LED Matrix Pendants

If you want to mess around with some microcontrollers but don’t really have a purpose in mind this project is perfect for you. It’s cheap, easy to assemble, and there’s blinking LEDs! [TigerUp] shows us how he  put together some LED matrix pendants using just five components.

He calls the project Tiny Matrix, which is fitting as the pendant outline is barely 0.5″ by 0.7″. On the back an ATtiny2313 chip has been soldered directly to the legs of the LED display. They just happen to line up with I/O pins on the chip which makes for super simple soldering. Power comes from a coin-cell which is connected to the pendant by a red and black wire which make up the necklace for the device. The last two components not yet mentioned are a momentary push switch for changing modes, and a pull-up resistor on the reset pin. The bill of materials rings in at $4 and his firmware offers up nine different modes as you can see in the clip after the break.

[TigerUp] was inspired by this 8×8 matrix project.

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LED Cyber Eyes; More Nerdy Than Just Taping Your Glasses

Regular glasses are okay, but these light up and respond to your movement. [Dr. Iguana] is at it again, designing a very interestingly shaped PCB to augment your visual augmentation devices.

The circuit board has two thin curving wings which conform to the shape of a pair of glasses. In the middle there’s a larger area that holds most of the components but it’s still smaller than a common coin cell battery that powers the device. Over each eye there are a half dozen red LEDs which are driven by a PIC 12F1840. It can flash a bunch of patterns the but the interactivity is the real gem of the project. The doctor included an MMA8450 3-axis accelerometer. As you can see in the clip after the break, shaking your head this way and that will be reflected in the pattern of lights.

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DIY Armor Starts With This Gauntlet Tutorial

This is not photoshopped, it’s a real gauntlet made of brass. [David Guyton] crafted it for some promotional photos for his book. But he also took the time to put together a step-by-step build tutorial.

The process starts with paper templates. These are much easier to work with than metal stock so [David] spends quite a bit of time trimming each piece to fit correctly. They are hinged together using thumb tacks which he crimps with a pair of pliers. With all the templates tuned to perfection he uses an awl to scratch the outline in his brass stock (you can use the metal of your choice). All of the holes are drilled and a bit of hammering flattens the parts before he heads to the grinder to smooth the cut edges.

To make the curves [David] fabricated his own jigs from pieces of pipe and carved wood squeezed together with a bench vice. It’s time-consuming, but the skills needed should be rather easy to develop with a little practice. You can catch his entire build in the video after the break.

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Wearable Raspberry Pi Turns You Into The Borg

The Hoboken hackerspace, MakerBar, recently hosted a very special guest – [Rob Bishop] from the Raspberry Pi Foundation. Wanting to impress [Rob], [Zach] and a few others from MakerBar put together a wearable computer based on the Raspberry Pi in just a few hours.

Putting a Raspi, small Bluetooth keyboard and mouse combo, and a USB charger equipped with lithium-ion battery wasn’t that hard. The tricky part was finding a wearable display. Luckily, [Zach] had a pair of MyVu Crystal video glasses lying around and after a tricky bit of dissassembly, the folks at MakerBar had a completely wearable computer.

Apart from the RCA cable connecting the Raspi to the glasses, the project is completely wireless; with a small webcam also mounted to the display, the Pi in the Face could easily be a platform for figuring out what to do with Google Glass.

[Zach] said the entire setup could be reconstructed for about $100, a fair price for being turned in to [Locutus] of Borg

VFX1 Virtual Reality Headset LinkBox

 

[Kevin Mellott’s] take on the VFX1 was to update it so it can be used with modern computers requiring just a USB socket and VGA feed.

The VFX1 is a Virtual Reality Headset that hit the market in the first half of the 90’s. The headset was the first of its kind to hit the home market and was ahead of its time. The VFX1 was developed and marketed by Forte Technologies, who’s assets where purchased in 1997 by Vuzix who now produce modern day Video glasses with optional tracking system.

What [Kevin] has achieved is nothing more than remarkable. The original system required a massive ISA card and a link from this card to the Feature Connector on the display card. [Kevin] did away with the ISA card and FCON replacing it with what he calls the LinkBox. This LinkBox has serial or USB out and accepts stereo/mono VGA input or RGB.

The system can now be used with modern day computers including laptops. Those into VR should really check this out.

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Helmet Of Many LEDs Built For Burning Man

This motorcycle helmet was heavily altered to accept all of the hardware that goes into driving that huge array of LEDs. [Brian Cardellini] built it to wear at burning man. He claims to have been in over his head with the project, but we certainly don’t get that feeling when we see the thing in action. It’s light on build details, but there are plenty of demo shots in the video after the break. The animation and fading action really gets started about a minute and a half into it.

One of the early frames of the video is a shot of the parts order webpage. Since it’s an HD clip we were able to glean a few bits and pieces from that. It includes a MAX7219 LED Display Driver and fifteen 25-packs of Blue LEDs. Now that chip is a great choice, and one of the later shots shows two of them on breakout board driven by an Arduino. The look is very clean since he carved out most of the helmet’s padding to make room for the electronics.

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The Simulacrum, An Innovative Solution To Walking In Virtual Reality

If you’ve been following along with immersive gaming, even casually, you’ve probably considered the difficulty in trying to do a comfortable and believable “walk” in a game. The first thing that usually pops into peoples minds are Omni Directional Treadmills, or ODTs. There are many problems with these, one of the biggest simply being cost. They’re very expensive.

[Zalo] at the MTBS3d forums has been working on his own very cost effective solution called the “Simulacrum”. He has built this for under $100 and it allows for a walking motion to be translated into the game. As you can see in the video below it works fairly well, even when one is out of commission for repairs (hence the limp).

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