Most of us have fond memories of the Etch-a-Sketch from childhood. [Potent Printables] wanted to update the designs so he 3D printed an XY carriage for a stylus that works with a cell phone drawing program. You can see the video below and the 3D model details on Thingiverse.
The design is fun all by itself, but it also gave us a few ideas. For one thing, if you motorized it you could make some pretty clever drawing toys. But there could be a more practical use, too.
Continue reading “Etch-a-Sketch 3D Printed With Cell Phone”
Computer handwriting recognition is very cool by itself, and it’s something that we’d like to incorporate into a project. So we went digging for hacker solutions, and along the way came up with an interesting bit of history and some great algorithms. We feel like we’ve got a good start on that front, but we’re stuck on the hardware tablet sensor itself. So in this Ask Hackaday, we’re going to make the case for why you could be using a tablet-like device for capturing user input or doing handwriting recognition, and then we’re going to ask if you know of any good DIY tablet designs to make it work.
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The Vine app is all the rage these days. It lets you shoot six-second videos on your iPhone and easily post them on the Internet. The problem is that [Sean Hodgins] doesn’t find the time limit to be useful for traditional video. But you can cram a lot more info into a half-dozen seconds if you make it a time-lapse video. The rig above is his solution to making the Vine app act as a time-lapse recorder.
The trick is in how the app itself works. It only records video when you’re touching the screen. So you record one second of video, then remove your finger and it ‘pauses’ the recording until you’re ready for the next scene. [Sean] automated this by adding a servo motor and a stylus. An Arduino drives the servo, making quick taps on the screen to get as many different frames into the six seconds as possible. He had a bit of trouble registering quick taps at first. His solution was to inject 3.3V into the stylus he gutted for the project. Click through the link above to see some example videos, or watch this embedded video to see the hardware at work:
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This grid of letters is a puzzle game for tablet devices called Ruzzle. The contraption attached is an automated solver which uses LEGO Mindstorm parts to input the solutions on the screen. [Alberto Sarullo] is the mastermind behind the project. As you can seen in his demo video after the break he has a flair for the cinematic. But he makes you work a little bit to discover the details of his project.
His post gives a general overview of how this works. A Linux box takes a screenshot of the Ruzzle board. After processing the graphics with Imagemagick he uses Tesseract — an Optical Character Recognition program — to figure out which letter is on each square of the playing area. From there NodeJS is used to discover all possible words with the help of a dictionary file. The final solutions are pushed to the LEGO parts to be traced out on the touch screen with a stylus. The nice thing is that he published all of his code, so you can drill much deeper into the project by pawing through his repository.
Continue reading “LEGO Stylus Solves Ruzzle Tablet Game”
Part of the fun of the classic game of Operation is the jump you get from the loud buzzer which sounds if you touch the sides. This exhibit piece uses the same principle of lining the edges of a track with metal, but instead of an annoying buzz, each touch will issue a bit of music. That’s because the maze has been paired with a synthesizer. Instead of one sound wherever the stylus touches the sides, different parts of the maze act as one of 94 keys for the synthesizer.
There’s a lot more built into the base of the device than just a maze game. The knobs are used to alter the audio effects and the buttons work in conjunction with they stylus to sequence audio samples. There’s even a graphic LCD screen which shows the currently playing wave form. You can get a better look at the project in the video after the break.
Continue reading “Adding A Sound Synthesizer To A ‘don’t-touch-the-sides’ Maze Game”
This one is so simple, and works so well, we’d call it a hoax if April 1st hadn’t already passed us by. But we’re confident that what [William Myers] and [Guo Jie Chin] came up with exists, and we want one of our own. The project is a method of drawing in 3 dimensions using ultrasonic sensors.
They call it 3D Paint, and that’s fitting since the software interface is much like the original MS Paint. It can show you the movements of the stylus in three axes, but it can also assemble an anaglyph — the kind of 3D that uses those red and blue filter glasses — so that the artists can see the 3D rendering as it is being drawn.
The hardware depends on a trio of sensors and a stylus that are all controlled by an ATmega644. That’s it for hardware (to be fair, there are a few trivial amplifier circuits too), making this an incredibly affordable setup. The real work, and the reason the input is so smooth and accurate, comes in the MATLAB code which does the trilateration. If you like to get elbow deep in the math the article linked above has plenty to interest you. If you’re more of a visual learner just skip down after the break for the demo video.
Continue reading “3D Whiteboard Without The Whiteboard”
Fanboys may be in shock from seeing duct tape applied to the screen of an iPad, but we can assure you it’s in the name of science. [Michael Knuepfel] is working on his thesis for the ITP graduate program at the Tisch School for the Arts. He managed to augment the usability of touchscreen devices by adding hardware to them.
What he’s come up with are devices for both input and output. The output devices generally rely on light and color of light displayed on the screen itself which is picked up by a light sensor. The input devices use conductive material to complete a path between your hand and your screen. This lets the capacitive sensing screen detect the presence of your hand, through the conductor. Some of his example devices include gaming controller overlays, encoder rings, and multiple stylus designs.
After the break we’ve embedded [Michael’s] teaser trailer which jumps through several demonstrations. It’s plenty to get your mind rolling, but if you want to know more you must watch his thesis presentation. It’s available as an MP4 download on this page. Just search for his name, [Michael Knuepfel] for the proper link.
Continue reading “Extending The Usability Of Touchscreens”