Mapping The Sound Field Of An Acoustic Levitator

Sound! It’s a thing you hear, moreso than something you see with your eyes. And yet, it is possible to visualize sound with various techniques. [PlasmatronX] demonstrates this well, using a special scanning technique to visually capture the sound field inside an acoustic levitation device. 

If you’re unfamiliar, acoustic levitation devices like this use ultrasound to create standing waves that can hold small, lightweight particles in mid-air. The various nodes of the standing wave are where particles will end up hovering. [PlasmatronX] was trying to calibrate such a device, but it proved difficult without being able to see what was going on with the sound field. Hence, the desire to image it!

Imaging the sound field was achieved with a Schlieren optical setup, which can capture variations in air density as changes in brightness in an image. Normally, Schlieren imaging only works in a two-dimensional slice. However, [PlasmatronX] was able to lean on computed tomography techniques to create a volumetric representation of the sound field in 3D. He refers to this as “computerized acoustical tomography.” Images were captured of the acoustic levitation rig from different angles using the Schlieren optics rig, and then the images were processed in Python to recreate a 3D image of the sound field.

We’ve seen some other entertaining applications of computed tomography techniques before, like inspecting packets of Pokemon cards. Video after the break.

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Running Video Through A Guitar Effects Pedal

Guitar pedals are designed to take in a sound signal, do fun stuff to it, and then spit it out to your amplifier where it hopefully impresses other people. However, [Liam Taylor] decided to see what would happen if you fed video through a guitar pedal instead. 

The device under test is a Boss ME-50 multi-effects unit. It’s capable of serving up a wide range of effects, from delay to chorus to reverb, along with compression and distortion and a smattering of others. [Liam] hooked up the composite video output from an old Sony camcorder from the 2000s to a 3.5 mm audio jack, and plugged it straight into the auxiliary input of the ME-50 (notably, not the main guitar input of the device).

The multi-effects pedal isn’t meant to work with an analog video signal, but it can pass it through and do weird things to it regardless. Using the volume pedal on the ME-50 puts weird lines on the signal, while using a wah effect makes everything a little wobbly. [Liam] then steps through a whole range of others, like ring modulation, octave effects, and reverb, all of which do different weird things to the visuals. Particularly fun are some of the periodic effects which create predictable variation to the signal. True to its name, the distortion effect did a particularly good job of messing things up overall.

It’s a fun experiment, and recalls us of some of the fantastic analog video synths of years past. Video after the break.

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Designing A Pen Clip That Never Bends Out Of Shape

If you’ve ever used a ballpoint pen with a clip on the top, you’ve probably noticed they bend pretty easily. The clip relies on you only bending it a small amount to clip it on to things; bend it too far, and it ends up permanently deformed. [Craighill] decided to develop a pen clip that didn’t suffer this ugly malady. 

The wire clip design easily opens wide because the spring wire is not actually deforming much at all. Credit: YouTube video, via screenshot

The problem with regular pen clips comes down to simple materials science. Bend the steel clip a little bit, and the stress in the material remains below the elastic limit—so it springs back to its original shape. Push it too far, though, and you’ll end up getting into the plastic deformation region, where you’ve applied so much stress that the material is permanently deformed.

[Craighill] noted this problem, and contemplated whether a better type of clip was possible. An exploration of carabiner clips served to highlight possible solutions. Some carabiners using elastically-deformed closures that faced the same problem, while others used more complicated spring closures or a nifty bent-wire design. This latter solution seemed perfect for building a non-deforming pen clip. The bent wire is effectively a small spring, which allows it to act as a clip to hold the pen on to something. However, it’s also able to freely rotate out from the pen body, limiting the amount of actual stress put on the material itself, which stops it entering the plastic deformation region that would ruin it.

It’s some neat materials science combined with a pleasant bit of inventing, which we love to see. Sometimes there is joy to be had in contemplating and improving even the simplest of things. Video after the break.

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Back To Basics: Hacking On Key Matrixes

A lot of making goes on in this community these days, but sometimes you’ve just gotta do some old fashioned hacking. You might have grabbed an old Speak and Spell that you want to repurpose as an interface for a horrifyingly rude chatbot, or you’ve got a calculator that is going to become the passcode keypad for launching your DIY missiles. You want to work with the original hardware, but you need to figure out how to interface all the buttons yourself.

Thankfully, this is usually an easy job. The vast majority of buttons and keypads and keyboards are all implemented pretty much the same way. Once you know the basics of how to work with them, hooking them up is easy. It’s time to learn about key matrixes!

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C64 Gets A Modern Interactive Disassembler

If you want to pull apart a program to see how it ticks, you’re going to need a disassembler. [Ricardo Quesada] has built Regenerator 2000 for just that purpose. It’s a new interactive disassembler for the Commodore 64 platform.

Naturally, Regenerator 2000 is built with full support for the 6502 instruction set, including undocumented op-codes as well. It’s able to automatically create labels and comments and can be paired with the VICE C64 emulator for live debugging. You can do all the usual debug stuff like inspecting registers, stepping through code, and setting breakpoints and watchpoints when you’re trying to figure out how something works. It can even show you sprites, bitmaps, and character sets right in the main window.

Files are on Github if you’re ready to dive in. You might find this tool to be a useful companion to C64 assembly tools we’ve featured previously, as well. If you’re pulling off your own retro development hacks, be sure to notify the tipsline.

[Thanks to Stephen Waters for the tip!]

Pan-Tilt Head For Camera Motion Control

Historically, moving and pointing a camera while filming was the job of a highly-skilled individual. However, there are machines that can do that, enabling all kinds of fancy movement that is difficult or impossible for a human to recreate. A great example is this pan-tilt build from [immofoto3d.]

The build uses a hefty cradle to mount DSLR-size cameras or similar. It’s controlled in the tilt axis by a chunky NEMA 17 stepper motor hooked up to a belt drive for smooth, accurate movement. Similarly, another stepper motor handles the pan axis, with an option for upgrade if you have a heavier camera rig that needs more torque to spin easily. Named Gantry Bot, it’s an open-source design with source files available, so you can make any necessary tweaks on your own. You will have to bring your own control mechanism, though—telling the stepper motors what to do and how fast to do it is up to you.

It’s a heavy-duty build, this one, and you’ll really want a decent metal-capable CNC to get it done, along with a 3D printer for all the plastic pieces. With that said, we’ve featured some other similar builds that might be more accessible if you don’t have a hardcore machine shop in the basement. If you’ve got your own impressive motion rig in the works, be sure to notify the tipsline!

Color Mixing Spray Paint On The Fly

One of the problems with being a graffiti artist is that you have to carry around a different spray can for each color you intend to use. [Sandesh Manik] decided to solve this problem by building a rig that can produce a wider range of colors by mixing the paint from several cans at once. Check it out in the video below.

The project is called Spectrum. It uses four off-the-shelf spray paint cans—colored red, blue, yellow, and white—and mixes them to create a wider range of colors. All four cans are hooked up to a single output nozzle via a nest of tubing and a four-to-one tube manifold.  Key to controlling the flow of paint is a custom device which [Sandesh] calls the “rotary pinch valve,” with one fitted to the feed line coming from each spray can. These valves use a motor-driven lever to pinch a plastic tube shut, allowing them to control the paint flow. This design keeps the mechanism and paint completely separate, which was important to stop paint from fouling the valves in short order. It also prevents backflow, which keeps the paint going towards the outlet and prevents ugly messes. By quickly actuating the valve, the paint flow from each can is modulated to mix various colors as desired.

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