Escher: Etch-a-Sketch As A Service

For better or for worse, the tech world has fully committed to pushing as many of their products into “The Cloud” as possible. Of course, readers of Hackaday see right through the corporate buzzwords. It’s all just a fancy way of saying you have to poke some server over the Internet every time you want to use the service. In a way, [Matt Welsh] has perfectly demonstrated this concept with Escher. It’s a normal Etch-a-Sketch, but since somebody else owns it and you’ve got to have an active Internet connection to use it, that makes it an honorary citizen of the Cloud.

Escher takes the form of a 3D printed mount and replacement knobs for the classic drawing toy that allow two NEMA 17 steppers to stand in for human hands. Thanks to the clever design, [Matt] can easily pull the Etch-a-Sketch out and use it the old fashioned way, though admittedly the ergonomics of holding onto the geared knobs might take a little getting used to. But who wants to use their hands, anyway?

In terms of the electronics, the star of the show is the the Adafruit Feather HUZZAH32 development board, paired with a motor controller that can provide 12 V to the steppers. [Matt] even went through the trouble of making a custom voltage regulator PCB that steps down the stepper’s voltage to 5 V for the Feather. Totally unnecessary, just how we like it.

For the software folks in the audience, [Matt] goes into considerable detail about how he got his hardware talking to the web with Google Firebase. Even if the Internet of Sketches doesn’t quite tickle your fancy, we imagine his deep-dive on pushing G-Code files from the browser into the Feather will surely be of interest.

It probably will come as little surprise to hear this isn’t the first automatic Etch-a-Sketch that’s graced these pages over the years, but this might be the most fully realized version we’ve seen yet.

Etch-A-Snap Will Sketch Your Selfies

The Etch-a-Sketch was a hugely popular toy in the days before video games and the Internet became ubiquitous. These days, they’re a fun amusement, but can still be difficult to master. Rather than learn the necessary skills himself, [Martin Fitzpatrick] decided to build a machine to draw for him. Enter the Etch-a-Snap.

The build starts with a Raspberry Pi Zero, equipped with the requisite camera. Images taken are processed into a 100×60 pixel image with 1-bit color. At this stage, a network graph representation is built of the image and used to generate commands for the plotting mechanism to draw the scene. Plotting is achieved with stepper motors that turn the knobs through 3D-printed gears. Plotting is slow, with images taking 15 minutes to an hour to “develop”. The system can also be used to draw manually processed images, which can improve results when images are chosen carefully.

It’s a project that combines modern hardware with a classic toy for some interactive fun. We could imagine a large-scale version of this being a great installation at a science museum or MakerFaire. We’ve seen others tackle a computer-controlled Etch-A-Sketch, too. Video after the break.

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Etch-a-Sketch 3D Printed With Cell Phone

Most of us have fond memories of the Etch-a-Sketch from childhood. [Potent Printables] wanted to update the designs so he 3D printed an XY carriage for a stylus that works with a cell phone drawing program. You can see the video below and the 3D model details on Thingiverse.

The design is fun all by itself, but it also gave us a few ideas. For one thing, if you motorized it you could make some pretty clever drawing toys. But there could be a more practical use, too.

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Flamethrower Gets Update, Retains Some Sketchiness

Part of what makes flamethrowers fun is their inherent danger. This is what makes a lot of things fun, though, from snowboarding to skydiving to motorcycle riding. As with all of these sensible hobbies, though, it’s important to take as much unnecessary risk out of the activity as possible to make sure you’re around as long as possible to enjoy your chosen activity. With that in mind, [Stephen] decided to make some improvements on his classic wrist-mounted flamethrower.

To start, he ditched the heavy lead-acid battery that powered the contraption in favor of a smaller 5 V battery. In fact, the entire build is much more compact and efficient. He was also able to use the same battery to run a tiny taser that acts as an ignition source for the flamethrower’s fuel. The fuel itself is butane, and the modified flamethrower is able to launch flames much further than the original due to improvements in the fuel delivery system. These improvements also include “Finding a way to prevent butane droplets from lighting and landing on [his] hand” which seems like a necessary feature as well.

The entire build now is very well refined and professional-looking, which is also a major improvement from the first version. It’s also worth watching the video after the break as well, which includes a minor run-in with the New York City fire marshal. And, it still retains some of the danger and all of the fun of the original builds which is something we always like to see.

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Touch-A-Sketch Gives An Old Toy A New Twist

After nearly 60 years and a lot of stairs and squares, there is finally an easier way to draw on an Etch A Sketch®. For their final project in embedded microcontroller class, [Serena, Francis, and Alejandro] implemented a motor-driven solution that takes input from a touch screen.

Curves are a breeze to draw with a stylus instead of joysticks, but it’s still a 2-D plotter and must be treated as such. The Touch-A-Sketch system relies on the toy’s stylus starting in the lower left hand corner, so all masterpieces must begin at (0,0) on the knobs and the touch screen.

The BOM for this project is minimal. A PIC32 collects the input coordinates from the touch screen and sends them to a pair of stepper motors attached to the toy’s knobs. Each motor is driven by a Darlington array that quickly required a homemade heat sink, so there’s even a hack within the hack. The team was unable to source couplers that could deal with the discrepancy between the motor and knob shaft sizes, so they ended up mounting the motors in a small plywood table and attaching them to the stock knobs with Velcro. This worked out for the better, since the Etch A Sketch® screen still has to be reset the old-fashioned way.

They also considered using belts to drive the knobs like this clock we saw a few years ago, but they wanted to circumvent slippage. Pour another glass of your aunt’s high-octane eggnog and watch Touch-A-Sketch draw something festive after the break.

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USB Etch-a-Sketch-Style Mouse Is More Analog Than You’d Think

[Mitxela] wanted to build a different kind of mouse, one that worked like an Etch-a-Sketch toy with one X knob and one Y knob. Armed with some rotary encoders and a microcontroller, that shouldn’t be hard. But when you use a pin-limited ATtiny85, you are going to need some tricks.

The encoders put out a two-bit Gray code and close a button when you depress them. Plus you need some pins for the V-USB stack to handle the USB interface. [Mitxela] decided to convert the encoders  to output analog voltages using a simple resistor DAC. That would only require two analog inputs, and another anlaog input could read both switches.

One problem: there still wasn’t quite enough I/O. Of course, with AVRs you can always repurpose the reset pin as an analog pin, but you lose the ability to program the device at low voltage. And naturally, there’s a workaround for this too, allowing you to keep the reset pin and still read its analog value. You just have to make sure that value doesn’t go below about 2.5V so the device stays out of reset. Once that was in place, the rest went easy, as you can see in the video below.

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Arduino Sketch: The Next Generation

What was your first Arduino program? Probably an LED blinker — that seems to be the “hello world” of microcontrolllers. You probably moved on to things a little more complicated pretty quickly. At some point, things get harder because the Arduino lacks an operating system.

There are operating systems that will run on the Arduino. They aren’t full-featured like Windows or Linux, but they allow you to run multiple tasks that are both isolated from each other (to some degree) and have a way to cooperate (that is, synchronize, share data and resources, and so on). One such operating system is ChibiOS. It will run on AVR- and ARM-based devices. You can find documentation about the entire project on the home page along with other ports.

The problem with adopting a new operating system is always getting started. [ItKindaWorks] has started a video series on using ChibiOS and has posted three installments so far (see below; one is about getting started, the other two cover messaging, mutexes, and priorities).

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