Camera sliders are a fantastic tool for those who wish to shoot beautiful and smooth panning video, or take expressive time-lapse shots. They can also be remarkably expensive, which creates an incentive for the DIYer to innovate at home. [Richard] wanted a motorized slider and didn’t want to break the bank, and thus, a build was born.
Starting with an existing non-motorized camera slider makes things easier, though there’s no reason [Richard]’s techniques couldn’t be applied to a completely DIY build. A NEMA stepper motor is fitted to the frame, and connected to the camera shuttle with a toothed belt. The stepper is controlled by an Arduino, which allows for both timelapse and smooth panning modes, and can be controlled with an IR remote sourced from Amazon. The slider is also interfaced with a Processing sketch, which gives a graphical representation of the slider’s current position on the laptop’s screen, which helps for setting up a shot.
[Richard] has shared the code and a shopping list, and is confident that the build can be completed for under $100. That’s a satisfying price given the quality of shots possible with a good slider.
We see plenty of slider builds here, including this impressive pantograph-type build. Video after the break.
[Thanks to Baldpower for the tip!]
Continue reading “Motorize Your Camera Slider, The Hacker Way”




[watsaig] decided to fill all of the letters with epoxy to achieve a flat finished surface that also served as diffuser for the LEDs. To avoid using an unsightly stencil font, the centers (the cut out portion) of letters like O, A, and R had to be placed by hand. Unfortunately his turned out quite badly. When using a squeegee method to work epoxy into the letters, the inserts tended to shift, ruining the face plate.
Using a CRT oscilloscope in X-Y mode as a vector display, the console faithfully reproduces some classic games, most of which, curiously enough, were not originally vector games. There are implementations of the Anaconda, RetroRacer, and AstroLander minigames from Timesplitter 2. There are also versions of Pac-Man, Tetris, and even Super Mario Brothers. Most of the games were prototyped in JavaScript before being translated into assembly and placed onto EEPROM external cartridges, to be read by the ATMega128 inside the console. Sound and music are generated using the ATMega’s hardware timers, with a little help from a reverse-biased transistor for white noise and a few op-amps.



