Interview: Stuart Semple On Pantone, Freetone, Colour, And Open Source

We recently covered the removal of Pantone colour support from the Adobe cloud products, with the two companies now expecting artists and designers to pay an extra subscription for a Pantone plugin or face losing their Pantone-coloured work to a sea of black blocks. Our coverage focused on our community, and on how the absurdity of a commercial entity attempting to assert ownership over colours would have no effect on us with our triple-byte RGB values.

Interview With An Artist And Pigment Activist

Freetone, 1280 liberated colours, Stuart Semple
The palette that could start a revolution.

It’s fair to say though that in our focus on hardware hackers and open source enthusiasts, we missed its effect on artists and designers. To rectify this omission we needed to step outside our field and talk to an artist, and in that context there’s an obvious person to interview.

Stuart Semple is probably one of the more famous contemporary British artists, but in relation to this story it’s his activism over the issue of colours and intellectual property that makes him an authority. He’s drawn attention to the issue by releasing his own art materials in colours that directly challenge those which companies have tried to claim for themselves, and is perhaps best known in our community for challenging Anish Kapoor’s exclusive licence for VantaBlack, the so-called “world’s blackest pigment”.

Most recently in response to the Adobe/Pantone controversy he’s released Freetone, a free plugin for the Adobe suite that in the words from its web page contains “1280 Liberated colours are extremely Pantoneish and reminiscent of those found in the most iconic colour book of all time. In fact it’s been argued that they are indistinguishable from those behind the Adobe paywall”. I had a phone conversation with him, in which he explained why Freetone had come into being.

Hackaday I understand Pantone is something used by designers, so I’ve worked for companies in the past where the designer would specify a Pantone index and it would appear on the screen, on the printed box, and on everything else identically. But why why do you as an artist use Pantone?

A rack of test tubes of blood-red paint
Art, activism, and a very red pigment.

Stuart Well, I use it in lots of ways. So I make a lot of screen prints as part of my art. So you know, if I’m working with a screen printer, I want to know that the print that they make of my work is the colour that I want it to be, so Pantone’s really useful for me for that.

But also, even with within the paints, so I just did a thing where I made some paints, which actually uses the blood of gay men. It was really important to me that the colour of the paint matched the colour of actual blood. So I was working with a lot of people, we’ve been collaborating, and I was working with some friends in New York on it, and we needed a common language.

The red I was talking about was the red they were talking about, and Pantone is super useful for that. In fact, it’s the go-to for that. I just did a record cover for Placebo, the band, that was produced for me by someone that prints, so I had to tell them what spot colours I wanted. So I had to tell them Pantone references, it’s the language they understand.

Hackaday So my next question relates to Freetone. Obviously, as as you’ve distributed it, it’s a Adobe plugin. How does it solve the problem? Because obviously, I can specify a Freetone colour, and anybody else with Freetone can tell yes, that’s that colour. But how do I then go to a printer who buys his inks with Pantone specifications and map one to the other?

An open Pantone swatch book in a fan
The Pantone swatch book which you’ll see in the hands of artists and designers everywhere. Céréales Killer CC BY-SA 3.0.

Stuart How it works is, if you download Freetone, you’ll find colours in there, and one of them will be called Sempletone 648C. Well, it’s exactly the same as Pantone 648C. If you do your work on the screen, use the Freetones, and then when you send it to the printer, it’s actually blatantly obvious to anyone that 648C is clearly apparent. If you’ve got the Pantone fan book and you look at the colours, it’s the same. 846C in mine is the same as 846C in the fan, in the Pantone book. I’d like to see them try and argue that they own it, but I don’t think they do in the name or the Pantone trademark, but these are Sempletones with a number. So I think it’s gonna be hard.

Hackaday My next question is probably getting more into the technology of it all. Do you think it will be possible to replace Pantone’s service completely? So if you took every Sempletone colour and threw it at a spectrometer and published the spectrum, would you then be able to say to an ink manufacturer or similar, here are the full technical details rather than just a colour, and does your paint correspond to this spectrum? I’m curious how far you could push open source in this line.

PySpectrometer version 2, showing mini spectroscope, 4 inch display and hand for scale
The PySpectrometer project, something for anyone with an interest in colour.

Stuart That’s really cool. I love it. Like, if you could just give them that spectral data, and if they’ve got a spectrometer they could measure it a their end. But there’s nothing that advanced at the moment, a lot of action is done by eye still. My answer is, I don’t see why not if there was a cool enough device. I don’t know if the spectrometer would be good enough to match it. I don’t see why not, I don’t see why you couldn’t publish the data. But it would have to be the whole spectral information and not just like an RGB value.

(At this point the interview digressed for a moment into a discussion of open-source spectrometers such as the Raspberry Pi project we featured recently, as Stuart’s lament was that a spectrometer can be an extremely expensive instrument. It isn’t the job of an interviewer to lead their interviewee so we’re skipping this part of the transcript, however I think we can all look forward to whatever uses Stuart makes of an affordable spectrometer. We’ll pick up the interview at the next question.)

Photoshop Pantone warning popup.
This widely shared screenshot represents the destruction of past work.

Hackaday One of the real problems with the whole Adobe suite, and this has happened in world as well with for instance the Autodesk CAD packages, is that they have gone into the cloud and become software as a subscription. So I understand completely, the frustration of artists at suddenly being told they have to pay an extra subscription to keep their Pantone support, and I’m particularly shocked to find that Photoshop isn’t just displaying black pixels over Pantone colours, I’m told it’s wiping out the Pantone information on saving. Do you think that anything in the open source software ecosystem comes close to replacing proprietary products like the Adobe suite for you as an artist?

Stuart Yes, 100%, there’s loads of stuff. I think open source is just the answer, I believe in freedom. And freedom means freedom to express yourself and freedom to own the thing and tweet the thing and change the thing and all the rest of it. So yeah, 100%. I think there’s actually better things than Photoshop, the problem we’ve got is that Adobe have the industry stranglehold. And if you want to work with someone, you have to be talking that language. And that’s still the problem. It’s like an operating system, but it’s got the monopoly.

So there are other things, for instance, on a Mac, there’s something called Pixelmator, which is as good as Photoshop in my opinion, I use it every day. It’s not free, but you buy it once, and that’s it, free updates. Like software used to be. And there are other things, like GIMP is amazing. It’s awesome, but it doesn’t really replace Photoshop.

A screenshot of GIMP
We all like using GIMP, perhaps other people could learn to love it too. (gimp.org)

Hackaday Here at Hackaday we can make noises about how wouldn’t it be great if the developers of GIMP or other software could stick Freetone into their products, because they don’t have Pantone as it’s licensed?

Stuart Yeah, that’d be a dream, wouldn’t it? I mean, why not? I made it for everybody. As far as I’m concerned, it’s out there, use it, change it. incorporate it, the more people the better, I think.

A lot of people use GIMP, and it’s good. Really good open source stuff that always has been. We know the future is in the open source stuff, proprietary stuff just won’t last, it’s just not adaptable. It’s putting greed and profits above the user, it can’t work. There’s no freedom in it.

Hackaday To me the most egregious thing is that as I understand it they will delete the Pantone information from your PSD.  This really shocked me.

Stuart They’re literally holding it hostage. It’s like 20 quid, or delete from your work, which is, wow. They’re not giving me anything, anyway. I’m renting the software, paying to use the software every month, it’s not free. And the licence fee is a lot. We’re already spending hundreds and hundreds a year on this software, probably about 800 quid a year. Another 20 quid, just to pen the work we make before. I mean, it’s our work! It’s pure corporate greed, isn’t it.

Hackaday Thank you very much for the interview.

As we wrapped up, I asked him about his Black 3.0 pigment, produced as a reaction to VantaBlack and Anish Kapoor. I was curious whether it might have a specially good infra-red response for headsinks or solar collectors, but sadly he informed me that it’s primarily a visual colour for artists. It’s very cool stuff, incredibly black, and I really want to get some to play with, but probably no better than a rattle can for heat purposes. Never mind, an engineer’s curiosity satisfied.

What’s Next, For Both Artists And Engineers?

Swatchbooker screenshot
Could SwatchBooker hold the answer?

Following the interview, it’s worth looking at the Freetone project from our side of the table as well as his. If we as a community would like to ensure that colours do not become ever more proprietary, then it is probably on us to ensure that where appropriate it is supported within our sphere. GIMP support for instance would at a stroke make open source software an easier choice for millions of artists and designers, and could I think be done relatively easily through its existing palette support. There’s SwatchBooker which appears to perform the necessary interchange, and I found the ASE2GIMP project which imports Adobe palettes into GIMP, but sadly I couldn’t make it work here. If GIMP shipped with a Freetone palette built-in, would that be too much of a development task to contemplate?

From Stuart’s side, having sat down and played with Freetone, if there’s one thing I could ask him it would be to release it as more than just an Adobe plugin, and to give it an open source licence. As it stands it’s a binary available for no charge through his web shop, I think that releasing it as a straightforward list, perhaps even as simple as a CSV file, would make it so much more accessible to developers. And coupled with an open source licence that allowed them to include it within their software, I think it would be unstopable. We’re not open source licence nerds here at Hackaday, but I’m guessing something that does the same for a palette as a library licence such as the LGPL does for libraries would be appropriate.

In our world we’re wrapped up in electronics and code, and it’s sometimes easy to forget that the work we do reaches way beyond our workbenches. If you’ve spent enough time in a hackerspace you’ll know that art and engineering are almost the two sides of the same coin, so it’s pleasing to find such a moment of crossover. Let’s hope Freetone support can find its way into the open source movement, and together we can keep the tentacles of yet another IP land grab at bay.

Trinocular Lens Makes Digital Wigglegrams Easier To Take

Everyone likes a good animated GIF, except for some Hackaday commenters who apparently prefer to live a joyless existence. And we can’t think of a better way to celebrate moving pictures than with a 3D printed trinocular camera that makes digital Wigglegrams a snap to create.

What’s a Wigglegram, you say? We’ve seen them before, but the basic idea is to take three separate photographs through three different lenses at the same time, so that the parallax error from each lens results in three slightly different perspectives. Stringing the three frames together as a GIF later results in an interesting illusion of depth and motion. According to [scealux], the inspiration for building this camera came from photographer [Kirby Gladstein]’s work, which we have to admit is pretty cool.

While [Kirby] uses a special lenticular film camera for her images, [scealux] decided to start his build with a Sony a6300 mirrorless digital camera. A 3D printed lens body with a focusing mechanism holds three small lenses which were harvested from disposable 35 mm film cameras — are those still a thing? Each lens sits in front of a set of baffles to control the light and ensure each of the three images falls on a distinct part of the camera’s image sensor.

The resulting trio of images shows significant vignetting, but that only adds to the charm of the finished GIF, which is created in Photoshop. That’s a manual and somewhat tedious process, but [scealux] says he has some macros to speed things up. Grainy though they may be, we like these Wigglegrams; we don’t even hate the vertical format. What we’d really like to see, though, is to see everything done in-camera. We’ve seen a GIF camera before, and while automating the post-processing would be a challenge, it seems feasible.

Continue reading “Trinocular Lens Makes Digital Wigglegrams Easier To Take”

Keep Tabs On Asteroids With Asteroid Atlas

Keeping tabs on the night sky is an enjoyable way to stay connected to the stars, and astronomy can be accessible to most people with a low entry point for DIY telescopes. For those who live in areas with too much light pollution, though, cost is not the only issue facing amateur astronomers. Luckily there are more ways to observe the night sky, like with this open source software package from [elanorlutz] which keeps tabs on all known asteroids.

The software is largely based on Python and uses a number of databases from NASA to allow anyone with a computer to explore various maps of the solar system and the planetary and non-planetary bodies within it. Various trajectories can be calculated, and paths of other solar system bodies can be shown with respect to an observer in various locations. Once the calculations are made in Python it is able to export the images for use in whichever image manipulation software you prefer.

The code that [elanorlutz] has created is quite extensive and ready to use for anyone interested in tracking comets, trans-Neptunian objects, or even planets and moons from their own computer. We would imagine a tool like this would be handy for anyone with a telescope as well as it could predict locations of objects in the night sky with accuracy and then track them with the right hardware.

Adobe Neural Net Detects Photoshop Shenanigans

Photoshop can take a bad picture and make it look better. But it can also take a picture of you smiling and make it into a picture of your frowning. Altering images and video can of course be benign, but it can also have nefarious purposes. Adobe teamed up with researchers at Berkeley to see if they could teach a computer to detect a very specific type of photo manipulation. As it turns out, they could.

Using a Photoshop feature called face-aware liquify, slightly more than half of the people tested could tell which picture was the original and which was retouched to alter the facial expression. However, after sufficient training, Adobe’s neural network could solve the puzzle correctly 99% of the time.

Continue reading “Adobe Neural Net Detects Photoshop Shenanigans”

How To Reverse Engineer A PCB

For [Peter]’s entry for the 2015 Hackaday Prize, he’s attempting to improve the standard industrial process to fix atmospheric nitrogen. Why? Fertilizers. He’s come up with an interesting technique that uses acoustic transducers in a pressure vessel, and to power that transducer, he’s turned to the greatest scrap heap in the world: eBay. He found a cheap ultrasonic power supply, but didn’t know offhand if it would work with his experiments. That’s alright; it’s a great opportunity to demo some basic reverse engineering skills.

A few months ago, [Dave Jones] posted a great video where he reverse engineers the front end of the new Rigol Zed. The basic technique is to make a photocopy, get some transparency sheets, grab a meter, and go to town. [Peter]’s technique is similar, only he’s using digital image manipulation, Photoshop, and a meter.

The process begins by taking pictures of both sides of the board, resizing them, flipping one side, and making an image with several layers. The traces on the bottom of the board were flooded and filled with the paint bucket tool, and components and traces carefully annotated.

With some effort, [Peter] was able to create a schematic of his board. He doesn’t know if this power supply will work with his experiments; there’s still some question of what some components actually do. Still, it’s a good effort, a great learning opportunity, and another log in [Peter]’s entry to The Hackaday Prize

Now Pictures On The Internet Can Be Faked

We know it’s shopped, but we can’t tell because of the pixels. PhD student [Kevin Karsch] along with a few other friends will be presenting their methods to render objects into preexisting photos at SIGGRAPH Asia next month.

The paper (PDF…) covers how [Kevin] et al. go about putting impossible objects into photos. The user first defines the geometry of the picture; legs of tables are defined and the table top is extruded from these legs. The lights are then defined by drawing a bounding box and with a little bit of algorithmic trickery, a 3D object is inserted into the scene.

Comparing the results to the original picture is jaw-dropping. For us, photoshopping a bunch of billiard balls on a pool table would take hours, and it would never look quite right. [Kevin]’s work for SIGGRAPH can do the whole scene in minutes and produces results we couldn’t dream of.

There’s no downloadable software yet, but the algorithms are there. Check out the video demo of the techniques and results after the break.

Continue reading “Now Pictures On The Internet Can Be Faked”

Turning Pixels Into LEGO Pieces

Looking to spice up his living room with some modular plastic pieces, [Quentin] came up with a way to take digital pixels and convert them to LEGO building plans. The end result is a coffee table top that uses a font complete with anti-aliasing.

The first thing he did was figure out physical dimension and color palettes available from the popular building blocks. His search yielded all of the answers after he spent some time on Brickipedia. Armed with that knowledge he started bargain hunting, settling on a brick size that yielded adequate resolution without breaking the bank (he budgeted 87 Euros or about $125 for materials). From there he used Photoshop, along with a custom color palate that matches the LEGO colors, to generate the design. Image in hand, he finished the planning stage by writing a program to count the pixels, convert them into LEGO bricks, and spit out an order list and build instructions. He’s saving others the trouble of doing the same by releasing his source code.

Of course the project wouldn’t be nearly as fun if he hadn’t made a fast-time build video. We’ve embedded it after the break.

Continue reading “Turning Pixels Into LEGO Pieces”