Pixel mashup with Wasm-4 logo and retro graphics

WASM-4: Retro Game Dev Right In Your Browser

Have you ever dreamt of developing games that run on practically anything, from a modern browser to a microcontroller? Enter WASM-4, a minimalist fantasy console where constraints spark creativity. Unlike intimidating behemoths like Unity, WASM-4’s stripped-back specs challenge you to craft games within its 160×160 pixel display, four color palette, and 64 KB memory. Yes, you’ll curse at times, but as every tinkerer knows, limitations are the ultimate muse.

Born from the WebAssembly ecosystem, this console accepts “cartridges” in .wasm format. Any language that compiles to WebAssembly—be it Rust, Go, or AssemblyScript—can build games for it. The console’s emphasis on portability, with plans for microcontroller support, positions it as a playground for minimalist game developers. Multiplayer support? Check. Retro vibes? Double-check.

Entries from a 2022’s WASM-4 Game Jam showcase this quirky console’s charm. From pixel-perfect platformers to byte-sized RPGs, the creativity is staggering. One standout, “WasmAsteroids,” demonstrated real-time online multiplayer within these confines—proof that you don’t need sprawling engines to achieve cutting-edge design. This isn’t just about coding—it’s about coding smart. WASM-4 forces you to think like a retro engineer while indulging in modern convenience.

WASM-4 is a playground for anyone craving pure, unadulterated experimentation. Whether you’re a seasoned programmer or curious hobbyist, this console has the tools to spark something great.

Fortran And WebAssembly: Bringing Zippy Linear Algebra To NodeJS & Browsers

With the rise of WebAssembly (wasm) it’s become easier than ever to run native code in a browser. As mostly just another platform to target, it would be remiss if Fortran was not a part of this effort, which is why a number of projects have sought to get Fortran supported on wasm.

For the ‘why’, [George Stagg] makes the point that software packages like BLAS and LAPACK for Fortran are still great for scientific computing, while the ‘how’ is a bit more hairy, but getting better courtesy of the still-in-development LLVM front-end for Fortran (flang-new). Using it for wasm is not straightforward yet, due to the lack of a wasm32 target, but as [George] demonstrates, this is easily patched around.

We reported on Fortran and wasm back in 2016, with things having changed somewhat in the intervening eight years (yes, that long). The Fortran-to-C translator utility (f2c) is effectively EOL, while LFortran is coming along but still missing many features. The Dragonegg GCC-frontend-for-LLVM project was the best shot in 2020 for Fortran and WebAssembly, but obsolete now. Classic Flang has been in LLVM for a while, but is to be replaced with what is now called flang-new. The wish by [George] is now to find a way to get his patched flang-new code for wasm support into the project.

In the article, the diff for patching the flang-new toolchain to target wasm is provided. During compilation of the standard Fortran runtime it was then found that the flang-new code assumes that target system sizeof() results are identical to those of the host system, which of course falls flat for wasm32. One more patch (or hardcoded hack, rather) later the ‘Hello World’ example in Fortran was up and running, clearing the way to build the BLAS (Basic Linear Algebra Subprograms) and LAPACK (Linear Algebra Package) libraries and create a few example projects in Fortran-for-wasm32 which uses them.

The advantage of being able to use extremely well-optimized software packages like these when limited to a browser environment should be obvious, in addition to the benefit of using existing codebases. It is certainly [George]’s hope that flang-new will soon officially support wasm (32 and 64-bit) as targets, and he actively seeks help with making this a reality.

Audacity Runs Surprisingly Well In Your Browser

Audacity is an extremely popular open source audio editor, with hundreds of millions of downloads on the books. But due to some controversy over changes the Muse Group wanted to implement when they took ownership of the project back in 2021, the userbase has fractured somewhat. Some users simply stick with an older version of the program, while others have switched over to one of the forks that have popped up in the last couple of years.

The Wavacity project by [Adam Hilss] is a bit of both. It looks and feels just like an older version of Audacity (specifically, 3.0.0). But the trick here is that he’s managed to get it working with WebAssembly (WASM) so you can run it in your browser. Impressively, it even works on mobile devices. Though the Audacity UI, which already carries the sort of baggage you’d expect from a program that’s more than 20 years old, is hardly suited to a touch screen. Continue reading “Audacity Runs Surprisingly Well In Your Browser”

Bringing Zelda Classic To The Browser

Finding a device or app that isn’t a web browser doesn’t seem easy. These days, it is either connected to the web (looking at you ESP32) or is just a web browser pretending to be something else (a la electron, PWAs, or React Native). So, of course, it is on us to create more and more exciting things to browse. [Connor Clark] is one of those people, and he brought Zelda Classic to the browser.

Zelda Classic (ZC) isn’t an official Zelda game. Instead, it’s an old engine designed to run the world in the OG Legend of Zelda and be easily modified to support hundreds of different games. To date, there are over 600 games submitted by a large community. ZC is an Allegro-based Windows-only game, so the first step was to bust out Emscripten to start tweaking the C++ code to support a web environment. Rather than completely port the huge codebase over from Allegro, [Connor] made the jump from Allegro 4 to 5. Allegro 5 has SDL as a backend and adds support for Emscripten.

Unfortunately, the 4 to 5 wasn’t as simple as changing the dependency. The API was wholly re-written, and there is a handy adapter known as Allegro Legacy to help transition a project from one to another. After squashing a multitude of bugs, it was a relatively painless procedure. After a quick detour getting music and level data working, [Connor] faced his next challenge: multi-threading. Efforts to move the main loop off of the browser thread and into a web worker ran into issues with having to yield in loops, deadlocks, and recursive mutexes. Finally, he added music and gamepad support after fixing several bugs in SDL and Allegro.

It’s an incredible journey with many tips and tricks for debugging seemingly intractable bugs. The code is up on GitHub, or jump in and start playing if you’re interested. Why not check out this browser-based OpenSCAD as well?

You Are Doomed To Learn WebAssembly

At first, Web browsers displayed HTML pages. But then people wanted those pages to do something. So we got — among other things — JavaScript. Then people wanted to do super complicated and compute-intensive things. So now we have WebAssembly. If you want to learn it, [diekmann] has a 4-part series that covers everything from getting started to porting Doom into your browser.

Paradoxically, instead of using a browser, he uses the wasm binary toolkit to run code more like a standard assembler. And wasm — what most people call WebAssembly — isn’t like most assemblers you know. Instead of labels, there are blocks that work much more like high-level language constructs such as while loops in C.

Continue reading “You Are Doomed To Learn WebAssembly”

WebAssembly: What Is It And Why Should You Care?

If you keep up with the field of web development, you may have heard of WebAssembly. A relatively new kid on the block, it was announced in 2015, and managed to garner standardised support from all major browsers by 2017 – an impressive feat. However, it’s only more recently that the developer community has started to catch up with adoption and support.

So, what is it? What use case is so compelling that causes such quick browser adoption? This post aims to explain the need for WebAssembly, a conceptual overview of the technical side, as well as a small hands-on example for context.

Continue reading “WebAssembly: What Is It And Why Should You Care?”

Web Pages Via Forth

Forth. You either love it or you hate it. If you have struggled to work on tiny microcontrollers, you probably are in the first camp. After all, bringing up a minimal Forth system is pretty simple and requires very little resources on the CPU. Once you have such an environment it is then easy to extend Forth in Forth. [Remko] decided he wanted to build a Forth compiler that uses WebAssembly and runs in your browser. Why? We’ve learned not to think about that question too much.

The world has changed a lot since the first introduction of the WorldWideWeb browser in 1990. What started out as a way to show text documents over the network has become — for better or worse — an application platform. JavaScript won the browser scripting language wars and security concerns pretty much killed Java applets and Flash. But JavaScript isn’t always fast. Sure, there are ways to do just in time compiling, such as Google’s V8 engine. But that compile step takes time, too. Enter WebAssembly (or Wasm).

Continue reading “Web Pages Via Forth”