Bucky Glow: Have A Ball While You Practice Coding

About a year ago, [Jonathan Bumstead] built a giant, touch-sensitive, interactive RGB LED geodesic dome that somehow escaped our attention entirely. For this year’s Hackaday Prize, he’s designed a smaller version that’s just as awesome, but a lot faster and easier to build.

The Bucky Glow is great way for hackers of all ages to expand their coding and problem solving skills. This interactive dodecahedron consists of 11 RGB LEDs and a Nano inside 12-sided laser-cut MDF sculpture. The breakout header means you’re free to add interactive bits like a DIY capacitive touch keyboard, IR sensor/emitter pairs, motors, or whatever you want.

When it’s time to relax, Bucky Glow puts on a light show. It comes ready to party without any programming necessary, but if you wanna put on some Pink Floyd and get your hands dirty, [Jonathan]’s custom Processing app makes it easy to program complex light shows.

[Jonathan] is currently working on some different Bucky Glow dissemination methods, such as a kit version. For now, you can buy a fully assembled Bucky Glow through the One Bit Kit store. Interact with the break to try it before you buy it.

Continue reading “Bucky Glow: Have A Ball While You Practice Coding”

Mario Candy Machine Gamifies Halloween

Picture it: Halloween, 2018. You want to go to a party or take the kids out trick-or-treating, but remember what happened last year when you weren’t there to answer the door? A pack of wild children blew their allowances on 48 rolls of the cheapest toilet paper ever printed, and it took you four full hours to get all the sodden, dew-laden wads out of your rose bushes.

Halloween is a time to fear things like hobgoblins and the possibility of The Purge becoming a thing, not sugar-fueled children who are upset that you left out a bowl of Sixlets, wax lips, and alt-flavored Tootsie Rolls. So how do you take back the night? Do what [Randall Hendrix] did: build a Super Mario-themed candy-dispensing machine.

No customer, not one tiny [Thanos] or [Tony Stark] will be able to resist the giant, blinking, green start button. Pushing it cues the music and the spinning drum, which tumbles the candy around like a clothes dryer. Gravity and chance will drop one or three pieces onto a conveyor belt that runs under Mario’s feet, but it’s up to you to press the jump button at the right time.  Otherwise, he knocks your prize back into the barrel.

There’s no micro here, just woodworking, relays, motors, a sound FX board, and the amp from an old pair of PC speakers. Mario’s candy-securing jump was originally pneumatic, but now it’s powered by a 240:1 gear motor that lifts him up with a cam. Grab a fun size Snickers and slap that break button to see this marvelous machine in action.

Concerned that they’ll play until the candy is gone? Add a sinister element like the Candy-or-Death machine we saw a few years ago.

Continue reading “Mario Candy Machine Gamifies Halloween”

ERRF 18: The Start Of Something Great

For years, the undisputed king of desktop 3D printing conferences has been the Midwest RepRap Festival (MRRF). Hosted in the tropical paradise that is Goshen, Indiana, MRRF has been running largely unopposed for the top spot since its inception. There are other conferences focused on the industrial and professional end of the 3D printing spectrum, and of course you’d find a Prusa or two popping up at more or less any hacker con; but MRRF is focused on exploring what the individual is capable of once they can manifest physical objects from molten plastic.

But on June 23rd, 2018, MRRF finally got some proper competition. As the name might indicate, the East Coast RepRap Festival (ERRF) is an event very much inspired by its Hoosier State predecessor. Held in Bel Air, Maryland, hackers on the right side of the United States for the first time had the opportunity to attended a true 3D printing festival without having to get on a plane. Not to say it was a neighborhood block party; people from all over the country, and indeed the globe, descended on the APG Federal Credit Union Arena for the two-day celebration of everything plastic.

This inaugural ERRF was, to put it mildly, a massive success. A couple of Hackaday Field Agents were in attendance, and we definitely came away impressed with the event considering it was the first attempt. We saw evidence that the RepRap dream of printable printers is still going strong, a gaggle of new printers and products that will be prying at your wallet this year, and an American-made hotend that challenges traditional wisdom. Of course we also saw a huge number of 3D printing fanatics who were eager to show off their latest creations.

We have no doubt that ERRF will return again next year, but until then, you’ll have to settle for the following collection of selected highlights from this year’s show.

Continue reading “ERRF 18: The Start Of Something Great”

Shoehorning A Slick Spotify Remote Into An ESP8266

In 2017 Spotify finally deprecated their public vanilla C SDK library,  libspotify, and officially replaced it with dedicated SDKs for iOS and Android and this new-fangled web thing we’ve all heard so much about. This is probably great for their maintainability but makes writing a native application for a Linux or a hardware device significantly harder, at least without an application process and NDA. Or is it? Instead of using that boring slab of glass and metal in their pocket [Dani] wanted to build a handy “now playing” display and remote control interface but was constrained by the aforementioned SDK limitations. So they came up with a series of clever optimizations resulting in the clearly-named ESP8266 Spotify Remote Control.

The Spotify Remote Control has a color LCD with a touchscreen. Once attached to a Spotify account it will show the album art of the currently playing track (with a loading indicator!) and let you play/pause/skip tracks from its touch screen, all with impressively low latency. To get here [Dani] faced two major challenges: authorizing the ESP to interact with a user’s Spotify account, and low latency LCD drawing.

2 Bit Cover Art

If you’re not on iOS or Android, the Spotify web API is the remaining non-NDA’d interface available. But it’s really designed to be used on relatively rich platforms such as fully featured web browsers, not an embedded device. To that end, gone are the days of asking a user to enter their username and password in a static login box, the newer (better) way is to negotiate for a per-user token (which is individually authorized per application), then to use that to authenticate your interaction. With this regime 3rd party applications (in this case an ESP8266) never see a user’s password. One codified and very common version of this process is called OAuth and the token dance is called a “workflow”. [Dani] has a pretty good writeup of the process in their post if you want more detail about the theory. After banging out the web requests and exception handling (user declines to authorize the device, etc) the final magic ended up being using mDNS to get the user’s browser to redirect itself to the ESP’s local web server without looking up an IP first. So the setup process is this: the ESP boots and displays a URL to go to, the user navigates there on a WiFi connected device and operates the authorization workflow, then tokens are exchanged and the Remote Control is authorized.

The second problem was smooth drawing. By the ESP’s standards the album art for a given track at full color depth is pretty storage-large, meaning slow transfers to the display and large memory requirements. [Dani] used a few tricks here. The first was to try 2 bit color depth which turned out atrociously (see image above). Eventually the solution became to decompress and draw the album art directly to the screen (instead of a frame buffer) only when the track changed, then redraw the transport controls quickly with 2 bit color. The final problem was that network transfers were also slow, requiring manual timesharing between the download code and the display drawing routing to ensure everything was redrawn frequently.

Check out [Dani]’s video after the break, and take a peek at the sources to try building a Spotify Remote Control yourself.

Continue reading “Shoehorning A Slick Spotify Remote Into An ESP8266”

Hackaday Superconference: Tickets And Proposals

Get your tickets now for the 2018 Hackaday Superconference. Join us November 2nd-4th in Pasadena, California!

This is the ultimate hardware conference. Hackers, designers, and engineers from all over the world converge — from the greenest beginners to those who have made history with their designs. This is the Hackaday community, these are your people, and you need to be here. Supercon is your chance to experience all things involved in hardware creation — the weekend is filled with unparalleled talks and workshops — but the experience of Supercon transcends the organized event. We call it a conference but it’s truly a hacker village with a who’s-who of hackerdom in attendance.

Call for Proposals

We want you to present a talk (or a workshop) at this year’s Supercon! Please submit your proposal using this form.

The number one question we get about CFP is “I’m excited about X, should I submit a proposal?” The answer is yes. Don’t self-eliminate — if you have an idea for a talk we want to hear from you. Supercon is a flat conference, your proposal will be judged on the idea and how you plan to present it, not on how many other amazing speaking slots you’ve secured.

To help get your mind moving about topics, we suggest that you consider this list of themes your talk might fit into: Engineering Heroics, Prototyping, Research, Product Development, Full-Stack Fabrication, and of course Wildcard.

Tickets! Get Your Tickets Here!

Are you a true believer? We’ve just opened up the Call for Proposal today, so we can’t tell you who’s speaking or what workshops will take place. However, we suspect there are many of you ready to take the plunge right now. Those first 96 true believers get an incredibly low ticket price of $128.

Standing room only during a 2017 Hackaday Supercon talk

Even at full price, the admission fee is an incredible value (see for yourself). Each ticket comes with admission for all three days, a custom hardware badge to hack on, admission to the Friday kick-off party and Saturday Hackaday Prize party, food and beverage throughout the conference, and much more.

This is the fourth year we’ve hosted the Hackaday Superconference. You can check out all of the talk videos from last year, there’s a slew of articles on the event, and of course an incredible hardware hacking scene throughout. In large part, the packed and jovial community atmosphere is why we’ve added Friday as a full day of workshops and badge hacking!

Get your ticket and book your travel. We look forward to hanging out with a huge chunk of the Hackaday community at Supercon!

Wrangling RC Servos Becoming A Hassle? Try Serial Bus Servos!

When we need actuators for a project, a servo from the remote-control hobby world is a popular solution. Though as the number of servos go up, keeping their wires neat and managing their control signals become a challenge. Once we start running more servos than we have fingers and toes, it’s worth considering the serial bus variety. Today we’ll go over what they are and examine three products on the market.

Continue reading “Wrangling RC Servos Becoming A Hassle? Try Serial Bus Servos!”

Roboshield Helps Your Robot Walk And Talk

The joy of building robots comes from being able to imbue them with as much or as little personality and functionality as you wish during the design and build process. While creative flair and originality is always a good thing, there’s a lot of basic needs many robots have in common with each other, so where possible it’s good to avoid reinventing the wheel so more time can be spent on more advanced features. Roboshield aims to help make the basics easy so you can let your robot freak flag fly!

At its core, it’s an Arduino shield that packs in a host of hardware to get your robot up and running. As far as motion is concerned, a PCA9685 module is used to allow the control of 8 servos, plus there’s a TB6621FNG dual motor speed controller that offers both speed control and forward/reverse. That’s enough to get your electronic buddy scooting about the floor and waving its arms in the air.

The party piece, however, is the Vstamp text-to-speech module. This device produces a beautiful cliche electronic voice, which your robot is legally required to use to recite Asimov’s Laws of Robotics. Overall, it’s a tidy project that can take the hassle out of getting your robot design up and running, leaving you to focus on the fun bits like death rays and tractor beams. We can’t wait to see it powering the next wave of sassy DIY robots.