Revive The Demoscene With A LayerOne Demoscene Board

Demos, the demoscene, and all the other offshoots of computer arts had their beginning as intros for cracked Apple II, Speccy, and Commodore 64 games. Give it a few years, and these simple splash screens would evolve into a technological audio-visual experience. This is the birth of the demoscene, where groups of programmers would compete to create the best demonstration of computer graphics and audio.

For one reason or another, this demoscene was mostly confined to Europe; even today, 30 years after the Commodore 64, the North American demoscene is just a fraction of the size of the European scene. A very cool guy named [Arko] would like to change that, and to that end he built the LayerOne Demoscene Board.

If there is a problem with the modern demo scene, it’s that the hardware that’s usually used – C64s, Ataris, Spectrums, and Amigas – are old, somewhat rare, and dying. There’s also the fact that artists have been working on these old machines for decades now, and every single ounce of processing power and software trickery has been squeezed out of these CPUs. [Arko]’s board is a ground-up redesign of what a board that plays demos should be. There’s only one chip on the board – a PIC24F with three graphics acceleration units, color lookup tables, and the ability to output 16-bit VGA video up to 640×480 with 8-bit audio.

The first official competition with the LayerOne Demoscene Board will be at the 2015 LayerOne conference in Monrovia, CA on May 23. There are a few categories, including 4k and 64k JavaScript, Raspberry Pi, the LayerOne board, and a ‘Wild’ category. If you want to take a processor out of a toaster and make a demo, this is the category you’ll be entering. Of course Hackaday will be there, and we’ll be recording all the demos.

Below are a few examples of what the LayerOne Demoscene board can do, and you can also see a talk [Arko] gave at the Hackaday 10th anniversary party here. You can buy the Layerone Demoscene Board on the Hackaday Store

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Power Meter

Solar Panel System Monitoring Device Using Arduino

[Carl] recently upgraded his home with a solar panel system. This system compliments the electricity he gets from the grid by filling up a battery bank using free (as in beer) energy from the sun. The system came with a basic meter which really only shows the total amount of electricity the panels produce. [Carl] wanted to get more data out of his system. He managed to build his own monitor using an Arduino.

The trick of this build has to do with how the system works. The panel includes an LED light that blinks 1000 times for each kWh of electricity. [Carl] realized that if he could monitor the rate at which the LED is flashing, he could determine approximately how much energy is being generated at any given moment. We’ve seen similar projects in the past.

Like most people new to a technology, [Carl] built his project up by cobbling together other examples he found online. He started off by using a sketch that was originally designed to calculate the speed of a vehicle by measuring the time it took for the vehicle to pass between two points. [Carl] took this code and modified it to use a single photo resistor to detect the LED. He also built a sort of VU meter using several LEDs. The meter would increase and decrease proportionally to the reading on the electrical meter.

[Carl] continued improving on his system over time. He added an LCD panel so he could not only see the exact current measurement, but also the top measurement from the day. He put all of the electronics in a plastic tub and used a ribbon cable to move the LCD panel to a more convenient location. He also had his friend [Andy] clean up the Arduino code to make it easier for others to use as desired.

Using Cheap Displays With The Raspberry Pi

The Raspberry Pi B+ has a native VGA connection. Sure, it’s hidden away in binary blobs and device trees, and you need to wire up the GPIO pins just right, but it’s possible to connect a VGA monitor to a Raspi B+ natively. For the brave, smart, or foolish, this means you can also drive raw DPI displays. [Robert] had a few of these dirt cheap displays sitting around and decided to give the entire thing a go. It worked, and he’s written down how to do it.

One of the chip architects for the Raspberry Pi, [Gert van Loo], was exceedingly clever when designing the Pi. There’s a parallel interface in the chip that, when combined with a few dozen resistors, can drive a VGA display in addition to the HDMI display. Screens with a Display Parallel Interface are actually pretty similar to what the VGA spec calls for. The problem is, hardly any of this is documented for the Raspberry Pi, and finding it means trawling through forums.

[Robert]’s example circuit uses a 5″ display from Adafruit, a 40-pin breakout, and a bunch of prototyping wires. Setup requires grabbing a cut down version of the device tree used for the Raspi VGA breakout board, setting the output format, rgb order, and aspect ratio of the display, and wiring everything up.

What’s interesting here is that [Robert] reproduced this project from scratch, and found that any display with a 40-pin DPI connector will work with the Raspi, provided you have a datasheet. That’s pretty cool; these displays can be cheap, and since we don’t yet have a proper DSI display for the Pi, this will have to do for now.

Video below of [Robert]’s inspiration for this build, [Ladyada].

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Deconstructing PCBs

The surest way to reverse engineer a circuit is to look at all the components, all the traces between these components, and clone the entire thing. Take a look at a PCB some time, and you’ll quickly see a problem with this plan: there’s soldermask hiding all the traces, vias are underneath components, and replicating a board from a single example isn’t exactly easy. That’s alright, because [Joe Grand] is here to tell you how to deconstruct PCBs one layer at a time.

Most of this work was originally presented at DEFCON last August, but yesterday [Joe] put up a series of YouTube videos demonstrating different techniques for removing soldermask, delayering multi-layer boards, and using non-destructive imaging to examine internal layers.

If you’re dealing with a two-layer board, the most you’ll have to do is remove the soldermask. This can be done with techniques ranging from a fiberglass scratch brush, to laser ablation, to a dremel flapwheel. By far the most impressive and effective ways to take the solder mask off of PCBs is the way the pros do it: chemically. A bath in Magnastrip 500 or Ristoff C-8 results in perfectly stripped boards and a room full of noxious chemicals. It makes sense; this is what PCB houses use when they need to remove solder mask during the fabrication process.

Removing a solder mask will get you the layout of a two-layer board, but if you’re looking at deconstructing multi-layer boards, you’ll have to delaminate the entire board stack to get a look at the interior copper layers. By far the most impressive way of doing this is with a machine that can only be described as gently violent, but passive, imaging techniques such as X-rays, CT scanners and other sufficiently advanced technology will also do the trick. Acoustic microscopy, or  Acoustic Micro Imaging, was, however, unsuccessful. It does look cool, though.

Thanks [Morris] for the tip.

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Reverse Engineer A VFD After Exploring How They Work

[Dave Jones] got his hands on a really wide, 2-row Vacuum Fluorescent Display. We’ve come across these units in old equipment before and you can get them from the usual sources, both new and used, but you need to know how to drive them. This recent installment of the EEVblog reverse engineers this VFD.

The function of these displays is pretty easy to understand, and [Dave] covers that early in the video after the break. There is a cathode wire and phosphorescent coated anodes. When current is applied the anodes glow. To add control of which anodes are glowing a mesh grid is placed between the anodes and the cathode wire. Applying negative potential to the grid prevents the electrons from traveling to the anode so that area will not be lit.

Now driving this low-level stuff is not easy, but rest assured that most VFDs you find are going to have a driver attached to them. The reverse engineering is to figure out the protocol used to control that driver. On this board there is a 2-pin connector with a big electrolytic filtering cap which is a dead giveaway for power rails. Looking at the on-board processor which connects directly he ascertains that the input will be 5V regulated since this is what that chip will expect. Connecting his bench supply yields a blinking cursor! [Dave] goes on to pump parallel data and test out the control pins all using an Arduino. He finds success, sharing many great reverse engineering tips along the way.

We often call this type of thing a dark art, but that’s really just because there aren’t a lot of people who feel totally comfortable giving it a try. We think that needs to change, so follow this example and also go look at [Ben Heckendorn’s] recent LCD reverse engineering, then grab some equipment and give it a try for yourself. We want to hear about your accomplishments!

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Laser Food

Caramelizing Sugar With A Laser

If you happen to have access to a laser cutter, you’re bound to try cutting or engraving something it wasn’t designed for. We know we have. [Bonnie] and her friend [Brenda] decided to try something new — caramelizing sugar with a laser.

Laser SugarAt their local hackerspace, NYC Resistor, they brought in some chocolate squares and colored sugar and started tinkering with the laser. It’s a 60W CO2 laser by Epilog. After testing a few different options they ended up with the following setting for optimum sugar caramelizing with only one pass:

Speed 100
Power 30
DPI 300

By spreading a thin layer of sugar over top of the chocolate, you can effectively melt and bond the sugar to the chocolate — we suspect playing with the laser focus will also help you fine tune the process for your own confections.

You could just etch the chocolate with the laser as well — but that’s not quite as cool. Perhaps try to up your sushi game, why not laser engrave seaweed before rolling? Or make the perfect laser-cut gingerbread house thanks to designing it in CAD?

Checking Populated PCB Clearance With A 3D Printer

Laying out one PCB, sending it out to a fab, stuffing it with components, and having the whole thing actually work when you’re done is a solved problem. Doing the same thing and having it plug in to another PCB… well, that’s a bit harder. Forget about building a PCB and having it fit inside an enclosure the first time.

The usual solution to this problem is printing the board to be fabbed on a piece of paper, take some calipers, and measure very, very carefully. Extra points for sticking a few components you’re worried about to the paper before lining the mechanical prototype up to the existing board. [N8VI] over at the i3 Detroit hackerspace had a better idea – print the whole thing out on a 3D printer.

[N8VI] is working on a software defined radio cape for a BeagleBone. He was a bit concerned about a few caps getting in the way of a board stack. This was tested by printing out a bit of plastic in the shape of the new board, adding header spacers and parts that might be troublesome.

While the idea is great, there’s not much in the way of a software solution or a toolchain to make plastic copies of completed boards. We know rendering 3D objects from KiCAD is rather easy, but there aren’t many tools available for those of us who are still stuck with Eagle. If you know of a way to print populated boards, drop a note in the comments.