Your Badminton Racket Needs Restringing? There’s A DIY Machine For That

We don’t often get our badminton rackets restrung, but if we did, [kuokuo702]’s PicoBETH project would be where we’d turn. This is a neat machine build for a very niche application, but it’s also a nicely elaborated project with motors, load cells, and even a sweet knobby-patterned faceplate that is certainly worth a look even if you’re not doing your own restringing.

We’ll admit that everything we know about restringing rackets we learned by watching [kuokuo]’s demo video, but the basic procedure goes like this: you zigzag the string through the holes in the racket, controlling the tension at each stage along the way. A professional racket frame and clamp hold the tension constant while you fiddle the string through the next hole, but getting the tension just right in the first place is the job of [kuokuo]’s machine. It does this with a load cell, stepper motor, and ball screw, all under microcontroller control. Pull the string through, let the machine tension it, clamp it down, and then move on to the next row.

Automating the tension head allows [kuokuo] to do some fancy tricks, like pre-stretching the strings and even logging the tension in the string at each step along the way. The firmware has an extensive self-calibration procedure, and in all seems to be very professional. But it’s not simply functional; it also has a fun LEGO-compatible collection of bumps integrated into the 3D-printed dust cover. That way, your minifigs can watch you at work? Why not!

Automating random chores is a great excuse to build fun little machines, and in that vein, we salute [kuokuo]’s endeavor. Once you start, you’ll find stepper motors sprouting all around like crocuses in a spring field. And speaking of spring, Easter is just around the corner. So if you don’t play badminton, maybe it’s time to build yourself an eggbot.

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Supercon 2024: Yes, You Can Use The Controller Area Network Outside Of Cars

Ah, the CAN bus. It’s become a communication standard in the automotive world, found in a huge swathe of cars built from the mid-1990s onwards. You’ll also find it in aircraft, ships, and the vast majority of modern tractors and associated farm machines, too.

As far as [Randy Glenn] is concerned, though, the CAN bus doesn’t have to be limited to these contexts. It can be useful far beyond its traditional applications with just about any hardware platform you care to use! He came down to tell us all about it at the 2024 Hackaday Supercon.

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Custom Slimline CD Player Hides Out Under Speaker

In the era of digital streaming, the market is full of wireless speakers that will play content from your smartphone or pull it down from the Internet directly over WiFi. But if you’re feeling a bit nostalgic and want to throw on one of your old CDs, well, you might have a problem. That’s the situation [Chad Boughton] recently found himself in, so he decided to build a compact CD player that could discreetly connect up to his fancy Klipsch speaker.

The optical drive itself was the easy part, as [Chad] already had a laptop-style drive in an external enclosure that he could liberate. But of course, the speaker wouldn’t know what to do with an external disc drive, so there needed to be an intermediary. Enter the Raspberry Pi.

It might not look like it at first glance, but that’s a Pi 3 tucked into the back of the 3D printed frame. It would have been too tall in its original configuration, so [Chad] removed the USB and Ethernet ports; a modification we’ve covered in the past. Of course, he still needed to use the USB ports, so he ended up soldering the two cables — one to the CD drive and the other to the back of the speaker — directly to the Pi.

When plugged into the Raspberry Pi, the Klipsch speaker shows up as a USB audio device, so the software side of things was relatively simple. [Chad] installed VLC to handle CD playback, but he still needed a way to control everything. To that end, a IR receiver hooked up to the Pi’s GPIO pins means the Pi can detect the signals coming from the speaker’s original remote and pass the appropriate command on to VLC. The whole thing is very well integrated, and you could be forgiven for thinking it might be some kind of stock upgrade module at first glance.

Despite recently celebrating its 40th birthday, the CD is unlikely to completely disappear from our lives anytime soon. Manufacturers can turn their back on the standard if they want, but so long as folks still want to play them, they’ll keep coming up with inventive ways to make it happen.

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General Fusion Claims Success With Magnetized Target Fusion

It’s rarely appreciated just how much more complicated nuclear fusion is than nuclear fission. Whereas the latter involves a process that happens all around us without any human involvement, and where the main challenge is to keep the nuclear chain reaction within safe bounds, nuclear fusion means making atoms do something that goes against their very nature, outside of a star’s interior.

Fusing helium isotopes can be done on Earth fairly readily these days, but doing it in a way that’s repeatable — bombs don’t count — and in a way that makes economical sense is trickier. As covered previously, plasma stability is a problem with the popular approach of tokamak-based magnetic confinement fusion (MCF). Although this core problem has now been largely addressed, and stellarators are mostly unbothered by this particular problem, a Canadian start-up figures that they can do even better, in the form of a nuclear fusion reactors based around the principle of magnetized target fusion (MTF).

Although General Fusion’s piston-based fusion reactor has people mostly very confused, MTF is based on real physics and with GF’s current LM26 prototype having recently achieved first plasma, this seems like an excellent time to ask the question of what MTF is, and whether it can truly compete billion-dollar tokamak-based projects.

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Chase Light SAO Shouldn’t Have Used A 555, And Didn’t

Around these parts, projects needlessly using a microcontroller where a simpler design would do are often derided with the catch-all “Should have used a 555,” even if the venerable timer chip wouldn’t have been the ideal solution. But the sentiment stands that a solution more complicated than it needs to be is probably one that needs rethinking, as this completely mechanical chaser light badge Simple Add-On (SAO) aptly demonstrates.

Rather than choosing any number of circuits to turn a strip of discrete lights on and off, [Johannes] took inspiration for his chaser lights from factory automation mechanisms that move parts between levels on steps that move out of phase with each other, similar to the marble-raising mechanism used in [Wintergatan]’s Marble Machine X.

Two thin plates with notches around the edge are sandwiched together inside the 3D printed case of the SAO, between the face and the light source. A small motor and a series of gears rotate the two masks 180° out of phase with each other, which creates the illusion that the light is moving.

It’s pretty convincing; when we first saw the video below, we were sure it was a row of tiny LEDs around the edge of the badge.

Hats off to [Johannes] for coming up with such a clever mechanism and getting it working just in time for Hackaday Europe. If you need to catch up on the talks, we’ve got a playlist ready for you.

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Pi Pico Turns Atari 2600 Into A Lo-fi Photo Frame

The cartridge based game consoles of decades ago had a relatively simple modus operandi — they would run a program stored in a ROM in the cartridge, and on the screen would be the game for the enjoyment of the owner. This made them simple in hardware terms, but for hackers in the 2020s, somewhat inflexible. The Atari 2600 is particularly troublesome in this respect, with its clever use of limited hardware making it not the easiest to program at the best of times. This makes [Nick Bild]’s Atari 2600 photo frame project particularly impressive.

The 2600 has such limited graphics hardware that there’s no handy frame buffer to place image data into, instead there are some clever tricks evolved over years by the community to build up bitmap images using sprites. Only 64 by 84 pixels are possible, but for mid-70s consumer hardware this is quite the achievement.

In the case of this cartridge the ROM is replaced by a Raspberry Pi Pico, which does the job of both supplying the small Atari 2600 program to display the images, and feeding the image data in a form pre-processed for the Atari.

The result is very 8-bit in its aesthetic and barely what you might refer to as photos at all, but on the other hand making the Atari do this at all is something of a feat. Everything can be found in a GitHub repository.

If new hardware making an old console perform unexpected tricks is your bag, we definitely have more for you.

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Why Are Micro Center Flash Drives So Slow?

Every year, USB flash drives get cheaper and hold more data. Unfortunately, they don’t always get faster. The reality is, many USB 3.0 flash drives aren’t noticeably faster than their USB 2.0 cousins, as [Chase Fournier] found with the ultra-cheap specimens purchased over at his local Micro Center store.

Although these all have USB 3.0 interfaces, they transfer at less than 30 MB/s, but why exactly? After popping open a few of these drives the answer appears to be that they use the old-style Phison controller (PS2251-09-V) and NAND flash packages that you’d expect to find in a USB 2.0 drive.

Across the 32, 64, and 256 GB variants the same Phison controller is used, but the PCB has provisions for both twin TSOP packages or one BGA package. The latter package turned out to be identical to those found in the iPhone 8. Also interesting was that the two 256 GB drives [Chase] bought had different Phison chips, as in one being BGA and the other QFP. Meanwhile some flash drives use eMMC chips, which are significantly faster, as demonstrated in the video.

It would seem that you really do get what you pay for, with $3 “USB 3.0” flash drives providing the advertised storage, but you really need to budget in the extra time that you’ll be waiting for transfers.

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