Starlink’s Inter-Satellite Laser Links Are Setting New Record With 42 Million GB Per Day

Slide from the SpaceX Starlink presentation on mesh routing via the laser links. (Credit: PCMag/Michael Kan)
Slide from the SpaceX Starlink presentation on mesh routing via the laser links. (Credit: PCMag/Michael Kan)

Although laser communication in space is far from novel, its wide-scale deployment as seen with SpaceX’s Starlink satellite internet constellation has brought the technology to the forefront like never before. This was quite apparent during the SPIE Photonics West event on January 30th when [Michael Kan] and other journalists attended a presentation by SpaceX’s [Travis Brashears] on the inter-satellite laser communication performance that was first enabled with the Starlink v1.5 satellites.

Among currently active inter-satellite communication systems, Starlink is by far the most numerous and with the highest bandwidth, reaching over 42 PB per day across its over 9000 space lasers (yes, that is over 9000) for a 5.6 Tbps throughput. Since these satellites form a mesh network with their 100 Gbps laser transceivers, a big part of using it efficiently is to route any data with the least amount of latency while taking into account link distance (maximum of 5,400 km), link duration (up to multiple weeks) and presence of other Starlink satellites before they become within reach. With this complex mesh in LEO, this also means that a very high uptime can be accomplished, with a claimed 99.99% due to rapid route changing.

For the future, SpaceX has plans to not only keep upgrading its own Starlink satellites with better laser transceivers, but to also make them available to third-party satellites, as well as beam the lasers directly down to Earth for ground-based transceivers. The latter is still cutting edge, despite it being tested to beam cat videos to Earth from Deep Space.

Fail Of The Week: PCB LED Cube Fails Successfully

Remember LED cubes? We sure do — they were all the rage for a while, and then it seemed like everyone just sort of lost interest in them. There are probably a lot of reasons for that, not least of which is likely the amount of work it takes to put one together from discrete LEDs and separate pieces of wire. Could there be a better way?

Of course there could, and [Sasa Karanovic] thought he had it all figured out with this PCB-based LED cube. At first glance, it seems to make perfect sense; after all, weren’t PCBs invented to take the place of all that pesky point-to-point wiring in the early days of electronics? The boards [Sasa] designed are pretty cool, actually. They’ve each got room for 16 addressable WS2812 LEDs in 5 mm packages, with every possible bit of substrate removed to block the minimum amount of light. That left very little room for traces on the 2-mm-wide arms, so the PCBs had to have four layers, which raised eyebrows at the PCB house when [Sasa] submitted the design.

Such an airy and open design obviously has the potential for mechanical issues, which [Sasa] addressed by adding pads at three corners of each board; a vertical PCB connects to each LED board to provide mechanical support and distribute signals to the LEDs. The cube seems solid enough as a result, and even when handled the LED boards don’t really flop around too much. See the cube in action in the video below.

What’s nice about this design is the perfect spacing between the LEDs in all three dimensions, and the way everything lines up nice and straight. That would be really hard to do with wire, even for the most practiced of circuit sculptors. [Sasa] seems to agree, but still deems the build a failure because the PCBs block too much of the view. We suppose he’s got a point, and we’re not sure how well this would scale to an 8×8 cube. We’re not sure how we’d feel about paying for PCBs that are mostly air either, but as failures go, this one still manages to be pretty successful. Continue reading “Fail Of The Week: PCB LED Cube Fails Successfully”

Decoding JS1YMG: First Ham Radio Station On The Moon After SLIM Mission

When Japan’s SLIM lunar lander made a rather unconventional touch-down on the lunar surface, it had already disgorged two small lunar excursion vehicles from its innards: LEV-1 and LEV-2. Of these, the LEV-1 is not only capable of direct to Earth transmission, but it also has been assigned its own amateur radio license: JS1YMG, which makes it the first Ham radio station on the Moon. LEV-1 receives data from LEV-2, which is transmitted to Earth using its 1 Watt UHF circular polarization antenna as Morse code at 437.410 MHz. Although the data format hasn’t been published, [Daniel Estévez] (EA4GPZ) has been sleuthing around to figure it out.

Using captures from the 25 meter radiotelescope at Dwingeloo in the Netherlands, [Daniel] set to work deciphering what he knew to be telemetry data following a CCSDS standard. After some mix-and-matching he found that the encoding matched PCM/PSK/PM with a symbol rate of 64 baud and 2048 kHz subcarrier. The residual carrier is modulated in amplitude with Morse code, but initially this Morse code made no sense.

Continue reading “Decoding JS1YMG: First Ham Radio Station On The Moon After SLIM Mission”

A Crossbar Telephone Switch Explained

There’s an old adage about waiting hours for a bus only for two to appear at once, and for Hackaday this month we’re pleased to have seen this in a run of analogue telephone projects. Latest among them is the video below the break from [Wim de Kinderen], who is demonstrating the workings of a mechanical crossbar switch with the help of a vintage Ericsson unit and an Arduino replacing the original’s bank of control relays.

It’s possible everyone has a hazy idea of a crossbar array, but it was fascinating from this video to learn that the relays are worked by metal fingers being inserted by the bars into relays with wider than normal gaps between electromagnet and armature. This extra metal provides a path for the magnetic flux to actuate the relay.

The machine itself then is an extremely simple and elegant electromechanical device with many fewer moving parts than its Strowger rotary equivalents, but surprisingly we seem to see less of it than its American competitor. The video below the break is definitely worth a watch, even if you don’t own any analogue phones.

We recently saw a similar exchange implemented electronically.

Continue reading “A Crossbar Telephone Switch Explained”

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Hackaday Links: February 4, 2024

Things may not have gone as planned last week for the flying cellphone on Mars, but just because Ingenuity‘s flying career is over doesn’t mean there’s no more work to do. NASA announced this week that it’s going to try a series of “wiggle” maneuvers on Ingenuity‘s rotors, in an attempt to get a better look at the damage to the blade tips and possibly get some clues as to what went wrong. The conjecture at the moment seems to be that a large area of relatively featureless terrain confused the navigation system, which uses down-facing cameras to track terrain features. If the navigation program couldn’t get a bead on exactly how far above the ground it was, it’s possible the copter came in too hard and caused the rotor tips to dig into the regolith. There seems to be some photographic suggestion of that, with what looks like divots in the ground about where you’d expect the rotor tips to dig in, and even scraps of material that look out of place and seem to be about the same color as the rotor blades. All this remains to be seen, of course, and we’re sure that NASA and JPL are poring over all available data to piece together what happened. As much as we hate to say goodbye to Ingenuity, we eagerly await the post-mortem.

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Altoids Tin Keyboard Is A Breath Of Fresh Air

Well, here’s a fresh idea! [flurpyflurples] is back from hiatus with the Mintboard, a 40% that fits inside of an Altoids tin. Who could ask for more than a rugged little Bluetooth keyboard with a built-in cover that fits in your pocket?

This build started with meticulously measuring the tin to figure out what kind of switches could be used. At first, this was going to be a 60% keyboard, but after a lot of design decisions and switch comparisons, [flurpyflurples] settled on a certain micro switch spaced at 7.3mm for a 40% layout. Then it was time to design a PCB.

Although [flurpyflurples] tends to use Arduino Pro Micros in their builds, they went with the Nice! Nano this time for the Bluetooth capabilities. This means that they had to program it with ZMK instead of QMK, but found that QMK knowledge transfers rather nicely.

Let’s talk about those lovely legends. The keycaps are 3D printed of course, and the legends were cut out on a Cricut machine. The best part is that sealant — [flurpyflurples] used a few drops of UV nail polish top coat and cured it with light.

We think this looks and sounds fantastic, and would really like to know how to get such clean cutouts. According to [flurpyflurples] and the end of the build/demo video you’ll find below the break, the action is a lot like a Blackberry keyboard.

Continue reading “Altoids Tin Keyboard Is A Breath Of Fresh Air”

Sega’s AI Computer Embraces The Artificial Intelligence Revolution

Recently a little-known Sega computer system called the Sega AI Computer was discovered for sale in Japan, including a lot of the accompanying software. Although this may not really raise eyebrows, what’s interesting is that this was Sega’s 1986 attempt to cash in on Artificial Intelligence (AI) hype, with a home computer that could handle natural language. Based on the available software and documentation, it looked to be mostly targeted at younger children, with plans to launch it in the US later on, but ultimately it was quietly shelved by the end of the 1980s.

Part of the Sega AI Computer's mainboard, with the V20 MPU and ROMs.
Part of the Sega AI Computer’s mainboard, with the V20 MPU and ROMs.

The computer system itself is based around the NEC v20 8088-compatible MPU with 128 kB of RAM and a total of 512 kB of ROM, across multiple chips. The latter contains not only the character set, but also a speech table for the text to speech functionality and the Prolog-based operating system ROM. It is this Prolog-based environment which enables the ‘AI’ functionality. For example, the ‘diary’ application will ask the user a few questions about their day, and writes a grammatically correct diary entry for that day based on the responses.

On the system’s touch panel overlays can be used through cartridge or tape-based application to make it easy for children to interact with the system, or a full-sized keyboard can be used instead. All together, 14 tapes and 26 cartridges (‘my cards’) had their contents dumped, along with the contents of every single ROM in the system. The manual and any further documentation and advertising material that came with the system were scanned in, which you can peruse while you boot up your very own Sega AI Computer in MAME. Mind that the MAME system is still a work in progress, so bugs are to be expected. Even so, this is a rare glimpse at one of those aspirational systems that never made it out of the 1980s.