Design Review: LattePanda Mu NAS Carrier

It is a good day for design review! Today’s board is the MuBook, a Lattepanda Mu SoM (System-on-Module) carrier from [LtBrain], optimized for a NAS with 4 SATA and 2 NVMe ports. It is cheap to manufacture and put together, the changes are non-extensive but do make the board easier to assemble, and, it results in a decent footprint x86 NAS board you can even order assembled at somewhere like JLCPCB.

This board is based on the Lite Carrier KiCad project that the LattePanda team open-sourced to promote their Mu boards. I enjoy seeing people start their project from a known-working open-source design – they can save themselves lots of work, avoid reinventing the wheel and whole categories of mistakes, and they can learn a bunch of design techniques/tips through osmosis, too. This is a large part of why I argue everyone should open-source their projects to the highest extent possible, and why I try my best to open-source all the PCBs I design.

Let’s get into it! The board’s on GitHub as linked, already containing the latest changes.

Git’ting Better

I found the very first review item when downloading the repo onto my computer. It took a surprising amount of time, which led me to believe the repo contains a fair bit of binary files – something quite counterproductive to keep in Git. My first guess was that the repo had no .gitignore for KiCad, and indeed – it had the backups/ directory with a heap of hefty .zips, as well as a fair bit of stuff like gerbers and footprint/symbol cache files. I checked in with [LtBrain] that these won’t be an issue to delete, and then added a .gitignore from the Blepis project.

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Remembering James Lovell: The Man Who Cheated Death In Space

Many people have looked Death in the eye sockets and survived to tell others about it, but few situations speak as much to the imagination as situations where there’s absolutely zero prospect of rescuers swooping in. Top among these is the harrowing tale of the Apollo 13 moon mission and its crew – commanded by James “Jim” Lovell – as they found themselves stranded in space far away from Earth in a crippled spacecraft, facing near-certain doom.

Lovell and his crew came away from that experience in one piece, with millions tuning into the live broadcast on April 17 of 1970 as the capsule managed to land safely back on Earth, defying all odds. Like so many NASA astronauts, Lovell was a test pilot. He graduated from the US Naval Academy in Maryland, serving in the US Navy as a mechanical engineer, flight instructor and more, before being selected as NASA astronaut.

On August 7, 2025, Lovell died at the age of 97 at his home in Illinois, after a dizzying career that saw a Moon walk swapped for an in-space rescue mission like never seen before.

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Neon Bulbs? They’re A Gas!

When you think of neon, you might think of neon signs or the tenth element, a noble gas. But there was a time when neon bulbs like the venerable NE-2 were the 555 of their day, with a seemingly endless number of clever circuits. What made this little device so versatile? And why do we see so few of them today?

Neon’s brilliant glow was noted when William Ramsay and Morris Travers discovered it in 1898. It would be 1910 before a practical lighting device using neon appeared. It was 1915 when the developer, Georges Claude, of Air Liquide fame, received a patent on the unique electrodes suitable for lighting and, thus, had a monopoly on the technology he sold through his company Claude Neon Lights.

However, Daniel Moore in 1917 developed a different kind of neon bulb while working for General Electric. These bulbs used coronal discharge to produce a red glow or, with argon, a blue glow. This was different enough to earn another patent, and neon bulbs found use primarily as indicator lamps before the advent of the LED. However, it would also find many other uses.

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Smartphone Hackability, Or, A Pocket Computer That Isn’t

Smartphones boggle my mind a whole lot – they’re pocket computers, with heaps of power to spare, and yet they feel like the furthest from it. As far as personal computers go, smartphones are surprisingly user-hostile.

In the last year’s time, even my YouTube recommendations are full of people, mostly millennials, talking about technology these days being uninspiring. In many of those videos, people will talk about phones and the ecosystems that they create, and even if they mostly talk about the symptoms rather than root causes, the overall mood is pretty clear – tech got bland, even the kinds of pocket tech you’d consider marvellous in abstract. It goes deeper than cell phones all looking alike, though. They all behave alike, to our detriment.

A thought-provoking exercise is to try to compare smartphone development timelines to those of home PCs, and see just in which ways the timelines diverged, which forces acted upon which aspect of the tech at what points, and how that impacted the alienation people feel when interacting with either of these devices long-term. You’ll see some major trends – lack of standardization through proprietary technology calling the shots, stifling of innovation both knowingly and unknowingly, and finance-first development as opposed to long-term investments.

Let’s start with a fun aspect, and that is hackability. It’s not perceived to be a significant driver of change, but I do believe it to be severely decreasing chances of regular people tinkering with their phones to any amount of success. In other words, if you can’t hack it in small ways, you can’t really make it yours.

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Hackaday Links: August 10, 2025

We lost a true legend this week with the passing of NASA astronaut Jim Lovell at the ripe old age of 97. Lovell commanded the ill-fated Apollo 13 mission back in 1970, and along with crewmates Jack Swigert and Fred Haise — along with just about every person working at or for NASA — he managed to guide the mortally wounded Odyssey command module safely back home. While he’s rightly remembered for the heroics on 13, it was far from his first space rodeo. Lovell already had two Gemini missions under his belt before Apollo came along, including the grueling Gemini 7, where he and Frank Borman undertook the first long-duration space mission, proving that two men stuffed into a Volkswagen-sized cockpit could avoid killing each other for at least two weeks.

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A Love Letter To Prototype Zero

An old friend of mine at my hackerspace introduced me to the concept of Prototype Zero: The Version that Even Your Own Sweet Mother Isn’t Allowed to See. The idea is that when you’re building something truly new, or even just new to you, your first take will almost always be ugly, and nothing will work the way it will by the time you make your second one. But it’s also important to the exercise that you see it all the way through to the end if you can.

I’m reminded of this after seeing a marvelous video by [Japhy Riddle] where he discusses his Prototype Zero of the Tape-Speed Keyboard. About halfway through the video he says that he would have done it totally differently if he knew then what he knows now: the hallmark of Prototype Zero. Yet he finishes it up, warts and all, documents it, and plays around with all of its possibilities. (Documenting it publicly isn’t part of the Prototype Zero method.)

I don’t think that [Japhy] is going to make a Prototype 1.0 out of this project, but I could be wrong; he seems to be content with having scratched the variable-speed tape itch. But if he did want to, he’s learned all of the gotchas on the engineering side, and found out exactly what such an instrument is capable of. And this loops back to the importance of getting Prototype Zero finished. You may have learned all of the tricks necessary to build the thing even before you’ve put the last screw in, but it’s when you actually have the thing in your hands to explore that you get the ideas for refinement that you simply can’t think up when it’s still just a concept.

Don’t be afraid to make your prototype quick and dirty, because if it ends up too dirty, you can just call it Prototype Zero. But don’t be tempted by the siren’s song of the 80% finished prototype either. Exploring putting Prototype Zero into use is its real purpose.

The 64-Degree Egg, And Other Delicious Variants

Many of us have boiled an egg at some point or another in our lives. The conventional technique is relatively straightforward—get the water boiling, drop the egg in, and leave it for a certain period of time based on the desired consistency. If you want the yolk soft, only leave it in for a few minutes, and if you want it hard, go longer.

Ultimately, though, this is a relatively crude system for controlling the consistency of the final product. If you instead study the makeup of the egg, and understand how it works, you can elicit far greater control over the texture and behavior of your egg with great culinary benefits.

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