The trick to a fun escape room is layers. For [doktorinjh]’s Spacecase, you start with an enigmatic aluminum briefcase and a NASA drawstring backpack. A gamemaster reads the intro speech to set the mood, and you’re ready to start your escape from the planet. The first layer is the backpack with puzzles you need to solve to get into the briefcase. In there, you discover a hidden compartment and enough sci-fi references to put goofy smiles on our faces. We love to see tools reused as they are in one early puzzle, you use a UV LED to reveal a hidden message, but that light also illuminates puzzle clues later.
All the tech in Spacecase makes it a wonder of mixed media. The physical layer has laser engraved wood featuring the font from the 1975 NASA logo, buttons, knobs, LEDs, toggle switches, and a servo. Beneath the visible faceplate is an RGB sensor, audio player, speaker, and at the center is an Arduino MEGA. We’d love to get our hands on Spacecase for a game, and we’re inspired to pull out all the stops and build games with our personal touches. Maybe something with a mousetrap.
There was a lot of enthusiasm surrounding Mars arrival of Perseverance rover, our latest robotic interplanetary explorer. Eager to capitalize on this excitement, NASA JPL released a lot of information to satisfy curiosity of the general public. But making that material widely accessible also meant leaving out many technical details. People who crave just a little more can head over to How NASA’s Perseverance Landed On Mars: An Aerospace Engineer Breaks It Down In Fascinating Detailpublished by Jalopnik.
NASA JPL’s public materials mostly explained the mission in general terms. Even parts with scientific detail were largely constrained for a target audience of students K-12. Anyone craving more details can certainly find them online, but they would quickly find themselves mired in highly technical papers written by aerospace engineers and planetary geologists for their peers. There is a gap in between those extremes, and this write-up slots neatly in that gap. Author [Brian Kirby] is our helpful aerospace engineer who compiled many technical references into a single narrative of the landing, explained at a level roughly equivalent to undergraduate level math and science courses.
We get more details on why the target landing site is both geologically interesting and technically treacherous, requiring development of new landing smarts that will undoubtedly help future explorers both robotic and human. The complex multi-step transition from orbit to surface is explained in terms of managing kinetic energy. Condensing a wide range of problems to a list of numbers that helps us understand why, for example, a parachute was necessary yet not enough to take a rover all the way to the surface.
Much of this information is known to longtime enthusiasts, but we all had to get our start somewhere. This is a good on-ramp for a new generation of space fans, and together we look forward to Perseverance running down its long and exciting to-do list. Including flying a helicopter, packing up surface samples of Mars, and seeing if we can extract usable oxygen from Martian atmosphere.
[Adam]’s first robot arm build was a major disappointment, when the servos he had purchased for the build turned out to be terrible at holding an angle. With limited funds, he elected to improve on what he had, learning much about precision control techniques along the way. [Adam] taught himself how to implement industrial strength control loops using hobby hardware, by implementing additional encoders into servos and taking into account velocity and torque in addition to just position. With a magnetic encoder on the servo output shaft and a tiny optical encoder hand-built for inside the motor itself, much higher accuracy is achievable by allowing the control system to compensate for backlash.
We’ve gotten used to seeing “meta clocks,” clocks that use an array of analog clock faces and piece together characters using the hands of the clocks. They’re very clever, and we always like to see them, especially when they come with detailed build instructions like this one does.
What’s also nice about [Erich Styger]’s “MetaClockClock” display is the twist on the original concept. Where most clock-of-clocks depend on the contrast between the hands and the faces of the analog movements, [Erich] added light to the mix. Hidden inside the bezel of each clock is a strip of RGB LEDs; coupled with the clear acrylic hands of the clock, which act as light pipes, each clock can contribute different shapes of different colors to the display. Each clock is built around a dual-shaft stepper motor of the kind used in car dashboard gauges; the motors each live on a custom PCB, while the LEDs are mounted on a ring-shaped PCB of their own. Twenty-four of the clocks are mounted in a very nice walnut panel, which works really well with the light-pipe hands. The video below shows just some of the display possibilities.
[Erich] has documented his build process in extreme detail, and has all the design files up on GitHub. We won’t say that recreating his build will be easy — there are a lot of skills needed here, from electronics to woodworking — but at least all the information is there. We think this is a beautiful upgrade to [Erich]’s earlier version, and we’d love to see more of these built.
In the world of homebrew synthesizers, there are plenty of noiseboxes and grooveboxes that make all kinds of wacky and wild noises. However, common projects like the Auduino and Atari Punk Console are often limited in that they can’t readily be programmed to play multiple notes or any sort of discernable rhythm. [Nick Poole] changes this with his Auduino step sequencer build.
The build takes the Auduino grain synthesizer, and modifies it by adding a step sequencer. This is possible as the Auduino code, which runs on the old-school ATMEGA-based Arduinos, is incredibly fast, leaving plenty of processing time for extra features to be added. [Nick] adds eight LEDs and eight buttons to the build, allowing the user to select one of eight steps to modify. Then, the sound parameters for the step can be altered with the standard Auduino controls. This lets the user quickly and easily build up 8-step melodies, something that was previously impossible with the Auduino.
It’s a fun build, and one that makes a great intro into the world of DIY synth builds. The techniques learned here will serve any aspiring maker well if they dive further into the world of modular synthesis and associated arcana. Video after the break.
Over the years we’ve brought you many examples in this series showing you technologies that were once mighty. The most entertaining though are the technological dead ends, ideas which once seemed as though they might be the Next Big Thing, but with hindsight are so impractical or downright useless as to elicit amazement that they ever saw the light of day.
Today’s subject is just such a technology, and it was a serious product with the backing of some of the largest technology companies in multiple countries from the late 1980s into the early ’90s. CT2 was one of the first all-digital mobile phone networks available to the public, so why has it disappeared without trace?
Hackaday editors Elliot Williams and Mike Szczys cover a great week of hardware hacking. We saw a fault-injection attack that used an electric flyswatter and hand-wound coil to twiddle bits inside of an AVR micro. Focus-stacking is what you want when using a microscope to image circuit boards and there’s a hack for the Eakins cameras that makes it automatic. In our “can’t miss articles” we riff on how to cool off cities in a warming climate, and then gaze with quiet admiration at what the Unicode standard has accomplished. But when it comes to head-spinning hacks, you can’t beat the reverse-engineering efforts being shown off with the rack-mount box that made the Weather Channel awesome back in the 80’s and 90’s.
Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!