It seems like most hackers have never played a game without at least wondering how to cheat at it. It’s not that we’re a dishonest lot, at least not as a rule. It’s more that most games hold less challenge for us than does figuring out how to reverse engineer the game’s mechanics. We don’t intend to cheat; it just sort of happens.
Or at least that’s the charitable way to look at such smartphone game cheats as this automated word-search puzzle solver. The game is Wordblitz, which is basically an implementation of classic Boggle along with extra features to release more dopamine and keep you playing. Not one to fall for that trick, [ghettobastler] whipped up a quick X-Y gantry from MDF using a laser cutter, added a stylus in the form of a cotton swab tipped with aluminum foil, and a vision system based on a simple web camera. The bed of the gantry has a capacitive plate so the stylus can operate the phone, along with a frame of ArUco fiducial marker to aid in locating the phone.
A Raspberry Pi handles the machine vision part of the process, which uses OpenCV to estimate the phone’s location and extract the current game tiles. The words in the game field are located by a solver that [ghetto] had previously written; a script then streams G-code to the plotter to peck out the answers at blazing speed, or at least faster than even [Peggy Hill] could manage. See the video below for a sample game being solved.
One word of warning if you choose to build this: [ghettobastler]’s puzzle-solving algorithm is based on a French dictionary, so you’ll have to re-teach it for other languages. But whatever language it’s in, this reminds us a bit of some of the Wordle solvers we’ve seen recently.
Continue reading “Purpose-Built Plotter Pitches In To Solve Wordblitz On Your Phone”
Truth be told, we haven’t jumped on the Wordle bandwagon yet, mainly because we don’t need to be provided with yet another diversion — we’re more than capable of finding our own rabbit holes to fall down, thank you very much. But the word puzzle does look intriguing, and since the rules and the interface are pretty simple, it’s no wonder we’ve seen a few efforts like this automated Wordle solver crop up lately.
The goal of Wordle is to find a specific five-letter, more-or-less-common English word in as few guesses as possible. Clues are given at each turn in the form of color-coding the letters to indicate whether they appear in the word and in what order. [iamflimflam1]’s approach was to attach a Raspberry Pi camera over the bed of a 3D printer and attach a phone stylus in place of the print head. A phone running Wordle is placed on the printer bed, and Open CV is used to find both the screen of the phone, as well as the position of the phone on the printer bed. From there, the robot uses the stylus to enter an opening word, analyzes the colors of the boxes, and narrows in on a solution.
The video below shows the bot in use, and source code is available if you want to try it yourself. If you need a deeper dive into Wordle solving algorithms, and indeed other variant puzzles in the *dle space, check out this recent article on reverse engineering the popular game.
Continue reading “Solving Wordle By Adding Machine Vision To A 3D Printer”
[Andy Geppert] sends in his incredibly clever interactive core memory shield.
In a great display of one hacker’s work being the base for another’s, [Andy] started out with [Jussi Kilpelainen]’s core memory shield for Arduino. As he was playing with the shield he had a desire to “see” the core memory flipping and got the idea to add an LED matrix aligned behind the individual cores.
The first iteration worked, but it only showed the state that the Arduino believed the core memory to be in. What he really wanted was a live read on the actual state. He realized that an Adafruit Featherwing 8×8 matrix display also fits behind the core memory. Now the LEDs update based on the read state of the core memory. This allows him to flip the individual bits with a magnetic stylus and see the result. Very cool.
You can see a video of it working after the break.
Continue reading “Interactive Core Memory Shield Helps Explains The Past”
Most of us have fond memories of the Etch-a-Sketch from childhood. [Potent Printables] wanted to update the designs so he 3D printed an XY carriage for a stylus that works with a cell phone drawing program. You can see the video below and the 3D model details on Thingiverse.
The design is fun all by itself, but it also gave us a few ideas. For one thing, if you motorized it you could make some pretty clever drawing toys. But there could be a more practical use, too.
Continue reading “Etch-a-Sketch 3D Printed With Cell Phone”
Computer handwriting recognition is very cool by itself, and it’s something that we’d like to incorporate into a project. So we went digging for hacker solutions, and along the way came up with an interesting bit of history and some great algorithms. We feel like we’ve got a good start on that front, but we’re stuck on the hardware tablet sensor itself. So in this Ask Hackaday, we’re going to make the case for why you could be using a tablet-like device for capturing user input or doing handwriting recognition, and then we’re going to ask if you know of any good DIY tablet designs to make it work.
Continue reading “Ask Hackaday: DIY Handwriting Recognition”
The Vine app is all the rage these days. It lets you shoot six-second videos on your iPhone and easily post them on the Internet. The problem is that [Sean Hodgins] doesn’t find the time limit to be useful for traditional video. But you can cram a lot more info into a half-dozen seconds if you make it a time-lapse video. The rig above is his solution to making the Vine app act as a time-lapse recorder.
The trick is in how the app itself works. It only records video when you’re touching the screen. So you record one second of video, then remove your finger and it ‘pauses’ the recording until you’re ready for the next scene. [Sean] automated this by adding a servo motor and a stylus. An Arduino drives the servo, making quick taps on the screen to get as many different frames into the six seconds as possible. He had a bit of trouble registering quick taps at first. His solution was to inject 3.3V into the stylus he gutted for the project. Click through the link above to see some example videos, or watch this embedded video to see the hardware at work:
Continue reading “Vine App Hack On IPhone Makes Time-lapse Movies”
This grid of letters is a puzzle game for tablet devices called Ruzzle. The contraption attached is an automated solver which uses LEGO Mindstorm parts to input the solutions on the screen. [Alberto Sarullo] is the mastermind behind the project. As you can seen in his demo video after the break he has a flair for the cinematic. But he makes you work a little bit to discover the details of his project.
His post gives a general overview of how this works. A Linux box takes a screenshot of the Ruzzle board. After processing the graphics with Imagemagick he uses Tesseract — an Optical Character Recognition program — to figure out which letter is on each square of the playing area. From there NodeJS is used to discover all possible words with the help of a dictionary file. The final solutions are pushed to the LEGO parts to be traced out on the touch screen with a stylus. The nice thing is that he published all of his code, so you can drill much deeper into the project by pawing through his repository.
Continue reading “LEGO Stylus Solves Ruzzle Tablet Game”