Those Bullet Effects In Terminator 2 Weren’t CGI

Remember Terminator 2? Guns were nearly useless against the murderous T-1000, played by Robert Patrick. Bullets fired at the “liquid metal” robot resulted only in a chrome-looking bullet splash that momentarily staggered the killing machine. The effects were done by Stan Winston, who died in 2008, but a video and short blurb shared by the Stan Winston School of Character Arts revealed, to our surprise and delight, that the bullet impact effects were not CGI.

How was this accomplished? First of all, Winston and his team researched the correct “look” for the splash impacts by firing projectiles into mud and painstakingly working to duplicate the resulting shapes. These realistic-looking crater sculpts were then cast in some mixture of foam rubber, and given a chromed look by way of vacuum metallizing (also known as vacuum deposition) which is a way of depositing a thin layer of metal onto a surface. Vacuum deposition is similar to electroplating, but the process does not require the object being coated to have a conductive surface.

These foam rubber splash patterns — which look like metal but aren’t — were deployed using a simple mechanical system. A variety of splashes in different sizes get individually compressed into receptacles in a fiberglass chest plate. Covering each is a kind of trapdoor, each held closed by a single pin on a cable.

To trigger a bullet impact effect, a wireless remote control pulls a cable, which pulls its attached pin, and the compressed splash pattern blossoms forth in an instant, bursting through pre-scored fabric in the process. Sadly there are no photos of the device itself, but you can see it in action in the testing video shared by the Stan Winston School, embedded below.

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Chipboard prototype of a wireless phone charger with style.

Prototyping Your Way To Better Prototypes

If you’ve ever made a prototype of something before making the “real” one or even the final prototype, you probably already know that hands-on design time can’t be beat. There’s really no substitute for the insight you will glean from having a three-dimensional thing to hold and turn over in your hands for a full assessment. Sometimes you need to prototype an object more than once before investing time, money, and materials into making the final prototype for presentation.

This is [Eric Strebel]’s second video in series about making an eco-friendly wireless phone charger. He made a paper prototype in the first video, and in this follow-up, he refines the idea further and makes a chipboard version of the charger before the final molded paper pulp prototype. The main advantage of the chipboard version is to design the parts so that each one will be easier to pull from its mold in a single piece without any undercuts.

By building the chipboard version first, [Eric] is able to better understand the manufacturing and assembly needs of this particular widget. This way, he can work out the kinks before spending a bunch of time in CAD to create a 3D-printed mold and making the paper pulp prototype itself. He emphasizes that this process is quite different from the 2.5D method of laser-cutting a single piece of chipboard and folding it up into a 3D object like it was a cereal box, which is likely to hide design issues. Be sure to check out the video after the break.

We think this prototype is quite nice-looking, and believe that everything deserves good design. Why should a wireless charger be any different? [Eric] has prototyped in a lot of media, but he seems especially skilled in the art of foam core board. Start with the masterclass and you’ll have a better appreciation for his foam armored vehicle and one of the many ways he smooths out foam parts.

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Automated Air Cannon Shoots Smoke Rings

Air cannons are fun, and became a part of mainstream culture with the popular Airzooka toy. Of course, cocking and firing the Airzooka gets tiring after a while, and they’re kind of a little small. This build from [1alembic] delivers on both those counts. 

Cool, huh?

The result is a bigger air cannon that repeatedly fires all by itself. The cannon itself is built out of a trash can with the bottom cut out. It’s then fitted with a diaphragm made out of a heavy-duty trash bag covered in duct tape for added strength. Latex hose is then installed inside the trash can, attached to the diaphragm. Thus, the diaphragm can be pulled back, and when released, it’s pulled forward, creating a rush of air through the trash can which generates a vortex ring just like the smaller Airzooka.

The automation of the cannon is beautifully simple. A string is attached to the back of the diaphragm, and wrapped around a rod so it can be wound up. This allows a wiper motor to turn the rod via a set of gears, pulling the diaphragm back.

However, the drive gear on the wiper motor has half its teeth missing. The system is then set up so that once the diaphragm is pulled right back, the drive gear gets to the missing teeth, allowing the winder rod to spin back freely as the diaphragm shoots forward, firing the air cannon. The cycle then repeats as the drive gear re-engages the winding mechanism.

Paired with a smoke machine, the air cannon will whirr away, firing beautiful smoke rings at regular intervals until it’s switched off. It’s an elegant thing that we’d love to leave set up at a party to add some atmosphere. We’ve seen other air cannons built with some real fire-power, too. Video after the break.

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Demonstration of the PMDG 737 being controlled by a blind user using Talking Flight Monitor

Flying Blind: Taking Flight Simulation To A New Level In Accessibility

Software developers [Andy Borka] and [Jason Fayre] have a love for aviation. They are also both totally blind. They’ve developed software called Talking Flight Monitor, and it has made flight simulation possible for anyone with impaired vision or blindness, as you can experience in the blurry video below the break. What draws them to aviation and flight simulators?

This fascination with flight is not limited to the sighted, and who wouldn’t want to experience what it’s like to be in cockpit of a modern airliner? I still recall the awe that I felt when at 9 years old, I glanced the flight deck of a McDonnell Douglas MD-80 as I boarded the aircraft. The array of lights, buttons, switches, and gauges dazzled me for years to come. I wanted to know how all of it worked. I wanted to be a pilot. A few years later I discovered Flight Simulator 4 on a 286, and I was hooked for life.

For the vision impaired this presents a problem. Flight simulators are by nature extremely visual, and they lack the text based interface that would allow a screen reader to help a visually impaired person make use of the simulator. Enter Talking Flight Monitor.

[Andy] and [Jason] have worked with PMDG Simulations to create text friendly interfaces for the 737 and 777 produced by PMDG. These ultra-realistic aircraft are available for the Prepar3D flight Simulator, and they result in a combination that blurs the line between Flight Simulator and Flight Training. By modifying these aircraft with accessible control panels, Talking Flight Monitor allows a completely blind flight simulator user to take off, navigate, and even land without ever seeing the screen.

Talking Flight Monitor makes flight possible using over 70 keyboard shortcuts. Both autopilot control and full manual control of the aircraft simulation are possible. Compatibility with standard simulation software is maintained in such a way that tutorials for programming flight computers not controlled by Talking Flight Monitor will still work. It even includes its own voice, so it does not require a screen reader to use.

Our hats are off to [Andy] and [Jason] for their hard work, diligence, and true application of the Hacker spirit. Thanks to [Mike Stone] for this most excellent tip.

[Note: The images in this post are produced by a community of blind flight simulator users who are not concerned with visual quality. They have been intentionally left blurry.]

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Turn A Parking Sensor Into An Anemometer

To measure wind speed and direction, most people turn the traditional cup anemometer and wind vane. Another less-known method is to use an array of ultrasonic transducers, which doesn’t need any moving parts. [Andy] demonstrates building an ultrasonic anemometer using a cheap after-market parking distance sensor kit and an Arduino. Demo video after the break.

Aside from the price, these kits have the added advantage of including waterproof ultrasonic transducers, perfect for an outdoor weather station, and all the required circuitry to drive them. Some circuit surgery is required to remove the existing 8-pin microcontroller and wire in an Arduino Pro Micro and a few passives to take control of the pulse outputs and processing of the received signal to calculate direction and velocity. The ultrasonic transducers are mounted in a circular baseplate pointing up to an “echo plate” mounted on a carbon fiber rod. [Andy]’s latest version also added an ESP8266 Wi-Fi module for connectivity.

One of the challenges of DIY environmental sensors is calibrating them to output reliable absolute values, and this is especially the case for wind speed. You need another anemometer that is known to be accurate or a wind source of a known velocity. A while back we covered [Jianjia Ma]’s ultrasonic anemometer build, where he mounted it on top of his car and went for his drive, but still couldn’t quite get consistent results.

While the lack of moving parts are nice, ultrasonic anemometers are significantly more complex on the software and electronics side, and a DIY cup and vane anemometer is still a viable alternative.

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Speaker ‘Stun Gun’ Aims To Combat China’s Dancing Grannies

One of the more popular social activities in China is group dancing in public squares. Often the pastime of many middle-aged and older women, participants are colloquially referred to as “dancing grannies.” While the activity is relatively wholesome, some dancers have begun to draw the ire of their neighbourhoods with their loud music and attempts to dominate the use of public parks and recreational areas.

Naturally, a technological solution sprung up promising to solve the problem. The South China Morning Post has reported on a “stun gun” device which claims to neutralise speakers from a distance, in an effort to shut down dance gatherings. The device created a huge stir on social media, as well as many questions about how it could work. It’s simpler, and a bit less cool, than you think. Continue reading “Speaker ‘Stun Gun’ Aims To Combat China’s Dancing Grannies”

A troublesome Triple-Z80 arcade board requires negative voltage for audio output

Vintage Arcade Used Negative Voltage To Turn Volume Up To 11

When [Nicole Express] got her hands on the logic board for the 1986 SNK arcade game Athena, she ran into a rather thorny problem: The board expected to be fed negative five volts! [Nicole]’s analysis of the problem and a brilliant solution are outlined in her well written blog post.

[Nicole]’s first task was to find out which devices need negative voltage. She found that the negative five volts was being fed through a capacitor to the ground pins on the Mitsubishi M151516L, an obscure 12 W audio amplifier. After finding the data sheet, she realized something strange: the amp didn’t call for negative voltage at all! A mystery was afoot.

To fully understand the problem, she considered a mid-1980’s arcade and its cacophony of sounds. How would a manufacturer make their arcade game stand out? By making it louder, obviously! And how did they make their game louder than the rest?

The answer lays in the requirement for negative five volts. The amplifier is still powered with a standard 12 V supply on its VCC pin. But with ground put at -5 V, the voltage potential is increased from 12 V to 17 V without overpowering the chip. The result is a louder game to draw more players and their fresh stacks of quarters.

How was [Nicole Express] to solve the problem? ATX PSU’s stopped providing -5 V after the ISA slot disappeared from PC’s, so that wouldn’t work. She could have purchased an expensive arcade style PSU, but that’s not her style. Instead, she employed a wonderful little hack: a charge pump circuit. A charge pump works by applying positive voltage to a capacitor. Then the capacitor is quickly disconnected from power, and the input and ground are flipped, an equal but negative voltage is found on its opposite plate. If this is done with a high enough frequency, a steady -5 V voltage can be had from a +5 V input. [Nicole Express] found a voltage inverter IC (ICL7660) made just for the purpose and put it to work.

The IC doesn’t supply enough power to get 12 W out of the amplifier, and so the resulting signal is fed into an external amplifier. Now [Nicole]’s arcade game has sound and she can play Athena from the original arcade board, 1986 style!

Arcades are few and far between these days, but that doesn’t mean you can’t introduce your young ones to the joys of dropping a quarter or two, or build a gorgeous oak Super Mario Bros cabinet complete with pixel art inlays. Do you have a favorite hack to share? Be sure let us know via the Tip Line!