A LIDAR Scanner Build In Glorious Detail

LIDAR is a very exciting technology that is only just now starting to become accessible to the DIY market. Think radar, but with lasers. There’s a few different modules starting to pop up for just a few hundred dollars. But what is one to do with a LIDAR module? Well, [David] decided to build a room scanner with his Garmin LIDAR Lite, and it’s a wonderful sight to behold.

The scanner consists of a rotating platform, which is driven by a stepper motor. The platform then contains a second motor which runs a tilt axis, upon which the LIDAR is mounted. By aiming the LIDAR in various directions, and recording the detected range, it’s possible to build a point cloud representation of the surrounding area.

The build uses a couple of STM32 chips to do motor control and interface with the LIDAR, but where this build really shines is the mechanical side of things. [David] goes into serious detail about the machining of the parts that make up the rotating system, and there’s plenty of cool bits and pieces like slip rings to make it all work. There’s even some home casting going on here! Be warned, though: there’s some rather juicy close-ups of lathes in action, so put the kids to bed before watching this one all the way through.

We love to see a well-executed build, and even more so when we get to watch the intricate details of how it came together. If you’re still looking for some more inspiration, we’ve seen other LIDAR room scanners before, too.

VCF East XIII: Another Day In Retro Paradise

While the weather alternated between mist and monsoon for most of it, the thirteenth annual Vintage Computer Festival East was still a huge success. People came from all over the country, and indeed the world, to show off computers and equipment that was easily older than many of those in attendance. From 1980’s robots to recreations of the very first machines to ever carry the name “computer” as we understand it today, there were a dizzying array of fascinating exhibits to see for those who made the pilgrimage to the InfoAge Science Center in Wall, New Jersey. The people who own and maintain these technological touchstones were in many cases were just as interesting as the hardware they brought to show off; walking encyclopedias of knowledge about the particular piece of vintage gear that they’ve so lovingly shepherded into the modern day.

Through it all, save for a brief intermission to get chili dogs from the nearest WindMill, Hackaday was there. We got up close and personal with [Brian Stuart]’s impressive ENIAC emulator, listened to some ethereal chiptunes courtesy of [Bill Degnan]’s MITS Altair 8800, saw relics from the days when the “app store” needed stamps from [Allan Bushman]’s impressive colleciton, and got inspired by the [Alexander Pierson]’s somewhat more modern take on the classic kit computers of the 1970’s.

But those were’t the only things on display at the Vintage Computer Festival, not by a long shot. There were over 100 individual exhibits this year at VCF, and that doesn’t even include the workshops, classes, tours, or the daily keynote presentations. To say you get your money’s worth on the ticket is something of an understatement.

It’s fair to say that there’s no real substitute for seeing a show like this in person. But in addition to the aforementioned articles, a rundown (in no particular order) of some of the interesting exhibits and attractions from this year’s VCF is a decent consolation prize. If this piques your interest, we’d invite you to keep an eye out for the next Vintage Computer Festival. We’ll be there.

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There’s RC2014 Life In The TMS9918A Display Chip Yet

One of the outliers in the home computer wars of the early 1980s was the Texas Instruments TI99/4A. It may not have had the games library of its rivals and its TMS9900 processor may not have set the world on fire with its registers-in-RAM architecture, but its range of support chips included one whose derivatives would go on to delight subsequent generations. If you had an MSX or one of the 8 or 16-bit Sega consoles, the TMS9918A graphics chip provided the architecture that sat behind Sonic in his adventures.

A few decades later, there is still significant interest in this classic chip. [J.B. Langston] has an RC2014 retrocomputer, and wishing to play MSX demos upon it, has created a TMS9918A-based graphics card for the RC2014 bus. The success of the board hinges upon a circuit showing how to interface the 9918A to SRAM, and since it is mapped to the same ports as its MSX equivalent it should in theory be compatible with Z80 demos written for that platform. He’s already achieved some success with that aim, as can be demonstrated by the video we’ve placed below the break of the Bold MSX demo running on an RC2014.

The RC2014 has gained a significant following in the retrocomputer scene, and has appeared here many times. We reviewed an early model in 2016. Surprisingly though the TMS9918A has only appeared here once, as part of a homebrew 6809-based system.

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When Vortex Rings Collide

Intrigued by a grainy video from 1992, [Destin] from Smarter Every Day decided to jump in and fund his own research into the strange phenomenon of vortex ring collisions.

This hack started with a scientific publication and a video from back in 1992. The paper, written by Dr. T T Lim and TB Nichols, illustrated what happens when two vortex rings collide perfectly head-on. The rings collide and spread out forming a thin membrane. Then smaller rings form at a 90-degree angle to the original collision. It’s a beautiful effect when created with multicolored dye in water. But what causes it? There are theories about the fluid mechanics involved, but not much research has gone on since Dr. Lim’s paper.

[Destin] wanted to find out more about the effect, and get some video of it. Being the guy behind Smarter Every Day, he had the high-speed photography equipment and the funds to make that happen. Little did he know that this passion project would take four years to complete.

The initial prototype was built as part of a senior design project by a group of college students. While they did show the phenomenon, it was only barely visible, and not easily repeatable. [Destin] then got an engineer to design and build the experiment apparatus with him. It took numerous prototypes and changes, and years of development.

The final “vortex cannons” are driven by a computer controlled pneumatic cylinder which ensures both cannons get a perfect pulse of air. The air pushes a membrane which moves the dye and water out through an orifice. It’s a very finicky process, but when everything goes right, the result is a perfect collision. Just as in Dr. Lim’s video, the vortexes crash into each other, then form a ring on smaller vortexes.

Destin didn’t stop there. He’s made his data public, in the form of high-speed video – nearly 12 hours worth when played at normal speed. The hope is that researchers and engineers will now have enough information to better understand this phenomenon.

You can check out the videos after the break. If you’re a Smarter Every Day fan, we’ve covered [Destin’s] work in the past, including his backwards brain bike and his work with magnets.

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Dissecting The Elusive Wax Motor

We’d wager most readers aren’t intimately acquainted with wax motors. In fact, a good deal of you have probably never heard of them, let alone used one in a project. Which isn’t exactly surprising, as they’re very niche and rarely used outside of HVAC systems and some appliances. But they’re fascinating devices, and once you’ve seen how they work, you might just figure out an application for one.

[AvE] recently did a complete teardown on a typical wax motor, going as far as cutting the thing in half to show the inner workings. Now we’ve seen some readers commenting that everyone’s favorite foul-mouthed destroyer of consumer goods has lost his edge, that his newer videos are more about goofing off than anything. Well we can’t necessarily defend his signature linguistic repertoire, but we can confidently say this video does an excellent job of explaining these little-known gadgets.

The short version is that a wax motor, which is really a linear actuator, operates on the principle that wax expands when it melts. If a solid block of wax is placed in a cylinder, it can push on a piston during the phase change from solid to liquid. As the liquid wax resists compression, the wax motor has an exceptionally high output force for such a small device. The downside is, the stroke length is usually rather short: for the one [AvE] demonstrates, it’s on the order of 2 mm.

By turning heat directly into mechanical energy, wax motors are often used to open valves and vents when they’ve reached a specific temperature. The common automotive engine thermostat is a classic example of a wax motor, and they’re commonly found inside of dishwashers as a way to open the soap dispenser at the proper time during the cycle.

This actually isn’t the first time we’ve featured an in-depth look at wax motors, but [AvE] actually cutting this one in half combined with the fact that the video doesn’t look like it was filmed on a 1980’s camera makes it worth revisiting the subject. Who is going to build a wax motor power device for the Power Harvesting Challenge in the 2018 Hackaday Prize?

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Poetry Is The Fruit Of This Loom

We’d wager that most people reading these words have never used a loom before. Nor have most of you churned butter, or ridden in a horse-drawn wagon. Despite these things being state of the art technology at one point, today the average person is only dimly aware of their existence. In the developed world, life has moved on. We don’t make our own clothes or grow our own crops. We consume, but the where and how of production has become nebulous to us.

[David Heisserer] and his wife [Danielle Everine], believe this modern separation between consumption and production is a mistake. How can we appreciate where our clothing comes from, much less the people who make it, without understanding the domestic labor that was once required to produce even a simple garment? In an effort to educate the public on textile production in a fun and meaningful way, they’ve created a poetry printing loom called Meme Weaver.

The Meme Weaver will be cranking out words of woolen wisdom at the Northern Spark Festival taking place June 15th and 16th in downtown Minneapolis. If any Hackaday readers in the area get a chance to check out the machine, we’d love to hear about it in the comments. Take photos! Just don’t blame us if you have a sudden urge to make all of your clothing afterwards.
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Unlocking Animal Crossing’s Debug Mode

Originally released on the Nintendo 64 in 2001, Animal Crossing was the first entry into what has become a massively successful franchise. But while the game has appeared on more modern Nintendo consoles, most recently Android and iOS, the version released on the GameCube holds a special place in many fan’s hearts. The GameCube version was the first time those outside of Japan got a taste of the unique community simulation offered by Animal Crossing, and maintains a following nearly 20 years after its release.

[James Chambers] has recently been investigating creating mods for the GameCube version of Animal Crossing, and in the process uncovered some interesting references to a debug mode. That launched a deep dive into the game’s assembly code in an attempt to find what the debug functions did and if they could be enabled without having to patch the game ROM. In the end, he was able to find a push button code that enables debug mode on the retail copy of the game.

[James] starts by using the debugger provided by the Dolphin GameCube emulator to poke around and figure out exactly what flags need to be modified to activate the debug mode. This leads to a few interesting finds, such as being able to pop up a performance monitor graph and some build info. Eventually he finds the proper incantation to bring up a functional debug display in the game, but there was still the mystery of how you do it on the real hardware with a retail copy of the game.

It wouldn’t be unreasonable to think that some special dongle or development version of the GameCube would be required to kick the game into debug mode. But through careful examination of the code path, [James] was able to figure out that hitting a specific combination of buttons on the controller was all that was required to use the debug mode on the stock game. Once the debug mode is started, a controller plugged into the second port allows the user to navigate through options and perform tasks. Not everything is currently understood, but some progress has been made, such as figuring out how to add items to your inventory.

It’s hardly Nintendo’s most popular console, but there’s still a healthy interest in GameCube hacking as the machine approaches its 20th anniversary. We recently saw some impressive work being done to reverse engineer the system’s wireless controllers, though some people are more interested in just cutting the thing in half.

[Thanks to Tim Trzepacz for the tip.]