Pocket Device Tracks Planets And The ISS

Ever been at a party and landed in a heated argument about exactly where the International Space Station (ISS) is passing over at that very instant? Me neither, but it’s probably happened to someone. Assuming you were in that situation, and lacked access to your smartphone or any other form of internet connected device, you might like the pocket-sized Screen Tracker from [mars91].

The concept is simple. It’s a keychain-sized item that combines an ESP32, a Neopixel LED, and a small LCD screen on a compact PCB with a couple of buttons. It’s programmed to communicate over the ESP32’s WiFi connection to query a small custom website running on AWS. That website processes orbit data for the ISS and the positions of the planets, so they can be displayed on the LCD screen above a map of the Earth. We’re not sure what font it uses, but it looks pretty cool—like something out of a 90s sci-fi movie.

It’s a great little curio, and these sort of projects can have great educational value to boot. Creating something like this will teach you about basic orbits, as well as how to work with screens and APIs and getting embedded devices online. It may sound trivial when you’ve done it before, but you can learn all kinds of skills pursuing builds like these.

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What Happens If You Die In Space?

There are no two ways about it—space will kill you if you give it half a chance. More than land, sea, or air, the space environment is entirely hostile to human existence. Precision-engineered craft are the bare minimum just to ensure human survival. Even still, between the vacuum, radiation, micrometeorites, and equipment failures, there are plenty of ways for things to go catastrophically wrong beyond Earth’s atmosphere.

Despite the hazards, most spacefaring humans have completed their missions without injury. However, as we look to return to the Moon, tread on Mars, and beyond, it’s increasingly likely that future astronauts could pass away during longer missions. When that inevitably happens, the question is simple—how do you deal with death in space?

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Making The Longest-Distance Radio Contact Possible

One of the more popular activities in the ham radio world is DXing, which is attempting to communicate with radio stations as far away as possible. There are some feats that will earn some major credibility in this arena, like two-way communication with Antarctica with only a few watts of power, long-path communication around the globe, or even bouncing a signal off the moon and back to a faraway point on Earth. But these modes all have one thing in common: they’re communicating with someone who’s also presumably on the same planet. Barring extraterrestrial contact, if you want to step up your DX game you’ll want to try to contact some of our deep-space probes (PDF).

[David Prutchi] aka [N2QG] has been doing this for a number of years now and has a wealth of knowledge and experience to share. He’s using both a 3.2 meter dish and a 1.2 meter dish for probing deep space, as well as some custom feed horns and other antennas to mount to them. Generally these signals are incredibly small since they travel a long way through deep space, so some amplification of the received signals is also needed. Not only that, but since planets and satellites are all moving with respect to each other, some sort of tracking system is needed to actively point the dish in the correct direction.

With all of that taken care of, it’s time to see what sort of signals are coming in. Compared to NASA’s 70-meter antennas used to communicate with deep space, some signals received on smaller dishes like these will only see the carrier wave. This was the case when an amateur radio group used an old radio telescope to detect one of the Voyager signals recently. But there are a few cases where [David] was able to actually receive data and demodulate it, so it’s not always carrier-only. If you’re sitting on an old satellite TV dish like these, we’d certainly recommend pointing it to the sky to see what’s out there. If not, you can always 3D print one.

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Hackaday Links: January 12, 2025

The big news story of the week of course has been the wildfires in California, which as of Saturday have burned over 30,000 acres, destroyed 12,000 structures, caused 150,000 people to evacuate, and killed eleven people. Actually, calling them wildfires underplays the situation a bit because there are places where they’ve clearly become firestorms, burning intensely enough to create their own winds, consuming everything in their path in a horrific positive feedback loop. We’ve even seen fire tornados caught on video. We’ve got quite a few connections to the affected area, both personally and professionally, not least of which are all our Supplyframe colleagues in Pasadena, who are under immediate threat from the Eaton fire. We don’t know many details yet, but we’ve heard that some have lost homes. We’ve also got friends at the Jet Propulsion Labs, which closed a few days ago to all but emergency personnel. The fire doesn’t seem to have made it down the mountain yet, but it’s very close as of Saturday noon.

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38C3: Save Your Satellite With These Three Simple Tricks

BEESAT-1 is a 1U cubesat launched in 2009 by the Technical University of Berlin. Like all good satellites, it has redundant computers onboard, so when the first one failed in 2011, it just switched over to the second. And when the backup failed in 2013, well, the satellite was “dead” — or rather sending back all zeroes. Until [PistonMiner] took a look at it, that is.

Getting the job done required debugging the firmware remotely — like 700 km remotely. Because it was sending back all zeroes, but sending back valid zeroes, that meant there was something wrong either in the data collection or the assembly of the telemetry frames. A quick experiment confirmed that the assembly routine fired off very infrequently, which was a parameter that’s modifiable in SRAM. Setting a shorter assembly time lead to success: valid telemetry frame.

Then comes the job of patching the bird in flight. [PistonMiner] pulled the flash down, and cobbled together a model of the satellite to practice with in the lab. And that’s when they discovered that the satellite doesn’t support software upload to flash, but does allow writing parameter words. The hack was an abuse of the fact that the original code was written in C++. Intercepting the vtables let them run their own commands without the flash read and write conflicting.

Of course, nothing is that easy. Bugs upon bugs, combined with the short communication window, made it even more challenging. And then there was the bizarre bit with the camera firing off after every flash dump because of a missing break in a case statement. But the camera never worked anyway, because the firmware didn’t get finished before launch.

Challenge accepted: [PistonMiner] got it working, and after fifteen years in space, and ten years of being “dead”, BEESAT-1 was taking photos again. What caused the initial problem? NAND flash memory needs to be cleared to zeroes before it’s written, and a bug in the code lead to a long pause between the two, during which a watchdog timeout fired and the satellite reset, blanking the flash.

This talk is absolutely fantastic, but may be of limited practical use unless you have a long-dormant satellite to play around with. We can nearly guarantee that after watching this talk, you will wish that you did. If so, the Orbital Index can help you get started.

Catching The View From The Edge Of Space

Does “Pix or it didn’t happen” apply to traveling to the edge of space on a balloon-lofted solar observatory? Yes, it absolutely does.

The breathtaking views on this page come courtesy of IRIS-2, a compact imaging package that creators [Ramón García], [Miguel Angel Gomez], [David Mayo], and [Aitor Conde] recently decided to release as open source hardware. It rode to the edge of space aboard Sunrise III, a balloon-borne solar observatory designed to study solar magnetic fields and atmospheric plasma flows.

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Why NASA Only Needs Pi To So Many Decimal Places

If you’re new to the world of circular math, you might be content with referring to pi as 3.14. If you’re getting a little more busy with geometry, science, or engineering, you might have tacked on a few extra decimal places in your usual calculations. But what about the big dogs? How many decimal places do NASA use?

NASA doesn’t need this many digits. It’s likely you don’t either. Image credits: NASA/JPL-Caltech

Thankfully, the US space agency has been kind enough to answer that question. For the highest precision calculations, which are used for interplanetary navigation, NASA uses 3.141592653589793 — that’s fifteen decimal places.

The reason why is quite simple, going into any greater precision is unnecessary. The article demonstrates this by calculating the circumference of a circle with a radius equal to the distance between Earth and our most distant spacecraft, Voyager 1. Using the formula C=2pir with fifteen decimal places of pi, you’d only be off on the true circumference of the circle by a centimeter or so. On solar scales, there’s no need to go further.

Ultimately, though, you can calculate pi to a much greater precision. We’ve seen it done to 10 trillion digits, an effort which flirts with the latest Marvel movies for the title of pure irrelevance. If you’ve done it better or faster, don’t hesitate to let us know!