Espressif Leaks ESP32-C3: A WiFi SoC That’s RISC-V And Is ESP8266 Pin-Compatible

Six years on from the emergence of the Espressif ESP8266 we might believe that the focus had shifted to the newer dual-core ESP32. But here comes a twist in the form of the newly-revealed ESP32-C3. It’s a WiFi SoC that despite its ESP32 name contains a RISC-V core in place of the Tensilica core in the ESP32s we know, and uses the ESP8266 pin-out rather than that of its newer sibling. There’s relatively little information about it at the time of writing, but CNX Software have gathered together what there is including a draft datasheet whose English translation is available as a Mega download. As with other ESP32 family members, this one delivers b/g/n WiFi and Bluetooth Low-Energy (BLE) 5, where it differs is the RISC-V 32 Single-core processor with a clock speed of up to 160 MHz. There is 400 kB of SRAM and 384 kB ROM storage space built in.

While there is no official announcement yet, Espressif has been dropping hints. There’s been an OpenOCD configuration file for it in the Espressif repositories since the end of last month. And on Friday, Espressif Software Engineering Manager [Sprite_tm] answered a reddit comment, confirming the RISC-V core.

ESP-01: Kjerish, CC BY-SA 4.0, RISC-V logo: RISC-V foundation, Public domain.

Why they are releasing the part as an ESP32 rather than giving it a series number of its own remains a mystery, but it’s not hard to see why it makes commercial sense to create it in an ESP8266-compatible footprint. The arrival of competing parts in the cheap wireless SoC space such as the Bouffalo Labs BL602 we mentioned recently is likely to be eating into sales of the six-year-old chip, so an upgrade path to a more capable part with minimal new hardware design requirements could be a powerful incentive for large customers to stay with Espressif.

We’re left to guess on how exactly the rollout will proceed. We expect to see similar developer support to that they now provide for their other chips, and then ESP32-C3 powered versions of existing ESP8266 boards in short order. It’s also to be hoped that a standard RISC-V toolchain could be used instead of the device-specific ones for current Espressif offerings. What we should not expect are open-source replacements for the blobs that drive the on-board peripherals, as the new chip will share the same closed-source IP as its predecessors for them. Perhaps if the PINE64 initiative to reverse engineer blobs for the BL602 bears fruit, we might see a similar effort for this chip.

Eico Signal Generator Gets A Repair

The Eico model 377 was a pretty common audio signal generator. [The Radio Mechanic] picked one up from 1956 that was in reasonably good shape, and shares a teardown and repair of the unit that you can see in the video below. The device could produce sine and square waves using a few tubes.

The unit was a bit different inside than expected because there were several versions made that shared the same model number. The bottom of the case had some goo in it, which is never a good sign. Unsurprisingly, the culprit was an old capacitor.

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Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon

Early in 2019, it  became apparent that the retro-industrial complex had reached new highs of innovation and productivity. It was now possible to create entirely new Commdore 64s from scratch, thanks to the combined efforts of a series of disparate projects. It seems as if the best selling computer of all time may indeed live forever.

Naturally, this raises questions as to the C64’s proud successor, the Amiga. Due to a variety of reasons, it’s less likely we’ll see scratch-build Amiga 500s popping out of the woodwork anytime soon. Let’s look at what it would take, and maybe, just maybe, in a few years you’ll be firing up Lotus II (or, ideally, Jaguar XJ220: The Game) on your brand new rig running Workbench 1.3. Continue reading “Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon”

Chuck peddle father of 6502

Honoring Chuck Peddle; Father Of The 6502 And The Chips That Went With It

Chuck Peddle, the patriarch of the 6502 microprocessor, died recently. Most people don’t know the effect that he and his team of engineers had on their lives. We often take the world of microprocessor for granted as a commonplace component in computation device, yet there was a time when there were just processors, and they were the size of whole printed circuit boards.

Chuck had the wild idea while working at Motorola that they could shrink the expensive processor board down to an integrated circuit, a chip, and that it would cost much less, tens of dollars instead of ten thousand plus. To hear Chuck talk about it, he got a cease-and-desist letter from the part of Motorola that made their living selling $14,000 processor boards and to knock off all of the noise about a $25 alternative.

In Chuck’s mind this was permission to take his idea, and the engineering team, elsewhere. Chuck and his team started MOS Technologies in the 1970’s in Norristown PA, and re-purposed their work on the Motorola 6800 to become the MOS 6502. Lawsuits followed.

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Superconference Interview: Sam Zeloof

In less than four days, the fifth Hackaday Superconference kicks off in Pasadena, California, and it’s shaping up to be a hoot. With a cavalcade of exciting workshops and talks on offer, hackers and makers are pouring in from across the globe for this celebration of software, firmware, and hardware.

Of course, the real gift of Supercon is the personalities which make up this awesome community. [Sam Zeloof] is one such luminary, well known for producing his very own silicon integrated circuits in his parent’s garage. Not content to keep this knowledge to himself, [Sam] gave an amazing talk at the 2018 Supercon on just what goes into creating your own silicon fab on a budget.

Our very own [Mike Szczys] caught up with [Sam] for an interview, discussing being inspired by the work of [Jeri Ellsworth], as well as the finer points of getting into lithography at home. [Sam] will be in attendance at the 2019 Superconference, of course. While he won’t be on the speaking circuit this year, his brother [Adam] will be presenting a talk called Thermodynamics for Electrical Engineers: Why Did My Board Melt (And How Can I Prevent It)?, which is sure to be a must-see.

You really should be there, but alas tickets have been sold out for almost two months! Never fear, we’ll be livestreaming the event. Be sure to subscribe to Hackaday on Youtube to be notified when it all kicks off, around 10 AM Pacific Time on Saturday, November 16th. If you scored tickets and are heading to Supercon, we can’t wait to see you there — the badge hacking begins early Friday morning.

Be sure to check out Sam’s interview after the break!

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Tilt Five: A Fresh Take On Augmented Reality Tabletop Gaming

Tilt Five is an Augmented Reality (AR) system developed by Jeri Ellsworth and a group of other engineers that is aimed at tabletop gaming which is now up on Kickstarter. Though it appears to be a quite capable (and affordable at $299) system based on the Kickstarter campaign, the most remarkable thing about it is probably that it has its roots at Valve. Yes, the ones behind the Half Life games and the Steam games store.

Much of the history of the project has been covered by sites, such as this Verge article from 2013. Back then [Jeri Ellsworth] and [Rick Johnson] were working on project CastAR, which back then looked like a contraption glued onto the top of a pair of shades. When Valve chose to go with Virtual Reality instead of AR, project CastAR began its life outside of Valve, with Valve’s [Gabe] giving [Jeri] and [Rick] his blessing to do whatever they wanted with the project.

What the Tilt Five AR system looked like in its CastAR days. (credit: The Verge)

Six years later Tilt Five is the result of the work put in over those years. Looking more like a pair of protective glasses along with a wand controller that has an uncanny resemblance to a gas lighter for candles and BBQs, it promises a virtual world like one has never seen before. Courtesy of integrated HD projectors that are aimed at the retroreflective surface of the game board.

A big limitation of the system is also its primary marketing feature: by marketing it as for tabletop gaming, the fact that the system requires this game board as the projection surface means that the virtual world cannot exist outside the board, but for a tabetop game (like Dungeons and Dragons), that should hardly be an issue. As for the games themselves, they would run on an external system, with the signal piped into the AR system. Game support for the Tilt Five is still fairly limited, but more titles have been announced.

(Thanks, RandyKC)

Ask Hackaday: How Can You Build For A Ten Millennia Lifespan?

There’s been a lot of news lately about the Long Now Foundation and Jeff Bezos spending $42 million or so on a giant mechanical clock that is supposed to run for 10,000 years. We aren’t sure we really agree that it is truly a 10,000 year clock because it draws energy — in part — from people visiting it. As far as we can tell, inventor Danny Hills has made the clock to hoard energy from several sources and occasionally chime when it has enough energy, so we aren’t sure how it truly sustains itself. However, it did lead us to an interesting question: how could you design something that really worked for 10,000 years?

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