Lasers are some of the coolest devices around. We can use them to cut things, create laser light shows, and also as a rangefinder.[Ignas] wrote in to tell us about [Berryjam’s] AMAZING write-up on creating an Arduino based laser rangefinder. This post is definitely worth reading.
Inspired by a Arduino based LIDAR system, [Berryjam] decided that he wanted to successfully use an affordable Open Source Laser RangeFinder (OSLRF-01) from LightWare. The article starts off by going over the basics of how to measure distance with a laser based system. You measure the time between an outgoing laser pulse and the reflected return pulse; this time directly relates to the distance of the object. Sounds simple? In practice, it is not as simple as it may seem. [Berryjam] has done a great job doing some real world testing of this device, with nice plots to top it all off. After fiddling with the threshold and some other aspects of the code, the resulting accuracy is quite good.
Recently, we have seen more projects utilizing lasers for range-finding, including LIDAR projects. It is very exciting to see such high-end sensors making their way into the maker/hacker realm. If you have a related laser project, be sure to let us know!
[Matt] recently learned both how to solve a Rubik’s cube and the basics of an Arduino. Putting the two together, he decided to try his hand at making an automatic Rubik’s Cube solver!
We’ve seen this done quite a few times using LEGO Mindstorms, but we’re much more impressed with [Matt’s] clever use of popsicle sticks and mechanical linkages…. The device uses just two servos. One to rotate the base, and the second to flip the cube over.
He’s using an Arduino UNO (R3) with 2 Hitec HS-311 hobby servos, some popsicle sticks, hot glue, a paper towel roll, and a bit of plywood. He wrote the code to solve the cube himself, and has shared it on GitHub — but he didn’t stop there and decided to create a GUI to go with it using Python.
It’s not that fast, but it’ll solve a cube in about 20 minutes — stick around after the break to see it in action!
Continue reading “Rubik’s Cube Solver Made Out of Popsicle Sticks and an Arduino”
If you’re dealing with RF, you’ll probably have the need to generate a variety of clock signals. Fortunately, [Jason] has applied his knowledge to build a SI5351 library for the Arduino and a breakout board for the chip.
The SI5351 is a programmable clock generator. It can output up to eight unique frequencies at 8 kHz to 133 MHz. This makes it a handy tool for building up RF projects. [Jason]’s breakout board provides 3 isolated clock outputs on SMA connectors. A header connects to an Arduino, which provides power and control over I2C.
If you’re looking for an application, [Jason]’s prototype single-sideband radio shows the chip in action. This radio uses two of the SI5351 clocks: one for the VFO and one for the BFO. This reduces the part count, and could make this design quite cheap.
The Arduino library is available on Github, and you can order a SI5351 breakout board from OSHPark.
These days, it’s easy enough to play games on the go. If you have a smart phone, you are pretty much set. That doesn’t mean you can’t still have fun designing and building your own portable gaming system, though.
[randrews] did just that. He started out by purchasing a small memory LCD display from Adafruit. The screen he chose is low power as far as screens go, so it would be a good fit for this project. After testing the screen with a quick demo program, it was time to start designing the circuit board.
[randrews] used Eagle to design the circuit. He hand routed all of the traces to avoid any weird issues that the auto router can sometimes cause. He made an efficient use of the space on the board by mounting the screen over top of the ATMega chip and the other supporting components. The screen is designed to plug in and out of the socket, this way it can be removed to get to the chip. [randrews] needs to be able to reach the chip in order to reprogram it for different games.
Once the board design was finished, [randrews] used his Shapeoko CNC mill to cut it out of a copper clad board. He warns that you need to be careful doing this, since breathing fiberglass dust is detrimental to living a long and healthy life. Once the board was milled out, [randrews] used a small Dremel drill press to drill all of the holes.
The final piece of the puzzle was to figure out the power situation. [randrews] designed a second smaller PCB for this. The power board holds two 3V coin cell batteries. The Arduino expects 5V, so [randrews] had to use a voltage regulator. This power board also contains the power switch for the whole system.
The power board was milled and populated. Then it was time to do some measurements. [randrews] measured the current draw and calculates that he should be able to get around 15 hours of play time using the two 3V coin cell batteries. Not bad considering the size.
With Canada day and Independence day fast approaching, some makers are looking towards setting up their own fireworks to shoot off in celebration – sure you could use a match or lighter… or you could crack out your trusty Arduino and a cellphone! (translated)
To ignite the fuse, [Oscar] is using a short length of Nichrome wire which is controlled via a Mosfet by the Arduino. To control the Arduino he’s using ArduDroid with a Bluetooth module. The app lets you trigger the various digital and analog outputs, and send and receive data.
Stick around to see a few different demonstration videos of the circuit, testing, and launching some little bottle rockets!
Continue reading “Triggering Remote Fireworks with an Arduino and an Android”
The very first fully operational radar Arduino shield was recently demonstrated at Bay area Maker Faire. It was built by [Daniel] and [David], both undergrads at UC Davis.
Many have talked about doing this, some have even prototyped pieces of it, but these undergrad college students pulled it off. This is the result from Prof. ‘Leo’ Liu’s full-semester senior design course based on the MIT Coffee Can radar short course, which has been going on for 2 years now. Next year this course will have 30 students, showing the world the interest and market-for project based learning.
Check out the high res ranging demo, where a wider band chirp was used to amazing results. Video below.
Continue reading “The First Arduino Radar Shield”
There are dozens, if not hundreds of examples around the Intertubes of an Arduino generating a VGA video output. The Arduino isn’t the fastest chip by far, and so far, all of these VGA generation techniques have peaked out at lower resolutions if you want to control individual pixels.[PK] has an interesting technique to generate 640×480 VGA at 60 frames per second without overclocking. It’s hacky, it’s ugly, but surprisingly, it actually works.
The VGA standard of 640×480 @ 60 fps requires pixels to be clocked out at 25.175 MHz, and the ATMega chips found in Arduinos top out at 20 MHz. [PK] wanted to generate VGA signals without overclocking, He did this by doubling the clock frequency with digital logic. The ATMega generates a clock, an inverter delays that clock so it is 90 degrees out of phase, and the two clocks are XORed, doubling clock output of the micro. It produces a very ugly square wave at 32 MHz – an error of 27% compared to the VGA spec. Somehow it still works.
With a hilariously out of spec clock, the rest of the project was pulled together from [Nick Gammon]’s VGA library, a 16×16 font set, and a project from [lft]. Video below.
Continue reading “640×480 VGA On An Arduino”