Designing A Pen Clip That Never Bends Out Of Shape

If you’ve ever used a ballpoint pen with a clip on the top, you’ve probably noticed they bend pretty easily. The clip relies on you only bending it a small amount to clip it on to things; bend it too far, and it ends up permanently deformed. [Craighill] decided to develop a pen clip that didn’t suffer this ugly malady. 

The wire clip design easily opens wide because the spring wire is not actually deforming much at all. Credit: YouTube video, via screenshot

The problem with regular pen clips comes down to simple materials science. Bend the steel clip a little bit, and the stress in the material remains below the elastic limit—so it springs back to its original shape. Push it too far, though, and you’ll end up getting into the plastic deformation region, where you’ve applied so much stress that the material is permanently deformed.

[Craighill] noted this problem, and contemplated whether a better type of clip was possible. An exploration of carabiner clips served to highlight possible solutions. Some carabiners using elastically-deformed closures that faced the same problem, while others used more complicated spring closures or a nifty bent-wire design. This latter solution seemed perfect for building a non-deforming pen clip. The bent wire is effectively a small spring, which allows it to act as a clip to hold the pen on to something. However, it’s also able to freely rotate out from the pen body, limiting the amount of actual stress put on the material itself, which stops it entering the plastic deformation region that would ruin it.

It’s some neat materials science combined with a pleasant bit of inventing, which we love to see. Sometimes there is joy to be had in contemplating and improving even the simplest of things. Video after the break.

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Back To Basics: Hacking On Key Matrixes

A lot of making goes on in this community these days, but sometimes you’ve just gotta do some old fashioned hacking. You might have grabbed an old Speak and Spell that you want to repurpose as an interface for a horrifyingly rude chatbot, or you’ve got a calculator that is going to become the passcode keypad for launching your DIY missiles. You want to work with the original hardware, but you need to figure out how to interface all the buttons yourself.

Thankfully, this is usually an easy job. The vast majority of buttons and keypads and keyboards are all implemented pretty much the same way. Once you know the basics of how to work with them, hooking them up is easy. It’s time to learn about key matrixes!

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C64 Gets A Modern Interactive Disassembler

If you want to pull apart a program to see how it ticks, you’re going to need a disassembler. [Ricardo Quesada] has built Regenerator 2000 for just that purpose. It’s a new interactive disassembler for the Commodore 64 platform.

Naturally, Regenerator 2000 is built with full support for the 6502 instruction set, including undocumented op-codes as well. It’s able to automatically create labels and comments and can be paired with the VICE C64 emulator for live debugging. You can do all the usual debug stuff like inspecting registers, stepping through code, and setting breakpoints and watchpoints when you’re trying to figure out how something works. It can even show you sprites, bitmaps, and character sets right in the main window.

Files are on Github if you’re ready to dive in. You might find this tool to be a useful companion to C64 assembly tools we’ve featured previously, as well. If you’re pulling off your own retro development hacks, be sure to notify the tipsline.

[Thanks to Stephen Waters for the tip!]

Pan-Tilt Head For Camera Motion Control

Historically, moving and pointing a camera while filming was the job of a highly-skilled individual. However, there are machines that can do that, enabling all kinds of fancy movement that is difficult or impossible for a human to recreate. A great example is this pan-tilt build from [immofoto3d.]

The build uses a hefty cradle to mount DSLR-size cameras or similar. It’s controlled in the tilt axis by a chunky NEMA 17 stepper motor hooked up to a belt drive for smooth, accurate movement. Similarly, another stepper motor handles the pan axis, with an option for upgrade if you have a heavier camera rig that needs more torque to spin easily. Named Gantry Bot, it’s an open-source design with source files available, so you can make any necessary tweaks on your own. You will have to bring your own control mechanism, though—telling the stepper motors what to do and how fast to do it is up to you.

It’s a heavy-duty build, this one, and you’ll really want a decent metal-capable CNC to get it done, along with a 3D printer for all the plastic pieces. With that said, we’ve featured some other similar builds that might be more accessible if you don’t have a hardcore machine shop in the basement. If you’ve got your own impressive motion rig in the works, be sure to notify the tipsline!

Color Mixing Spray Paint On The Fly

One of the problems with being a graffiti artist is that you have to carry around a different spray can for each color you intend to use. [Sandesh Manik] decided to solve this problem by building a rig that can produce a wider range of colors by mixing the paint from several cans at once. Check it out in the video below.

The project is called Spectrum. It uses four off-the-shelf spray paint cans—colored red, blue, yellow, and white—and mixes them to create a wider range of colors. All four cans are hooked up to a single output nozzle via a nest of tubing and a four-to-one tube manifold.  Key to controlling the flow of paint is a custom device which [Sandesh] calls the “rotary pinch valve,” with one fitted to the feed line coming from each spray can. These valves use a motor-driven lever to pinch a plastic tube shut, allowing them to control the paint flow. This design keeps the mechanism and paint completely separate, which was important to stop paint from fouling the valves in short order. It also prevents backflow, which keeps the paint going towards the outlet and prevents ugly messes. By quickly actuating the valve, the paint flow from each can is modulated to mix various colors as desired.

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Random Number Generator Uses Camera Noise

Random numbers are very important to us in this computer age, being used for all sorts of security and cryptographic tasks. [Theory to Thing] recently built a device to generate random numbers using nothing more complicated than simple camera noise.

The heart of the build is an ESP32 microcontroller, which [Theory to Thing] first paired with a temperature sensor as a source of randomness. However, it was quickly obvious that a thermocouple in a cup of tea wasn’t going to produce nice, jittery, noisy data that would make for good random numbers. Then, inspiration struck, when looking at vision from a camera with the lens cap on. Particularly at higher temperatures, speckles of noise were visible in the blackness—thermal noise, which was just what the doctor ordered.

Thus, the ESP32 was instead hooked up to an OV3660 camera, which was then covered up with a piece of black electrical tape. By looking at the least significant bits of the pixels in the image, it was possible to pick up noise when the camera should have been reporting all black pixels. [Theory to Thing] then had the ESP32 collate the noisy data and report it via a web app that offers up randomly-generated answers to yes-or-no questions.

[Theory to Thing] offers up a basic statistical exploration of bias in the system, and shows how it can be mitigated to some degree, but we’d love a deeper dive into the maths to truly quantify how good this system is when it comes to randomness. We’ve featured deep dives on the topic before. Video after the break.

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Building An Interactive Climbing Wall

Climbing is a cool sport. With that said, like everything, it’s even better if you integrate lots of glowing colorful LEDs. To that end, [Superbender] worked up this fun climbing wall that features interactive lighting built right in.

Structurally, there’s nothing too wild going on here. It’s a wood-framed climbing structure that stands 10 meters long and 2.5 meters high, and can be covered in lots of climbing holds. It’s the electronic side of things where it gets fun. An Arduino Due is installed to run the show, hooked up with a small TFT display and some buttons for control. It’s then hooked up to control a whole bunch of LEDs and some buttons which are scattered all across the wall. It’s also paired with an Arduino Nano which runs sound feedback, and a 433 MHz remote for controlling the system at a distance.

[Superbender] uses the lighting for fun interactive games. One example is called Hot Lava, where after each climbing pass, more holds are forbidden until you can’t make the run anymore. Chase the Blues is another fun game, where you have to climb towards a given hold, at which point it moves and you have to scamper to the next one.

We’ve featured similar projects before from other inventive climbers. Video after the break.

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