You may wonder why anyone would want to learn Morse code. You don’t need it for a ham license anymore. There are, however, at least three reasons you might want to learn it anyway. First, some people actually enjoy it either for the nostalgia or the challenge of it. Another reason is that Morse code can often get through when other human-readable schemes fail. Morse code can be sent using low power, equipment built from simple materials or even using mirrors or flashlights. Finally, Morse code is a very simple way to do covert communications. If you know Morse code, you could privately talk to a concealed computer on just two I/O lines. We’ll let you imagine the uses for that.
In the old days, you usually learned Morse code from an experienced sender, by listening to the radio, or from an audio tape. The state of the art today employs a computer to randomly generate practice text. [M0TGN] wanted a device to generate practice code, so he built it around an Arduino. The device acts like an old commercial model, the Datong D70, although it can optionally accept an LCD screen, something the D70 didn’t have.
You can see the project in operation in the video below. Once you learn how to read Morse code, you might want to teach your Arduino to understand it, too. Or, you can check out some other Morse-based projects.
Continue reading “Arduino Teaches Morse Code”
Making retro video games on today’s micro controllers brings many challenges, especially when using only the micro controller itself to handle the entire experience. Complex graphics, sound, game logic and input is taxing enough on the small chips, toss in NTSC color graphics and you have a whole different bear on your hands.
[rossum] set out making the Arduinocade retro game system using an overclocked Arduino Uno, and not much more. Supporting 4 voice sound and IR game controllers, the system also boasts 27 simultaneous colors all in software. These colors and the resolution feel like they’re impossible without a graphics chip to offload some of the work. While doing all of this the ATmega328p is also playing some faithful reproductions of classic arcade games.
The uses a couple of interesting tricks. Color is generated with NTSC color artifacts, where the screen is really black and white, but thanks to a delay or two in the signal generation the bits are out of phase from the reference “color burst” signal and appear on-screen as unique colors. This approach was used in the 8 bit Apple II personal computers to generate its colors, and also on the early IBM PC’s with CGA cards to drastically increase color depth. In this case, the chip is overclocked with a 28.6363 MHz crystal (a multiple of NTSC timing) and the SPI hardware leveraged to shift out all the necessary pixels. Check out how great it looks and sounds after the break.
It’s good to see an old trick on a new project and we are off to play some games!
Continue reading “Retro Games on ArduinoCade Just Shouldn’t Be Possible”
[jmilldrum] really gets a lot of use out of his Si5351A breakout board. He’s a ham [NT7S], and the Si5351A can generate multiple square waves ranging from 8 kHz to 160 MHz, so it only stands to reason that it is going to be a useful tool for any RF hacker. His most recent exploit is to use the I2C-controllable chip to implement a Fast Simple QSO (FSQ) beacon with an Arduino.
FSQ is a relatively new digital mode that uses a form of low rate FSK to send text and images in a way that is robust under difficult RF propagation. There are 32 different tones used for symbols so common characters only require a single tone. No character takes more than two tones.
Continue reading “Arduino Masters Ham Radio Digital Mode”
GPS is a global technology these days, with the Russian GLONASS system and the forthcoming European Galileo orbiting alongside the original US GPS satellites above our heads. [Florin Duroiu] decided to embrace globalism by forking the TinyGPS library for the Arduino platform to add support for these satellite constellations.
In addition to the GLONASS support, the new version of the venerable TinyGPS adds some neat new features by incorporating the NMEA 3.0 standard (warning: big-ass PDF link). Using this, you can extract interesting stuff such as the calculated position from each satellite constellation, the signal strength of each satellite and a lot more technical stuff about what the satellites are saying about you to your GPS receiver. [Florin] claims it is a drop-in replacement for TinyGPS that should require no rewriting. There is no support for Galileo just yet (as the satellites are still being launched: eight are in orbit now), but [Florin] is looking for help to add this, as well as the new Chinese BEIDOU system once it is operational.
(top image: artists’ view of a Galileo satellite in orbit, courtesy of ESA)
When [Doug] moved into his new house, he found an old alarm panel set up — but it had no monitoring service any more. Not wanting to pay a monthly fee to have it setup, he decided to try interfacing an Arduino with the system in order to push events to the net!
The cool thing is he was actually inspired by another similar project we shared on Hackaday a few years ago entitled Bending a Home Security Control Panel to Your Will. But that project only showed you how to interface the Arduino with the keypad — [Doug] went the extra mile and interfaced directly with the control board for more features.
He’s using an Arduino Uno and an Ethernet breakout board to hook it up to the network. This allows him to send text messages to himself when the alarm system is armed, disarmed, or triggered. All the code is available on GitHub in case you also have a DSC 1550 alarm system.
It’s a pretty slick hack, so don’t forget to check out the video after the break.
Continue reading “Upgrading Your Alarm System With an Arduino”
If you want video support on your project, you might start from a device like a Raspberry Pi that comes with it built in. [Kevinhub88] doesn’t accept such compromises, so he and his Black Mesa Labs have come up with a whole new way to add video support to devices like the Arduino and other cheap controllers. This project is called Mesa-Video, and it can add digital video at a resolution of up to 800 by 600 pixels to any device that has a single serial output.
The video is created by an FT813, a low cost GPU from FTDI that offers a surprising amount of video oomph from a cheap, low power chip
(he has demoed it running from a lemon battery), meaning that he is hoping to be able to sell the Mesa-Video for under $50.
UPDATE: [KevinHub88] let us know that he didn’t actually power the device from a lemon battery, as you would need a lot of lemons to make 50mA at 5V. Apologies for any confusion!
However, Mesa-Video is just the beginning. [Kevinhub88] wanted to get around the problem of stacking shields on Arduinos: add more than one and you get problems. He wanted to create an interface that would be simpler, faster and more open, so he created the Mesa-Bus. This effectively wraps SPI and I2C traffic together over a simple, fast serial connection that doesn’t require much decoding. This means that you can send power and bi-directional data over a handful of wires, and still connect multiple devices at once, swapping them out as required. You could, for instance, do your development work on a PC talking to the prototype devices over Mesa-Bus, them swap the PC out for an Arduino when you have got the first version working in your dev environment. Is the Arduino not cutting it? Because Mesa-Bus is cross-platform and open source, it is easy to swap the Arduino for a Raspberry Pi without having to change your other devices. And, because all the data is going over a simple serial connection in plain text, it is easy to debug.
It’s an ambitious project, and [Kevinhub88] has a way to go: he is currently working on getting his first prototype Mesa-Bus devices up and running, and finalizing the design of the Mesa-Video. But it is an impressive start and we’ll be keeping a close eye on this work. Hopefully he can avoid that head crab problem as well because those things are as itchy as hell.
Microcontrollers existed before the Arduino, and a device that anyone could program and blink an LED existed before the first Maker Faire. This might come as a surprise to some, but for others PICs and 68HC11s will remain as the first popular microcontrollers, found in everything from toys to microwave ovens.
Arduino can’t even claim its prominence as the first user-friendly microcontroller development board. This title goes to the humble Basic Stamp, a four-component board that was introduced in the early 1990s. I recently managed to get my hands on an original Basic Stamp kit. This is the teardown and introduction to the first user friendly microcontroller development boards. Consider it a walk down memory lane, showing us how far the hobbyist electronics market has come in the past twenty year, and also an insight in how far we have left to go.
Continue reading “Before Arduino There was Basic Stamp: A Classic Teardown”