Automatic Sunglasses, The Electromechanical Way

These days, photochromic lenses are old-hat. Sure, it’s useful to have a pair of glasses that automatically tints due to UV light, but what if you want something a little more complex and flashy? Enter [Ashraf Minhaj]’s SunGlass-Bot.

The build is simple, beginning with an Arduino Pro Mini for reasons of size. Connected to the analog input is a light-dependent resistor for sensing the ambient light level. This reading is then used to decide whether or not to move the servo which controls the position of the lenses. In low light, the lenses are flipped up to allow clear vision; in brighter light, the lenses flip down to protect the eyes. Power is supplied by a homebrew powerbank that it appears [Ashraf] built from an old phone battery and a small boost converter board. All the files to recreate the project are available on Github, too.

It’s a fun build that [Ashraf] shows off in style. While this may not be as effortless as a set of Transition lenses or as quick as a welding mask filter, it has a certain mechanical charm that wouldn’t be out-of-place in a certain sci-fi aesthetic.

Hungry for more? Check out these self-blending sunglasses we featured a while back. Video after the break.

Continue reading “Automatic Sunglasses, The Electromechanical Way”

A Custom Keyboard At Maximum Effort

No one loves hacked keyboards more than Hackaday. We spend most of our workday pressing different combinations of the same 104 buttons. Investing time in that tool is time well spent. [Max] feels the same and wants some personality in his input device.

In the first of three videos, he steps us through the design and materials, starting with a layer to hold the keys. FR4 is the layer of fiberglass substrate used for most circuit boards. Protoboards with no copper are just bare FR4 with holes. Homemade CNC machines can glide through FR4, achieving clean lines, and the material comes in different mask colors so customizing an already custom piece is simple. We see a couple of useful online tools for making a homemade keyboard throughout the videos. The first is a keypad layout tool which allows you to start with popular configurations and tweak them to suit your weirdest desires. Missing finger? Forget one key column. Extra digit? Add a new key column. Huge hands? More spaces between the keys. [Max] copied the Iris keyboard design but named his Arke, after the fraternal sister to Iris which is fitting since his wrist rests are removable. Continue reading “A Custom Keyboard At Maximum Effort”

The Precise Science Of Whacking A Wine Glass

It’s common knowledge that tapping a wine glass produces a pitch which can be altered by adjusting the level of the tipple of choice inside. By filling twelve glasses with different amounts of liquid and tuning them to the twelve notes of the scale, it’s possible to make a one-octave instrument – though the speed and polyphony are bottle-necked by the human operator. If you think it sounds like a ripe project for automation, you’re correct: [Bitluni’s lab] has done what needed to be done, and created a MIDI instrument which plays the glasses using mallets.

Electronically it’s a simple build – some 12 V solenoids driven by MOSFETs, with an Arduino in charge. For the mechanical build, a 3D printer proved very useful, as each mallet could be made identical, ensuring a consistent tone across all glasses. Rubber covers printed in flexible filament were fitted to reduce the overtones and produce a clearer sound. [Bitluni] also utilised different types of glasses for the low and high pitches, which also helped to improve the clarity of the tone.

MIDI is of course the perfect protocol for this application; simple, lightweight and incredibly widely used, it’s the hacker’s delight for projects like this. The instrument can perform pre-programmed sequences, or be played live with a MIDI controller. Both of these are shown in the video after the break – stick around for a unique rendition of Flight Of The Bumblebee. For a more compact wine glass based music creation solution, we recommend this nifty project, which alters pitch using a water balloon raised and lowered into the glass by a servo.  Continue reading “The Precise Science Of Whacking A Wine Glass”

Light Painting Animations Directly From Blender

Light painting: there’s something that never gets old about waving lights around in a long exposure photo. Whilst most light paintings are single shots, some artists painstakingly create frame-by-frame animations. This is pretty hard to do when moving a light around by hand: it’s mostly guesswork, as it’s difficult to see the results of your efforts until after the photo has been taken. But what if you could make the patterns really precise? What if you could model them in 3D?

[Josh Sheldon] has done just that, by creating a process which allows animations formed in Blender to be traced out in 3D as light paintings. An animation is created in Blender then each frame is automatically exported and traced out by an RGB LED on a 3D gantry. This project is the culmination of a lot of software, electronic and mechanical work, all coming together under tight tolerances, and [Josh]’s skill really shines.

The first step was to export the animations out of Blender. Thanks to its open source nature, Python Blender add-ons were written to create light paths and convert them into an efficient sequence that could be executed by the hardware. To accommodate smooth sliding camera movements during the animation, a motion controller add-on was also written.

The gantry which carried the main LED was hand-made. We’d have been tempted to buy a 3D printer and hack it for this purpose, but [Josh] did a fantastic job on the mechanical build, gaining a solidly constructed gantry with a large range. The driver electronics were also slickly executed, with custom rack-mount units created to integrate with the DragonFrame controller used for the animation.

The video ends on a call to action: due to moving out, [Josh] was unable to continue the project but has done much of the necessary legwork. We’d love to see this project continued, and it has been documented for anyone who wishes to do so. If you want to check out more of [Josh]’s work, we’ve previously written about that time he made an automatic hole puncher for music box spools.

Thanks for the tip, [Nick].

Continue reading “Light Painting Animations Directly From Blender”

Hands-On With New Arduino FPGA Board: MKR Vidor 4000

Hackaday brought you a first look the Arduino MKR Vidor 4000 when it announced. Arduino sent over one of the first boards so now we finally have our hands on one! It’s early and the documentation is still a bit sparse, but we did get it up and running to take the board through some hello world exercises. This article will go over what we’ve been able to figure out about the FPGA system so far to help get you up and running with the new hardware.

Continue reading “Hands-On With New Arduino FPGA Board: MKR Vidor 4000”

H2gO Keeps Us From Drying Out

The scientific community cannot always agree on how much water a person needs in a day, and since we are not Fremen, we should give it more thought than we do. For many people, remembering to take a sip now and then is all we need and the H2gO is built to remind [Angeliki Beyko] when to reach for the water bottle. A kitchen timer would probably get the job done, but we can assure you, that is not how we do things around here.

A cast silicone droplet lights up to show how much water you have drunk and pressing the center of the device means you have taken a drink. Under the hood, you find a twelve-node NeoPixel ring, a twelve millimeter momentary switch, and an Arduino Pro Mini holding it all together. A GitHub repo is linked in the article where you can find Arduino code, the droplet model, and links to all the parts. I do not think we will need a device to remind us when to use the bathroom after all this water.

Another intrepid hacker seeks to measure a person’s intake while another measures output.

Continue reading “H2gO Keeps Us From Drying Out”

Save Some Steps With This Arduino Rapid Design Board

We’re all familiar with the wide variety of Arduino development boards available these days, and we see project after project wired up on a Nano or an Uno. Not that there’s anything wrong with that, of course, but there comes a point where some hobbyists want to move beyond plugging wires into header sockets and build the microcontroller right into their project. That’s when one generally learns that development boards do a lot more than break the microcontroller lines out to headers, and that rolling your own design means including all that supporting circuitry.

To make that transition easier, [Sean Hodgins] has come up with a simple Arduino-compatible module that can be soldered right to a PCB. Dubbed the “HCC Mod” for the plated half-circle castellations that allows for easy soldering, the module is based on the Atmel SAMD21 microcontroller. With 16 GPIO lines, six ADCs, an onboard 3.3 V regulator, and a reset button, the module has everything needed to get started — just design a PCB with the right pad layout, solder it on, and surround it with your circuitry. Programming is done in the familiar Arduino IDE so you can get up and running quickly. [Sean] has a Kickstarter going for the modules, but he’s also releasing it as open source so you’re free to solder up your own like he does in the video below.

It’s certainly not the first dev module that can be directly soldered to a PCB, but we like the design and can see how it would simplify designs. [Sean] as shown us a lot of builds before, like this army of neural net robots, so he’ll no doubt put these modules to good use.

Continue reading “Save Some Steps With This Arduino Rapid Design Board”