Case Modding The Old School Way

Since the release of the Raspberry Pi, the hallowed tradition of taking game consoles, ripping all the plastic off, and stuffing the components into nice, handheld form factors has fallen off the wayside. That doesn’t mean people have stopped doing it, as [Akira]’s masterful handiwork shows us.

This casemod began with a Nintendo GameCube ASCII keyboard controller, a slightly rare GameCube controller that features a full keyboard smack dab in the middle. While this keyboard controller was great for Phantasy Star Online and throwing at the TV after losing Smash, the uniqueness of this controller has outshadowed its usefulness. [Akira] began his build by ripping out the keyboard and installing a 7 inch LCD. It fits well, and makes for a very unique GameCube case mod.

The rest of the build is about what you would expect – the motherboard for a PAL GameCube is stuffed inside, a quartet of 18650 batteries provide the power, and the usual mods – a memory card is soldered to the motherboard and an SD Gecko allows homebrew games and emulators to be played.

The completed project is painted with the same theme as [Samus Arans]’ Varia suit, making this a one of a kind casemod that actually looks really, really good.

Tearing Apart The Nintendo PlayStation

The mid 90s were a weird time for video game hardware. There were devices that could play videos from compact disks. Those never caught on. Virtual reality was the next big thing. That never caught on. The Sony PlayStation was originally an add-on for the Super Nintendo. That never caught on, but a few prototype units were produced. One of these prototype ‘Nintendo Playstations’ was shipped to a company that went into bankruptcy. Eventually, the assets of this company were put up for auction, and this unbelievably rare game console was bought by [Terry Diebold] for $75.

[Terry] allowed [Ben Heck] tear into this piece of videogame history, and he has the video proof that this was a collaboration between Sony and Nintendo.

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Power Glove Takes Over Quadcopter Controls

Gerrit and I were scoping out the Intel booth at Bay Area Maker Faire and we ran into Nolan Moore who was showing of his work to mash together a Nintendo Power Glove with an AR Drone quadcopter. Not only did it work, but the booth had a netted cage which Nolan had all to himself to show off his work. Check the video clip below for that.

The control scheme is pretty sweet, hold your hand flat (palm toward the ground) to hover, make a fist and tilt it in any direction to affect pitch and roll, point a finger up or down to affect altitude, and point straight and twist your hand for yaw control. We were talking with Nolan about these controls it sounded sketchy, but the demo proves it’s quite responsive.

The guts of the Power Glove have been completely removed (that’s a fun project log to browse through too!) and two new boards designed and fabbed to replace them. He started off in Eagle but ended up switching to KiCAD before sending the designs out for fabrication. I really enjoy the footprints he made to use the stock buttons from the wrist portion of the glove.

A Teensy LC pulls everything together, reading from an IMU on the board installed over the back of the hand, as well as from the flex sensors to measure what your fingers are up to. It parses these gestures and passes appropriate commands to an ESP8266 module. The AR Drone 2.0 is WiFi controlled, letting the ESP8266 act as the controller.

Gameboy Case Lives On With A Pi Zero

After scoring a non-functioning Gameboy in mint condition for $10, [Chad] decided it was time for a fun electronics project, so he ordered an LCD and bought a Pi Zero.

He started with a 3.5″ LCD off eBay for about $25, and got it running with the Pi Zero. It’s only 320×240 resolution, but hey, we’re recreating a Gameboy — not a smartphone. The next step was rather finicky: cutting up the case to fit the new components in.

Using a collection of files he whittled down the screen opening in the case to make room for the LCD, a few hours later and it looked surprisingly good.

From there he started laying out the components inside of the case, trying to figure out the best layout for everything to fit nicely. To power the unit he’s using a lithium ion battery from a Samsung Note which should give him some serious play-time. It fits right in where the game card is suppose to go.

To add some extra control functionality he’s added the game-pad buttons from a SNES onto the back where the battery door is, he’s also got a USB port on the side, a MicroSD card slot, and even a new audio pre-amp with potentiometer for controlling the speaker volume.

In case you can’t find a mint condition Gameboy case like [Chad] did, you could just print one from scratch

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Why Buy Your Children A Game Console When You Can Build Them One?

[buildxyz] had no opposition to his kids playing video games, but wanted something that offered a bit more parental control, a larger game selection, and was maybe a little more contained than a modern game console.

So, in his multi-part build log, he goes through all the steps of making a Raspberry Pi into a kid friendly wall-mounted game console. The frame is made from Baltic Birch plywood, and the edges look cool when stained. The display is an old HP monitor, and the speakers are simple beige bricks from the thrift store. The controllers hook into a USB hub on the front. It’s not a complicated build, but it’s very well done.

The coolest feature, from the parent’s point of view, is the combination lock on the front. A rotary encoder surrounded by NeoPixels provides the input and feedback. Depending on the code [buildxyz] inputs his children can receive different periods of dopamine hits, and if he enters a special code for occasions like birthdays, unlimited play time becomes available.

We hope he’s prepared to have the only four year olds who can crack safes on the block. The build looks awesome, and there’s not really a commercial product out there to match it. Watch the video.

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Hacking Flappy Bird By Playing Mario

This is a hacking and gaming tour de force! [Seth Bling] executed a code injection hack in Super Mario World (SMW) that not only glitches the game, but re-programs it to play a stripped-down version of “Flappy Bird”. And he did this not with a set of JTAG probes, but by using the game’s own controller.

There are apparently a bunch of people working on hacking Super Mario World from within the game, and a number of these hacks use modified controllers to carry out the sequence of codes. The craziest thing about our hack here is that [Seth] did this entirely by hand. The complete notes are available here, but we’ll summarize the procedure for you. Or you can go watch the video below. It’s really incredible.

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Converting A GameCube Controller To USB

The GameCube controller is a favorite among the console enthusiasts new and old, and with Nintendo’s recent release of the Smash Bros. edition of this controller, this is a controller that has been in production for a very, very long time. [Garrett] likes using the GameCube controller on his PC, but this requires either a bulky USB adapter, or an off-brand GameCube ‘style’ controller that leaves something to be desired. Instead of compromising, [Garrett] turned his GameCube controller into a native USB device with a custom PCB and a bit of programming.

First, the hardware. [Garrett] turned to the ATtiny84. This chip is the big brother of the ubiquitous 8-pin ATtiny85. The design of the circuit board is just under a square inch and includes connections for the USB differential pairs, 5V, signal, and ground coming from the controller board.

The software stack includes the micronucleus bootloader for USB firmware updates and V-USB to handle the USB protocol. There are even a few additions inspired by [Garrett]’s earlier shinewave controller mod. This controller mod turns the GameCube controller into a glowing hot mess certain to distract your competitors while playing Super Smash Bros. It’s a great mod, and since [Garrett] kept the board easily solderable, it’s something that can be easily retrofitted into any GameCube controller.