Re-imagining Telepresence With Humanoid Robots And VR Headsets

Don’t let the name of the Open-TeleVision project fool you; it’s a framework for improving telepresence and making robotic teleoperation far more intuitive than it otherwise would be. It accomplishes this in part by taking advantage of the remarkable technology packed into modern VR headsets like the Apple Vision Pro and Meta Quest. There are loads of videos on the project page, many of which demonstrate successful teleoperation across vast distances.

Teleoperation of robotic effectors typically takes some getting used to. The camera views are unusual, the limbs don’t move the same way arms do, and intuitive human things like looking around to get a sense of where everything is don’t translate well.

A stereo camera with gimbal streaming to a VR headset complete with head tracking seems like a very hackable design.

To address this, researches provided a user with a robot-mounted, real-time stereo video stream (through which the user can turn their head and look around normally) as well as mapping arm and hand movements to humanoid robotic counterparts. This provides the feedback to manipulate objects and perform tasks in a much more intuitive way. In short, when our eyes, bodies, and hands look and work more or less the way we expect, it turns out it’s far easier to perform tasks.

The research paper goes into detail about the different systems, but in essence, a stereo depth and RGB camera is perched with a 3D printed gimbal atop a humanoid robot frame like the Unitree H1 equipped with high dexterity hands. A VR headset takes care of displaying a real-time stereoscopic video stream and letting the user look around. Hand tracking for the user is mapped to the dexterous hands and fingers. This lets a person look at, manipulate, and handle things without in-depth training. Perhaps slower and more clumsily than they would like, but in an intuitive way all the same.

Interested in taking a closer look? The GitHub repository has the necessary code, and while most of us will never be mashing ADD TO CART on something like the Unitree H1, the reference design for a stereo camera streaming to a VR headset and mirroring head tracking with a two-motor gimbal looks like the sort of thing that would be useful for a telepresence project or two.

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An RC Tracked Robot, Without The Pain

Small robots can be found at all levels from STEM toys for kids all the way through to complex hacker projects. Somewhere along that line between easy enough for anyone to build and interesting enough for hackers lies the PlayCar, from [ComfySpace]. It’s a small build-it-yourself tracked robot that’s controlled from your smartphone via an app.

At the PlayCar’s heart is a Raspberry Pi Zero 2W, and surrounding it are a set of inexpensive off the shelf modules for power and motor control. The juice meanwhile comes from a set of AA batteries, and the motors are geared DC units. Having acquired all the components, the 3D printable parts can then be downloaded from Printables, and the ComfySpace app can be downloaded for either Apple or Android platforms.

It’s clear that ComfySpace is a start-up targeting the education sector, and we wish them every success. The approach of making an open platform is one we like, as it has the potential to create a community feeding back designs and add-ons rather than remaining proprietary. You can take a  look at the video below the break for more information.

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On the left, a transluscent yellowy-tan android head with eyes set behind holes in the face. On the right, a bright pink circle with small green eyes. It is manipulated into the image of a smiling face via its topography.

A Robot Face With Human Skin

Many scifi robots have taken the form of their creators. In the increasingly blurry space between the biological and the mechanical, researchers have found a way to affix human skin to robot faces. [via NewScientist]

Previous attempts at affixing skin equivalent, “a living skin model composed of cells and extracellular matrix,” to robots worked, even on moving parts like fingers, but typically relied on protrusions that impinged on range of motion and aesthetic concerns, which are pretty high on the list for robots designed to predominantly interact with humans. Inspired by skin ligaments, the researchers have developed “perforation-type anchors” that use v-shaped holes in the underlying 3D printed surface to keep the skin equivalent taut and pliable like the real thing.

The researchers then designed a face that took advantage of the attachment method to allow their robot to have a convincing smile. Combined with other research, robots might soon have skin with touch, sweat, and self-repair capabilities like Data’s partial transformation in Star Trek: First Contact.

We wonder what this extremely realistic humanoid hand might look like with this skin on the outside. Of course that raises the question of if we even need humanoid robots? If you want something less uncanny, maybe try animating your stuffed animals with this robotic skin instead?

Robot Seeks And Sucks Up Cigarette Butts, With Its Feet

It would be better if humans didn’t toss cigarette butts on the ground in the first place, but change always takes longer than we think it should. In the meantime, researchers at the Italian Institute of Technology have used the problem as an opportunity to explore what seems to be a novel approach: attaching vacuum pickups to a robot’s feet, therefore removing the need for separate effectors.

VERO (Vacuum-cleaner Equipped RObot) is a robotic dog with a vacuum cleaner “backpack” and four hoses, one going down each leg. A vision system detects a cigarette butt, then ensures the robot plants a foot next to it, sucking it up. The research paper has more details, but the video embedded below gives an excellent overview.

While VERO needs to think carefully about route planning, using the legs as effectors is very efficient. Being a legged robot, VERO can navigate all kinds of real-world environments — including stairs — which is important because cigarette butts know no bounds.

Also, using the legs as effectors means there is no need for the robot to stop and wait while a separate device (like an arm with a vacuum pickup) picks up the trash. By simply planting a foot next to a detected cigarette butt, VERO combines locomotion with pickup.

It’s fascinating to see how the Mini Cheetah design has really become mainstream to the point that these robots are available off-the-shelf, and it’s even cooler to see them put to use. After all, robots tackling trash is a good way to leverage machines that can focus on specific jobs, even if they aren’t super fast at it.

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Flexures Make Robotic Fingers Simpler To Print

Designing an anthropomorphic robotic hand seems to make a lot of sense — right up until the point that you realize just how complex the human hand is. What works well in bone and sinew often doesn’t translate well to servos and sensors, and even building a single mechanical finger can require dozens of parts.

Or, if you’re as clever about things as [Adrian Perez] is, only one part. His print-in-place robotic finger, adorably dubbed “Fingie,” is a huge step toward simplifying anthropomorphic manipulators. Fingie is printed in PLA and uses flexures for the three main joints of the finger, each of which consists of two separate and opposed coil springs. The flexures allow the phalanges to bend relative to each other in response to the motion of three separate tendons that extend through a channel on the palmar aspect of the finger, very much like the real thing.

The flexures eliminate the need for bearings at each joint and greatly decrease the complexity of the finger, but the model isn’t perfect. As [Adrian] points out, the off-center attachment for the tendons makes the finger tend to curl when the joints are in flexion, which isn’t how real fingers work. That should be a pretty easy fix, though. And while we appreciate the “one and done” nature of this print, we’d almost like to see the strap-like print-in-place tendons replaced with pieces of PLA filament added as a post-processing step, to make the finger more compact and perhaps easier to control.

Despite the shortcomings, and keeping in mind that this is clearly a proof of concept, we really like where [Adrian] is going with this, and we’re looking forward to seeing a hand with five Fingies, or four Fingies and a Thumbie. It stands to be vastly simpler than something like [Will Cogley]’s biomimetic hand, which while an absolute masterpiece of design, is pretty daunting for most of us to reproduce.

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Useless Robot Gets Cute, Has Personality

Useless robots (or useless machines) are devices that, when switched on, exist only to turn themselves back off. They are fun and fairly simple builds that are easy to personify, and really invite customization by their creators. Even so, [tobychui]’s Kawaii Useless Robot goes above and beyond in that regard. Not only will his creation dutifully turn itself off, but if the user persists in engaging it, Kawaii Useless Robot grows progressively (and adorably) upset which ultimately culminates in scooting about and trying to run away.

If anything, it gets cuter when upset.

This is actually a ground-up re-imagining of an original work [tobychui] saw from a Japanese maker twelve years ago. That original Kawaii Useless Robot did not have any design details, so [tobychui] decided to re-create his own.

Behind the laser-cut front panel is a dot matrix LED display made up of eight smaller units, and inside are a total of four motors, an ESP32 development board, and supporting electronics. A neat touch is the ability to allow connections over Wi-Fi for debugging or remote control. The project page has some nice photos of the interior that are worth checking out. It’s a very compact and efficient build!

Watch it in action in the video (embedded below) which also includes a tour of the internals and a thorough description of the functions.

Inspired to make your own useless machine? Don’t be afraid to re-invent the whole concept. For example, we loved the one that physically spins the switch and the clock that falls to the floor when it detects someone looking at it. That last one is a close relative of the clock that displays the wrong time if and only if someone is looking.

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Make A Cheap Robot Mower Much Smarter

The Parkside range of tools as sold in European Lidl stores may be reasonably priced, but it contains some products of far better quality than their modest cost would suggest. This means that Parkside hacking has become as much of a cottage industry as IKEA hacking, and they’re a firm favorite for modifications. [Lambertus] has taken a Parkside robot mower, and converted it from a relatively mundane device to a fully-connected smart robot, with the aid of an ESP8266.

The hardware is surprisingly simple, as all that’s really needed is a stop/go command. This can be readily found by hooking up to the input from the mower’s rain sensor, allowing the ESP to control its operation. Then there’s an accelerometer to allow it to count motion, and a hookup tot he battery to measure voltage. The firmware uses ESPHome, resulting in a mower now connected to home automation.

This isn’t the first time we’ve shown you someone upgrading the smarts on  robot mover, and of course we’ve also taken a tour through the history of lawn mowers in general.