What is this world coming to when you can’t even enjoy sitting in your living room without some jamoke flying a drone in through the window? Is nothing sacred? Won’t someone think of the children?
Apparently [Drew Pilcher] did, and the result is this anti-drone sentry gun. It’s a sturdily built machine – one might even say it’s overbuilt. The gimbal is made from machined steel pieces, and the swivels are a pair of Sherline stepper-controlled rotary tables with 1/40 of a degree accuracy selling for $400 each. Riding atop that is a Nerf rifle, which is cocked by a stepper-actuated linear slide, as well as a Kinect for object tracking. The tracking app is a little rough – just OpenCV hacked onto the Kinect SDK – but good enough for testing. The gun tracks as smoothly as one would expect given the expensive hardware, and the auto-cocking feature works well if a bit slowly. Based as it is on Nerf technology, this sentry is only indicated for the control of the micro-drones seen in the snuff video below, but really, anyone afflicted by indoor infestations of Phantoms or Mavics has bigger problems to worry about.
Over-engineered? Perhaps, but it’s better than letting the menace of indoor drones go unanswered. And it’s far from the first sentry gun we’ve seen, targeting everything from cats to squirrels using lasers, paintballs, and even plain water.
Continue reading “Well-Built Sentry Gun Addresses The Menace Of Indoor Micro-UAVs”
Kids – they’re such a treasure. One minute you’re having a nice chat, the next minutes they’re testing your knowledge of the natural world with a question like, “Why can we see the Moon during the day?” And before you know it, you’re building a CNC Earth-Moon orbital model.
We’ve got to applaud [sniderj]’s commitment to answering his grandson’s innocent question. What could perhaps have been demonstrated adequately with a couple of balls and a flashlight instead became an intricate tellurion that can be easily driven to show the relative position of the Earth and Moon at any date; kudos for anticipating the inevitable, “Where was the moon when I was born, Grampa?” question. The mechanism is based on the guts of a defunct 3D-printer, with the X-, Y-, and Z-axis steppers now controlling the Earth’s rotation and tilt and the Moon’s orbit respectively, with the former extruder drive controlling the tilt of the Moon’s orbital plane. A complex planetary gear train with herringbone gears, as well as a crossed-shaft helical gear set, were 3D-printed from PLA. The Earth model is a simple globe and the Moon is a ping-pong ball; [sniderj] is thinking about replacing the Moon with a 3D-printed bump-map model, a move which we strongly endorse. The video below shows the tellurion going through a couple of hundred years of the saros at warp speed.
There’s just something about machines that show the music of the spheres, whether they be ancient or more modern. And this one would be a great entry into our 3D-Printed Gears, Pulleys, and Cams contest too.
Continue reading “CNC Tellurion Lets You See The Earth And Moon Dance”
Camera sliders are a popular build, and properly executed they can make for impressive shots for both time-lapse sequences or real-time action. But they seem best suited for long shots, as dollying a camera in a straight line just moves subjects close to the camera through the frame.
This slider with both pan and tilt axes can make moving close-ups a lot easier. With his extremely detailed build log, [Dejan Nedalkovski] shows how he went about building his with only the simplest of materials and tools. The linear rail is simply a couple of pieces of copper pipe supported by an MDF frame. The camera trolley rides the rails on common skateboard bearings and is driven by a NEMA-17 stepper, as are the pan and tilt axes. [Dejan] also provided a barn-door style pivot to tilt the camera relative to the rails, allowing the camera to slide up and down an inclined plane for really interesting shots. The controller uses an Arduino and a joystick to drive the camera manually, or the rig can be programmed to move smoothly between preset points.
This is a step beyond a simple slider and feels a little more like full-blown motion control. We’ve got a feeling some pretty dramatic shots would be possible with such a rig, and the fact that it’s a simple build is just icing on the cake.
Continue reading “Simple Camera Slider Adds A Dimension Or Two To Your Shots”
It wasn’t long ago that faced with a controller project, you might shop for something with just the right features and try to minimize the cost. These days, if you are just doing a one-off, it might be just as easy to throw commodity hardware at it. After all, a Raspberry Pi costs less than a nice meal and it is more powerful than a full PC would have been not long ago.
When [Joe Coburn] wanted to make a pan and tilt webcam he didn’t try to find a minimal configuration. He just threw a Raspberry Pi in for interfacing to the Internet and an Arduino in to control two RC servo motors. A zip tie holds the servos together and potentially the web cam, too.
You can see the result in the video below. It is a simple matter to set up the camera with the Pi, send some commands to the Arduino and hook up to the Internet.
Continue reading “Pan And Tilt With Dual Controllers”
Let’s talk about tilt sensors for a second. The simplest tilt sensors – the dead simplest – are a few ball bearings rolling around in a small metal can. When the can is tilted, the balls roll into a pair of electrical contacts, completing the circuit. How about a drop of mercury in a glass ampule with a few contacts? Same thing. You can get more expensive tilt sensors, including a few that are basically MEMS gyros, but they’re all pretty much the same. For [Aron]’s project for the Hackaday Prize, he’s come up with a tilt sensor that is so clever, so innovative, and so elegant, we’re gobsmacked by his creativity.
Instead of electrical contacts or gyroscopes, [Aron] is using induction to measure the tilt of a sensor. By wrapping a tube with one long primary winding of copper wire, and several secondary windings in various places, [Aron] built a Linear Variable Differential Transformer. If you insert an iron rod inside this transformer, different voltages will be induced in the primary. Simple, and this device is effectively a position sensor for any ferrous material.
Now for the real trick: put ferrofluid in the core of that transformer. Liquids always find their level, and different tilts will induce different voltages in the primary. Brilliant. Continue reading “Clever And Elegant Tilt Sensors From Ferrofluid”
This is a pretty intricate camera mount. Not only does it provide pan and tilt as the subtitles state, but it moves along a track and offers zoom and focus controls. Its great, but you’ll need an equally complex set of controls to do anything meaningful with it. That’s where the real hack comes into play. The entire system is controlled by its virtual model in Blender 3D.
You probably already know that Blender 3D is an open source 3-dimensional modeling suite. It’s got a mountain of features, which include a framework for animating virtual objects. The camera rig was replicated inside of the software, and includes a skeleton that moves just like the real thing. You can make an animation of how the camera should move, then export and play back those motions on the physical hardware.
Now if you need help making 3D models of your hardware perhaps you should try scanning them.
Continue reading “Complex Camera Rig Controlled With Blender 3D”
This is a special controller that [Gary Scott] built to help train camera operators. The pan and tilt controls on high-end movie cameras use wheels to pan and tilt smoothly. This rig can be built rather inexpensively and used to practice following a subject as you would with a camera. This is where the project takes a turn into familiar territory. [Gary] set up a system so that you can play the game Quake using this controller, with your feet doing the rest.
The pan/tilt controller uses two heads from an old VCR. They are mounted above the guts from an old ball-type mouse. A couple of rubber belts connect the heads to the two mouse bars that are normally rotated by the ball. This gives him control of where the Quake game is looking. But he still needed to be able to move, jump, change weapons. and shoot. So he built a second controller for his feet. It uses a CD and some switches as a joystick, and a set of buttons for the other controls. He actually rigged up solenoids to each of those foot switches to physically press keys on a keyboard. You really must see it for yourself. We’ve embedded his set of videos after the break.
Continue reading “Pan/Tilt Wheel Trainer Ends Up Being A Different Way To Play Quake”