Big Chemistry: Liquefied Natural Gas

The topic of energy has been top-of-mind for us since the first of our ancestors came down out of the trees looking for something to eat that wouldn’t eat them. But in a world where the neverending struggle for energy has been abstracted away to the flick of a finger on a light switch or thermostat, thanks to geopolitical forces many of us are now facing the wrath of winter with a completely different outlook on what it takes to stay warm.

The problem isn’t necessarily that we don’t have enough energy, it’s more that what we have is neither evenly distributed nor easily obtained. Moving energy from where it’s produced to where it’s needed is rarely a simple matter, and often poses significant and interesting engineering challenges. This is especially true for sources of energy that don’t pack a lot of punch into a small space, like natural gas. Getting it across a continent is challenging enough; getting it across an ocean is another thing altogether, and that’s where liquefied natural gas, or LNG, comes into the picture.

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A Love Letter To My Lost Amiga

My first love was a black wedge. It was 1982, and I had saved up to buy a Sinclair ZX81. That little computer remains the only one of the huge number that I have owned over the years about which I can truly say that I understood its workings completely; while I know how the i7 laptop on which this is being written works I can only say so in a loose way as it is an immensely complex device.

Computing allegiance is fickle, and while I never lost an affection for the little Sinclair I would meet my true electronic soulmate around eight years later as an electronic engineering student. It no longer graces my bench, but this was the computer against which all subsequent machines I have owned would be measured, the one which I wish had not been taken from me before its time, and with which I wish I could have grown old together. That machine was a Commodore Amiga, and this is part love letter, part wistful musing about what could have been, and part rant about what went wrong for the best desktop computer platform ever made. Continue reading “A Love Letter To My Lost Amiga”

NASA Aces Artemis I, But The Journey Has Just Begun

When NASA’s Orion capsule splashed down in the Pacific Ocean yesterday afternoon, it marked the end of a journey that started decades ago. The origins of the Orion capsule can be tracked back to a Lockheed Martin proposal from the early 2000s, and development of the towering Space Launch System rocket that sent it on its historic trip around the Moon started back in 2011 — although few at the time could have imagined that’s what it would end up being used for. The intended mission for the incredibly powerful Shuttle-derived rocket  changed so many times over the years that for a time it was referred to as the “Rocket to Nowhere”, as it appeared the agency couldn’t decide just where they wanted to send their flagship exploration vehicle.

But today, for perhaps the first time, the future of the SLS and Orion seem bright. The Artemis I mission wasn’t just a technical success by about pretty much every metric you’d care to use, it was also a public relations boon the likes of which NASA has rarely seen outside the dramatic landings of their Mars rovers. Tens of millions of people watched the unmanned mission blast off towards the Moon, a prelude to the global excitement that will surround the crewed follow-up flight currently scheduled for 2024.

As NASA’s commentators reminded viewers during the live streamed segments of the nearly 26-day long mission around the Moon, the test flight officially ushered in what the space agency is calling the Artemis Generation, a new era of lunar exploration that picks up where the Apollo left off. Rather than occasional hasty visits to its beautiful desolation, Artemis aims to lay the groundwork for a permanent human presence on our natural satellite.

With the successful conclusion of the Artemis I, NASA has now demonstrated effectively two-thirds of the hardware and techniques required to return humans to the surface of the Moon: SLS proved it has the power to send heavy payloads beyond low Earth orbit, and the long-duration flight Orion took around our nearest celestial neighbor ensured it’s more than up to the task of ferrying human explorers on a shorter and more direct route.

But of course, it would be unreasonable to expect the first flight of such a complex vehicle to go off without a hitch. While the primary mission goals were all accomplished, and the architecture generally met or exceeded pre-launch expectations, there’s still plenty of work to be done before NASA is ready for Artemis II.

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Singapore Branches Out Into Internet Of Trees

Five years ago, a 38-year-old woman was enjoying an outdoor concert with her family with one of her twin infants in her arms. In the week prior, it had been windy and rainy, but today, the weather was nice, and the concert was crowded. Without warning, a 270-year-old tembusu tree fell on the woman, pinning and ultimately killing her after the other concertgoers couldn’t remove it in time. This tragedy happened in spite of twice-yearly inspections where the tree showed no visual signs of trouble.

It’s exactly this type of incident that Singaporean officials hope to avoid by building an Internet of Trees. The equatorial island nation is home to roughly 5.5 million people, and around 7 million trees — about 6 million of which are tracked by Singapore’s National Parks Board, so that they can be managed remotely with an app. (The Board only tracks trees once they’ve reached a certain size, so we’ll assume that the other million are too young to join the fun just yet.)

While tree-triggered deaths are fairly few and far between, there are plenty of other ‘tree incidents’ that can occur, such as a branch falling, or a tree trunk snapping or uprooting. Depending on the size of the branch, this can be a dangerous nuisance as it could block roads, obscure signage, or destroy property. Thanks to the efforts of the National Parks Board, these incidents have dropped from around 3,000 per year at the turn of the millennium to under 500 per year today.

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Gift Idea From 1969: A Kitchen Computer

The end of the year is often a time for people to exchange presents and — of course — the rich want to buy each other the best presents. The Neiman Marcus company was famous for having a catalog of gift ideas. Many were what you’d consider normal gifts, but there were usually extreme ones, like a tank trunk filled with 100,000 gallons of cologne. One year, the strange gift was an authentic Chinese junk complete with sails and teak decks. They apparently sold three at $11,500 (in 1962 money, no less). Over the top? In 1969, they featured a kitchen computer.

Wait a minute! In 1969, computers were the purview of big companies, universities, and NASA, right? Well, not really. By that time, some industrial minicomputers were not millions of dollars but were still many thousands of dollars. The price in the catalog for the kitchen computer was $10,600. That’s about $86,000 in today’s money. The actual machine was a Honeywell 316, based on one of the computers that helped run the early Internet.

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VR Sickness: A New, Old Problem

Have you ever experienced dizziness, vertigo, or nausea while in a virtual reality experience? That’s VR sickness, and it’s a form of motion sickness. It is not a completely solved problem, and it affects people differently, but it all comes from the same root cause, and there are better and worse ways of dealing with it.

If you’ve experienced a sudden onset of VR sickness, it was most likely triggered by flying, sliding, or some other kind of movement in VR that caused a strong and sudden feeling of vertigo or dizziness. Or perhaps it was not sudden, and was more like a vague unease that crept up, leaving you nauseated and unwell.

Just like car sickness or sea sickness, people are differently sensitive. But the reason it happens is not a mystery; it all comes down to how the human body interprets and reacts to a particular kind of sensory mismatch.

Why Does It Happen?

The human body’s vestibular system is responsible for our sense of balance. It is in turn responsible for many boring, but important, tasks such as not falling over. To fulfill this responsibility, the brain interprets a mix of sensory information and uses it to build a sense of the body, its movements, and how it fits in to the world around it.

These sensory inputs come from the inner ear, the body, and the eyes. Usually these inputs are in agreement, or they disagree so politely that the brain can confidently make a ruling and carry on without bothering anyone. But what if there is a nontrivial conflict between those inputs, and the brain cannot make sense of whether it is moving or not? For example, if the eyes say the body is moving, but the joints and muscles and inner ear disagree? The result of that kind of conflict is to feel sick.

Common symptoms are dizziness, nausea, sweating, headache, and vomiting. These messy symptoms are purposeful, for the human body’s response to this particular kind of sensory mismatch is to assume it has ingested something poisonous, and go into a failure mode of “throw up, go lie down”. This is what is happening — to a greater or lesser degree — by those experiencing VR sickness.

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Spoofing LIDAR Could Blind Autonomous Vehicles To Obstacles

Humans manage to drive in an acceptable fashion using just two eyes and two ears to sense the world around them. Autonomous vehicles are kitted out with sensor packages altogether more complex. They typically rely on radar, lidar, ultrasonic sensors, or cameras all working in concert to detect the road conditions ahead.

While humans are pretty wily and difficult to fool, our robot driving friends are less robust. Some researchers are concerned that LiDAR sensors could be spoofed, hiding obstacles and tricking driverless cars into crashes, or worse.

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