Camera sliders are a popular build, and properly executed they can make for impressive shots for both time-lapse sequences or real-time action. But they seem best suited for long shots, as dollying a camera in a straight line just moves subjects close to the camera through the frame.
This slider with both pan and tilt axes can make moving close-ups a lot easier. With his extremely detailed build log, [Dejan Nedalkovski] shows how he went about building his with only the simplest of materials and tools. The linear rail is simply a couple of pieces of copper pipe supported by an MDF frame. The camera trolley rides the rails on common skateboard bearings and is driven by a NEMA-17 stepper, as are the pan and tilt axes. [Dejan] also provided a barn-door style pivot to tilt the camera relative to the rails, allowing the camera to slide up and down an inclined plane for really interesting shots. The controller uses an Arduino and a joystick to drive the camera manually, or the rig can be programmed to move smoothly between preset points.
This is a step beyond a simple slider and feels a little more like full-blown motion control. We’ve got a feeling some pretty dramatic shots would be possible with such a rig, and the fact that it’s a simple build is just icing on the cake.
Continue reading “Simple Camera Slider Adds a Dimension or Two to Your Shots”
It’s depressingly easy to make bad videos, but it only takes a little care to turn that around. After ample lighting and decent audio — and not shooting in portrait — perhaps the biggest improvements come from stabilizing the camera while it’s moving. Giving your viewers motion sickness is bad form, after all, and to smooth out those beauty shots, a camera slider can be a big help.
Not all camera sliders are built alike, though, and we must admit to being baffled while first watching [Rulof Maker]’s build of a smooth, synchronized pan and slide camera rig. We just couldn’t figure out how those gears were going to be put to use, but as the video below progresses, it becomes clear that this is an adjustable pantograph rig, and that [Rulof]’s eBay gears are intended to link the two sets of pantograph arms together. The arms are formed from threaded pipe and tee fittings with bearings pressed into them, which is a pretty clever construction technique that seems highly dependent on having the good fortune to find bearings with an interference fit into the threads. But still, [Rulof] makes it work, and with a little epoxy and a fair amount of finagling, he ends up with a complex linkage that yields the desired effects. And bonus points for being able to configure the motion with small adjustments to the camera bracket pivot points.
We saw a similar pantograph slider a few months back. That one was 3D-printed and linked with timing belts, but the principles are the same and the shots from both look great.
Continue reading “Pipes, Tees, and Gears Result in Smooth Video Shots”
Seems like the first thing the new GoPro owner wants to do is a time-lapse sequence. And with good reason – time-lapses are cool. But they can be a bit bland without a little camera motion, like that provided by a dirt-cheap all-mechanical panning rig.
Let’s hope [JackmanWorks]’ time-lapse shots are under an hour, since he based his build on a simple wind-up kitchen timer, the likes of which can be had for a buck or two at just about any store. The timer’s guts were liberated from the case and a simple wooden disc base with a 1/4″-20 threaded insert for a tripod screw was added. The knob, wisely left intact so the amount of time left in the shot is evident, has a matching bolt for the camera’s tripod socket. Set up the shot, wind up the timer, and let it rip at 1/60 of an RPM. Some sample time-lapse shots are in the video below.
Turning this into a super-simple powered slider for dollying during a time-lapse wouldn’t be too tough — if you’ve already got a nice pantograph slide rig built.
Continue reading “Take a Time-Lapse or Bake a Cake with this Kitchen Timer Panning Rig”
Ho, hum, another camera slider, right? Wrong — here’s a camera slider with a literal twist.
What sets [Schijvenaars]’ slider apart from the pack is that it’s not a slider, at least not in the usual sense. A slider is a mechanical contrivance that allows a camera to pan smoothly during a shot. Given that the object is to get a camera from point A to point B as smoothly as possible, and that sliders are often used for long exposures or time-lapse shots, the natural foundation for them is a ball-bearing linear slide, often powered by a stepper motor on a lead screw. [Schijvenaars] wanted his slider to be more compact and therefore more portable, so he designed and 3D-printed a 3-axis pantograph mechanism. The video below shows the slider panning the camera through a silky smooth 60 centimeters; a bonus of the arrangement is that it can transition from panning in one direction to the other without any jerking. Try that with a linear slider.
Granted, this slider is not powered, but given that the axes are synced with timing belts, it wouldn’t be difficult to add a motor. We’ve seen a lot of sliders before, from simple wooden units to complicated overhead cranes, but this one seems like a great design with a lot of possibilities.
Continue reading “A Compact, Portable Pantograph Camera Slider”
[Jovan] is very excited about the possibilities presented by Visible Light Communication, or VLC. It’s exciting and new. His opening paragraphs is filled with so many networking acronyms that VLC could be used for, our browser search history now looks like we’re trying to learn english without any vowels.
In lots of ways he has good reason to be excited. We all know that IR can communicate quite a bit, but when you’re clever about frequency and color and throw in some polarizers with a mix of clever algorithms for good measure you can get some very high bandwidth communication with anything in line of site. You can do it for low power, and best of all, there are no pesky regulations to stand in your way.
He wants to build a system that could be used for a PAN (Personal Area Network). To do this he’ll have to figure out a way to build the system inexpensively and using less than a watt of power. The project page is full of interesting experiments and quite a few thesis on the subject of LEDs.
For example, he’s done work on how LEDs respond to polarization. He’s tested how fast an LED can actually turn on and off while still being able to detect the change. He’s also done a lot of work characterizing the kind of light that an LED emits. We don’t know if he’ll succeed yet, but we like the interesting work he’s doing to get there.
It wasn’t long ago that faced with a controller project, you might shop for something with just the right features and try to minimize the cost. These days, if you are just doing a one-off, it might be just as easy to throw commodity hardware at it. After all, a Raspberry Pi costs less than a nice meal and it is more powerful than a full PC would have been not long ago.
When [Joe Coburn] wanted to make a pan and tilt webcam he didn’t try to find a minimal configuration. He just threw a Raspberry Pi in for interfacing to the Internet and an Arduino in to control two RC servo motors. A zip tie holds the servos together and potentially the web cam, too.
You can see the result in the video below. It is a simple matter to set up the camera with the Pi, send some commands to the Arduino and hook up to the Internet.
Continue reading “Pan and Tilt with Dual Controllers”
This is a pretty intricate camera mount. Not only does it provide pan and tilt as the subtitles state, but it moves along a track and offers zoom and focus controls. Its great, but you’ll need an equally complex set of controls to do anything meaningful with it. That’s where the real hack comes into play. The entire system is controlled by its virtual model in Blender 3D.
You probably already know that Blender 3D is an open source 3-dimensional modeling suite. It’s got a mountain of features, which include a framework for animating virtual objects. The camera rig was replicated inside of the software, and includes a skeleton that moves just like the real thing. You can make an animation of how the camera should move, then export and play back those motions on the physical hardware.
Now if you need help making 3D models of your hardware perhaps you should try scanning them.
Continue reading “Complex camera rig controlled with Blender 3D”