MIT’s Hair-Brushing Robot Untangles Difficult Robotics Problem

Whether you care to admit it or not, hair is important to self-image, and not being able to deal with it yourself feels like a real loss of independence. To help people with limited mobility, researchers at MIT CSAIL have created a hair-brushing robot that combines a camera with force feedback and closed-loop control to adjust to any hair type from straight to curly on the fly. They achieved this by examining hair as double helices of soft fibers and developed a mathematical model to untangle them much like a human would — by working from the bottom up.

It may look like a hairbrush strapped to a robot arm, but there’s more to it than that. Before it ever starts brushing, the robot’s camera takes a picture that gets cropped down to a rectangle of pure hair data. This image is converted to grayscale, and then the program analyzes the x/y image gradients. The straighter the hair, the more edges it has in the x-direction, whereas curly hair is more evenly distributed. Finally, the program computes the ratio of straightness to curliness, and uses this number to set the pain threshold.

The brush is equipped with sensors that measure the forces being exerted on the hair and scalp as it’s being brushed, and compares this input to a baseline established by a human who used it to brush their own hair. We think it would be awesome if the robot could grasp the section of hair first so the person can’t feel the pull against their scalp, and start by brushing out the ends before brushing from the scalp down, but we admit that would be asking a lot. Maybe they could get it to respond to exclamations like ‘ow’ and ‘ouch’. Human trials are still in the works. For now, watch it gently brush out various wigs after the break.

Even though we have wavy hair that tangles quite easily, we would probably let this robot brush our hair. But this haircut robot? We’re not that brave.

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CNC Chainsaw

You can spend a lot of time trying to think of a clever title for a post about a CNC chainsaw. But you’ll finally realize, what else can you say but “CNC Chainsaw?” [Stuff Made Here] actually built such a beast, and you can watch it go in the video embedded below. A custom chainsaw on a Tormach robotic arm. So it is more like a robot using a chainsaw than a conventional CNC machine.

Instead of an XY motion, the machine uses what the video calls an “apple peeler” method and uses the Minkowski algorithm to adjust for the size of the chainsaw. The video is an odd juxtaposition of advanced topics like the Minkowski and basic things like G code.

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Robot Arm Achieves Amazing Accuracy With Just Servos

While few of us need robotic arms in our daily life, they’re a popular build with makers. Often, the most accessible builds throw together some RC servos and 3D printed parts, with limited accuracy a consequence of the components chosen. [Adam Bäckström] decided to take such a design and push it to its limits, however, with astounding results.

Part of the “special sauce” that makes this arm so capable is the custom optical encoders installed in the servo motors themselves.

[Adam]’s first robot arm build was a major disappointment, when the servos he had purchased for the build turned out to be terrible at holding an angle. With limited funds, he elected to improve on what he had, learning much about precision control techniques along the way. [Adam] taught himself how to implement industrial strength control loops using hobby hardware, by implementing additional encoders into servos and taking into account velocity and torque in addition to just position. With a magnetic encoder on the servo output shaft and a tiny optical encoder hand-built for inside the motor itself, much higher accuracy is achievable by allowing the control system to compensate for backlash.

The results are stunning, with [Adam]’s robot arm able to move incredibly smoothly throughout its range of motion. Perhaps the best demonstration of this is the pencil demo, where the robot arm delicately threads a pencil lead through the tip of a mechanical pencil without breaking. We’d love to see these techniques implemented more often; we imagine they’d be a great addition to a build like this one. Video after the break.

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PyBot Is A 3D Printed SCARA Arm For The Masses

We’ve all seen videos of blisteringly fast SCARA arms working on assembly lines, and more than a few of us have fantasied about having that same kind of technology for the home shop. Unfortunately, while the prices for things like 3D printers and oscilloscopes have dropped lower than what many would have believed possible a decade ago, high-performance robotics are still too pricey for the home player.

Unless of course, you’re willing to build it yourself. The PyBot designed by [jjRobots] is an open source robotic arm that should be well within the means of the average hardware hacker. One could argue that this is a project made entirely possible by desktop 3D printing; as not only are most of the structural components printed, but most of the mechanical elements are common 3D printer parts. Smooth rods, linear bearings, lead screws, and NEMA 17 motors are all exceptionally cheap these days thanks to the innumerable 3D printer kits that make use of them.

A custom control board keeps the wiring tight.

Those who’ve researched similar projects might notice that the design of this arm has clearly been influenced by the Mostly Printed SCARA (MPSCARA). But while that robot was designed to carry an extruder and act as a 3D printer, [jjRobots] intends for the PyBot to be more of a general purpose platform. By default it features a simple gripper, but that can easily be changed out for whatever tool or gadget you have in mind.

In the base of the arm is a custom control board that combines an Arduino M0, an ESP8266, and a trio of stepper motor drivers. But if you wanted to build your own version from the parts bin, you could certainly wire up all the principle components manually. As the name implies, the PyBot is controlled by Python tools running on the computer, so it should be relatively easy to get this capable arm to do your bidding.

We’ve seen some impressive 3D printed robotic arms over the years, but the simplicity of the PyBot is particularly compelling. This looks like something that you could reasonably assemble and program over a weekend or two, and then put to work in your ad-hoc PPE factory.

3D Printed SCARA Arm With 3D Printer Components

One of the side effects of the rise of 3D printers has been the increased availability and low cost of 3D printer components, which are use fill for range of applications. [How To Mechatronics] capitalized on this and built a SCARA robot arm using 3D-printed parts and common 3D-printer components.

The basic SCARA mechanism is a two-link arm, similar to a human arm. The end of the second joint can move through the XY-plane by rotating at the base and elbow of the mechanism. [How To Mechatronics] added Z-motion by moving the base of the first arm on four vertical linear rods with a lead screw. A combination of thrust bearings and ball bearings allow for smooth rotation of each of the joints, which are belt-driven with NEMA17 stepper motors. Each joint has a microswitch at a certain position in its rotation to give it a home position. The jaws of the gripper slide on two parallel linear rods, and are actuated with a servo. For controlling the motors, an Arduino Uno and CNC stepper shield was used.

The arm is operated from a computer with a GUI written in Processing, which sends instructions to the Arduino over serial. The GUI allows for both direct forward kinematic control of the joints, and inverse kinematic control,  which will automatically move the gripper to a specified coordinate. The GUI can also save positions, and then string them together to do complete tasks autonomously.

The base joint is a bit wobbly due to the weight of the rest of the arm, but this could be fixed by using a frame to support it at the top as well. We really like the fact that commonly available components were used, and the link in the first paragraph has detailed instructions and source files for building your own. If the remaining backlash can be solved, it could be a decent light duty CNC platform, especially with the small footprint and large travel area. Continue reading “3D Printed SCARA Arm With 3D Printer Components”

A Tentacle That’s A Work Of Art

We all bring our own areas of expertise to our work when we build the projects that find their way in front of Hackaday writers, for instance a software developer brings clever brains to their microcontroller, or an electronic engineer might bring a well-designed piece of circuitry. [Yvo de Haas] is a mechanical engineer, and it’s pretty clear from his animatronic tentacle that he has used his expertise in that field to great effect.

If you think it looks familiar then some readers may recall that we saw a prototype model back in February at Hacker Hotel 2020. In those last weeks before the pandemic hit us with lockdowns and cancellations he’d assembled a very worthy proof of concept, and from what we can see from his write-up and the video below he’s used all the COVID time to great effect in the finished product. Back in February the control came via a pair of joysticks, we’re particularly interested to see his current use of a mini tentacle as a controller.

At its heart is a linkage of 3D-printed anti-parallelograms linked by gears, with cables holding the tension and controlling the movement of the tentacle from a set of winches. The design process is detailed from the start and makes a fascinating read, and with its gripper on the end we can’t wait for an event that goes ahead without cancellation at which we can see the tentacle for real.

If you’d like to see more of [Yvo]’s work, maybe you remember his wearable and functioning Pip-Boy, and his working Portal turret.

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Robots With A Delicate Touch Assemble PlayStation 4

Sony’s video game division is gearing up for their upcoming PlayStation 5, pushing its predecessor PlayStation 4 off the spotlit pedestal. One effect of this change is Sony ever so slightly relaxing secrecy surrounding the PS4, allowing [Nikkei Asian Review] inside a PlayStation 4 final assembly line.

This article was written to support Sony and PlayStation branding for a general audience, thus technical details are few and far in between. This shouldn’t be a huge surprise given how details of mass production can be a competitive advantage and usually kept as trade secrets by people who knew to keep their mouths shut. Even so, we get a few interesting details accompanied by many quality pictures. Giving us a glimpse into an area that was formerly off-limits to many Sony employees never mind external cameras.

The quoted engineers are proud of their success coaxing robots to assemble soft and flexible objects, and rightly so. Generally speaking robots have a hard time handling non-rigid objects, but this team has found ways to let their robots handle the trickier parts of PS4 assembly. Pick up wiring bundles and flat ribbon cables, then plug them into circuit board connectors with appropriate force. Today’s automated process is the result of a lot of engineers continually evolving and refining the system. The assembly machines are covered with signs of those minds at work. From sharpie markers designating positive and negative travel directions for an axis, to reminders written on Post-It notes, to assembly jig parts showing the distinct layer lines of 3D printing.

We love seeing the result of all that hard work, but lament the many interesting stories still untold. We would have loved a video showing the robots in action. For that, the record holder is still Valve who provided an awesome look at the assembly of the Steam Controller that included a timelapse of the assembly line itself being assembled. If you missed that the first time, around, go watch it right now!

At least we know how to start with the foundations: everything we see on this PS4 assembly line is bolted to an aluminum extrusion big or small. These building blocks are useful whether we are building a personal project or a video console final assembly line, so we’ve looked into how they are made and how to combine them with 3D printing for ultimate versatility.

[via Adafruit]