A Handheld Gaming PC With Steam Deck Vibes

Since its inception, the Steam Deck has been a bit of a game changer in the PC gaming world. The goal of the handheld console was to make PC gaming as easy and straightforward as a walled-garden proprietary console like a Switch or Playstation but still allow for the more open gaming experience of a PC. At its core, though, it’s essentially a standard PC with the parts reorganized into handheld form, and there’s no reason any other small-form-factor PC can’t be made into a similar system. [CNCDan] has the skills and tools needed to do this and shows us how it’s done.

The build is based around a NUC, a small form factor computer that typically uses the same low-power mobile processors and graphics cards found in laptops but without the built-in battery or screen. This one has an AMD Ryzen 7 processor with Radeon graphics, making it reasonably high-performing for its size. After measuring out the dimensions of the small computer and preparing for other components like the battery, joysticks, buttons, and even a trackpad, it was time to create the case. Instead of turning to a 3D printer, this one is instead milled on a CNC machine. Something tells us that [CNCDan] prefers subtractive manufacturing in general.

With all the parts assembled in the case, the build turns into a faithful Steam Deck replica with a few bonuses, like an exposed Ethernet port and the knowledge that everything can easily be fixed since it was built from the ground up in the first place. The other great thing about builds like these is they don’t need an obscure NUC for the hardware; you can always grab your old Framework mainboard for handheld gaming instead. Reminded us of the NucDeck.

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This Tiny Steam Engine Takes A Watchmaker’s Skill To Build

When your steam engine build requires multiple microscopes, including those of the scanning electron variety, you know you’re building something really, really tiny.

All of the usual tiny superlatives and comparisons apply to [Chronova Engineering]’s latest effort — fits on a pencil eraser, don’t sneeze while you’re working on it or you’ll never find it. If we were to put the footprint of this engine into SMD context, we’d say it’s around a 2010 or so. As one would expect, the design is minimalistic, with no room for traditional bearings or valves. The piston and connecting rod are one piece, meaning the cylinder must pivot, which provides a clever way of switching between intake and exhaust. Tiny crankshaft, tiny flywheel. Everything you’d associate with a steam engine is there, but just barely.

The tooling needed to accomplish this feat is pretty impressive too. [Chronova] are no strangers to precision work, but this is a step beyond. Almost everything was done on a watchmaker’s lathe with a milling attachment and a microscope assist. For the main body of the engine, a pantograph engraving machine was enlisted to scale a 3D printed template down tenfold. Drill bits in the 0.3 mm range didn’t fare too well against annealed tool steel, which is where the scanning electron microscope came into play. It revealed brittle fractures in the carbide tool, which prompted a dive down the rabbit hole of micro-machining and a switch to high-speed steel tooling.

It all worked in the end, enough so that the engine managed 42,000 RPM on a test with compressed air. We eagerly await the equally tiny boiler for a live steam test.

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British Trains To (Maybe) Make Way For Steam Once More

There’s nothing more guaranteed to excite a grizzled old railway enthusiast than the sight of a steam locomotive. The original main-line rail propulsion technology still clings on in a few places, but for practical purposes, it disappeared a lifetime ago. It’s interesting then to hear of a brand new steam locomotive prototype being considered for revenue freight use on British metals. Is it yet another rebuild of a heritage design to be used for enthusiasts only? No, it’s an entirely new design with nothing in common with the locomotives of the past, as [Terrier55Stepney] tells us in the video below the break.

Gone is the huge boiler and reciprocating pistons of old, as indeed is the notion of boiling anything. Instead, this is a steam turbine, nothing like the 1920s and 30s experiments with conventional locomotives, nor even the Union Pacific’s oil-fired condensing turbo-electrics. The new idea here from the British company Steamology is to create steam directly from the combustion of hydrogen in a series of small modular steam generators, and the resulting prototype turbo-generator will replace the diesel engine in a redundant British Rail class 60 freight locomotive. It’s unclear whether it will incorporate a condenser, but since it has no need to retain the water for a boiler we’re not sure it would need one.

Prototype locomotives featuring new technologies have a long and inglorious history of not making the grade, so while this is definitely an exciting and interesting development we’re not guaranteed to see it in widespread use. But it could offer a way to ensure a low-carbon replacement for diesel heavy freight locomotives, and unexpectedly provide engine upgrades for existing classes. The fact it’s technically a steam locomotive is incidental.

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Homebrew Gel Fuel Keeps The Steam Coming, Legally

All it takes is one knucklehead to go and do something stupid to screw things up for everyone. We’re not exactly sure who the knucklehead is behind the recent ban on hexamine fuel tablets, but given that it’s now proscribed in the UK under the “Control of Poisons and Explosives Precursors Regulations 2023,” we expect that that story is a doozy.

So what’s hexamine, and why should we care if it’s banned? As [Markus Bindhammer] explains, hexamine is a solid fuel commonly used to power model steam engines, among myriad other uses. Its ban leaves a bit of a hole in the model steam community, which [Markus] seeks to fill with this quick and easy gel fuel chemistry project.

The “California Snowball” is a homebrew version of what’s in those solid fuel cans you see heating chafing pans at catered events, with one common brand being Sterno. [Markus] used a saturated solution of calcium acetate (6 g in 50 ml of water) and added that to 150 ml of ethanol; commercial formulations usually use methanol to prevent anyone from drinking the stuff, with varying degrees of success. The calcium acetate forms a gel that looks like whipped cream and traps the ethanol inside. The gel can be easily scooped up and spread around, and burns with a clean, smokeless flame.

It may not exactly be a “plug and play” replacement for hexamine tablets, but one does what one can. And if there’s one thing we can celebrate about model steam engineers, it’s their persistence. We got a bunch of them together last year for a Hack Chat with [Quinn Dunki], and their passion for making things move with steam was pretty impressive.

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The Secrets Of The Pop Pop Boat

Many kids get an early introduction to mechanics with tin pop-pop boats. If you haven’t played with one – you’re missing out! Pop Pop boats are fun toys – but how they work is often misunderstood. To clear this up, [Steve Mould] takes a deep dive into the theory of operation of the pop pop boat.

Most people think these toys operate like a simple steam engine, with water being flashed into steam inside a tiny tin boiler. Turns out that’s not the case. To explain the physics, [Steve] commissioned a glass version of the boat.

The glass boat shows that during normal operation, there isn’t any water at all in the “boiler” at all. The water is only in the boat’s small exhaust tubes. The air inside the tank is heated by a candle. The air expands and pushes the water out of the tubes. This allows the air to cool, and return to the tank. The water then rushes back up the tubes, and the process repeats.

One of the more interesting facts of the video is that the glass boat doesn’t pop. The popping sound associated with the boat is actually made by the tin diaphragm on top of the “boiler”.

[Steve] has gotten pretty good at explaining complex topics using clear cutaway models. If this tickles your fancy, check out his water computer.

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Low Cost Haptic VR Gloves Work With Hacked Steam Games

[Lucas VRTech] has made some significant progress with building force-feedback type haptic gloves for use with Steam VR games. The idea is pretty straightforward: the end of the finger is attached to a cable, which is pulled from inside a sprung-loaded spool; the kind used for hanging ID cards on.

The spool body can rotate, but a peg protruding from it engages with the arm of a co-located servo motor. This produces a programmable stop position. But it is a hard stop, and it is not possible with the current hardware to detect precisely when the stop is reached, nor is it possible to control the force it is pushing with. Such features are not difficult to achieve, its just a matter of a little more development with some custom mechatronics.

The current prototype has a focus on cost, which is great as an early development platform. By leveraging 3D printing and off-the-shelf parts that are easy to source; just a handful (chuckle!) of potentiometers, some servo motors and one from any number of ESP32 dev boards and you’re done. The real work is on the software side of things, as the games themselves need to be modified to play ball with the VR glove hardware. This has been achieved with a combination of a custom steam driver they call OpenGloves, and community developed per-game mods. A few titles are available to test right now, so this is definitely something some of us could build in a weekend and get involved with.

The hardware source for the glove mount and per-finger units can be found on the project GitHub, together with the ESP32 source for Arduino.

For some other haptic-related inspiration, here’s a force-feedback mouse, and for a more hand-off feedback, we have a wind-blaster project.

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3D Printed Parts Hold Up To Steam Heat

Steam turbines are at the heart of all manner of industrial machinery, particularly that used for power generation. [Integza] decided he needed to better understand this technology, and decided to build one himself – using 3D printing, at that. 

First, a steam source was needed, with a pressure cooker on an electric stove pressed into service. The steam was passed out via a nozzle printed in resin, which better resists heat than most FDM-printed parts. Similarly, a turbine wheel was printed in resin as well, with the steam outlet pointed directly at its vanes.

To really stress test the parts, more steam was required.  To achieve this, hydrogen peroxide was pumped through a manganese dioxide catalyst impregnated into steel wool to create steam. This made an absolute mess, but the printed parts nevertheless survived.

The steam turbine didn’t do any useful work, but was able to survive the high temperatures at play. We’d love to see such a device actually used to bear some load, perhaps in some sort of 3D printed power generating turbine design.

Alternatively, if you prefer your steam turbines more classically driven, consider this build. Video after the break.

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