Bluetooth Takes Keyboard From DIY To Super Fly

They say you should never cheap out on anything that comes between you and the ground, like tires, shoes, and mattresses. We would take that a little further into the 21st century and extend it to anything between you and work. In our case, ‘buy nice or buy twice’ includes keyboards and mice.

[Marcus Young] is a fan of ortholinear ergonomic comfort, but not of cables. He gave [adereth]’s dactyl keyboard some wings by using a Bluetooth micro, and the Pterodactyl was born. Of course, the two halves still use a TRRS cable to communicate, and wires are required to charge batteries, but it’s the principle of the thing.

That’s not all [Marcus] did to make the dactyl his own — it also has a modified full-fat base that gives him all the room in the world to wire up the keyswitch matrix compared to the original streamlined design.

Instead of the usual Teensy, Pro Micro, or Proton-C, the pterodactyl has a Feather 32u4 in its belly. [Marcus] is clacking on Holy Panda switches which we’ve been meaning to try, and individual PCBs for each switch, which seems like it might negate gluing the switches in place so they survive through keycap changes. Check out [Marcus]’ write-up to see what he learned during this build.

This isn’t the first modified dactyl we’ve seen flying around here, and it won’t be the last. Here’s one with a dual personality — both halves can work together or alone.

Via r/mk

More Terrible Keyboards That Nonetheless Work

For most of computing history, keyboards have featured at least one key per letter one may wish to type – as far as the Latin alphabet goes, anyway. Mobile phones of the 90s and 2000s showed us that basic typing could be accomplished with less. [foone], however, likes to go way out into left field when designing text entry methods, and post them up on Twitter.

The most elegant, in our opinion, is this binary-based design. 7 flip switches are used to set the binary value of the key you wish to press, at which point hitting the button will send the keypress. It’s painfully slow for just about anything except backspace – set all the switches on for keycode 127, and mash away.

This breadboard design is an excercise in frustration. A keycode is randomly generated approximately once every second. Press the button if this keycode is the one you wish to send. Reportedly, it took ten minutes to type “Hello!”. An analog dial design speeds things up a little, but not by much.

While these may not be useful, they’re fun experiments which we could imagine making an excellent contest at a future hacker con. If you’re a big fan of the esoteric and insane when it comes to input devices, consider this typewriter simulation design.

 

Joy-Con Mod Gives Nintendo Switch Touchpad Control

While Valve’s Steam Controller ultimately ended up being a commercial flop, most users agreed its use of touch-sensitive pads in place of traditional analog joysticks or digital directional buttons was at least a concept worth exploring. Those same touchpad aficionados will likely be very interested in this modification by [Matteo Pisani], which replaces the analog joystick on a Nintendo Switch Joy-Con with a capacitive touch sensor.

As [Matteo] explains in his detailed write-up, the initial inspiration for this project was to create a permanent solution to joystick fatigue and drifting issues. He reasoned that if he removed the physical joystick completely, there would be no way for it to fail in the future. We’re not sure how many people would have taken the concept this far, but you can’t argue with the logic.

The original joystick is a fairly straightforward device, comprised of two analog potentiometers and a digital button. It’s connected to the Joy-Con’s main PCB with a 0.5 mm pitch flexible cable, so the first step for [Matteo] was to spin up a breakout for the cable in KiCad to make the development process a bit easier.

The board design eventually evolved to hold an Arduino Pro Mini, a digital potentiometer, and a connector for the circular touchpad. The Arduino communicates with both devices over I2C, and translates the high resolution digital output of the touch controller into an analog signal within the expected ranges of the original joystick. [Matteo] says he still has to implement the stick’s digital push button, but thanks to an impressive 63 levels of pressure sensitivity on the pad, that shouldn’t be a problem.

Now that he knows the concept works, the next step for [Matteo] is to clean it up a bit. He’s already working on a much smaller PCB that should be able to fit inside the Joy-Con, and we’re very interested in seeing the final product.

We’ve seen several interesting Joy-Con hacks since the Switch hit the market, including a somewhat less intense joystick swap. Between the Joy-Con and the legendary Wii Remote, Nintendo certainly seems to have a knack for creating input devices that catch the imagination of gamers and tinkerers alike.

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Force Feedback Mouse Really Shakes Things Up

This is a very exciting time for those who like to spend their downtime exploring virtual worlds. The graphics in some big-budget titles are easily approaching photorealism, and immersive multi-channel sound can really make you believe you’ve been transported to another place or time. With another generation or two of GPU development and VR hardware, the line between gaming and reality is bound to get awful blurry.

That said, we’re still a far way off from the holodeck aboard the Enterprise. A high-end PC and the latest in VR can fool your eyes and ears, but that still leaves your other senses out of the fun. That’s why [Jatin Patel] has developed this clever force-feedback mouse using an array of solenoids.

The idea is pretty simple: a Python program on the computer listens for mouse click events, and tells an attached Arduino to fire off the solenoids when the player pulls the virtual trigger. It’s naturally not a perfect system, as it would seem that clicking in the game’s menus would also start your “gun” firing. But as you can see in the video after the break, when it works, it works very well. The moving solenoids don’t just vibrate the mouse around, the metallic clacking actually accentuates the gun sound effects from the game.

With this kind of tactile feedback and an omnidirectional treadmill to keep us moving, we’d be pretty close to fooling our senses into thinking we’re actually somewhere else. Which frankly, sounds quite appealing right about now.

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Floppy Drive Keyboard Is Inefficient Fun

Most of us are used to a typical 101-key setup for typing on our machines. Mobile and touchscreen devices have offered alternative interfaces over the years, but generally still sticking to QWERTY or other similar layouts. [foone] cares not for convention however, building a text-entry device based on the iconic floppy disk.

The build starts with a standard PC floppy drive, hooked up to an interface board to allow it to work over USB. It’s hooked up to a Raspberry Pi, which runs a Python program that listens out for media insertion events. When a new disk is detected, it reads the volume label, and sends it over to a Teensy LC which simulates a USB keyboard attached to the host PC. The setup uses 29 disks, for A-Z, !, shift, and space. It’s all stuffed inside a SCSI disk enclosure which helpfully provides a power supply along with the classic beige 90s aesthetic.

While you’re probably not going to be typing out your dissertation on this thing, it makes for an excellent conversation piece. We’ve featured some of [foone]’s eclectic work before, too. Video after the break.

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Neat And Tidy USB-C Conversions For Legacy Devices

USB-C has been on the market for a good few years now, and it’s finally starting to take over. Many new laptops only come with the newer port, making it difficult to use legacy USB-A devices. [Matt] doesn’t like mucking about with dongles and hubs, so set about converting some older hardware to the new standard. (Video, embedded below.)

[Matt] first set about hacking a Logitech wireless mouse dongle, peeling apart the original USB A connector to gain access to the PCB inside. A USB C breakout board is then sourced, and the relevant pins in the USB-C connector are soldered to the original USB-A connector pads. Unfortunately, the breakout board is configured as a host device, unsuitable for peripherals. Replacing a pull-up resistor with a pull-down on the VCONN and CC1 pins rectifies this. With the mod done, the mouse enumerates and is fully functional over USB-C. A little Sugru is then used to wrap everything up neatly.

[Matt] then progresses through several other similar mods to other hardware, sharing useful tips on how to make things as neat and useful as possible. It’s a tidy hack that could make your user experience with a new laptop much less painful. USB-C mods are becoming more common, and we’ve seen plenty done to soldering irons thanks to the Power Delivery spec.
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Inputs Of Interest: I’m Building An ErgoDox!

I’ve been using my Kinesis Advantage keyboard for two months, and I love it. I’ll never go back to a regular keyboard again if I can help it.

There are a few downsides to it, however. The biggest one is that split distance between the two sides is fixed. It doesn’t have Cherry MX blues (although the browns plus the firmware beeps is pretty nice). It doesn’t have layers, really — just a ten-key under the right hand. And honestly, it’s not very portable.

ErgoDox with Nuclear Data keycaps via geekhack

I took the Kinesis out to a coffee shop a few times before they all dried up into drive-thrus, and plunking it down on a four-top out in public made me realize just how large and loud it really is.

And so I’m building an ErgoDox keyboard. What I really want to build is a Dactyl — a curved variation on the ErgoDox — but I can’t just go whole-hog into that without building some type of keyboard first. That’s just my practical nature, I guess. I realize that the comparison is weak, because I’ll have to hand-wire the keyboard matrix when I make the dactyl. Assembling an ErgoDox is child’s play, comparatively. Our goal today is to lay out just what I’m getting myself into with a build like this one.

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