do on both the front and back of the board. The motherboard was a Biostar and while it isn’t as dense as a modern board, it still had plenty of surface mount parts jammed in.

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Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Folding Keyboard Mod

Let’s face it, failed Kickstarters are no good. But they can spark good things, like real versions of technologies that might have actually been faked for the platform. A touchscreen mouse, for instance, with shortcuts that can be programmed for various applications.

A DIY mouse with a large touch screen.
Image by [Sam Baker] via Hackaday.IO
This story is one of scope creep, as [Sam Baker] says in the project details. At first, he thought he could just basically duct tape a touchscreen with shortcuts to an existing mouse. A couple of mouse teardowns later, [Sam] arrived at the conclusion that things would not be so simple.

After some digging around, [Sam] found a repository where someone created a way to communicate with the ADNS-5050 optical sensor, so [Sam] started by creating a breakout board for this sensor. By combining that with an ESP32 dev board and a touchscreen, [Sam] had his shortcut mouse.

Does it work? Yes. Is it useful? Well, yes. And also no. The beauty part of using a regular mouse is that you don’t have to look down at it to know where the buttons are. In the future, [Sam] would like to implement some kind of buttons for tactility. In the meantime, haptic feedback could be nice.

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A Brief History Of Teleportation

OK, I know. We don’t have practical teleportation. But that hasn’t stopped generations of science fiction authors and movie makers from building stories around it. If you ask most ordinary people, they’d tell you the idea originated with the Star Trek transporter, but that’s far from the truth. So when did people start thinking about teleporting?

Ground Rules

Maybe it isn’t fair, but I will draw the line at magic or unexplained teleportation. So “The Tempest”, for example, doesn’t use technology but magic. To get to Barsoom, John Carter wished or slept to teleport to Mars. So, while technology might seem like magic, we’re focusing on stories where some kind of machine can send something — usually people — to somewhere else.

Of course, there’s a fine line between pure magic and pure technology where they overlap. For example, in the opera “Der Ring des Nibelungen”, a magic helmet gives people powers, including that of teleportation. While you could argue that Tarnhelm — the name of the magic helmet — was a technological artifact, it is still explained by magic, not science.

Some systems need a transmitter and a receiver. Sometimes, you only need the transmitter. Sometimes, you can only teleport within a limited range, but other make-believe systems can transport an entire starship across the galaxy.

Early Teleporters

The Man without a Body is a story from 1877 in which a scientist is able to transmit a cat via a telegraph wire. Encouraged, he attempts the same feat with himself, but the battery dies in the middle, leaving him with a disembodied head. The ending is decidedly devoid of science, but the story is possibly the earliest one with a machine sending matter across a distance.

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Cranking Up The Detail In A Flight Simulator From 1992

Nostalgia is a funny thing. If you experienced the early days of video games in the 1980s and 90s, there’s a good chance you remember those games looking a whole lot better than they actually did. But in reality, the difference between 2023’s Tears of the Kingdom and the original Legend of Zelda is so vast that it can be hard to reconcile the fact that they’re both in the same medium. Of course, that doesn’t mean change the way playing those old games actually makes you feel. If only there was some way to wave a magic wand and improve the graphics of those old titles…

Well, if you consider Ghidra and a hex editor to be magic wands in our community, making that wish come true might be more realistic than you think. As [Alberto Marnetto] explains in a recent blog post, decompiling Stunt Island and poking around at the code allows one to improve the graphical detail level in the flight simulator by approximately 800%. In fact, it’s possible to go even higher, though at some point the game simply becomes unplayable.

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Exercise Wheel Tracker Confirms Suspicions About Cats

What do cats get up to in the 30 minutes or so a day that they’re awake? Being jerks, at least in our experience. But like many hackers, [Brent] wanted to quantify the activity of his cat, and this instrumented cat exercise wheel was the result.

To pull this off, [Brent] used what he had on hand, which was an M5Stack ESP32 module, a magnetic reed switch, and of course, the cat exercise wheel [Luna] seemed to be in the habit of using at about 4:00 AM daily. The wheel was adorned with a couple of neodymium magnets to trip the reed switch twice per revolution, with the pulse stream measured on one of the GPIOs. The code does a little debouncing of the switch and calculates the cat’s time and distance stats, uploading the data to OpenSearch for analysis and visualization. [Brent] kindly includes the code and the OpenSearch setup in case you want to duplicate this project.

As for results, they’re pretty consistent with what we’ve seen with similar cat-tracking efforts. A histogram of [Luna]’s activity shows that she does indeed hop on the wheel at oh-dark-thirty every day, no doubt in an effort to assassinate [Brent] via sleep deprivation. There’s also another burst of “zoomies” around 6:00 PM. But the rest of the day? Pretty much sleeping.

Gas Gauge Upgrade Keeps VW Restoration Classy

Getting every detail perfectly right is often the goal in automotive restorations, and some people will go to amazing lengths to make sure the car looks and acts just like it did when it rolled off the dealer’s lot all those decades ago. That ethos can be pushed a little too far, though, especially with practical matters like knowing how much gas is left in the tank. Get that wrong and you’ll be walking.

Unwilling to risk that cruel fate with his restoration of 1978 Volkswagen Bus, [Pegork] came up with a replacement fuel gauge that looks identical to the original meter, but actually works. The gas gauges on ’60s and ’70s VWs were notoriously finicky, and when they bothered to work at all they were often wildly inaccurate. The problem was usually not with the sender unit in the tank, but the gauge in the dash, which used a bimetallic strip heated by a small coil of wire to deflect a needle. [Pegor]’s “SmoothBus” modification replaces the mechanical movement with a micro servo to move the needle. The variable voltage coming back from the fuel sender is scaled through a voltage divider and read by an analog input on an ATtiny85, which does a little algorithmic smoothing to make sure the needle doesn’t jump around too much. A really nice addition is an LED low fuel indicator, a feature that would have saved us many walks to the gas station back in our VW days. Except for the extra light, the restored gauge looks completely stock, and it works far better than the original.

Hats off to [Pregor] for this fantastic restomod. As we’ve noted before, classic VWs are perhaps the most hackable of cars, and we applaud any effort to keep these quirky cars going.