Kino Wheels Gives You A Hand Learning Camera Operation

Have you ever watched a movie or a video and really noticed the quality of the camera work? If you have, chances are the camera operator wasn’t very skilled, since the whole point of the job is to not be noticed. And getting to that point requires a lot of practice, especially since the handwheel controls for professional cameras can be a little tricky to master.

Getting the hang of camera controls is the idea behind [Cadrage]’s Kino Wheels open-source handwheels. The business end of Kino Wheels is a pair of DIN 950 140mm spoked handwheels — because of course there’s a DIN standard for handwheels. The handwheels are supported by sturdy pillow block bearings and attached to 600 pulse/rev rotary encoders, which are read by an Arduino Mega 2560. The handwheels are mounted orthogonal to each other in a suitable enclosure; the Pelican-style case shown in the build instructions seems like a perfect choice, but it really could be just about anything.

To use Kino Wheels, [Cadrage] offers a free camera simulator for Windows. Connected over USB, the wheels control the pan and tilt axes of a simulated camera in an animated scene. The operator-in-training uses the wheels to keep the scene composed properly while following the action. A little bit of the simulation is shown in the brief video below, along with some of the build details.

While getting camera practice is the point of the project, that’s not to say Kino Wheels couldn’t be retasked. With a little work, these could be used to actually control at least a couple of axes of a motion control rig, or maybe even to play Quake.

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Super Simple Camera Slider With A Neat Twist

When you get into making videos of products or your own cool hacks, at some point you’re going to start wondering how those neat panning and rotating shots are achieved. The answer is quite often some kind of mechanical slider which sends the camera along a predefined path. Buying one can be an expensive outlay, so many people opt to build one. [Rahel zahir Ali] was no different, and designed and built a very simple slide, but with a neat twist.

This design uses a geared DC motor, taken from a car windscreen wiper. That’s a cost effective way to get your hands on a nice high-torque motor with an integral reduction gearbox. The added twist is that the camera mount is pivoted and slides on a third, central smooth rod. The ends of this guide rod can be offset at either end, allowing the camera to rotate up to thirty degrees as the slide progresses from one end to the other. With a few tweaks, the slider can be vertically mounted, to give those up-and-over shots. Super simple, low tech and not an Arduino in sight.

The CAD modelling was done with Fusion 360, with all the models downloadable with source, in case someone needs to adapt the design further. We were just expecting a pile of STLs, so seeing the full source was a nice surprise, given how many open source projects like this (especially on Thingiverse) do often seem to neglect this.

Electronics consist of a simple DC motor controller (although [Rahel] doesn’t mention a specific product, it should not be hard to source) which deals with the speed control, and a DPDT latching rocker switch handles the motor direction. A pair of microswitches are used to stop the motor at the end of its travel. Other than a 3D printer, there is nothing at all special needed to make yourself quite a useful little slider!

We’ve seen a few slider designs, since this is a common problem for content creators. Here’s a more complicated one, and another one.

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A Camera Slider With A Twist

“Scope creep” is often derided as an obstacle between your idea and the delivery of a finished project. That may be, but sometimes the creep is the whole point. It’s how we end up with wonderful builds like this multi-axis differential camera slider.

We mention scope creep because that’s what [Jan Derogee] blames for this slider’s protracted development time, as well as its final form. The design is a bit unconventional in that it not only dollies the camera left and right but also works in pan and tilt axes, and it does this without putting any motors on the carriage. Instead, the motors, which are located near the end of the slider rails, transmit power to the carriage via loops of 217timing belt. It’s a little like the CoreXY mechanism; rotating the motors in the same direction and speed slides the carriage, while moving them in opposite directions pans the camera. A Sparkfun Pro Micro in the controller coordinates the motors for smooth multi-axis motion, and the three steppers — there’s a separate motor for the tilt axis — sound really cool all working at the same time. Check out the video below for the full story.

We’ve seen a few fun projects from [Jan] before. Check out his linear clock, the persistence of phosphorescence display, or his touchpad for retrocomputers.

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Well-Built Sentry Gun Addresses The Menace Of Indoor Micro-UAVs

What is this world coming to when you can’t even enjoy sitting in your living room without some jamoke flying a drone in through the window? Is nothing sacred? Won’t someone think of the children?

Apparently [Drew Pilcher] did, and the result is this anti-drone sentry gun.  It’s a sturdily built machine – one might even say it’s overbuilt. The gimbal is made from machined steel pieces, and the swivels are a pair of Sherline stepper-controlled rotary tables with 1/40 of a degree accuracy selling for $400 each. Riding atop that is a Nerf rifle, which is cocked by a stepper-actuated linear slide, as well as a Kinect for object tracking. The tracking app is a little rough – just OpenCV hacked onto the Kinect SDK – but good enough for testing. The gun tracks as smoothly as one would expect given the expensive hardware, and the auto-cocking feature works well if a bit slowly. Based as it is on Nerf technology, this sentry is only indicated for the control of the micro-drones seen in the snuff video below, but really, anyone afflicted by indoor infestations of Phantoms or Mavics has bigger problems to worry about.

Over-engineered? Perhaps, but it’s better than letting the menace of indoor drones go unanswered. And it’s far from the first sentry gun we’ve seen, targeting everything from cats to squirrels using lasers, paintballs, and even plain water.

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CNC Tellurion Lets You See The Earth And Moon Dance

Kids – they’re such a treasure. One minute you’re having a nice chat, the next minutes they’re testing your knowledge of the natural world with a question like, “Why can we see the Moon during the day?” And before you know it, you’re building a CNC Earth-Moon orbital model.

We’ve got to applaud [sniderj]’s commitment to answering his grandson’s innocent question. What could perhaps have been demonstrated adequately with a couple of balls and a flashlight instead became an intricate tellurion that can be easily driven to show the relative position of the Earth and Moon at any date; kudos for anticipating the inevitable, “Where was the moon when I was born, Grampa?” question. The mechanism is based on the guts of a defunct 3D-printer, with the X-, Y-, and Z-axis steppers now controlling the Earth’s rotation and tilt and the Moon’s orbit respectively, with the former extruder drive controlling the tilt of the Moon’s orbital plane. A complex planetary gear train with herringbone gears, as well as a crossed-shaft helical gear set, were 3D-printed from PLA. The Earth model is a simple globe and the Moon is a ping-pong ball; [sniderj] is thinking about replacing the Moon with a 3D-printed bump-map model, a move which we strongly endorse. The video below shows the tellurion going through a couple of hundred years of the saros at warp speed.

There’s just something about machines that show the music of the spheres, whether they be ancient or more modern. And this one would be a great entry into our 3D-Printed Gears, Pulleys, and Cams contest too.

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Simple Camera Slider Adds A Dimension Or Two To Your Shots

Camera sliders are a popular build, and properly executed they can make for impressive shots for both time-lapse sequences or real-time action. But they seem best suited for long shots, as dollying a camera in a straight line just moves subjects close to the camera through the frame.

This slider with both pan and tilt axes can make moving close-ups a lot easier. With his extremely detailed build log, [Dejan Nedalkovski] shows how he went about building his with only the simplest of materials and tools. The linear rail is simply a couple of pieces of copper pipe supported by an MDF frame. The camera trolley rides the rails on common skateboard bearings and is driven by a NEMA-17 stepper, as are the pan and tilt axes. [Dejan] also provided a barn-door style pivot to tilt the camera relative to the rails, allowing the camera to slide up and down an inclined plane for really interesting shots. The controller uses an Arduino and a joystick to drive the camera manually, or the rig can be programmed to move smoothly between preset points.

This is a step beyond a simple slider and feels a little more like full-blown motion control. We’ve got a feeling some pretty dramatic shots would be possible with such a rig, and the fact that it’s a simple build is just icing on the cake.

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Pan And Tilt With Dual Controllers

It wasn’t long ago that faced with a controller project, you might shop for something with just the right features and try to minimize the cost. These days, if you are just doing a one-off, it might be just as easy to throw commodity hardware at it. After all, a Raspberry Pi costs less than a nice meal and it is more powerful than a full PC would have been not long ago.

When [Joe Coburn] wanted to make a pan and tilt webcam he didn’t try to find a minimal configuration. He just threw a Raspberry Pi in for interfacing to the Internet and an Arduino in to control two RC servo motors. A zip tie holds the servos together and potentially the web cam, too.

You can see the result in the video below. It is a simple matter to set up the camera with the Pi, send some commands to the Arduino and hook up to the Internet.

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