Delta Pen Plotter Draws In Multiple Colors

If you’re building your first plotter, or you just like thinking in right angles, you’d probably consider a Cartesian design for your build. [András Vujovits] went another route with his project, building an impressive delta pen plotter with a useful tool changer, to boot.

The build relies on a unique motion system, wherein two NEMA 17 stepper motors drive either side of the linkage to control the position of the end effector—in this case, a pen carriage. By controlling the position of each side of the mechanism, it’s possible to move the pen through XY space. Running the show is an Arduino Nano, fitted with a GRBL shield and appropriate stepper motor drivers.

The magnetic tool changer is particularly nifty, too. It allows the plotter to grab a different ink at will to add more color to the drawing. It’s well-designed, with the plotter able to change inks without losing accuracy or otherwise fumbling the switchover. The plotter uses Muji ball point pens, which are available in a range of colors and draw with slick, clean lines. It’s also quite a fast plotter, thanks in part to [András]’s efforts to keep the pen carriage light by using a smart mechanism to offload the pen lifting actuator to the main body.

[András] has plans available, but you’re going to have to pay for them. Still, it’s always nice to see a new machine in the wild. Video after the break.

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Building A Fencing Scoring Box

The sport of fencing requires keeping score, just like so many other similar pastimes. When their club’s existing scoring rig broke, [jc0025] stepped up to build a scoring box of their own, using the typical tools of the maker trade.

The brains of the operation is an Arduino Nano, running the venerable ATmega328P. It’s set up to drive a pair of 8×8 WS2812B addressable LED panels. It’s also hooked up to a pair of fencing socket blocks, which hook up to the lamé (jacket), weapon, and guard of each player for electronically scoring hits. The Arduino is thus programmed to respond to various conditions, lighting the LEDs in turn. For example, the tip of one player’s weapon hitting the other player’s lamé will fire a colored light, allowing the hit to be scored. Meanwhile, a tip hitting the floor will fire a white light, indicating off-target. There’s also a buzzer for sonic indication, as well. Everything is wrapped up in a tidy 3D-printed housing, while power is courtesy of a USB-C charger hooked up to the unit.

If you’re looking to replace some old broken fencing scoring gear on the cheap, this project is probably a good place to start. We’ve featured some other great scoreboard projects over the years, too. Meanwhile, if you’re whipping up your custom own gear for your local sporting club, we might like to hear about it on the tipsline.

A Train Departure Board For The Home

Trains are a great way to get around. You just have to make sure you’re across the schedule if you intend to get where you’re going in a timely manner. Train departure boards exist for that very purpose. As a train fan, [Jon] always wanted such a thing, so decided to build one for himself. 

The build started, as so many do, with a Raspberry Pi 4, with [Jon] deciding on the 1GB model. Hooked up to either an Adafruit RGB Matrix Bonnet, or an Electrodragon 3-port RGB Matrix board, it’s then possible to get the Pi running three to four HUB75E LED matrixes. Each matrix consists of 128 x 64 pixels, so stacking up a bunch of them can make a nicely-sized departure board that’s easily readable. [Jon] was sure to hook up a nice, juicy 5-amp 5-volt power supply to ensure there wouldn’t be any surprise brownouts under normal usage conditions. From there, it’s simply a matter of having the Pi query the Rail Data Marketplace in order to get the relevant schedule data to display on the board.

If you want to get information on your local rail services at a glance, or just want to impress your fellow foamers at your next railfan gathering, a build like this is a great way to go. We’ve seen similar builds before, too. Video after the break.

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Mic Jammer Relies On Ultrasound

Today’s phone microphones are perfectly adept at picking up sound in all sorts of conditions, and they’re backed by all kinds of processing techniques to filter out noise and capture clean audio. [mcore1976] has been working on a device to jam phone microphones that might be listening in, however, countering fancy processing techniques in turn. 

The build uses a microcontroller brain to control an array of ultrasonic transducers. [mcore1976] has created many revisions of the project, each time improving its ability to jam microphones in modern hardware. The latest revision uses an RP2040 microcontroller and a MOSFET drive stage to control 20-80 ultrasonic transducers. They’re driven with a PWM signal generated from the RP2040 itself. The signal output is specifically modulated to try and confuse the automatic gain control systems used in many modern phones in order to make it difficult for them to record clear audio when the jammer is running. As [mcore1976] demonstrates with an iPhone 17, his voice is completely lost amidst unintelligible garbled noise while the jammer is switched on.

It’s a niche idea, and perhaps most interesting because it affects phone microphones while being largely inaudible to the human ear. We’ve featured other interesting jamming devices of late, too. Video after the break.

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Hackaday Europe 2026: Half Quad, Half Blimp: Test. Fly. Survive.

A great many drones out there, whether homebuilt or store-bought, follow the same basic format. Four motors, some kind of controller, and a lithium-polymer battery supplying the juice to keep everything in the air. It’s a format that produces a remarkably capable air vehicle, suitable for everything from high-speed camera work to urban search and rescue.

With that said, the format does have its limitations. [Suryansh Sharma] has been working on alternative designs for fancy and interesting drones that are half quadcopter and half blimp, and he came to Hackaday Europe 2026 to tell us all about it.

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A person's hand is shown holding a glass flask in a dark room. An orange-red glow is emanating from the flask in a patches, forming a splash-like pattern near the base of the flask.

A Sloshing-Mercury-Powered Neon Light

In 1675, while transporting a barometer by night, the astronomer Jean Picard noticed a glow inside its glass tube, just above the mercury. As the mercury sloshed and splashed across the surface of the glass, a static electric charge had built up, which was discharging by ionizing the residual gas molecules inside the evacuated tube. [Styropyro] recreated this effect, and found that the dim glow could be made much stronger by adding some noble gas to the tube.

It starts with a simple recreation: he took a volumetric flask, attached a narrow glass stem to the mouth, added some mercury to the flask, evacuated it with a vacuum pump, and sealed off the glass stem. This produced a faint glow when shaken, but it was only really visible under very low light. When [Styropyro] brought it near a Tesla coil, however, it did glow much more brightly.

Backfilling an identical flask with neon to about 40 millitorr produced a much more spectacular result (a low pressure in the tube is necessary, but moderate pressure variations don’t significantly alter the effect). When shaken even slightly, this neon-containing flask produced a bright orange-red glow just above the surface of the mercury. Points of obstruction, such as those in a zig-zag tube, produced a brighter glow. A krypton-containing tube glowed blue, but less brightly than the neon tube.

Since this is, essentially, a triboelectric effect, other materials besides mercury should work; [Styropyro] tested several materials, and found that pieces of Teflon produced a faint glow, and copper beads a somewhat brighter glow. Unfortunately, Galinstan, the obvious replacement for mercury, wets and coats glass, preventing a charge buildup.

Without an added noble gas, the standard glow of barometric light comes from the excitation of mercury vapors, a glow which can also be seen in mercury rectifiers, and which excites the phosphors of fluorescent light bulbs.

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Hard Drive Speakers Crank Out Classic Demo

Second Reality is a legendary demoscene release by Future Crew, which won Assembly 1993 with its technical and artistic mastery. [Niv Singer] decided to give the classic demo a spin on a rather unconventional sound system with a particuarly techy twist.

Hard drives are great for storing data. They’re designed for this purpose. What they’re not designed for is acting as speakers, but you can hack them into acting that way if you’re so inclined. For this project, [Niv] pulled apart a whole stack of drives, so they could be repurposed in this way. The principle is simple enough—just feed audio to the coil driving the head, and it will vibrate and wiggle around, creating soundwaves in the air. It’s not particularly effective, and you get limited volume with a terrible frequency response, but that’s half the fun. [Niv] actually took some of this into account, too. Four Western Digital Caviar 500GB drives were chosen for this build, two for the left channel, and two for the right. Each channel had a crossover, allowing one drive to handle low frequencies while the other handled higher ones. For a further nice touch, the platters spin with the beat as well, with [Niv] providing a great explanation on how this was achieved with the use of some nifty PWM tricks.

Files are on Github for the curious. We’ve featured plenty of hard drive speakers before, too. Video after the break.

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