We’ve all gone through it. You buy a kit or even an assembled consumer item, and it’s either not quite right or it’s only a part of what you need. Either you do a fix, or you add to it. In [Jeremy S. Cook’s] case, he’d been working for a while with a camera slider kit which came with just the slider. He’d added a motor and limit switches but turning it on/off and reversing direction were still done by manipulating alligator clips. Now he’s put together some far better, and more professional-looking controls.
He started by replacing the DC motor with a servo motor modified for continuous rotation. Then he built a circuit around an Arduino Nano for controlling the motor and put it all in a carefully made box which he bolted to the side of the slider. A switch built into the box turns it on and off, and a potentiometer sets the direction of the slider. While not necessarily new, we do like when we see different approaches being taken, and in this case, he’s using magnets to not only hold the case’s cover on for easy access, but also a couple of them to hold the 9-volt battery in place. Check out his construction process and the new slider in action in the video below.
Continue reading “Improving Controls For A Camera Slider Kit”
It’s depressingly easy to make bad videos, but it only takes a little care to turn that around. After ample lighting and decent audio — and not shooting in portrait — perhaps the biggest improvements come from stabilizing the camera while it’s moving. Giving your viewers motion sickness is bad form, after all, and to smooth out those beauty shots, a camera slider can be a big help.
Not all camera sliders are built alike, though, and we must admit to being baffled while first watching [Rulof Maker]’s build of a smooth, synchronized pan and slide camera rig. We just couldn’t figure out how those gears were going to be put to use, but as the video below progresses, it becomes clear that this is an adjustable pantograph rig, and that [Rulof]’s eBay gears are intended to link the two sets of pantograph arms together. The arms are formed from threaded pipe and tee fittings with bearings pressed into them, which is a pretty clever construction technique that seems highly dependent on having the good fortune to find bearings with an interference fit into the threads. But still, [Rulof] makes it work, and with a little epoxy and a fair amount of finagling, he ends up with a complex linkage that yields the desired effects. And bonus points for being able to configure the motion with small adjustments to the camera bracket pivot points.
We saw a similar pantograph slider a few months back. That one was 3D-printed and linked with timing belts, but the principles are the same and the shots from both look great.
Continue reading “Pipes, Tees, and Gears Result in Smooth Video Shots”
Seems like the first thing the new GoPro owner wants to do is a time-lapse sequence. And with good reason – time-lapses are cool. But they can be a bit bland without a little camera motion, like that provided by a dirt-cheap all-mechanical panning rig.
Let’s hope [JackmanWorks]’ time-lapse shots are under an hour, since he based his build on a simple wind-up kitchen timer, the likes of which can be had for a buck or two at just about any store. The timer’s guts were liberated from the case and a simple wooden disc base with a 1/4″-20 threaded insert for a tripod screw was added. The knob, wisely left intact so the amount of time left in the shot is evident, has a matching bolt for the camera’s tripod socket. Set up the shot, wind up the timer, and let it rip at 1/60 of an RPM. Some sample time-lapse shots are in the video below.
Turning this into a super-simple powered slider for dollying during a time-lapse wouldn’t be too tough — if you’ve already got a nice pantograph slide rig built.
Continue reading “Take a Time-Lapse or Bake a Cake with this Kitchen Timer Panning Rig”
Ho, hum, another camera slider, right? Wrong — here’s a camera slider with a literal twist.
What sets [Schijvenaars]’ slider apart from the pack is that it’s not a slider, at least not in the usual sense. A slider is a mechanical contrivance that allows a camera to pan smoothly during a shot. Given that the object is to get a camera from point A to point B as smoothly as possible, and that sliders are often used for long exposures or time-lapse shots, the natural foundation for them is a ball-bearing linear slide, often powered by a stepper motor on a lead screw. [Schijvenaars] wanted his slider to be more compact and therefore more portable, so he designed and 3D-printed a 3-axis pantograph mechanism. The video below shows the slider panning the camera through a silky smooth 60 centimeters; a bonus of the arrangement is that it can transition from panning in one direction to the other without any jerking. Try that with a linear slider.
Granted, this slider is not powered, but given that the axes are synced with timing belts, it wouldn’t be difficult to add a motor. We’ve seen a lot of sliders before, from simple wooden units to complicated overhead cranes, but this one seems like a great design with a lot of possibilities.
Continue reading “A Compact, Portable Pantograph Camera Slider”
A camera slider is a popular and simple project — just a linear slide, a stepper, and some sort of controller. Adding tilt and pan axes ups the complexity until you’ve got three motors, a controller, and probably a pretty beefy battery pack to run everything. Why not simplify with an entirely mechanical pan-tilt camera slider and leave all that heavy stuff at home?
There’s more than one way to program motion control, and [Enza3D]’s design uses adjustable rails to move the gimballed pan-tilt head through two axes of motion. One rail adjusts vertically to control tilt, while the other adjusts in and out relative to the slider to control pan. Arms ride on each rail and connect to the gimbals to swivel the camera in both dimensions while it travels down the manually cranked slide. It’s pretty clever and results in some clean, dynamic shots as in the video below.
Our quibble is that the “program” is only linear since the control rails are straight lengths of aluminum extrusion; seems to us that some sort of flexible control rails might make for more interesting shots. [Enza3D] has amply documented the build and is looking for feedback, so comment away. And if you don’t have a 3D printer to make the parts, wood works for a slider too.
Continue reading “Camera Slide Pans and Tilts Camera Mechanically”
This could be the dawning of a new hackerspace sport. [Antoni Kaniowski] and [Rohit Sharma] came up with a delightful game of desktop golf. But the control scheme has a decidedly geeky flair. They’re using salvaged parts from an audio device and a hard drive to control the swing of the mechanical golfer just out of focus in the background of this image.
The game was built for a class project at the Copenhagen Institute of Interaction Design. Originally they wanted to have haptic feedback which would help you learn to tailor each shot for a perfect game. This proved to be impossible with the hardware they had on hand, but as you can see from the clip after the break the system still turned out just great. The audio slide which is taped to the underside of the table adjust the swing velocity. The hunk of hardware from an old hard drive acts the trigger for the swing.
The ‘hole’ is a laser cut ring of plywood. We’d love to see complicated courses designed in CAD and meticulously assembled for competition… but maybe we’re just getting carried away.
Continue reading “Table golf”
[TheBserk] made himself a set of auto-locking and auto-retracting hidden blades inspired by those in the game Assassin’s Creed. As you can see in the demo (and build guides) after the break, they work really well. We don’t like the idea of sharpened metal ramming its way past our wrists. But it’s not the first time we’ve seen dangerous arm-mounted hacks.
Reminiscent of Taxi Driver, [TheBserk] uses drawer slides from the local home store for his build. They are cut to length, and modified using springs for the automatic action. There is a lock to keep the blade extended, and a pull-wire to actuate it. Although dangerous, the build is well done. We think someone has mechanical engineering in his future, and possibly a trip to the emergency room.
Continue reading “Assassin’s Creed blades make us wince”