Maker Faire NY: Getting Physical With Minecraft

If you’ve been hanging around Hackaday for a while, you’ve likely seen a few attempts to bridge the real world with the voxel paradise that is Minecraft. In the past, projects have connected physical switches to virtual devices in the game, or took chunks of the game’s blocky landscape and turned it into a 3D printable file. These were interesting enough endeavors, but fairly limited in their scope. They assumed you had an existing world or creation in Minecraft that you wanted to fiddle with in a more natural way, but didn’t do much for actually playing the game.

But “Physical Minecraft” presented at the 2018 World Maker Faire in New York, offered a unique way to bring players a bit closer to their cubic counterparts. Created by [Manav Gagvani], the physical interface has players use a motion detecting wand in combination with an array of miniature Minecraft blocks to build in the virtual world.

The wand even detects various gestures to activate an array of “Spells”, which are effectively automated build commands. For example, pushing the wand forward while making a twisting motion will automatically create a tunnel out of the selected block type. This not only makes building faster in the game, but encourages the player to experiment with different gestures and motions.

A Raspberry Pi 3 runs the game and uses its onboard Bluetooth to communicate with the 3D printed wand, which itself contains a MetaWear wearable sensor board. By capturing his own moves and graphing the resulting data with a spreadsheet, [Manav] was able to boil down complex gestures into an array of integer values which he plugged into his Python code. When the script sees a sequence of values it recognizes, the relevant commands get passed onto the running instance of Minecraft.

You might assume the wand itself is detecting which material block is attached to it, but that bit of magic is actually happening in the base the blocks sit on. Rather than trying to uniquely identify each block with RFID or something along those lines, [Manav] embedded an array of reed switches into the base which are triggered by the presence of the magnet hidden in each block.

These switches are connected directly to the GPIO pins of the Raspberry Pi, and make for a very easy way to determine which block has been removed and installed on the tip of the wand. Things can get tricky if the blocks are put into the wrong positions or more than one block are removed at a time, but for the most part it’s an effective way to tackle the problem without making everything overly complex.

We’ve often talked about how kid’s love for Minecraft has been used as a way of getting them involved in STEM projects, and “Physical Minecraft” was a perfect example. There was a line of young players waiting for their turn on the wand, even though what they were effectively “playing” was the digital equivalent of tossing rocks. [Manav] would hand them the wand and explain the general idea behind his interface, reminding them that the blocks in the game are large and heavy: it’s not enough to just lower the wand, it needs to be flicked with the speed and force appropriate for the hefty objects their digital avatar is moving around.

Getting kids excited about hardware, software, and performing physically demanding activities at the same time is an exceptionally difficult task. Projects like “Physical Minecraft” show there can be more to playing games than mindless button mashing, and represent something of a paradigm shift for how we handle STEM education in an increasingly digital world.

Watch The Snappy, Insect-like Moves Of This DIY Quadruped Robot

Some legged robots end up moving with ponderous deliberation, or wavering in unstable-looking jerks. A few unfortunates manage to do both at once. [MusaW]’s 3D Printed Quadruped Robot, on the other hand, moves in rapid motions that manage to look sharp and insect-like instead of unstable. Based on an earlier design he made for a 3D printable quadruped frame, [MusaW] has now released this step-by-step guide for building your own version. All that’s needed is the STL files and roughly $50 in parts from the usual Chinese resellers to have the makings of a great weekend project.

The robot uses twelve SG90 servos and an Arduino nano with a servo driver board to control them all, but there’s one additional feature: Wi-Fi control is provided thanks to a Wemos D1 Mini (which uses an ESP-8266EX) acting as a wireless access point to serve up a simple web interface through which the robot can be controlled with any web browser.

Embedded below is a brief video. The first half is assembly, and the second half demonstrates the robot’s fast, sharp movements.

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An SLA-Printed Pogo Pin Programming Jig

If you have a microcontroller to program, it can be an easy enough process to hook up a serial lead and perform the task. If however you have hundreds of microcontrollers on PCBs to program, connecting that lead multiple times becomes an impossibility. In manufacturing environments they have pogo pin jigs, an array of spring-loaded pins carrying the programming signals that line up perfectly with the appropriate pads on a PCB places on top of it.

[Conor Patrick] is working on an upgrade to the U2F Zero 2-factor authentication token, and he faces exactly this problem of needing to program a lot of boards. His pogo pin jig is very nicely executed, and he’s taken us through his design and manufacture process for it.

Starting with his PCB design in Eagle, he exported it to Fusion 360 in which he was able to create a jig to fit it. Into the jig model he placed the holes for his chosen pogo pins in the appropriate places, before printing it with an SLA 3D printer. He is particularly complementary about the pins themselves, a solder bucket design that comes from mill-Max, and was sourced via DigiKey.

The proof of the pudding is in the eating, and happily when his completed jig received its first board, everything worked as planned and the programming proceeded flawlessly. We’ve shown you other pogo pin jigs, but this one is particularly nicely executed.

This Nixie Device Is Useless, But Pretty

Nixie clocks, they’re a bit of a cliché, aren’t they? But still, they’re pretty to look at.

[Marcin Saj] has completely got our number, and with his Useless Nixie Device has stripped away any pretence of functionality from his Nixie  and concentrated solely on the looking pretty part. It’s a box that steps through the display on any Nixie tube through the use of a set of pluggable socket modules, and it’s encased in an extremely attractive lase-cut acrylic enclosure. Internally it’s an extremely simple device, with a trusty 555 oscillator clocking a 4518 counter that in turn feeds 74141 driver. There is a MAX1771 boost converter in there too to create some high voltage for the tubes.

So it’s a pretty device and you can plug almost any Nixie into it given the right adapter. We guess it might be useful if you have a warehouse full of Nixies to test, but beyond that it’s a pretty desk toy. Still, it’s nice to see a Nixie project that’s not just another clock.

M5Stack Device Disassembled

Putting M5Stack On LoRa And The Things Network

LoRa is the new hotness in low-power, long-range communications. Wanting to let the packets fly, [Xose] was faced with a frequecny problem and ended up developing a Europe-friendly LoRa module for the M5Stack system. The hardware is aimed at getting onto The Things Network, a LoRa based network that provides connectivity for IoT devices. While there was an existing M5Stack module for LoRa, it only supported 433 MHz. Since [Xose] is in Europe, an 868 MHz or 915 MHz radio was needed. To solve this, a custom board was built to connect the HopeRF RFM69 series of modules to the M5Stack.

If you haven’t heard of it before, the M5Stack platform is a stackable development board platform. Like Arduino, you can add functionality by stacking PCBs using a standard header. Unlike Arduino, M5Stack fits in a case nicely and is designed for building devices with user interfaces. For $35, you get an ESP32 based system with WiFi, Bluetooth, a color LCD, battery, buttons, a speaker, and IO connectors.

With the hardware in place, [Xose] 3D printed a custom case to hold the board and added it to the stack. The firmware acts as a monitor for The Things Network, showing live coverage. The final product looks very clean for a prototype, maintaining the finished look of M5Stack.

The firmware, board design, and case design files for the project are all available on Github.

Walk It Off, Healing Robots

For many of us, our first robots, or technical projects, were flimsy ordeals built with cardboard, duct tape, and high hopes. Most of us grow past that scene, and we learn to work supplies which require more than a pair of kitchen scissors. Researchers at Carnegie Mellon University and Iowa State University have made a material which goes beyond durable, it can heal itself when wounded. To a small robot, a standard hole puncher is a dire assailant, but the little guy in the video after the break keeps hopping around despite a couple of new piercings.

The researcher’s goal is to integrate this substance into bio-inspired robots which may come to harm in the field. Fish-like robots could keep swimming after a brush with a bit of coral or a curious predator. Robot snakes could keep slithering after a fall or a gravel road.

Of course, robotic simulacrums are not the only ones who can benefit from healing circuitry. Satellites are prey to punctures from errant space debris.

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Gesture Control Without Fancy Sensors, Just Pots And Weights

[Dennis] aims to make robotic control a more intuitive affair by ditching joysticks and buttons, and using wireless gesture controls in their place. What’s curious is that there isn’t an accelerometer or gyro anywhere to be seen in his Palm Power! project.

The gesture sensing consists not of a fancy IMU, but of two potentiometers (one for each axis) with offset weights attached to the shafts. When the hand tilts, the weights turn the shafts of the pots, and the resulting readings are turned into motion commands and sent over Bluetooth. The design certainly has a what-you-see-is-what-you-get aspect to it, and as a whole it works much like an inverted, weighted joystick hanging from one’s palm.

It’s an economical way to play with the idea of motion sensing, and when it comes to prototyping, being able to test a concept while keeping costs to a minimum is a good skill to have.