Using Classic Game Controllers With A Wii

[Bruno]’s Wii RetroPad Adapter was sent into the tip line, and we’re loving the possibility of using Playstation 2, Genesis, NES and SNES controllers with our Wii.

While there are commercial solutions that connect an NES or SNES controller to a Wii, everything connects to the GameCube port and there is no adapter for Sega or Playstation controllers. For his build, [Bruno] used an ATmega168 to read data from the classic controllers and translate that to the Wiimote I2C bus. Think of it as a new classic controller with the same form factor your 8-year-old self knew and loved.

The schematic for the build is very simple and [Bruno] has all the software out in the open. Even the PCB is single sided and looks like it would be a great candidate for a homebrew PCB. There’s no indication [Bruno] is trying to monetize his creation, so he’s either doing right, or so very wrong. Check out the Dualshock 2/Mario 3 demo of this board after the break.

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Hacking Your NES/Famicom Console For Better Video And Audio

famicom_playchoice_ppu_mod

[Dominic] wrote in to share a pretty neat Famicom console mod that improves both the video and audio output of the system. While some of you may be familiar with the PlayChoice 10, we’re guessing that many of you are not. The PlayChoice 10 was an arcade-style machine that allowed you to play up to 10 different NES games. The system’s hardware was quite similar to the Famicom/NES consoles, but the graphics and sound performance was superior to either console.

[Dominic] decided to tweak his Famicom system, and ended up replacing its native Picture Processing Unit (PPU) with one from a PlayChoice 10. This allows the console to output RGB video natively, resulting in a crisper picture with brighter coloring. He didn’t stop there however. His Famicom system also sports an upgraded audio circuit that boasts psuedo-stereo sound as well as increased bass response and better overall audio clarity.

The console looks nearly stock, and performs quite well according to [Dominic]. Be sure to check out the video comparison embedded below to see how the modifications improved his system’s performance.

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Hackaday Links: Monday, May 30th

Huge, fully functional NES game pad replica

huge_nes_pad

Students at Dutch TU Delft university recently built a huge replica of the original NES controller (Google Translation), which is fully functional and can be used to play games on a large display screen they also installed. How big is it, you ask? It’s about 6 meters wide – over 30 times the size of the original NES game pad and requires participants to jump on the buttons to play.


Convert any image to G-code

bitmap_to_gcode

Members of [Forskningsavdelningen], a Swedish hackerspace, are working on software that will allow users to vectorize bitmap images in order to convert them to G-code files for CNC milling. A good portion of the project is complete, but there is still a bit of work to do, so you won’t see it in action for a while. When it’s ready, we’ll be sure to let you know.


Convert your lame Dead Space plasma cutter into a bonafide laser weapon

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If you forked out big bucks for the special edition of Dead Space 2, you know how lame the included plasma cutter replica is. Check out this video, that shows you how to convert your LED toy to a dual laser, fire starting, laser pistol. The process is pretty simple, so what are you waiting for?


Synchronized, LED-lit juggling balls

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[Jonathan] wrote in to share a project he and some friends have just finished. He’s not sharing a ton of details at the moment, but he has put up a video showing off their wireless LED juggling balls. All we know is that they use bright RGB LEDS, Zigbees for communication, and that they are awesome. We can’t wait to hear more about them!


Water cooled PS3 Laptop

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[Pirate] recently unveiled his latest work, a water-cooled Playstation 3 laptop. It looks pretty sharp, and can undoubtedly rival some of Ben Heck’s work, even if it does have an external PSU. Obviously having a separate power component isn’t necessarily ideal, but when you are cramming all of that water cooling goodness into such a small package, something has to give!

Nintendo Hacked To Fit Inside An NES Cartridge

nintendo_meta_console

Instructables user [dany32412] recently built what is arguably one of the smallest NES consoles we have seen to date. Using a Nintendo on a Chip (NOAC) board, he has fabricated an NES system that fits inside a hollowed out NES cartridge.

He purchased a NOAC system at a local resale shop and got to work disassembling it. As most of these devices typically consist of a game system built into the controller with a Famicom game slot added for good measure, he knew he had a lot of work ahead of him if he was going to convert it to work properly with actual NES games and controllers.

He hacked apart most of the NOAC’s board, leaving just the CPU and the controller interface chip. He then built a custom controller interface board in order to properly map his NES controller’s buttons to the pads on the NOAC. He wired in a 72-pin NES cartridge slot, then added a pair of controller ports and a power switch. Once he had everything connected and tested, it was all secured in a Super Mario Brothers NES cartridge.

Check out the video below of his mini NES in action.

If you can’t get enough Nintendo hacks, be sure to take a look at this portable NES as well as this emulator-based NES in a cartridge.

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Portable NES Console Gets It Oh So Right

nes_portable

[Doug] over at the moddedbybacteria forums has been working hard on a fantastic looking portable NES console and wrote in to let us know it was complete.

The console started as a simple idea to use a Nintendo on a chip (NOAC) board in order to create a portable console that played original NES cartridges. Once a plastic case and some batteries were sourced, along with the NOAC board, the project was well on its way.

[Doug] eventually decided that he would rather use a real Nintendo motherboard in the project, so the NOAC was scrapped…temporarily. He accidentally fried the Nintendo board, so it was back to the NOAC, but with upgraded wiring to take care of some interference problems he was having earlier in the build. An original NES controller was disassembled for use in the console, which gives the portable an authentic feel. Getting the case to look just right was a long process, but we think he did a great job with it.

If you want to take a look at his entire build log, be aware that it is 23 pages long. If you’re impatient and want to jump straight to the unveiling, that happens on page 22.

Keep reading to see a pair of videos [Doug] put together both during the production and after his build was completed.

If you are interested in seeing some other portable NES consoles we have featured in the past, look no further than here, here, and here.

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RoboTouch Adds Physical Game Controls To The IPad

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[ProtoDojo] wanted to play a racing game on his iPad, but he was not a big fan of using the touch interface for this particular title. Instead, he put together a pretty neat little hack that allows him to play games on his iPad using an old NES controller.

He built a set of custom conductive arms which he mounted on three micro servos. The servos were attached to the iPad screen using small suction cups in the locations where it expects to receive button presses. They are also wired to an Arduino that interprets button presses from the attached NES controller. When the Arduino senses that the D-pad or buttons have been pressed, it triggers the servos, which in turn press the virtual buttons on the screen.

In the video below, you can see that after adjusting the servo positions, the setup seems to work pretty well. You might expect to see some sort of lag with a setup like this, but we didn’t notice any. The [ProtoDojo] web site is currently down due to heavy traffic, but you should be able to find some more build details there, once it becomes functional again.

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DrunkenNES Makes A Game Out Of Getting Hammered

drunkenNES_cart

While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.

One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.

To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.

Keep reading to see some in game video of DrunkenNES

[Thanks Adam]

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