We’ve seen a few of [Downing]’s portabalized console builds before, but this one is his first build in over two years. That’s a lot of time, and since then he’s picked up a lot of great fabrication techniques, making this one of the best looking portables we’ve ever seen. It’s a repackaging of an Ouya, but we won’t hold that against him, it’s still an amazing piece of work.
In the build log, [Downing] started off this build by using a 3D printed enclosure, carefully milled, filled, and painted to become one of the best one-off console repackagings we’ve ever seen. The speaker and button cutouts were milled out, and an amazing backlit Ouya logo completes the front.
Stuffing the Ouya controller inside a case with a screen, battery, and the console itself presented a challenge: there is no wired Ouya controller. Everything is over Bluetooth. Luckily, the Bluetooth module inside each controller can be desoldered, and slapped on a small breakout board that’s stuffed in the case.
It’s a great build, and in [Downing]’s defense, the Ouya is kinda a cool idea. An idea much better suited to a handheld device, anyway. Videos below.
Continue reading “A Masterpiece Of 3D Printed Case Modding. With An Ouya.”
While cheap hobby CNC mills and routers are great machines that allow you to build things a 3D printer just can’t handle, they do have their limitations. They’re usually powered by a Dremel or other rotary tool, so speed control of the spindle via Gcode is nigh impossible. They’re also usually built with a piece of plywood as the bed – cheap, but not high on repeatability. The Nomad CNC mill fixes these problems, and manages to look good and be pretty cheap, to boot.
Instead of using a Dremel or other rotary tool to cut materials, the Nomad team is using a brushless DC motor connected to a real spindle. With a few certain motors, this allows for closed loop control of the spindle; Sending S4000 Gcode to the mill will spin the spindle at 4000 RPM, and S6000 runs the spindle at 6000 RPM, whether it’s going through foam or aluminum. This is something you just can’t do with the Dremel or DeWalt rotary tools found in most desktop mills and routers.
Along with a proper spindle, the Nomad also features homing switches, a tool length probe, and a few included fixtures that make two-sided machining – the kind you need it you’re going to machine a two-layer PCB – possible, and pretty simple, too. The softwares controlling the mill are Carbide Motion and MeshCAM, a pretty popular and well put together CNC controller. Of course the mill itself speaks Gcode, so it will work with open source CNC software.
It’s all a very slick and well put together package. Below you can find a video of the Nomad milling out a Hackaday logo.
Continue reading “Finally, A Desktop CNC Machine With A Real Spindle”
The Mooltipass project USB code contributor [Tom] and his friend [Ignatius] recently launched their Indiegogo campaign: meet the 3D gesture controller uMotio (Indiegogo link). As [Tom] has been spending much of his personal time helping the Mooltipass community, we figured that a nice way to thank him would be to try making their great open project one step closer to a disseminated product.
As you can see in the video embedded after the break, the uMotio is a plug and play system (detected as a USB HID joystick & keyboard with a CDC port) that can be used in many different scenarios: gaming, computer control, domotics, music, etc… The platform is based around an ATMega32u4 and the much discussed MGC3130 3D tracking and gesture controller. This allows a 0 to 15cm detection range with a resolution of up to 150dpi. uMotio is Arduino compatible so adapting it to your particular project can be done in no time especially using its dedicated expansion header and libraries. The uMotio blue even integrates an internal Li-ion battery and a Bluetooth Low Energy module.
Continue reading “uMotio: An Arduino Compatible 3D Gesture Controller”
For one of his mechanical engineering school projects, [Ben Murton] decided to design and build a clock from scratch — and while it may look like it was laser cut… He cut it out all by hand.
It’s a cross between the mechanical workings of an old Grandfather clock and a Skeleton clock — the goal was to have all movements visible to see how the clock operates. He designed it using Autodesk Inventor, and has provided the files online for anyone to use — He notes it would be especially easy to make if you have a laser cutter or CNC router!
Anyway, the clock is made out of 3mm thick acrylic, 5mm brass shafts, nylon string, some heavy weights (lead), and some nuts and screws. After printing out his CAD templates, [Ben] carefully used a scroll saw to cut out every gear and linkage — We’re impressed.
Continue reading “Handmade Acrylic Skeleton Clock Is an Impressive Feat of Scroll Sawing”
The folks at Ivmech recently had a need for some new hardware. They needed a small, cheap device able to sense some analog values, toggle a few digital pins, and log everything to a computer. What they came up with is the IViny, an extremely small data acquisition device built around the ATtiny85, capable of logging data to a computer.
The IViny features two digital channels and two 10 bit analog channels, just like you’d find in any ATtiny85 project. Power is supplied over USB, and a connection to a computer is provided by V-USB. There’s also a pretty cool Python app that goes along with the project able to plot the analog inputs and control the digital I/O on the device.
It’s not exactly a fast device – the firmware only supports 100 samples per second, but an upcoming firmware upgrade will improve that. Still, if you ever need to read some analog values or toggle a few pins on the cheap, it’s a nice little USB Swiss army knife to have.
These last few weeks I’ve been ordering parts for the Hackaday Testbed, a basic quadcopter to be used here at Hackaday. The top question I see when surfing multicopter forums is “What should I buy”. Which frame, motors, props, speed controller, and batteries are best? There aren’t easy answers to these questions with respect to larger quads (300mm or more) . There are a myriad of options, and dozens of vendors to choose from.
Advice was simple in the pre-internet days of R/C planes and helicopters: just head down to your local hobby shop, and see what lines they carry. Hook up with a local club and you’ll have some buddies to teach you to fly. This advice still holds true to a certain extent. Some hobby shops carry the DJI and Blade lines of multicopters. However, their flight control systems are closed source. If you really want to dig in and adjust parameters, you have to either buy a combo package with an open source flight control system, or buy every part separately. Unfortunately, very few local hobby shops can afford to stock individual parts at that level.
In the online world there are several “big” vendors. The classic names in the USA have always been Tower Hobbies and Horizon Hobby. Some new US-based companies are All e RC and ReadyMadeRC. Several Chinese companies, including HobbyKing and RcTimer, maintain warehouses in several parts of the world. I’m only listing a few of the big names here. If I’ve left out your favorite site, drop some info in the comments section.
The killer with many of these companies is supply. A popular component will often go out of stock with no hint as to when it will be available again. When it comes to single parts like batteries, it’s easy to just order a different size. But what about motors or speed controls? These components need to be matched on a multicopter. Changing one for a different model means changing all of them, so it pays to buy a spare or two when ordering! Click past the break for a breakdown of some multicopter parts.
Continue reading “Droning On: The Anatomy of A Drone”
If you’re a gamer, lag is one of your worst enemies. But what would it be like if you experienced lag in real life? Imagine how frustrating that would be!
Introducing Living With Lag — a cute experiment put on by an internet provider called Ume. Using an Oculus Rift development kit, a Raspberry Pi, noise cancelling headphones and a webcam, Ume’s thrown together a fun social experiment. The webcam captures both audio and video and repeats it to the Oculus Rift via the Pi at a variable delay to show the effects of slow internet speeds.
They attempt four different scenarios. Ping pong is pretty much impossible. Dance class is just embarrassing. And attempting to cook or eat is absolutely hilarious. They even try bowling, which also proves more difficult than you could imagine!
Stick around to see for yourself.
Continue reading “What If You Experienced Lag In Real Life?”