About a dozen old Capcom arcade titles were designed to run on a custom CPU. It was called the Kabuki, and although most of the core was a standard Z80, a significant portion of the die was dedicated to security. The problem back then was arcade board clones, and when the power was removed from a Kabuki CPU, the memory contents of this security setup were lost, the game wouldn’t play, and 20 years later, people writing emulators were tearing their hair out.
Now that these games are decades old, the on-chip security for the Kabuki CPU is a problem for those who have taken up the task of preserving these old games. However, now these CPUs can be decuicided, programming the chip and placing them in an arcade board without losing their memory contents.
Earlier we saw [ArcadeHacker] a.k.a. [Eduardo]’s efforts to resurrect these old CPUs. He was able to run new code on the Kabuki, but to run the original, unmodified ROMs that came in these arcade games required hardware. Now [ArcadeHacker] has it.
The setup consists of a chip clip that clamps over the Kabuki CPU. With a little bit of Arduino code, the security keys for original, unmodified ROMs can be flashed, put into the arcade board (where the contents of the memory are backed up by a battery), and the clip released. [ArcadeHacker] figures this is how each arcade board was programmed in the factory.
If you’re looking for an in-depth technical description of how to program a Kabuki, [ArcadeHacker] has an incredibly detailed PDF right here.
Continue reading “Resurrecting Capcom’s Kabuki”
Over the years, we’ve seen a lot of DIY retro computers, but [Dirk Grappendorf] has created one of the most polished looking 6502 systems to date. His battery-powered portable machine utilizes a 4 line by 40 character LCD, and a modified USB keyboard. Cover all that in a slick 3D printed case, and you have a machine that reminds us quite a bit of the venerable TRS-80 Model 100.
[Dirk] has some great documentation to go with his computer. He started with a classic MOS 6502 processor. He surrounded the processor with a number of support chips correct for the early 80’s period. RAM is easy-to -use static RAM, while ROM is handled by UV erasable EPROM. A pair of MOS 6522 Versatile Interface Adapter (VIA) chips connect the keyboard, LCD, and any other peripherals to the CPU. Sound is of course provided by the 6581 SID chip. All this made for a heck of a lot of wires when built up on a breadboard. The only thing missing from this build is a way to store software written on the machine. [Dirk] already is looking into ways to add an SD card interface to the machine.
The home building didn’t stop there though. [Dirk] designed and etched his own printed circuit board (PCB) for his computer. DIY PCBs with surface mount components are easy these days, but things are a heck of a lot harder with older through hole components. Every through hole pin and via had to be drilled, and soldered to the top and bottom layers of the board. Not to mention the fact that both layers had to line up perfectly to avoid missing holes! To say this was a lot of work would be an understatement.
[Dirk] designed a custom 3D printed case for his computer and printed it out on his Ultimaker. To make things fit, he created his design in halves, and glued the case once printing was complete.
If awesome hardware and a case weren’t enough, [Dirk] also spent time designing software for the machine. He wrote his own abbreviated BASIC interpreter along with several BASIC programs. You can find everything over on his GitHub repository.
We always love writing up well-documented, and just generally awesome projects like [Dirk’s]. If you know of any retro computers like this one, drop us a tip!
The KIM-1 was the first computer to use the 6502, a CPU that would later be found in the Apple, Ataris, Commodores, and the Nintendo Entertainment System. Being the first, the KIM-1 didn’t actually do a whole lot with only 1k of ROM and a bit more than 1k of RAM. This is great news for anyone with an Arduino; you can easily replicate an entire KIM-1, with a keypad and 7-segment display. That’s what [Scott] did, and he put it in an enclosure that would look right at home in a late 70s engineering lab.
The impetus for this build was [Scott]’s discovery of the KIM-Uno, a kit clone of the KIM-1 using an Arduino Pro Mini. The kit should arrive in a few weeks, so until then he decided to see if he could cobble one together with parts he had sitting around.
Inside a handheld industrial enclosure is an Arduino Uno, with a protoshield connecting the keypad and display. The display is an 11-digit, seven-segment display [Scott] picked up at a surplus shop, and the metal dome keypad came from a hamfest.
Getting the software working took a bit of work, but the most important parts are just modifications to the standard Arduino libraries.
Now that [Scott] has a KIM-1 replica, he can program this virtual 6502 one hex digit at a time, run Microchess, or use the entire thing as a programmable calculator.
Punch cards were a standard form of program and data storage for decades, but you’d never know it by looking around today. Card punches and even readers are becoming rare and expensive. Sometimes it takes a bit of hacking [YouTube link] to get that old iron running again!
[Antiquekid3] managed to score an old punch card reader on Ebay, but didn’t have a way to interface with it. The reader turned out to be a Documation M-1000-L. After a bit of searching, [Antiquekid3] managed to find the manual [PDF link] on BitSavers. It turns out that the Documation reader used a discrete output for each row of data. One would think the Documation reader would be a perfect fit for the PDP-8 lurking in the background of [Antiquekid3’s] video, but unfortunately the ‘8 lacks the necessary OMNIBUS card to interface with a reader.
Undaunted, [Antiquekid3] threw some modern hardware into the mix, and used an Arduino Uno as a Documation to Serial interface. The Arduino had plenty of I/O to wire up with the card reader’s interface. It also had a serial interface which made outputting data a snap. The ATmega328 even had enough power to translate each card from one of IBM’s many keypunch formats to serial.
[Antiquekid3’s] test deck of cards turned out to be a floating point data set. Plotting the data with a spreadsheet results in a nice linear set of data points. Of course, no one knows what the data is supposed to mean! Want more punch card goodness? Check out this tweeting punch card reader, or this Arduino based reader which uses LEGO and a digital camera to coax the data from the paper.
Continue reading “Arduino Reads Punch Cards”
[Travis] tells us about a neat actuator concept that’s as old as dirt. It’s capable of lifting 7kg when powered by a pager motor, and the only real component is a piece of string.
The concept behind the twisted string actuator, as it’s known to academia, is as simple as putting a motor on one end of a piece of string, tying the other end off to a load, and putting a few twists in the string. It’s an amazingly simple concept that has been known and used for thousands of years: ballistas and bow-string fire starters use the same theory.
Although the concept of a twisted string actuator is intuitively known by anyone over the age of six, there aren’t many studies and even fewer projects that use this extremely high gear ratio, low power, and very cheap form of linear motion. A study from 2012 (PDF) put some empirical data behind this simple device. The takeaway from this study is that tension on the string doesn’t matter, and more strands or larger diameter strands means the actuator shrinks with a fewer number of turns. Fewer strands and smaller diameter strands take more turns to shrink to the same length.
As for useful applications of these twisted string actuators, there are a few projects that have used these systems in anthropomorphic hands and elbows. No surprise there, really; strings don’t take up much space, and they work just like muscles and tendons do in the human body.
Thanks [ar0cketman] for the link.
If you haven’t been watching The Dinosaur Den, shame on you. This joint enterprise between [Fran Blanche] and our very own [Bil Herd] premiered in July and it is, simply put, the duck’s guts. In spite of being introduced to each other just a few months before the first episode, they banter like old friends. When they’re not riffing off each other, they’re giving a show and tell of all kinds of vintage technology. Most importantly, they’re always wearing really cool t-shirts.
Hot on the heels of their excellent holiday special comes this Best of the Dinosaur Den 2014 highlight reel. Some of our favorite bits are from said holiday special, because they spent the whole hour talking about their best-loved toys from holidays past, most of which started them on their paths to greatness. Come for the t-shirts, stay for the Zaxxon tabletop arcade and the toy that probably inspired LittleBits. Check out the best-of after the break, and then cook a Hot Pocket or something and watch them all. You’re pretty much guaranteed to learn something cool and/or useful.
Continue reading “Best of the Dinosaur Den 2014″
There are hackers who have soldering setups on the dining room table, and then there are hackers who have scanning electron microscopes in their living room. [Macona] is part of the latter group, with a Hitachi S-450 SEM he’s repaired and modified himself. [Macona] has documented the whole thing on Hackaday.io. The Hitachi came to him and a friend as a derelict. First it was broken, then stored for 10 years. It turned out the problem was a high voltage cable cut and spliced with electrical tape. The tape eventually broke down and shorted out the 500V supply. Thankfully the rectifier diodes were the only parts that needed to be replaced.
The SEM sprang to life and gave [Macona] and a friend their first images. However, SEMs are finicky beasts. Eventually the filament burned out and needed to be replaced. New filaments are $500 US for a box of 10, which is more than [Macona] wanted to spend. It turns out filaments can be built at home. A bit of .089mm tungsten wire and a spot welder were all it took to fix the issue. Next to go bad was the scan amplifier. While SEMs use many exotic parts, the Hitachi used relatively common Sanyo STK070 audio amplifiers for the purpose – an easy fix!
One thing that makes this SEM unique is the is Energy Dispersive X-Ray Spectroscopy (EDX) unit attached to it. The fragile liquid nitrogen cooled sensor was working, but the 1980’s era signal processing computer was a bit too old to bring up. A friend and fellow SEM hobbiest gave [Macona] a slightly newer Kevex Sigma Gold signal processor, which was nearly a plug and play upgrade for his machine. The new processor processor also gave him digital beam controls and a digital output which could be used to capture images with a PC.
Once all the connections were made, the EDX worked surprisingly well, even finding gold in a uranium ore sample placed in the microscope.
Now that old scanning electron microscopes being retired, it’s only a matter of time before more us get a chance to join the ranks of [Jeri Ellsworth], [Ben Krasnow] and [Macona] with our own personal SEMs!