Modular robot legs from Disney

Disney’s New Robot Limbs Trained Using Neural Networks

Disney is working on modular, intelligent robot limbs that snap into place with magnets. The intelligence comes from a reasonable sized neural network that also incorporates some modularity. The robot is their Snapbot whose base unit can fit up to eight of limbs, and so far they’ve trained with up to three together.

The modularity further extends to a choice of three types of limb. One with roll and pitch, another with yaw and pitch, and a third with roll, yaw, and pitch. Interestingly, of the three types, the yaw-pitch one seems most effective.

Learning environment for Disney's modular robot legsIn this age of massive, deep neural networks requiring GPUs or even online services for training in a reasonable amount of time, it’s refreshing to see that this one’s only two layers deep and can be trained in three hours on a single-core, 3.4 GHz Intel i7 processor. Three hours may still seem long, but remember, this isn’t a simulation in a silicon virtual world. This is real-life where the servo motors have to actually move. Of course, they didn’t want to sit around and reset it after each attempt to move across the table so they built in an automatic mechanism to pull the robot back to the starting position before trying to cross the table again. To further speed training, they found that once they’d trained for one limb, they could then copy the last of the network’s layers to get a head starting on the training for two limbs.

Why do training? Afterall, we’ve seen pretty awesome multi-limbed robots working with manual coding, an example being this hexapod tank based on one from the movie Ghost in the Shell. They did that too and then compared the results of the manual approach with those of the trained one and the trained one moved further in the same amount of time. At a minimum, we can learn a trick or two from this modular crawler.

Check out their article for the details and watch it in action in its learning environment below.

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Drawing Lines In The Sand: Taking Beach Graffiti To The Next Level

When strolling down the beach, there’s always an urge to draw in the sand – it seems compulsory to make your mark by inscribing something. But there’s a dilemma: how do you go about physically drawing it? You could opt to remain standing and attempt to deploy a toe, but that requires a level of dexterity few possess. The only other option is to bend down and physically use your hands. Ultimately, there’s no way to draw anything in the sand without losing your dignity.

The solution? A robot, of course – the brainchild of [Ivan Miranda]. The idea is simple and elegantly executed: make a large linear actuator, place it on wheels, and attach a servo which can position an etching tool to be either in the sand or above it. The whole contraption moves forward one column at a time, making a vertical pass with the marker being engaged or disengaged as required. The columns are quite thin, giving relatively high-resolution text, though this does mean it take a while. Adding another servo and marking two adjacent columns at the same time would be an easy way to instantly double the speed.

The wheels are big and chunky, to ensure the horizontal distance travelled does not change between the top and the bottom. Of course, when making big parts like these it always helps if you’ve already built a giant custom 3D printer. If you want to read more of [Ivan]’s large scale 3D printing antics, checkout his tank with suspension, or plus-sized seven-segment clock.

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Video Quick-Bit: The Things That Move Robots

Magenta Strongheart returns for a look at some of the coolest robotic entries from this year’s Hackaday Prize. Each of these answered the challenge for modular designs that will help supercharge new robot projects.

We think that cheap and abundant motor designs are poised to revolutionize robotics and several of the entries thought along those same lines. [Masahiro Mizuno] came up with a great 3D printed servo design based around a 6mm DC motor. Also in this ballpark, a team of two — Giovanni Leal and Jonathan Diaz — used 3D printing to turn some tiny metallic servos into linear actuators.

Picking stuff up is a difficult thing for a machine to do. We’ve long enjoyed seeing jamming grippers which do it with an inflatable bladder around a granular material (watch the video… it’s amazing). Two of these were demonstrated as part of the challenge. The Universal Jamming Gripper focuses on the entire mechanism, while Programmable Air took aim at the pneumatic actuation system and can adapt to other soft-robotics uses.

Rounding out this update, make sure to take a peek at the PCB stepper motor [Bobricius] built after being inspired by [Carl Bugeja’s] PCB motor. You’ll also want to see the entry that is taking on industrial farming. Imaging slow-rolling behemoths that use computer vision and spinning tillers to take care of weeds, cutting down on herbicide use.

Right now we’re in the thick of the Power Harvesting Challenge. Show us how you’re getting power from an interesting source and you’ll be on the way to the finals. Twenty power harvesting entries will get that honor, along with a $1,000 cash prize. The five top entries of the 2018 Hackaday Prize will split $100,000!

Wave Goodbye To Honda Asimo, A Robot That Would Wave Back

Fans of technology will recall a number of years when Honda’s humanoid robot Asimo seemed to be everywhere. In addition to its day job in a research lab, Asimo had a public relations side gig showing everyone that Honda is about more than cars and motorcycles. From trade shows to television programs, even amusement parks and concert halls, Asimo worked a busy publicity schedule. Now a retirement party may be in order, since the research project has reportedly been halted.

Asimo’s activity has tapered off in recent years so this is not a huge surprise. Honda’s official Asimo site itself hasn’t been updated in over a year. Recent humanoid robots in media are more likely to be in context of events like DARPA Robotics Challenge or from companies like Boston Dynamics. Plus the required technology has become accessible enough for us to build our own two-legged robots. So its torch has been passed on, but Asimo would be remembered as the robot who pioneered a lot of thinking into how humanoid robots would interact with flesh and blood humans. It was one of the first robots who could recognize human waving as a gesture, and wave back in return.

Many concepts developed from Asimo will live on as Honda’s research team shift focus to less humanoid form factors. We can see Honda’s new ambitions in their concept video released during CES 2018 (embedded below.) These robots are still designed to live and work alongside people, but now they are specialized to different domains and they travel on wheels. Which is actually a step closer to the Jetsons’ future, because Rosie rolls on wheels!

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Raspberry Pi Zero Stepper Driver, First Of Many Modules

The Raspberry Pi in general (and the Zero W model in particular) are wonderful pieces of hardware, but they’re not entirely plug-and-play when it comes to embedded applications. The user is on the hook for things like providing a regulated power source, an OS, and being mindful of proper shutdown and ESD precautions. Still, the capabilities make it worth considering and [Alpha le ciel] has a project to make implementation easier with the Raspberry Pi Zero W Stepper Motor Module, which is itself part of a larger project plan to make the Pi Zero W into a robust building block for robotic and CNC applications.

[Alpha le ciel] is building this stepper motor module as the first of many Raspberry Pi hats meant to provide the Raspi with the hardware for robotics applications. This module, in particular, features two A4988 stepper motor drivers, a connector for a power supply or battery providing 7-20V, and a buck converter to bring that power down to the 5V needed by the Pi itself. All the relevant pins are broken out onto the Pi’s GPIO header, making this module the simplest way possible to add a pair of motors to a Pi. What does that mean? Printers or self-balancing robots, really whatever you want.

A stepper driver that conforms to the footprint of the Pi Zero is a good start, and the larger concept of creating additional modules is a worthy entry to the Hackaday Prize.

Handmade Robot Brings Stop Motion To Life

Stop motion animation is often called a lost art, as doing it (or at least, doing it well) is incredibly difficult and time consuming. Every detail on the screen, no matter how minute, has to be placed by human hands hundreds of times so that it looks smooth when played back at normal speed. The unique look of stop motion is desirable enough that it still does get produced, but it’s far less common than hand drawn or even computer animation.

If you ever wanted to know just how much work goes into producing even a few minutes of stop motion animation, look no farther than the fascinating work of [Special Krio]. He not only documented the incredible attention to detail required to produce high quality animation with this method, but also the creation of his custom robotic character.

Characters in stop motion animation often have multiple interchangeable heads to enable switching between different expressions. But with his robotic character, [Special Krio] only has to worry about the environments, and allow his mechanized star do the “acting”. This saves time, which can be used for things such as making 45 individual resin “drops” to animate pouring a cup of tea (seriously, go look).

To build his character, [Special Krio] first modeled her out of terracotta to get the exact look he wanted. He then used a DIY 3D laser scanner to create a digital model, which in turn he used to help design internal structures and components which he 3D printed on an Ultimaker. The terracotta original was used once again when it was time to make molds for the character’s skin, which was done with RTV rubber. Then it was just the small matter of painting all the details and making her clothes. All told, the few minutes of video after the break took years to produce.

This isn’t the first time we’ve seen 3D printing used to create stop motion animation, but the final product here is really in a league of its own.

[Thanks to Antonio for the tip.]

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R/C Rocket-Beest Burns Up Fuses Out There Alone

We’re beginning to think the “S” in [Jeremy S Cook] stands for strandbeest. He’ll be the talk of the 4th of July picnic once he brings out his latest build—a weaponized, remote-controlled strandbeest that shoots bottle rockets. There are a bank of money shots up on Imgur.

This ‘beest is the natural next step after his remote-controlled walker, which we featured a month or so ago. Like that one, the locomotion comes from a pair of micro gear motors that are controlled by an Arduino Nano over Bluetooth. The pyrotechnics begin when nitinol wire cleverly strung across two lever nuts is triggered. All the electronics are housed inside a 3D-printed box that [Jeremy] designed to sit in the middle of the legs. We love the face plate he added later in the build, because those gumdrop LED eyes are sweet.

Can you believe that this vehicle of destruction began as a pile of innocent, pasta-colored pieces of kit? We dig the camouflaged battleship paint job, ’cause it really toughens up the whole aesthetic. And really, that’s probably what you want if you’re driving around a spindly beast that can just shoot rockets whenever. Let’s light this candle after the break, shall we?

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