Atari Gets Semi-Modern Video Output

The Atari 2600 is a historical enigma in many ways. On one hand, it was the most popular gaming console of its era, but it was also at the center of the video game crash of 1983 due to the poor quality of its games at the time. It is a fascinating system in many ways that are still relevant today, especially when it comes to pushing hardware much farther than it was designed to go. [nicole] brings us a project that overcomes some of the limitations in its hardware to provide a more modern video output.

At the heart of the Atari is a custom chip called teh Television Interface Adapter (TIA) that generates the console’s video signal as well as handling controller information and a few other tasks. It was designed at a time where memory was expensive, and essentially trades programmer effort to reduce memory requirements. Interestingly, it separates luminance and chrominance information much like S-video does, so that’s where [nicole] focused their efforts. Thanks to some help from an adapter board, the video signals can be intercepted and reprocessed for the S-video standard instead of using RF modulation to send video data out, although this does involve some soldering and modifying of the original Atari hardware. In [nicole]’s case this was a little more involved due to the differences of the 2600jr compared to more standard versions of the console.

While S-video isn’t modern in the strictest sense, as a standard from 1987 it is a huge step forward compared to the available video output methods available in the 1970s when the 2600 was first produced. Plenty of older consoles and other hardware like VCRs and the like used S-video, so if you have a retro gaming setup complete with a CRT you might want to take a look at this 12-input A/V switch to keep everything managed.

A Fossil Wrist PDA running the Overbite Gopher browser

Mobile Gopher Client Brings Fossil Wrist PDA Online

Like many new technologies, smartwatches needed a few iterations before they became useful enough for the average person. Early examples were too clunky and limited to be of use to anyone but geeks who wanted to show off their “next big thing”. The 2005 Fossil Wrist PDA was a prime example: although impressively compact for its time, its limited battery life and poor feature set made it obsolete as soon as it was released. But since it ran on Palm OS, it offered plenty of opportunity for hacking: Palm expert [Cameron Kaiser] has upgraded his Wrist with internet access.

While Palm OS 4 natively supports TCP/IP networking, this component was deleted from the Wrist version to save memory. In any case, the only viable network interface would have been the USB port, which isn’t too convenient for a watch. Not to be deterred, [Cameron] worked out a way to add network support back into the Wrist: he used the IR port on a Palm m505 to send a copy of its own network drivers to the watch. This works because both devices run the same basic OS version on the same CPU type; the only drawback is that the network setup dialog doesn’t respond correctly to the Wrist’s different set of buttons. Continue reading “Mobile Gopher Client Brings Fossil Wrist PDA Online”

Preserving Floppy Disks

Time is almost up for magnetic storage from the 80s and 90s. Various physical limitations in storage methods from this era are conspiring to slowly degrade the data stored on things like tape, floppy disks, and hard disk drives, and after several decades data may not be recoverable anymore. It’s always worth trying to back it up, though, especially if you have something on your hands like critical evidence or court records on a nearly 50-year-old floppy disk last written to in 1993 using a DEC PDP-11.

This project all started when an investigation unit in Maryland approached the Bloop Museum with a request to use their antique computer resources to decode the information on a 5.25″ floppy disk. Even finding a floppy disk drive of this size is a difficult task, but this was further compounded not just by the age of the disk but that the data wasn’t encoded in the expected format. Using a GreaseWeazle controlled by a Raspberry Pi, they generated an audio file from the data on the disk to capture all available data, and then used that to work backwards to get to the usable information.

After some more trials with converting the analog information to digital and a clue that the data on the disk was not fragmented, they realized they were looking at data from a digital stenography machine and were finally able to decode it into something useful. Of course, stenography machines are dark magic in their own right so just getting this record still requires a stenographer to make much sense out of it.

Building RAM Expansions For The DEC Rainbow 100

It’s hard enough to get your hands on a forgotten computer from yesteryear. It’s even more difficult to get accessories like RAM expansions and graphics cards, because half the time they’re just discarded as random e-waste when they’re outside of their original context. [na103] has solved this problem for the DEC Rainbow 100 to a degree, by building new RAM expansions and graphics cards from scratch.

In the case of the RAM expansion, the design [na103] built is capable of boosting a Rainbow 100 computer to a full 896KB. This is more than other contemporary IBM machines like the 8088 XT, which had an architecture-enforced limit of 640 KB.  It was rebuilt from some notes and original DEC schematics.

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Paper Punching Machine Looks Like Cute Piece Of Computer History Past

Computing used to run on punch cards. Great stacks of cards would run middling programs, with data output onto more punched cards in turn. [Nii] has built a machine in this vein, capable of punching binary into paper tape. 

The machine is run by a stepper motor, which is charged with feeding the paper tape through the machine in steady steps. A series of vertically-actuated solenoids punch holes in the paper tape as directed. The machine buzzes and clicks away like the best electromechanical computing devices of the mid-century era.

To what end, we couldn’t possibly say. One user noted the machine was punching seemingly random binary into the paper tape, and [Nii] has not provided any explanation as to the machine’s higher purpose. Regardless, whatever it is doing, it looks like it’s doing it well. Feel free to speculate in the comments.

Impressively, the petite device will be demonstrated at MF-TOKYO, the 7th Annual Metal Forming Fair in Tokyo this year. We’re sure the clickity-clack will be muchly appreciated in person.  Video after the break.

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ZX Spectrum Gets A 3D FPS Engine

The Sony PlayStation and Nintendo 64 are well-known for bringing 3D gaming into the mainstream in a way that preceding consoles just couldn’t. The ZX Spectrum, on the other hand, is known for text adventures and barebones graphics. However, it now has a rudimentary version of a Quake-like engine, as demonstrated by [Modern ZX-Retro Gaming].

As you might expect, the basic ZX Spectrum that sat in front of your dodgy old TV in the 1980s isn’t really up to the task of running a full 3D game. The engine runs at a fairly jerky frame rate on a 3.5 MHz ZX Spectrum, with purely monochrome graphics. However, the game can run more smoothly on 7, 14, and 28MHz ZX Spectrum compatibles. As with many such projects, most of the video you’ll see is of the game running in emulators. Impressively, the game features sound effects, three weapons, and a standard WASD control layout as per modern FPS games.

If you’re wondering about the confusing visuals, there’s a simple explanation. Yes, the UI and weapons are straight out of Doom. However, the game is running on a true 3D engine, with 3D enemies, not sprites. It’s inspired by the full 3D engine pioneered by Quake, hence the designation.

Files are available for those wishing to try it out at home. We do see a fair bit of the ZX Spectrum around these parts. Video after the break.

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A Virus For The BBC Micro

If you work at all with British software or hardware engineers, you’ll find that there’s an entire generation perhaps now somewhere between their mid-40s and mid-50s, who stand slightly apart from their peers in their background and experience. These were the lucky teenagers who benefited from the British government’s 1980s push to educate youngsters in computing, and who unlike those before or who followed, arrived at university engineering courses fresh from school fully conversant with every facet of a computer from the hardware upwards.

[Alan Pope] is from that generation, and he relates a tale from his youth that wasn’t so out of place back in those days, of how he wrote what we’d now call a simple virus for the BBC Micro. Better still, he’s re-created it.

The post is as much a delightful trip back through that era of microcomputing, including an entertaining aside as he shared an airline journey with BBC Micro designer Chris Turner, and it serves as a reminder of how the BBC Micro’s disk operating system worked. There was a !boot file, which was what would be run from the disk at startup, and his bit of code would subvert that and hide itself in the machine’s so-called sideways RAM. The payload was pretty simple, every 32 soft reboots it would print a “Hello world” message, but it seems that was enough back in 1989 to get him into trouble. The 2023 equivalent works, but we’re guessing no teacher will come for him this time.

If you can’t find a real BBC Micro but still want one on hardware, we’ve brought you an FPGA version in the past.