Supercon Talks That Inspire You To Take On Something New

There’s wealth of activities at the Hackaday Superconference but we’ve saved a few for today’s announcement that will inspire you to take on something new and different. Check out the eight talks below that will push you to try the unexpected, to look at old things in a new way, and to propel your hardware adventures for another year.

This is the Ultimate Hardware Conference and you need to be there! We’ll continue to announce speakers and workshops as final confirmations come in. Supercon will sell out so grab your ticket now before it’s too late.

Samy Kamkar
Ultra Low Cost, Low Power, Low Weight, Light-up Mesh Networkings

How to “float” a mesh network with light-up balloons in the air without re-powering.

Carl Bugeja
Building Motors from PCBs

Ongoing design and prototyping experiments that use Printed Circuit Boards (either rigid or flexible) as a coil in conjunction with rare earth magnets to create interesting motors and actuators.

Joan Horvath and Rich Cameron
Hacker Calculus

Travel back to Isaac Newton’s work to rethink calculus and make it intuitive using 3D printed open-source designs.

Rob Ryan-Silva
Making it Matter for Developing Countries

Building hardware in support of foreign aid projects. Learn what considerations really matter when designing for developing country contexts.

Dominic Spill
Ridiculous Radios

RF engineers put great effort into crafting high quality radio systems. I am not one of those engineers. Experimenting with radio protocols using SDR.

Michael Rigsby
Connect the Dots; Choices Make a Life

How does life unfold if you create things? Nothing created is wasted — following your dreams will lead you somewhere (maybe not where you planned), but to a good place. How I quit my engineering job and built interesting things as a career.

Hunter Scott
Why Phased Arrays Are Cool and How to Build One

At the intersection of the two black arts of RF engineering and antenna design is the phased array. But don’t worry, they’re not as hard to understand as you might think.

 

Charles Alexanian
Small Scale Vacuum Tube Construction

Showing the process for the construction of vacuum tubes. Tubes will be built and tested on site using glass working torches and other specialized tools

We Want You at Supercon!

The Hackaday Superconference is a can’t-miss event for hardware hackers everywhere. Join in on three amazing days of talks and workshops focusing on hardware creation. This is your community of hardware hackers who congregate to hack on the official hardware badge and on a slew of other projects that show up for the fun. Get your ticket right away!

3D Printed Sneakers Are Now A Thing

Shoes may seem simple at face value, but are actually rather complex. To create a comfortable shoe that can handle a full day of wear without causing blisters, as well as deal with the stresses of running and jumping and so on, is quite difficult. Is it possible to create a shoe that can handle all that, using a 3D printer?

[RCLifeOn] discovered these sneakers by [Recreus] on Thingiverse, and decided to have a go printing them at home. While [Recreus] recommend printing the shoes in their Filaflex material, for this build, one shoe was printed in thermoplastic polyurethane, the other in Ninjaflex. As two filaments that are both commonly known to be pliable and flexible, the difference in the final parts is actually quite significant. The Ninjaflex shoe is significantly more flexible and cushions the foot better, while the rigidity of the TPU shoe is better for ankle support.

Our host then takes the shoes on a long run through the woods, battling dirt, mud, and other undesirables. Both shoes hold up against the abuse, although [RCLifeOn] notes that the Ninjaflex shoe is much more comfortable and forgiving for longer duration wear.

We’ve seen other 3D printed shoe hacks before, too – like these nifty shoelace locks.

Easy FPGA CPU With MAX1000

Ok, we’ll admit it. We like FPGAs because it reminds us of wiring up a 100-in-1 kit when we were kids. But the truth is, many projects are just as well off to have a CPU. But there’s a real sweet spot when you have a CPU and an FPGA together. Intel (or Altera, if you prefer) has the NIOS II CPU core, but that’s hard to configure, right? Maybe not, thanks to a project by [jefflieu] over on GitHub. He’s assembled some basic definitions and libraries to easily — relatively speaking — use NIOS II on the MAX1000 as well as a few other boards. The MAX1000 is a pretty nice board for about $30, so this is a very inexpensive way to get into “System on Chip” (SOC) development.

[jeff] goes into more detail in a blog post, but the idea is pretty simple. We tried it, and it works very well, although we found a few things hard to follow so read on to see how we managed.

The idea behind SoC development is you define your CPU configuration and then your hardware devices. Then you write software to talk to those custom hardware devices and — of course — write your actual application code. So you don’t just write a program, you also define the CPU the program will run on and the hardware that it will talk to.

There are several ready-to-go I/O devices included in the project, but the real fun will be writing your own. The Intel tools have the C compiler and everything else you need. You could also do everything from scratch, but these tools make it much easier to get started.

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Displaying Bitmaps On The Apple II

The Apple II was the popular darling that truly kicked off the ascention of the company that would later bring you darlings such as the iMac, iPod, and iPhone. The brainchild of the legendary Steve Wozniak, it was a low-cost home computer that made use of some interesting compromises to create video output with the bare minimum components. This can make it difficult if you want to output full-bitmap graphics on the Apple II – but it is certainly possible.

[cybernesto] set about completing this task, and released VBMP on GitHub. Programmed in assembly, it builds upon the work of democoder Arnaud Cocquière to display bitmap images on the vintage 6502-powered machine. Capable of displaying monochrome images in 560 x 192 or sixteen colors in 140 x 192, it loads slowly but does get the job done.

We’ve seen similar development underway elsewhere, too – on this vintage satellite tracker project. [Keplermatic] reports that their code runs at a similar speed to the VBMP loader, despite doing several things differently. It’s also available over at GitHub, for your reading pleasure.

If you’re looking to achieve something similar with your vintage hardware, it’s worth a look. Having the source available makes integrating it into further projects a snap. Learning to program these older machines can be challenging, but that’s half the fun – and when you build something awesome, be sure to drop it on the tips line.

This Rocket Cookstove Is Hot Stuff!

If you search the web, you will learn that humans began to cook their food with fire a long time ago. Indeed, you might expect that there would be nothing new in the world of  flame-based cookery. Fortunately [Bongodrummer] didn’t get that particular memo, because he’s created a rather unusual rocket stove griddle that is capable of cooking a significant quantity of food.

A rocket stove is designed to achieve as efficient use of energy as possible by achieving the most complete burn of high surface area fuel. It features a small combustion area and a chimney with supplementary air feed to ensure that exhaust gasses also burn. This one feeds all those hot gasses directly to the griddle, before taking them away up a pair of flues. As an added bonus there is a dome attachment for a pizza oven, made when a previous project had some left-over building material. Take a look at the comprehensive build video below the break.

Perhaps alarmingly the combustion chamber and chimney are made from a gas cylinder, but the use of a central heating radiator for the griddle is an extremely good idea. A vortex air inlet at the bottom and a secondary air injector further up the chimney complete the unit, making for a worthy replacement for a traditional barbecue.

It’s worth saying, this isn’t the first rocket stove we’ve seen, there was this simple design as well as this very well engineered space heater.

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Homebrew Linear Actuators Put The Moves On This Motion Simulator

Breaking into the world of auto racing is easy. Step 1: Buy an expensive car. Step 2: Learn how to drive it without crashing. If you’re stuck at step 1, and things aren’t looking great for step 2 either, you might want to consider going with a virtual Porsche or Ferrari and spending your evenings driving virtual laps rather than real ones.

The trouble is, that can get a bit boring after a while, which is what this DIY motion simulator platform is meant to address. In a long series of posts with a load of build details, [pmvcda] goes through what he’s come up with so far on this work in progress. He’s building a Stewart platform, of the type we’ve seen before but on a much grander scale. This one will be large enough to hold a race car cockpit mockup, which explains the welded aluminum frame. We were most interested in the six custom-made linear actuators, though. Aluminum extrusions form the frame holding BLDC motor, and guide the nut of a long ball screw. There are a bunch of 3D-printed parts in the actuators, each of which is anchored to the frame and to the platform by simple universal joints. The actuators are a little on the loud side, but they’re fast and powerful, and they’ve got a great industrial look.

If car racing is not your thing and you’d rather build a full-motion flight simulator, here’s one that also uses DIY actuators.

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We Got Your Sega Chiptunes Right Here

Chiptunes are cool, but when you get into it, you realize you’re mostly dealing with Commodore SID tunes, Atari POKEY tracks for the cool kids, bleeps and bloops from a Game Boy, and maybe some NES tracks thrown in for good measure. There’s another option out there – the sound chip in the Sega Genesis. This thing could do drums, man, and [Aidan Lawrence] built the perfect player for the tuneful silicon tucked inside the classic 16-bit console.

[Aidan] had previously built a tiny little music player based on the YM3812 chip, the Yamaha chip found in SoundBlaster and Adlib sound cards. The chip inside the Sega Genesis, the Yamaha YM2612, is a bit different. The killer feature of this chip, PCM waveforms, aren’t stored as simple, small bits of code. These are massive blobs of binary data sent to the chip’s DAC. The SEGGGGAAAA intro of Sonic the Hedgehog, for example, used an eighth of the the cartridge space. You’re not going to build a Sega chiptune player with a tiny little microcontroller and 20kB of RAM.

The solution came in the form of an external SPI RAM device. The 23LC1024 is a full 1 Megabit in size, and since it’s SPI, it’s more than fast enough to keep up with the sample speed. The rest of the circuit including the mixer, preamp and power amp are based on the Genesis’ actual schematics, with an SD card and OLED thrown in for good measure. How does it sound? There’s a great video below the break and yes, the soundtrack from Sonic 3 sounds just as good as it did twenty years ago.

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