The number of hours we spend staring at screens is probably best unknown, but how about the technology that makes up the video on the screen? We’ve all seen a reel-to-reel projector on TV or in a movie or maybe you’re old enough to have owned one, surely some of you still have one tucked away real nice. Whether you had the pleasure of operating a projector or just watched it happen in the movies the concept is pretty straight forward. A long piece of film which contains many individual frames pass in front of a high intensity lamp while the shutter hides the film movement from our eyes and our brain draws in the imaginary motion from frame to frame. Staring at a Blu-ray player won’t offer the same intuition, while we won’t get into what must the painful detail of decoding video from a Blu-ray Disc we will look into a few video standards, and how we hack them.
If you haven’t been paying attention, big wheel trikes are a thing. There are motor driven versions as well as OG pedal pushing types . [Flux Axiom] is of the OG (you only get one link, now its on you) flavor and has written an instructable that shows how to achieve some nice looking on screen data that he syncs up with the video for a professional looking finished product which you can see in the video after the break.
[Flux Axiom] is using an Arduino Mega in his setup along with a cornucopia of sensors and all their data is being logged onto an SD card. All the code used in his setup is available in his GitHub repository. [Flux Axiom] was also nice enough to include the calibration process he used for the sensors which is also located in the GitHub download.
Sadly [Flux Axiom] uses freedom hating software for combining the video and data, Race Render 3 is his current solution and he is pleased with the results. Leave it in the comments if you have an open source solution for combining the video and data that we can offer him as a replacement.
Edit: Correct spelling of handle.
Here’s some good news for all the fools who thought 3D TV was going to be the next big thing back in 2013. Researchers at MIT have developed a system that converts 2D video into 3D. The resulting 2D video can be played on an Oculus Rift, a Google Cardboard, or even that 3D TV sitting in the living room.
Right now, the system only works on 2D broadcasts of football, but this is merely a product of how the researchers solved this problem. The problem was first approached by looking at screencaps of the game FIFA 13. Using an analysis tool called PIX, the researchers both stored the display data and extracted the corresponding 3D map of the pitch, players, ball, and stadium. To generate 3D video of a 2D football broadcast, the system then looks at every frame of the 2D broadcast and searches for a 3D dataset that corresponds to the action on the field. This depth information is then added to the video feed, producing a 3D broadcast using only traditional 2D cameras.
Grab your red and blue filter shades and check out the product of their research below.
[Danman] was looking for a way to get the HDMI output from a camera to a PC so it could be streamed over the Internet. This is a task usually done with HDMI capture cards, either PCI or even more expensive USB 3.0 HDMI capture boxes. In his searches, [danman] sumbled across an HDMI extender that transmitted HDMI signals over standard Ethernet. Surely there must be a way to capture this data and turn it back.
The extender boxes [danman] found at everyone’s favorite chinese reseller were simple – just an Ethernet port, HDMI jack, and a power connector – and cheap – just $70 USD. After connecting the two boxes to his network and setting up his camera, [danman] listened in to the packets being set with Wireshark. The basic protocol was easy enough to grok, but thanks to the Chinese engineers and an IP header that was the wrong length, [danman] had to listen to the raw socket.
Once everything was figured out, [danman] was able to recover raw frames from the HDMI extenders, recover the audio, and stream everything to his PC with VLC. All the code is available, and if you’re looking for a way to stream HDMI to multiple locations on a network, you won’t find a better solution that’s this cheap.
[Rich Fiore] didn’t want just another set of spooky decorations for his house. He wanted something interactive. By combining a projector and some IR sensing, he turned his whole house into a Halloween-themed shooter.
Technical details are sparse, although some other sites are reporting that a projector and a camera take care of the graphics, while a modified Wii remote and an IR gun handle the crosshairs and the targeting.
It looks like [Michel David] and his team at volumetrics.co have really upped their game: the game being production of a 3D volumetric video display.
We’ve covered an earlier version of the same technique, and still the best technical explanation of what they’re up to is to be found at their old website. But it’s a simple enough idea, and we expect that all of the difficulty is in making the details work out. But if you look at their latest video (just below the jump), we think that you’ll agree that they’ve ironed out most of the wrinkles.
[Adam Antok] was compelled to create this repurposed hard drive persistence of vision hack after seeing a toy of the same nature.
He used the frame, disk and motor from a drive and added LEDs under the spinning disk as the light source. The disk has 8 small holes drilled equidistant around the disk, and spiraling slightly toward the center. As the holes pass by the LEDS they are flashed by the ATtiny2313 processor to create images. To determine the position of the platters a Hall effect sensor is monitored by the 2313 to detect a magnet on the underside of the disk. There is room to display ten characters at one time. Each cursor position can scroll through the character set by rotating an encoder. For all the precision needed to coordinate the LEDs with the spinning holes the electronics and software code are amazingly simple. That’s a really nice job, [Adam]!
Persistence of vision hacks are to hackers like flames are to moths. One really nice thing about [Adam’s] project is that you can interact with it while it’s running. Check it out after the break.
For a novel take on POV, check out this slow swinging pendulum clock.