Hackaday Podcast 077: Secret Life Of SD Cards, Mining Minecraft’s Secret Seed, BadPower Is Bad, And Sailing A Sea Of Neon

Hackaday editors Mike Szczys and Elliot Williams are deep in the hacks this week. What if making your own display matrix meant a microcontroller board for every pixel? That’s the gist of this incredible neon display. There’s a lot of dark art poured into the slivers of microSD cards and this week saw multiple hacks digging into the hidden test pads of these devices. You’ve heard of Folding@Home, but what about Minecraft@Home, the effort to find world seeds from screenshots. And when USB chargers have exposed and rewritable firmware, what could possibly go wrong?

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

Continue reading “Hackaday Podcast 077: Secret Life Of SD Cards, Mining Minecraft’s Secret Seed, BadPower Is Bad, And Sailing A Sea Of Neon”

Finding The Random Seed Of Minecraft’s Title Screen

Minecraft is a game about exploring procedure-generated worlds. Each world is generated from a particular “seed” value, and sharing this seed value allows others to generate the same world in their own game. Recently, the distributed computing project Minecraft@Home set about trying to find the seed value of the world shown in the Minecraft title screen, and have succeeded in their goal.

The amount of work required to complete this task should not be underestimated. 137 users contributed 181 hosts with 231 GPUs to the effort, finding a solution in under 24 hours. The list of contributors to the project is a long one. It appears the method to find the seed involved comparing screenshots from various seed worlds to the original image. This took a lot of reverse engineering in order to calculate the camera FOV and other settings of the original capture, such that the results could be compared accurately. Interestingly, the group found two seeds that can generate the requisite world, suggesting the world generator code has some collisions between seed values.

We’re not sure what’s more astounding, the amount of work that went into the project, or that there’s a distributed computing project tackling advanced Minecraft research. Either way, we’re no strangers to Minecraft hacks around these parts. Video after the break. Continue reading “Finding The Random Seed Of Minecraft’s Title Screen”

64-bit And A Display: Minecraft Computers 10 Years Later

Some people build their own computer to play games, while others play games to build their own computer. Minecraft is the prime candidate for the latter, and while you can certainly arrange the blocks to make them look like a computer, we’re of course talking about replicating the actual functionality of a CPU or parts thereof, and/or external components within the game. Many such creations have spawned in the decade since the first Minecraft-built ALU surfaced, and [Rockfarmor] built a 64-bit specimen to add to that list — and made a video to showcase it.

Instead of emulating a common architecture, [Rockfarmor] went for a more home-made approach, and re-used the architecture from an old school assignment (in Swedish) as basis. The result is a simple yet fully functional 64-bit CPU with 32 registers, 32kB main memory and a separate 16kB stack. The instruction set mostly contains ALU and branching operations, but also a few special opcodes to control an additional 64×64 pixel blocks, 64-color display — including drawing circles, lines, and color fills.

More details on the architecture can be found in its documentation and in an older video (with subpar audio circumstances unfortunately). An additional time-lapse video of the initial build is also available, and you will find all of them after break. To simplify development, [Rockfarmor] also wrote a desktop app to program the computer in assembly and upload it straight to the Minecraft version.

As with all computers built in Minecraft, the driving force is redstone, which essentially allows circuit design within the game, and [Rockfarmor]’s is no difference here. He also uses command blocks to avoid the laboriously and slow “wiring” required otherwise, turning it more into a “wireless redstone” circuit.

No doubt, purists will consider this cheating, but another angle would be to see it as Moore’s Law applied to Minecraft computers, considering the computer’s size and speed compared to the first Minecraft ALU. Or maybe as the equivalent of microcode in real-world CPUs? Or then, maybe we should just accept and embrace different options and preferences.

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LEGO And Minecraft Team Up For Custom Gaming PC Case

There are probably few parents who haven’t watched their kids sitting on the floor, afloat on a sea of LEGO pieces and busily creating, and thought, “If only they could make a living at that.” But time goes on and kids grow up, and parents soon sing the same refrain as the kids sit transfixed by the virtual equivalent of LEGO: Minecraft.

Finding a way to monetize either LEGO or Minecraft is a bit difficult for the young enthusiast; combining both obsessions into a paying proposition would be a dream come true. [Mike Schropp] did it, and this Minecraft-themed LEGO computer case was the result. Intel wanted a LEGO case for their new NUC mini-PC motherboard, and as a sponsor of the Minefaire event, the case needed to be Minecraft themed.

[Mike] chose the block that any Enderman would choose: the basic grass block. Each of the ten cases he made for the show had about 1000 of the smallest LEGO pieces available, to recreate the texture of the grass block in all its faux 8-bit glory. The 4″ x 4″ (10cm x 10cm) 8th Gen NUC board was a great fit for the case, which included slots for ventilation and SD card access, plus pop-out covers to access the board’s ports. It’s not exactly a screamer, but playing Minecraft on a grass block made from LEGO bricks is probably worth the performance hit.

We’ve seen [Mike]’s work a time or two here, most recently with a full-scale LEGO rack-mount server. Our hats off to him for another fun and creative build, and for proving that you’re never too old to LEGO. Or Minecraft.

Pickaxe Controller Is Great For Minecraft, Just Aim Carefully

Minecraft started out as a lovable indie game, and became an unstoppable billion-dollar juggernaut in a remarkably quick fashion. Over time, it’s become a favorite among modders and those that seek to explore what’s possible with the game. [Eric] decided that the game could be more immersive, and built this awesome pickaxe controller.

The controller is built around an off-the-shelf Minecraft pickaxe toy; a popular piece of merchandise given the tool’s importance in the game. [Eric] added an Arduino, an accelerometer, and buttons. This lets the controller act as a mouse, allowing the user to control the camera by moving the pickaxe. The buttons unlock further functionality, with the red button allowing the user to mine by swinging the axe. Reportedly this is a lot of fun, albeit tiring in long sessions. Other features are still controlled by the keyboard, such as movement and accessing inventory screens. We’d love to try it out; carving out a tunnel block by block would be quite satisfying after all the exertion!

[Eric] is actually giving the controller away to a lucky subscriber, so head over to the Youtube video if you’d like a shot to own the nifty pickaxe. We’ve seen other advanced Minecraft controllers before, too. Video after the break.

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Maker Faire NY: Getting Physical With Minecraft

If you’ve been hanging around Hackaday for a while, you’ve likely seen a few attempts to bridge the real world with the voxel paradise that is Minecraft. In the past, projects have connected physical switches to virtual devices in the game, or took chunks of the game’s blocky landscape and turned it into a 3D printable file. These were interesting enough endeavors, but fairly limited in their scope. They assumed you had an existing world or creation in Minecraft that you wanted to fiddle with in a more natural way, but didn’t do much for actually playing the game.

But “Physical Minecraft” presented at the 2018 World Maker Faire in New York, offered a unique way to bring players a bit closer to their cubic counterparts. Created by [Manav Gagvani], the physical interface has players use a motion detecting wand in combination with an array of miniature Minecraft blocks to build in the virtual world.

The wand even detects various gestures to activate an array of “Spells”, which are effectively automated build commands. For example, pushing the wand forward while making a twisting motion will automatically create a tunnel out of the selected block type. This not only makes building faster in the game, but encourages the player to experiment with different gestures and motions.

A Raspberry Pi 3 runs the game and uses its onboard Bluetooth to communicate with the 3D printed wand, which itself contains a MetaWear wearable sensor board. By capturing his own moves and graphing the resulting data with a spreadsheet, [Manav] was able to boil down complex gestures into an array of integer values which he plugged into his Python code. When the script sees a sequence of values it recognizes, the relevant commands get passed onto the running instance of Minecraft.

You might assume the wand itself is detecting which material block is attached to it, but that bit of magic is actually happening in the base the blocks sit on. Rather than trying to uniquely identify each block with RFID or something along those lines, [Manav] embedded an array of reed switches into the base which are triggered by the presence of the magnet hidden in each block.

These switches are connected directly to the GPIO pins of the Raspberry Pi, and make for a very easy way to determine which block has been removed and installed on the tip of the wand. Things can get tricky if the blocks are put into the wrong positions or more than one block are removed at a time, but for the most part it’s an effective way to tackle the problem without making everything overly complex.

We’ve often talked about how kid’s love for Minecraft has been used as a way of getting them involved in STEM projects, and “Physical Minecraft” was a perfect example. There was a line of young players waiting for their turn on the wand, even though what they were effectively “playing” was the digital equivalent of tossing rocks. [Manav] would hand them the wand and explain the general idea behind his interface, reminding them that the blocks in the game are large and heavy: it’s not enough to just lower the wand, it needs to be flicked with the speed and force appropriate for the hefty objects their digital avatar is moving around.

Getting kids excited about hardware, software, and performing physically demanding activities at the same time is an exceptionally difficult task. Projects like “Physical Minecraft” show there can be more to playing games than mindless button mashing, and represent something of a paradigm shift for how we handle STEM education in an increasingly digital world.

Game-Ception: Pokemon Red Playable Inside Minecraft

If you’ve ever wanted to take a dive into and visualize a game’s code, this could be a seminal example in a literal sense. After twenty-one months of effort, the entire Pokemon Red game is now playable inside Minecraft.

[Mr. Squishy] is the mad genius behind this project, laboriously re-coding the game literally block by block. A texture pack is needed for the specific sprites, but otherwise it is playable without mods. It’s not immediately apparent when loading in to the level, but chip your way through the floor of the stadium and you are confronted by something awe-inspiring: sprawling constructions, like great soaring cliffs, comprising approximately 357,000 command blocks — equating to the same in lines of code. Every animation, tracked stat, attack and their effects, the various pokemon and their properties, and so on are rendered in the game’s physical space for you to wander through.

Beneath that are levels of maps, positional data, properties of those areas, NPCs, and a clever glitch that [Mr. Squishy] used to keep everything loaded at once.

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