This is not an LED display, it’s a thread display. The hardware artists over at Breakfast, a Brooklyn based rapid product and prototype company, built this color display that uses spools of thread for each pixel. 6,400 spools to be exact.
Loading modules into the display
Pixels use long strips for the colors
Serious work went into this thing, and the results couldn’t be better. Check out the video after the break to see for yourself. The trick is to increase the surface area of the spools of thread. This is done by using the spool as a pulley which guides a 5.5 foot length of “threaded fabric”. Up close, the fabric looks as if it’s just wrapped around the wooden spool, but the extra length provides enough room for 36 different colors, each blending into the next in a gradient effect. Index the location of the fabric in each pixel system and you have a wide range of color options.
The piece was commissioned by clothing retailer Forever 21 and has even been given its own website. The display pulls Instagram photos with the #F21threadscreen hashtag and displays them. You can watch a live stream for the next week, and the dedicated site has a search feature to find a recording of your own photo by username.
We must once again give credit for producing the kind of advertising we want to see. This is both interesting and awesome. It gave some talented people work producing it, and sharing the details of the build is both interesting and inspiring for us. Want to see some more interesting advertising like this? Check out that Beck’s bottle used as a phonograph cylinder, and the extreme engineering used to separate Oreos.
Continue reading “Spools of Thread for 6,400 Pixel Color Display”
We’ve featured quite a few camera gimbals and steady cams here, but this one stands out. For one, [Daniel Rhyoo] was in his sophomore year when he built it. His 2-axis camera gimbal uses brushless DC motors, and is made out of carbon fiber.
[Daniel] machined the carbon fiber parts on a CNC desktop mill and some hand tools. And he also had to teach himself Solid Works to design it. In his slick DIY guide, he starts off by listing the parts and where to source them from, along with the tools needed. Most gimbals use servos for axis movements, which limits the range and do not provide very smooth motion. Brushless motors overcome these limitations allowing a nice, smooth moving gimbal to be built with a wide range of movement. When [Aleksey Moskalenko] introduced the AlexMos brushless motor controller, [Daniel] ordered it out, and then waited until he could get his hands on the right kind of motors. CAD files for all of the machined parts are available for download (.zip file).
He then goes on to blog his build progress, with ample photos to describe the machining and assembly. He does a couple of nice design choices along the way – like using press-nuts to make assembly and dis-assembly easy, and dismantling one of the motors and replacing its shaft with a custom, longer one instead of using a coupler to extend it. At the end, the result is not only a nice looking, light weight rig, but one that works very well thanks to the motors and controller that he used. Check out the video below to see it in action.
Continue reading “Homemade Camera Stabilizer”
PC gaming is better than console gaming. Now that we’ve said something controversial enough to meet the comment quota for this post, let’s dig into [Larry]’s Amazon EC2 gaming rig.
A while ago, [Larry] bought a MacBook Air. It’s a great machine for what it is, but it’s not exactly the laptop you want for playing modern AAA games on the go. If you have enough bandwidth and a low enough ping, you can replicated just about everything as an EC2 instance.
[Larry] is using a Windows Server 2012 AMI with a single NVIDIA GRID K520 GPU in his instance. After getting all the security, firewall, and other basic stuff configured, it’s just a matter of installing a specific driver for an NVIDIA Titan. With Steam installed and in-home streaming properly configured it’s time to game.
The performance [Larry] is getting out of this setup is pretty impressive. It’s 60fps, but because he’s streaming all his games to a MacBook Air, he’ll never get 1080p.
If you’re wondering how much this costs, it’s actually not too bad. The first version of [Larry]’s cloud-based gaming system was about $0.54 per hour. For the price of a $1000 battle station, that’s about 1900 hours of gaming, and for the price of a $400 potato, that’s 740 hours of gaming.
We’ve been admirers of the work [Eric] and friends have been doing over at TubeTime for years. One of the earliest we can remember is the decatron kitchen timer, and we still tell the story of [Eric] purposely leaving out button debouncing in order to make his vector flappy bird even harder.
TubeTime is back at it this year and we had the opportunity to speak with them at Bay Area Maker Faire. The group specializes in working with old tube displays and this year’s offering was spectacular in many ways. First off, the software side of things is an emulator running on an STM32 F4 Discovery board. The chips on these boards have a pair of 12-bit DACs which are driving the X and Y of the vector displays. Code to run the original ROMs was ported from existing projects, but the audio for the games was kind of a hack to get working.
This particular display is where things get really fascinating. The tube itself was originally manufactured as test equipment for television repairmen. What’s fascinating about this is that [Eric] had to rewind the deflection yokes himself to get it working again. Luckily he documented quite a bit about his initial research into this process and his experiments to remedy some distortion issues he encountered once it was working.
Make sure to head on over to TubeTime and read their overview of the Battlezone machine. After the break we’ve also embedded a few of our own pictures as well as the interview at BAMF.
Continue reading “Battlezone Played on Vector Display with Hand-Wound Yoke”
[Cliff] is pushing VGA video out of a microcontroller at 800×600 resolution and 60 frames per second. This microcontroller has no video hardware. Before we get to the technical overview, here’s the very impressive demo.
The microcontroller in question is the STM32F4, a fairly powerful ARM that we’ve seen a lot of use in some pretty interesting applications. We’ve seen 800×600 VGA on the STM32F4 before, with a circles and text demo and the Bitbox console. [Cliff]’s build is much more capable, though; he’s running 800×600 @ 60FPS with an underclocked CPU and most (90%) of the microcontroller’s resources free.
This isn’t just a demo, though; [Cliff] is writing up a complete tutorial for generating VGA on this chip. It begins with an introduction to pushing pixels, and soon he’ll have a walkthrough on timing and his rasterization framework.
Just because [Cliff] has gone through the trouble of putting together these tutorials doesn’t mean you can’t pull out an STM Discovery board and make your own microcontroller video hacks. [Cliff] has an entire library of for graphics to allow others to build snazzy video apps.
If you’re looking to build the next creepy Halloween decoration or simply thinking about trying out OpenCV for the first time, this next project will have you covered. [Glen] made a pair of giant googly eyes that follow you around the room using some servos and some very powerful software.
The project was documented in three parts. In Part 1, [Glen] models and builds the eyes themselves, including installing the servo motors that will eventually move them around. The second part involves an Arduino and power supply that will control the servos, and the third part goes over using OpenCV to track faces.
This part of the project is arguably the most interesting if you’re new to OpenCV; [Glen] uses this software package to recognize different faces. From there, the computer picks out the most prominent face and sends commands to the Arduino to move the eyes to the appropriate position. The project goes into great detail, from Arduino code to installing Ubuntu to running OpenCV for the first time!
We’ve featured some of [Glen]’s projects before, like his FPGA-driven LED wall, and it’s good to see he’s still making great things!
Continue reading “Googly Eyes Follow You Around the Room”