Assembly Language 80’s Minicomputer Style

In the days before computers usually used off-the-shelf CPU chips, people who needed a CPU often used something called “bitslice.” The idea was to have a building block chip that needed some surrounding logic and could cascade with other identical building block chips to form a CPU of any bit width that could do whatever you wanted to do. It was still harder than using a CPU chip, but not as hard as rolling your own CPU from scratch. [Usagi Electric] has a Centurion, which is a 1980s-vintage minicomputer based on a bitslice processor. He wanted to use it to write assembly language programs targeting the same system (or an identical one). You can see the video below.

Truthfully, unless you have a Centurion yourself, the details of this are probably not interesting. But if you have wondered what it was like to code on an old machine like this, you’ll enjoy the video. Even so, the process isn’t quite authentic since he uses a more modern editor written for the Centurion. Most editors from those days were more like CP/M ed or DOS edlin, which were painful, indeed.

The target program is a hard drive test, so part of it isn’t just knowing assembly but understanding how to interface with the machine. That was pretty common, too. You didn’t have a lot of help from canned routines in those days. For example, it was common to read an entire block from a hard drive, tape, or drum and have to figure out what part of it you were actually interested in instead of, say, opening a file and reading a stream of characters.

If nothing else, fast forward over to the 25-minute mark and see what a hard drive from that era looked like. Guess how much storage was on that monster? If you guessed more than 10 MB, you probably didn’t live through the 1980s. We won’t even guess what the price tag was, but you can bet it was spendy.

If you think entering programs like this is painful, try a front panel. That made paper tape seem like a great thing.

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TRS-80 Model 100 Inspires Cool Cyberdeck Build, 40 Years Down The Line

The TRS-80 Model 100 was a strange beast. When it debuted in 1983, it resembled nothing that was available at the time, and filled a gap between desktop computers and the mostly-not-invented-yet laptop segment of the market. Collectors covet these machines, but they’re getting harder to find four decades later. So, if you want one, you just might have to roll your own.

Honestly, it doesn’t appear [Roberto Alsina]’s purpose here we to recreate the Model 100 per se, but rather to take inspiration from its oddball form factor and experiment with the latest components. The design elements from the original that [Roberto]’s creation most strongly echo are the screen with the extreme landscape aspect ratio and the somewhat compressed keyboard. The latter is based on the cheapest mechanical 65% keyboard available, while the former is a 1920×480 LCD display intended for automotive applications. The display seems like it put up a fight, between its need for a custom HDMI cable to connect it to the Radxa Zero SBC under the hood as well as the custom kernel needed to support it.

Along with a USB hub for IO and some 18650s for power, everything went into a 3D printed case with considerably sleeker lines than the Model 100. It’s worth pointing out that [Roberto] didn’t have much experience with design or 3D printing when he kicked off this project. We love to see people stretching their skills like that, and we think the results are great in this case. We’ve seen a lot of Model 100 retrofits and brain transplants, but this may be the first time we’ve seen a build quite like this.

SCSI: The Disk Bus For Everything

Early home PCs usually had a floppy disk and a simple hard drive controller. Later, IDE hard drives became the defacto standard. Of course, these days, you are more likely to find some version of SATA and — lately — NVME connectors. But a standard predating all of this was very common in high-end systems: SCSI. [RetroBytes] recently did a video on the bus which he calls the “USB of the 80s.”

Historically, Shugart — a maker of disks — was tired of producing custom drive electronics for each device they made. Instead, they made disks with a standard interface and then produced a single interface board for each computer they wanted to support. The interface was very generic, and they were able to get it standardized with ANSI — an early example of the benefit of opening up a standard.

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Brand New Colecovision Console – On A Breadboard

The Colecovision console from the early 1980s is probably not the most memorable platform of its era, but it retains a retrocomputing following to this day. The original hardware can be a bit pricey in 2023, so [nanochess] has built one of his own on a breadboard. It’s fully functional from original Colecovision cartridges, and we see it in the video below the break running Frogger.

Behind the mess of wires is a surprisingly simple circuit with only a few logic chips beyond the Z80 processor, the various memory and EPROM chips, and the video and sound chips. We’re told the complexity is considerably reduced by the use of a Texas Instruments  TMS9118 video controller instead of a 9918.

Had we been building it we would probably have taken the less brave step of using color coded wires for the various signals, because we remember the fun and games associated with wiring old-style 8-bit computers by hand only too well. But we have to admit that it reminds us of a lost youth working out Z80 address decoder schematics, so it’s very pleasing to see one built today.

If you’re hungry for more Coleco goodness, this isn’t the first home made Colecovision we’ve brought you.

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Trying (and Failing) To Restore A 1970s CDC 10MB Hard Drive

One fun aspect of 1970s-era hard disk drives is that they are big, clunky and are fairly easy to repair without the need for a clean room. A less fun aspect is that they are 1970s-era HDDs and thus old and often broken. While repairing a CDC 10 MB HDD for the upcoming VCF East event, the folks over at [Usagi Electric], this led to quite a few struggles, even after a replacement 14″ platter was found to replace the crashed platter with.

These CDC HDDs are referred to as Hawk drives, and they make the associated 8-bit Centurion  TTL logic-based computers so much faster and easier to work with (for a 1970s system, of course). Despite the large size of the components involved and the simple, all through-hole nature of the PCBs, issues that cropped up ranged from corroded DIP switches, to head alignment sensors, a defective analog board and ultimately a reported bad read-write head.

Frustratingly, even after getting the platters to spin up and everything moving as intended, it would seem that the remaining problem is that of possibly bad read-write heads, as in plural. Whether it’s due to age, previous head crashes onto platters, or something else, assembling a working Hawk drive turned out to be somewhat more complicated than hoped.

We definitely hope that the bunnies can get a working Hawk together, as working 1970s HDDs like these are become pretty rare.

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MorphOS: A Modern Operating System For PowerPC

When it comes to modern operating systems for PowerPC-based systems like pre-Intel Macs, or other PowerPC-based systems like older or newer AmigaOS-compatible systems, there is an increasing lack of options. For 32-bit PPC, official Linux support has been dropped already, leaving only unofficial builds and of course AmigaOS as well as AmigaOS-like operating systems. So what do you do if you have a PPC-based Mac system lying around which you do not simply want to run the same old, unsupported copy of MacOS on? In a recent video, [Michael MJD] decided to give MorphOS 3.17 a shot on a Mac G4 Cube.

Originally created for the now-defunct Pegasos PPC-based series of computers and PPC accelerator cards for Amiga systems, MorphOS is based on the proprietary Quark microkernel, In its current release, it supports a range of G4 and G5-based Apple systems, as well as the AmigaOne 500 and X5000, with some asterisks. In addition to its own applications it supports AmigaOS applications, including those targeting the m68k architecture, via its JIT emulator.

A cursory look at the community shows that MorphOS finds use for being a fast and relatively up to date alternative OS for especially PPC-based Macs. The price tag of €79 per system (transferable to a new system) should offer some guarantee of continued development, which includes e.g. the Wayfarer browser for MorphOS, which is based on Webkit, but optimized for e.g. Altivec.

Although installing MorphOS went relatively smoothly for [Michael] (with just a monitor-related glitch), he did not try too much beyond an initial impression of the GUI and preinstalled applications. There is also a 30-minute timer on the trial version (resettable via reboot) that ended [Michael]’s look at this OS.

What do you run on your PPC-based machines, and have you used MorphOS? What are your thoughts on this OS?

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Emulating All The TRS-80 Software

Even if you didn’t own a TRS-80, the widespread footprint of Radio Shack in malls meant that if you are old enough, it is a good bet you have seen one and maybe even played with one. The games were crude, but state-of-the-art for 1982. If you wanted business software, that was there too, just don’t expect much on any of the personal computers of the day. My old TRS-80 Model III doesn’t boot anymore and is waiting for me to find time to pull it apart. But it turns out you can run all those old programs with almost no effort. If you’ve experimented with emulators before, you know there are two major problems. First, you need to install the sometimes-fidgety emulator. Second, you need to find the software you want to run and probably convert it into some format the emulator will read. The website named The Big List of TRS-80 Software solves both problems.

You are probably thinking this doesn’t solve any problem because it is just a list of links to software. That’s a reasonable thing to think, but we think the website really needs a new name. There are 15,873 pieces of software on the site, although some of them are duplicates or multiple versions of a single program. You can download them in a format that is useful for some emulators or, in some cases, the original files. But here’s the kicker. You can also click to launch a virtual TRS-80 in your browser and start the program.

Sounds great, right? Well, for the most part, it is. However, some of the programs are finicky and don’t run well in the browser. There’s also the problem of finding the documentation, but you can’t have everything. If you want a quick run of a very common game from back in the day, try Flying Saucers. Continue reading “Emulating All The TRS-80 Software”