Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon

Early in 2019, it  became apparent that the retro-industrial complex had reached new highs of innovation and productivity. It was now possible to create entirely new Commdore 64s from scratch, thanks to the combined efforts of a series of disparate projects. It seems as if the best selling computer of all time may indeed live forever.

Naturally, this raises questions as to the C64’s proud successor, the Amiga. Due to a variety of reasons, it’s less likely we’ll see scratch-build Amiga 500s popping out of the woodwork anytime soon. Let’s look at what it would take, and maybe, just maybe, in a few years you’ll be firing up Lotus II (or, ideally, Jaguar XJ220: The Game) on your brand new rig running Workbench 1.3. Continue reading “Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon”

Chuck peddle father of 6502

Honoring Chuck Peddle; Father Of The 6502 And The Chips That Went With It

Chuck Peddle, the patriarch of the 6502 microprocessor, died recently. Most people don’t know the effect that he and his team of engineers had on their lives. We often take the world of microprocessor for granted as a commonplace component in computation device, yet there was a time when there were just processors, and they were the size of whole printed circuit boards.

Chuck had the wild idea while working at Motorola that they could shrink the expensive processor board down to an integrated circuit, a chip, and that it would cost much less, tens of dollars instead of ten thousand plus. To hear Chuck talk about it, he got a cease-and-desist letter from the part of Motorola that made their living selling $14,000 processor boards and to knock off all of the noise about a $25 alternative.

In Chuck’s mind this was permission to take his idea, and the engineering team, elsewhere. Chuck and his team started MOS Technologies in the 1970’s in Norristown PA, and re-purposed their work on the Motorola 6800 to become the MOS 6502. Lawsuits followed.

Continue reading “Honoring Chuck Peddle; Father Of The 6502 And The Chips That Went With It”

Superconference Interview: Sam Zeloof

In less than four days, the fifth Hackaday Superconference kicks off in Pasadena, California, and it’s shaping up to be a hoot. With a cavalcade of exciting workshops and talks on offer, hackers and makers are pouring in from across the globe for this celebration of software, firmware, and hardware.

Of course, the real gift of Supercon is the personalities which make up this awesome community. [Sam Zeloof] is one such luminary, well known for producing his very own silicon integrated circuits in his parent’s garage. Not content to keep this knowledge to himself, [Sam] gave an amazing talk at the 2018 Supercon on just what goes into creating your own silicon fab on a budget.

Our very own [Mike Szczys] caught up with [Sam] for an interview, discussing being inspired by the work of [Jeri Ellsworth], as well as the finer points of getting into lithography at home. [Sam] will be in attendance at the 2019 Superconference, of course. While he won’t be on the speaking circuit this year, his brother [Adam] will be presenting a talk called Thermodynamics for Electrical Engineers: Why Did My Board Melt (And How Can I Prevent It)?, which is sure to be a must-see.

You really should be there, but alas tickets have been sold out for almost two months! Never fear, we’ll be livestreaming the event. Be sure to subscribe to Hackaday on Youtube to be notified when it all kicks off, around 10 AM Pacific Time on Saturday, November 16th. If you scored tickets and are heading to Supercon, we can’t wait to see you there — the badge hacking begins early Friday morning.

Be sure to check out Sam’s interview after the break!

Continue reading “Superconference Interview: Sam Zeloof”

Tilt Five: A Fresh Take On Augmented Reality Tabletop Gaming

Tilt Five is an Augmented Reality (AR) system developed by Jeri Ellsworth and a group of other engineers that is aimed at tabletop gaming which is now up on Kickstarter. Though it appears to be a quite capable (and affordable at $299) system based on the Kickstarter campaign, the most remarkable thing about it is probably that it has its roots at Valve. Yes, the ones behind the Half Life games and the Steam games store.

Much of the history of the project has been covered by sites, such as this Verge article from 2013. Back then [Jeri Ellsworth] and [Rick Johnson] were working on project CastAR, which back then looked like a contraption glued onto the top of a pair of shades. When Valve chose to go with Virtual Reality instead of AR, project CastAR began its life outside of Valve, with Valve’s [Gabe] giving [Jeri] and [Rick] his blessing to do whatever they wanted with the project.

What the Tilt Five AR system looked like in its CastAR days. (credit: The Verge)

Six years later Tilt Five is the result of the work put in over those years. Looking more like a pair of protective glasses along with a wand controller that has an uncanny resemblance to a gas lighter for candles and BBQs, it promises a virtual world like one has never seen before. Courtesy of integrated HD projectors that are aimed at the retroreflective surface of the game board.

A big limitation of the system is also its primary marketing feature: by marketing it as for tabletop gaming, the fact that the system requires this game board as the projection surface means that the virtual world cannot exist outside the board, but for a tabetop game (like Dungeons and Dragons), that should hardly be an issue. As for the games themselves, they would run on an external system, with the signal piped into the AR system. Game support for the Tilt Five is still fairly limited, but more titles have been announced.

(Thanks, RandyKC)

Ask Hackaday: How Can You Build For A Ten Millennia Lifespan?

There’s been a lot of news lately about the Long Now Foundation and Jeff Bezos spending $42 million or so on a giant mechanical clock that is supposed to run for 10,000 years. We aren’t sure we really agree that it is truly a 10,000 year clock because it draws energy — in part — from people visiting it. As far as we can tell, inventor Danny Hills has made the clock to hoard energy from several sources and occasionally chime when it has enough energy, so we aren’t sure how it truly sustains itself. However, it did lead us to an interesting question: how could you design something that really worked for 10,000 years?

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Twenty Five Years Since The End Of Commodore

This week marks the twenty-five year anniversary of the demise of Commodore International. This weekend, pour one out for our lost homies.

Commodore began life as a corporate entity in 1954 headed by Jack Tramiel. Tramiel, a Holocaust survivor, moved to New York after the war where he became a taxi driver. This job led him to create a typewriter repair shop in Bronx. Wanting a ‘military-style’ name for his business, and the names ‘Admiral’ and ‘General’ already taken, and ‘Lieutenant’ simply being a bad name, Tramiel chose the rank of Commodore.

Later, a deal was inked with a Czechoslovakian typewriter manufacture to assemble typewriters for the North American market, and Commodore Business Machines was born. Of course, no one cares about this pre-history of Commodore, for the same reason that very few people care about a company that makes filing cabinets. On the electronics side of the business, Commodore made digital calculators. In 1975, Commodore bought MOS, Inc., manufacturers of those calculator chips. This purchase of MOS brought Chuck Peddle to Commodore as the Head of Engineering. The calculators turned into computers, and the Commodore we know and love was born.

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It’s (Almost) Two Keytars In One!

All the best retro-1980s chiptune acts should possess a keytar. It’s the Law, or something. [Theremin Hero] has reminded us of this with a new video we’ve shown below featuring an instrument he had a part in creating alongside [Sam Wray] and [Siddharth Vadgama] a few years ago. The Blade is a 3D-printed keytar featuring two Guitar Hero necks and an integrated pair of Game Boys to provide the sound from the authentic silicon.

To describe it in those terms though is to miss a wealth of other components and featured. The keyboard itself is from a Rock Band keytar which feeds MIDI to a Raspberry Pi running PD Extended that handles all the button press mappings. An Arduino Mega performs the same task for the two Guitar Hero necks. Midi from the various sources is processed by an Arduino Boy which then feeds the Game Boys that make the sounds. Oh – and there’s a Leap Motion 3D motion controller in the mix as well, though that doesn’t seem to be used directly in the chiptune synth functionality.

We’ve had a few keytars here over the years, but this one makes us think of the Commodore 64 instrument created by [Jeri Ellsworth].

Continue reading “It’s (Almost) Two Keytars In One!”