Teeny Tiny Very Small – Atomic Resolution And The Home Hobbyist

Atoms are small. Really small. You just won’t believe how minusculely microscopically mindbogglingly small they are. I mean you may think it’s a short way down the road to the chemist’s, but that’s just peanuts to atoms.

Atoms really are small. The atomic radius of a carbon atom is on the order of 0.1 nanometers, that’s 0.0000001 millimeters. It’s hard to grasp how fantastically small this is compared to objects we generally encounter, but as a starting point I’d recommend looking at the “Powers of Ten” video found below whose ability to convey the concept has been unrivaled since it was published in 1977.

The term nanometer might be most familiar from the semiconductor industry, and its seemingly unstoppable march to smaller feature sizes. Feature sizes currently hover somewhere around the 10 nanometer mark. So while these multi-billion dollar facilities can achieve 10nm precision it’s somewhat surprising that sub-nanometer feature size positioning, and fabrication techniques are available at relatively low cost to the hacker hobbyist.

In this article we’re going to review some of the amazing work demonstrated by hobbyists in the area of the very very small through use of cutting edge, but low cost techniques.

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KIM-1 Clock

Over on hackaday.io, [Arduino Enigma] posted the code for his clock that runs on a KIM Uno (the KIM-1 clone we mentioned late last year). Although the KIM Uno has a few demos preloaded (including Microchess and a scientific calculator), all of them take some interaction. The clock makes the KIM Uno a more dynamic desk display since it does something useful without any user interaction (once you set the clock, of course).

The project shows the code stored in ROM, but you can’t directly enter the program into ROM (which is really EEPROM on the host Arduino). The trick is to enter the address (that is press AD and then 0, 4, 0, 0) and then mash down the reset button for about a second. Then you can press DA and enter the hex codes provided (pressing + after each byte). Since the code is in nonvolatile storage, you can start it at any time by setting the time in RAM and executing the code at address 400.

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Roundup: Retro Computers In Your Browser

There are two things that keep me from expanding my collecting old computers: the cost and the space required to house them. I do have my old original TRS-80, and an old serial terminal (see the video below). However, I got rid of my Data General hardware and I lost my old 1802 COSMAC Elf in some flooding. There have been a few replica retro computers of various degrees of fidelity and they are usually cheaper and smaller than the originals. I have a replica Altair, a replica Elf, and a replica KIM-1.

However, it is hard to justify the expense and the cost of either the real things or the replicas. It is even worse with the really large machines, some of which require special power or cooling and are hard to keep running. Another option, of course, is software simulation. Options like SIMH and Hercules work well, but they aren’t always graphical and it is a lot of work to set up a machine just to play with for a few hours or to show a student how it was done in the good old days.

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Hackaday’s Omaha Mini Maker Faire Roundup

The 2nd annual Omaha Mini Maker Faire wasn’t our first rodeo, but it was nonetheless a bit surprising . Before we even made it inside to pay our admission to the Omaha Children’s Museum, I took the opportunity to pet a Transylvanian Naked Neck chicken at one of the outdoor booths. The amiable fowl lives at City Sprouts, an Omaha community farming collective in its 20th year of operation. There seemed to be a theme of bootstrappy sustainability among the makers this year, and that’s great to see.

Just a few feet away sat a mustard-colored 1975 Chevy pickup with a food garden growing in its bed. This is Omaha’s truck farm, an initiative that seeks to educate the city’s kids in the ways of eating locally and growing food at home.  On a carnivorous note, [Chad] from Cure Cooking showed my companion and me the correct way to dry-cure meats using time-honored methods.

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The Ubiquitous Atari Punk Console

The Atari Punk Console (APC) is a dual 555 (or single 556) based synth. Designed by the famous (and somewhat infamous) Forrest Mims in 1980 and originally simply named “Sound Synthesizer”, the circuit gained it’s more recent popularity when re-dubbed the “Atari Punk Console” by Kaustic Machines. The circuit however doesn’t bear much relation to the Atari 2600 which didn’t contain a 555 timer chip. However we assume the 2600 produced a similarly glitchy square wave audio output.

a2The circuits operation is easy to grasp and uses only 9 components. This ease of design and construction has allowed builders to focus more on the aesthetics of its construction, hacking it into interesting, and often unlikely enclosures and systems. One such hack is the “Atari Punk Bucket” (shown here) where the APC along with a simple amp was hacked into an old rusted bucket. The APC was built up on strip-board along with a simple amp and reclaimed speakers. [Farmer glitch] has used this as a prop in live sets and it both looks and sounds awesome. Continue reading “The Ubiquitous Atari Punk Console”

AvE Builds DRINKO (not Affiliated With PLINKO)

[SuperUnknown] aka [AvE], one of our favorite Canadian hackers is back at it with DRINKO, an adult beverage themed take on the classic PLINKO game from The Price Is Right. He’s built the game as a mancave warming gift for a friend. This isn’t a particularly complex build, but it’s always great to see all the little steps that go into a project, leading up to the finished job. [SuperUnknown] said that wood would be a great material for this project, but he is opposed to the senseless killing of peaceful trees, so he built the base from 1/8″ plate steel. The glasses were plain shot glasses masked and etched to spell out DRINKO.

The most tedious part of a fabricating a game like this is cutting and installing the tines. [SuperUnknown] used old welding rods, cut with a slitting saw on his Bridgeport. The rods were TIG welded into the metal plate forming the back panel of the game.  To spice things up, [SuperUnknown] added an Arduino and some through hole WS2812 LEDs. While he didn’t have the flat surface mount WS2812’s on hand, that didn’t stop him. A quick trip through the bridgeport trimmed those frosted LED lenses down to size. The Arduino drives the LEDs through several patterns – much like the attract mode on a video game, or a Las Vegas sign. If you build your own DRINKO, we’d suggest adding some microswitches below each slot, so the drink to be consumed lights up.

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Hacklet 74 – Well Balanced Projects

Balance: we humans take it for granted. Without the sense of balance provided by our inner ears, we would have a hard time standing or walking around. What’s easy for us can be very hard for machines though. Projects that balance things have long been a challenge for engineers, makers and hackers. And rightly so, as building a machine to keep an object in balance often requires some novel electronic and mechanical solutions. This week’s Hacklet is all about projects that keep an object – or themselves – in balance.

wheelWe start with [Manuel Kasten] and Balance Wheel. Inspired by a project at Chaos Communication Congress, [Manuel] created a hack that looks timeless. A stainless steel ball is balanced on top of a wooden wheel. The system detects the ball’s position using a solar cell. More light on the cell means the ball is slipping off the wheel. The system counteracts this by spinning the wheel to oppose the falling ball. In the old days this would have been an analog system. [Manuel] made things a bit more modern by using an ATmega644p processor. The video shows the wheel spinning a bit fast, as the system was tuned for a ping pong ball rather than a heavy steel roller.

sidewayNext up is [Jason Dorie] with Sideway. Sideway is a two-wheeled skateboard that self-balances. One of the best parts of this project is that most of the mechanical components are from electric scooters, which means they are easy to source. The frame is even easier: A solid piece of plywood supports the rider and all the electronics. Two scooter motors are driven by a Sabertooth 2x32A motor controller. A Parallax Propeller performs the balancing act, obtaining IMU data from an ITG3200 digital gyro and an ADXL345 accelerometer. Speed is controlled by leaning forward and back, like a Segway. Steering is controlled by a Wiimote nunchuck. Sideway is powered by 3 cell LiPo batteries. [Jason] says this ride gets a lot of attention every time he takes it out.

 

balance-robot[Dominic Robillard] developed his Stair-climbing self-balancing robot as part of his masters degree at the University of Ottawa. We don’t know what grade his advisors gave him, but we give this project an A+. The robot is a 4WD off-road monster. Two heavy-duty drive motors give it tank style steering. The most impressive part of the robot are the two arms which allow it to roll its entire chassis up and over obstacles which would stop much larger robots. [Dominic’s] robot isn’t just statically balanced though – it can rear up and ride on two wheels Segway style. If it does tip over, the arms will lift it right back up!

 

terrabalanceFinally, we have [Paul Bristow] with Terabalance. [Paul] got his hands on an early copy of the TeraRanger One, a Time of Flight (ToF) sensor developed at CERN. He decided to test it out by using it to balance a ping pong ball on a wooden bar. The sensor had to be slowed down quite a bit in this application, data is only read about 1000 times a second and averaged. An Arduino reads the distance data from the sensor and uses that data to drive a hobby servo. No PID loops here, in fact, Terabalance is a great example of how a proportional only system will hunt forever. That said, it is good enough to keep the ball on the balance bar.

There are a plenty of balancing projects on Hackaday.io. If you want to see more, check out the new well balanced project list! Did I miss your project? Don’t be shy, just drop me a message on Hackaday.io. That’s it for this week’s Hacklet, As always, see you next week. Same hack time, same hack channel, bringing you the best of Hackaday.io!