Toy R/C Car Upgrade To Hobby Grade Parts

[HobbyPartz] wanted his toy grade Radio Controlled (R/C) to drive a bit more like the real thing, so he upgraded it to hobby grade electronics.

If you didn’t know, there’s a pecking order in the R/C world. There are the toy grade cars which you can find at your local big box store, and the hobby grade cars, which grace the shelves of the local hobby shop. Toy cars often come with great looking shells – Corvettes, Lamborghinis, Porsches,  or even Ferraris. It often seems like the manufacturer spent all their money licensing and molding the shell though because the mechanics and electronics leave a lot to be desired. You could pull the body off and put it on a hobby grade R/C car, but that could get expensive. It also can be tricky to find a car with exactly the right width and wheelbase.

[HobbyPartz] had just this problem with a great looking Ferrari Enzo model that you can see in the video below the break. As expected, the pretty shell hid some really cheap electronics underneath. This is easily fixed by pulling and tossing everything electronic. The steering system was non-proportional — only full left or right turns. He removed the existing steering hardware and hot glued in a standard R/C servo. Once the servo is in position, it’s  easy to connect the linkages to the wheels themselves.

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Making A Classic Chip From Discretes

A hackspace discussion of voltage regulators within our earshot touched on the famous μA723, then moved on to its competitors. Kits-of-parts for linear regulators were ten-a-penny in the 1970s, it seems. A rambling tale ensued, involving a Lambda power supply with a blown-up chip, and ended up with a Google search for the unit in question. What it turned up was a hack from 2014 that somehow Hackaday missed at the time, the replication by [Eric Schlaepfer] of an out-of-production regulator chip using surface-mount semiconductors when his Lambda PSU expired.

Lambda were one of those annoying electronics companies with a habit of applying their own part numbers to commonly available chips in an effort to preserve their spares sales. Thus the FBT-031 in this Lambda PSU was in fact a Motorola MC1466, a dirt-cheap common part in the 1970s. Unfortunately though unlike the 723 the MC1466 has long passed out of production, and is rarer than the proverbial hen’s tooth.

Happily, these chips from the early 1970s were often surprisingly simple inside. The MC1466 schematic can be found on its data sheet, and is straightforward enough to replicate with surface-mount discrete components. He thus created a PCB that replicated the original pin layout even though it overlapped the original footprint. A few parts were slightly unusual, dual transistor arrays and a matched triple diode, but the result proved to be a perfect replacement for a real MC1466. Of course a project like this is almost too simple for [Eric], who went on to build the incredible Monster 6502.

If the data sheet lacks a schematic, never fear. You can always try reverse engineering the chip directly.

Old Logic Analyzer Becomes New PC Case

There are a lot of cool ways to wrap a case around your custom PC build. But the off-the-shelf stuff doesn’t really set your machine apart from the herd, no matter how many RGB LEDs you put inside. If you really want to stand out, think out of the box, and build your PC into the case of an old logic analyzer.

Looking for a little retro cool factor, [Bob Alexander] turned to the world’s boneyard, eBay, and rounded up a dead H-P 1653 logic analyzer. State of the art in 1989 but not worth repairing by [Bob]’s lights, he removed the original 10″ CRT to make room for an alternate display. After a bit of experimentation, he settled on an LCD panel mounted behind a sheet of acrylic that he thermoformed to the shape of the CRT face. All the original guts were removed to make way for the motherboard and power supply, and a custom PCB to interface the original keypad and rotary encoder into the PC. The old buttons now launch various programs and the encoder acts as the PC volume control. The floppy drive made way for a USB hub, the BNC connectors became power and reset buttons, and a photo taken through the CRT bezel before the electronics were removed provides a window into the soul of the original instrument. It’s a really nice build, and totally unique.

Need some inspiration for your custom case mod? This wall-mounted render farm is pretty snazzy. Or perhaps you’d prefer something more apocalyptic, like this ammo can PC.

Electromagnet-Powered Pendulum

We’re always happy to see hackers inspired to try something different by what they see on Hackaday. To [SimpleTronic] has a project that will let you stretch your analog electronics skills in a really fun way. It’s an electromagnet pendulum analog circuit. Whether you’re building it, or just studying the schematics, this is a fun way to brush up on the non-digital side of the craft.

The pendulum is a neodymium magnet on the head of a bolt, dangling on a one foot aluminium chain. Below, a Hall Effect sensor rests atop an electromagnet — 1″ in diameter, with 6/8″ wire coiled around another bolt. As the pendulum’s magnet accelerates towards the electromagnet’s core, the Hall effect sensor registers an increase in voltage. The voltage peaks as the pendulum passes overhead, and as soon as the Hall Effect sensor detects the drop in voltage, the electromagnet flicks on for a moment to propel the pendulum away. This circuit has a very low power consumption, as the electromagnet is only on for about 20ms!

The other major components are a LM358N op-amp, a CD4001B quad CMOS NOR gate, and IRFD-120 MOSFET. [SimpleTronic] even took the time to highlight each part of the schematic in order to work through a complete explanation.

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Espple: A Wireless Apple 1 On An ESP8266

The Apple 1 was one of the three big hobbyist computers that burst onto the scene in 1977. Unlike the PET 2001 and the TRS-80, only a couple hundred Apple 1s were ever produced, and with only a handful in existence today, you’ll have to fork out some serious money to get a Wozniak original for yourself.

The Apple 1 experience is easily emulated, of course, but this ESP8266 emulates the Apple 1 on hard mode. Dubbed the Espple by its creator [Hrvoje Cavrak], it emulates the 6502-based original in all its 1-MHz glory, while providing 20-kB of RAM, a considerable upgrade over the 4-kB standard. The complete original character set is provided for that old-timey feel, and there’s a BASIC interpreter ready to go. The kicker here, though, is that the emulator is completely wireless. You telnet into the 8266 rather than connecting a keyboard directly, and video is transmitted over-the-air using a GPIO pin as a 60-MHz PAL transmitter. A short length of wire is all you need to transmit to an analog PAL TV on channel 4; the video below shows a little BASIC code running and a low-res version of Woz himself.

You’ll find Apple emulators aplenty around these parts, everything from an Apple ][ on an Arduino Uno to a tiny Mac on an ESP32. There hasn’t been much in the way of Apple 1 emulations, though, at least until now.

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34C3: Ultimate Apollo Guidance Computer Talk

While it might not be as exciting as the Saturn V rocket itself, the Apollo Guidance Computer (AGC) was one of the most important developments of the entire Apollo program. While comically underwhelming compared to modern hardware, the AGC was nothing short of revolutionary when it was developed in the 1960’s. Before the AGC, the smallest computers were about the size of a refrigerator and consumed hundreds of watts; both big problems if you’re trying to pack them into a relatively tiny space capsule with limited resources. Not only did the AGC get humanity to the Moon and back, but it also redefined the state of the art for microcomputers, paving the way for the desktop systems of the 1970’s.

That said, the design and operation of the AGC is downright bizarre to modern eyes; it comes from a time of limitations we can hardly fathom. With this in mind, [Michael Steil] and [Christian Hessmann] put together “The Ultimate Apollo Guidance Computer Talk” for 34C3.

This hour-long presentation walks viewers through every aspect of not only the AGC itself, but how it interacted with the Saturn V rocket and the overall lunar mission. Even if you aren’t enough of a vintage computing aficionado to appreciate the complexities of core rope memory, the presentation gives a fascinating look at the gritty details of one of humanity’s greatest achievements.

Though very slick and easy to understand graphics, [Michael] and [Christian] break down the alien world of the AGC. Even if a lot of this part of the presentation goes over your head, just listen for the sounds of laughter or applause from the audience: that’s when you’re looking at something really off-the-wall.

Of particular note during this presentation is the explanation of how the astronauts actually interacted with the AGC. The AGC’s display and keyboard (referred to as DSKY) may seem rather obtuse even to those who used to hack on a VT100, but [Michael] and [Christian] explain how it’s not quite as complex as it seems. Comparing the input and output of the DSKY with what we would see on a more contemporary command line interface, the presentation makes the case that it’s actually a very straightforward way of talking to the computer.

There’s also a complete breakdown of the different phases of the Apollo mission from launch to landing, explaining what the AGC would be doing at any given time. The DSKY is overlaid on actual footage from the Apollo missions, giving a unique perspective as to what the astronauts would see on their computer during iconic moments such as stage separation or lunar touchdown.

If this presentation has you hungry for more Apollo-era computer technology, we’ve covered plenty of projects to keep you occupied. From building a replica DSKY to leisurely paging through the printed version of the AGC’s source code.

A Laser Cut Arcade Cabinet For Ants

Most of us would probably like to have an arcade cabinet at home, but it’s hard to justify the space they take up. Sure it’s an awesome conversation starter when friends are over, and you might even play it regularly, but at some point you’ll look over at the corner and realize there’s probably something more practical you could be doing with that particular section of the room.

Perhaps the solution is to just make a smaller one. You could do one at half scale, or even desktop sized. But why stop there? Why not make one so small that you could put the thing in a drawer when you don’t need it? While it might be more of an academic experiment than a practical entertainment device, [RedPixel] has managed to create just such an easily concealable arcade cabinet out of a Pi Zero and laser cut wood. At only 83 mm high, this may well be the smallest functional arcade cabinet ever made (at least for now).

All of the cabinet parts were drawn in Inkscape and cut out of 3 mm plywood. The buttons and joystick are wired directly to the Pi Zero’s GPIO pins and configured with Adafruit-retrogame. The display is a SPI ILI9163, which [RedPixel] previously documented on his site.

The Pi is running the ever-popular RetroPie, which allows this tiny arcade cabinet to emulate 1000’s of console and arcade games, assuming you can deal with the controls anyway. While [RedPixel] has uploaded a video of his lilliputian cabinet running an emulator, there’s no video of him actually playing the thing. While we don’t doubt that it functions as advertised, gameplay on such a tiny array of inputs must be very difficult.

This may be the smallest functional arcade cabinet to date, but it isn’t without challengers. We’ve covered a number of very impressive builds that manage to invoke the look and feel of a hulking coin-up despite fitting neatly on your desk.

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