Adding Visuals To Chiptune Performances

If you’ve never been to a chiptune show – yes, they exist – you’ve noticed the awesome visuals behind the performers that are usually displayed with a glitching NES. If it’s a really good show, that 8-bit visualization will be in sync with the music and may actually serve as a lo-fi spectrum analyzer. [Andy] came up with his own visualization system for a Sega Genesis or Megadrive. With 16 bits behind his build, we’ll say if far surpasses the lowly NES.

For his visualization, [Andy] feeds audio into an ATMega328 and the ever-popular MSGEQ7 seven-band graphic equalizer IC. The output from the EQ goes straight to the second controller input of a Sega Nomad [Andy] had lying around that is running a custom ROM for his show. The ROM is programmed in tandem with the microcontroller project to serve as a spectrum analyzer for his shows.

You can check out [Andy]’s visualization with the chiptunes of Danimal Cannon after the break. We would prefer a demo featuring An0vA and the code for the microcontroller, but it’s still a very nice demo indeed.

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Using Classic Game Controllers With A Wii

[Bruno]’s Wii RetroPad Adapter was sent into the tip line, and we’re loving the possibility of using Playstation 2, Genesis, NES and SNES controllers with our Wii.

While there are commercial solutions that connect an NES or SNES controller to a Wii, everything connects to the GameCube port and there is no adapter for Sega or Playstation controllers. For his build, [Bruno] used an ATmega168 to read data from the classic controllers and translate that to the Wiimote I2C bus. Think of it as a new classic controller with the same form factor your 8-year-old self knew and loved.

The schematic for the build is very simple and [Bruno] has all the software out in the open. Even the PCB is single sided and looks like it would be a great candidate for a homebrew PCB. There’s no indication [Bruno] is trying to monetize his creation, so he’s either doing right, or so very wrong. Check out the Dualshock 2/Mario 3 demo of this board after the break.

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Snega2usb Preorder Now Available

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We’ve been watching the development of the snega2usb since it’s debut on Hackaday. Now it’s grown up and is ready to be manufactured. In the low quality video above [Matthias] shows some of the latest high quality additions to the board. It now has a case, shiny new firmware,  production made PCB, and game pad ports.  The snega2usb is shipping this December for those who preorder now.

Snega2usb Update: Usb Snes And Sega Cartridge Reader

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When we first posted [Matthias_H]’s USB reader for SNES game carts, it was met with enthusiasm. The snega2usb allows you to play SNES and Sega games on your pc right off the cartridge. The latest revision is even more amazing than the first.  [Matthias] has added the ability to read Sega Genesis/Mega Drive cartridges as well as the ability to save games directly to the cartridge. The board has also been updated from the rats nest it used to be to a smart looking dual sided PCB. So far [Matthias] hasn’t had any trouble reading cartridges, even ones with the SuperFX chips. [Matthias] also launched a site for the project where the lastest information on its development can be found.  [Matthias] is getting close to a production version which will feature better firmware, console quality connectors and a shiny case.

Neo-Geo Case Mod

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What do you get when you cross a Neo-Geo and a Sega Genesis? A pretty vintage case mod. [Brett] used a variation of the 16-bit console (known as the Mega Drive II) as the base of his project. With an original Neo-Geo motherboard and a few other components (such as a power indicating LED), the ‘Geosis’ was born. [Brett] removed a few of the unnecessary parts from the mobo, like the power-amp, and set it up to work with a regular 5V DC wall adapter. The PCB also had to be clipped so it would fit into the Mega Drive chassis.

Though it may not be the case, some Neo-Geo motherboards in circulation have been salvaged from arcade machines. An enclosure would be essential for protecting them during standalone use – something [Brett] plans to do a lot.

Wireless Genesis Controller For PC

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[Jacob] wanted to play some sega games on his PC and felt like the experience just wasn’t complete while using the keyboard for input. He had an old MadCatz controller laying around, which could have probably been connected fairly simply, but he really wanted it to be wireless. A wireless keyboard was sacrificed, and the wireless genesis controller was born. To make it, he disassembled the keyboard to take the controller chip out. After tracing out and soldering switches to the leads, he installed it in his genesis controller.

Notacon Call For Papers

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Notacon has just announced their first round of talk selections. The Cleveland, OH area hacker conference will be celebrating its sixth year April 16th-19th. When we attended this year we saw talks that ranged from circuit bending to the infamous TSA bagcam. Self-taught silicon designer [Jeri Ellsworth] presented on FPGA demoing. [Trixter] covered his demo archiving process. You can find a video archive of this year’s talks here.

We’re really looking forward to the conference. [SigFLUP] is already on the schedule to cover Sega Genesis development. Get your talk in soon though; they’re already handing out space to the knitters.