If you watch Pokémon Go enthusiasts, you may have noticed something of a community spirit among gamers congregating at busy in-game locations. [Spencer Kern] wanted to encourage this, so produced what he describes as a water cooler for Pokémon Go players, a Pokémon-styled charging station with multiple USB ports.
His build centres on a Yeti 400 solar power pack and a large multi-port USB hub, for which he has built a detailed wooden housing in the style of a Pokémon Center from the earlier Nintendo games. The idea is that gamers will congregate and plug in their phones to charge, thus bringing together a real-world social aspect to the game. We can see the attraction to gamers, however we suspect most Hackaday readers would join us in not trusting a strange USB socket and using only a USB cable not equipped with data conductors.
Still, the housing has seen some careful design and attention to detail in its construction. He started with a 3D CAD model from which he created a set of 2D templates to print on paper and from which to cut the wood. As many of his dimensions as possible were taken from common wood stock to save machining time, and the structure was assembled using wood glue before being sanded and filled. Finally, the intricate parts such as the Pokémon logo were 3D printed, and spray painted. The result is a pretty good real-world replica of the Pokémon Center that you’d recognise if you were a player of the original games, and he reports it was a hit with gamers in his local park.
We’ve covered quite a few Pokémon Go hacks recently, but many of them have had a less physical and more virtual basis. We did see a real-world Pokémon-catching Pokéball though, and of course there was also the automated Pokémon egg incubator.
Thanks [Genki] for the tip.
[TJ Hunter] wanted to find some of the rarer Pokémon without draining his smartphone battery while staring on a screen. The handy ø 25 cm Pokéball he built to make the endless marches more tolerable detects nearby Pokémon and wiggles to alert its owner if there’s a rare catch in sight.
Continue reading “Wiggling Pokéball Detects Rare Pokémon”
A wild Python appeared, and it wants to play Pokemon Go. Python bots are taking over the game when you can’t, and they are good. Since you’re likely to bump into one sooner or later, here’s an overview:
One of the first workable bots and the origin of a lot of (dirty) code, as well as the (not dirty at all) Pokemon Trainer Club client secret, is [Mila432’s] Pokemon Go Bot. One of his initial goals was to make better sense of the API, which worked out better than he hoped.
Not wanting to impetuously destroy the numerous helpful applications that had been built upon the already partially known API, he decided to keep the project off Niantic’s radar. The most recent (and most powerful) version of his bot has not been released. The current version works fine within its limited functionality: Wandering around and looting Pokestops.
Continue reading “Pokemon Go – Bot Edition”
Since Pokemon Go blew up the world a couple of weeks ago we’ve been trying to catch ’em all. Not the Pokemon; we’ve been trying to collect all the hardware hacks, and in particular the most complete GPS spoofing hack. We are now ready to declare the first Grandmaster GPS spoofing hack for Pokemon Go. It broadcasts fake GPS signals to your phone allowing the player to “walk around” the real world using a gaming joystick.
Just about everything about this looks right to us. They’re transmitting radio signals and are doing the responsible thing by using an RF shield box that includes a GPS antenna. Hardware setup means popping the phone inside and hooking up the signal generator and GPS evaluation hardware. Google Earth then becomes the navigation interface — a joystick allows for live player movements, coordinates are converted to GPS signals which are transmitted inside of the box.
Now, we did say “just about right”. First off, that RF shielding box isn’t going to stop your fake GPS signals when you leave the lid open (done so they can get at the phone’s touchscreen). That can probably be forgiven for the prototype version, but it’s that accelerometer data that is a bigger question mark.
When we looked at the previous SDR-based RF spoofing and the Xcode GPS cheats for Pokemon Go there were a number of people leaving comments that Niantic, the devs responsible for Pokemon Go, will eventually realize you’re cheating because accelerometer data doesn’t match up to the amount of GPS movement going on. What do you think? Is this app sophisticated enough to pick up on this type of RF hacking?
Continue reading “We Declare The Grandmaster Of Pokemon Go GPS Cheats”
[Pepijn de Vos] was excited to interact with the world’s most popular augmented reality pedometer, Pokemon Go, and was extremely disappointed to find that his Blackberry couldn’t run it. Still, as far as he could tell from behind his wall of obsolete technology, Pokemon Go is all about walking distractedly, being suspicious, and occasionally catching a Pokemon. That should be possible.
Not a stranger to hacking Pokemon on the Gameboy, [Pepijn] put together a plan. Using his TCPoke module, he took it a step further. Rather than just emulating the original gameboy trade signals over the internet, he hacked a Pokemon Red ROM with some custom Z80 assembly to add some features to the Cable Club in the game.
After some waiting for the delivery man to bring a flashable cartridge and along with some Arduino code, he could now translate the steps he took in the game to his steps in the real world. Well, mostly. He could pick the location where he would like to catch a Pokemon. The character stands there. Somewhere around 100m the game will trigger a random pokemon battle.
[Pepijn] is now no longer a social outcast, as you can see in the video after the break. On a simple trip to the grocery store he caught two Pokemon!
Continue reading “Beware Of Tall Grass: Pokemon Go on the Gameboy Pocket”
There’s something irresistible about throwing Pokeballs at unexpectedly appearing creatures. But wait. When did you actually, physically throw a Pokeball? Swiping over colored pixels wasn’t enough for [Trey Keown], so he built a real, throwable, Pokemon-catching Pokeball for Pokemon Go.
Continue reading “Pokemon Go Physical Pokeball Catches ‘Em All”
Using Xcode to spoof GPS locations in Pokemon Go (like we saw this morning) isn’t that much of a hack, and frankly, it’s not even a legit GPS spoof. After all, it’s not like we’re using an SDR to spoof the physical GPS signal to cheat Pokemon Go.
To [Stefan Kiese], this isn’t much more than an exercise. He’s not even playing Pokemon Go. To squeeze a usable GPS signal out of his HackRF One, a $300 Software Defined Radio, [Stefan] uses an external precision clock. This makes up for the insufficient calibration of the HackRF’s internal clock, although he points out that this might also be fixed entirely in software.
Continue reading “Pokemon Go Cheat Fools GPS with Software Defined Radio”