Embedded above is an interesting multitouch demo by [Lahiru]. The goal of the project was to find an easy way to retrofit current LCDs for multitouch. Instead of using infrared or capacitive recognition, it uses a standard webcam mounted overhead. To calibrate, you draw polygon around the desktop screen as the webcam sees it. The camera can identify the location of markers placed on the screen and their color. iDisplay can also recognize hands making the pinch motion and sends these as touch events via TUIO, so it works with existing touch software. It’s written in C++ using OpenCV for image processing with openFrameworks as the application framework.
For those that have them, the ATC2K action camera is a decent little piece of equipment. It is waterproof and can save video for roughly 30 minutes on a flash card. The viewing angle of the lens leaves something to be desired though. This has been remedied in newer models. [raalst] shows us how to modify the ATC2K to install a new, wider angle lens, while retaining the waterproof seal. He also takes us through a necessary mod to ensure clear video under water since the new lens was not initially intended for it. Just in case you are curious, he’s using his for hobby radio controlled submarine dives.
Here are two new projects from [Alex Beim] at Tangible Interactions. The video above is the bottle wall with a controllable LED behind each bottle. Embedded below is the 7×5 pixel Rainbow Box. He’s planning on writing a Quartz Composer patch to actively drive the display.
[Windell] from Evil Mad Scientist Laboratories took one of their Peggy 2 kits and gave it a little upgrade. The Peggy 2 is a programmable 25×25 LED display. It’s Arduino compatible and can accommodate big 10mm LEDs. Most people assemble them using just one color, but [Windell] decided to create giant RGB pixels by placing discrete red, green, blue, and white LEDs next to each other in the board. This creates a 12.5×12.5 grid of full color pixels. It’s an interesting effect and you should definitely check out the video embedded below which shows how the transition can be smoothed using a diffuser. Read the rest of this entry »
When [linux-works] found himself needing a switch that could convert coax to opto, he made one. The main chip is a cd4052 cmos analog switch, which he says is really cheap. The rest is pretty self explanatory. This setup can switch between 4 different inputs as well as do the coax to opto conversion.
[Marcus] saw [Alex]’s 64 pixel project and decided it could be implemented in even less space. Pictured above is his Space Invader button with a bicolor LED matrix. The controller board is all SMD and piggybacked on the matrix. An ATmega164P drives the 24 pins via transistors. In addition to animation, the board can do LED sensing too. It’s a very clever project and [Marcus] has some notes about working with such tiny components. You can see a video of it below. Read the rest of this entry »
[Akeeh] posted something to our flickr pool that caught our eye. The image was a rotating POV display, playing pong. We followed through the links and found this very well done rotating pov display. The construction is quite nice, showing multiple colors and smooth motion. there’s a little bit of wiggle even though it has a custom round pcb. Maybe a little better counter weight would help with that. The idea isn’t new, but it is good looking and elegantly made.
From the same person who brought you the NES toaster comes the Super Nintoaster. It looks like the most difficult part of the construction was extending the cartridge connector. The slider button works as the power button. The toast control now changes the brightness of the glowing red LEDs. Video introduction embedded below.
[Alex] put together this lovely minimal LED project. The square pixel matrix is soldered directly to the microcontroller in the same style as EMSL’s Micro-Readerboard. During the prototyping phase he used resistors to limit the current from the programming board. The final product doesn’t use resistors and manages the current draw by only turning on a single pixel line at a time. The illustrated assembly guide is very thorough and should help your create an equally compact device. Check out a video of it in motion below.
Here’s another video demo of [Eric]’s Besmoke interactive fluid simulation that we covered earlier. It was put together for the BIL Conference last weekend. This time around he’s strapped the iPhone to his head (complying with California’s handsfree laws). To make things interesting, he’s also added OCZ’s Neural Impulse Actuator to provide brainwave input.
Besmoke is a fluid dynamics engine. It is compatible with any multitouch system, as well as the accelerometer in an iPhone. It also accepts audio input. The audio input can turn it into a fancy music visualizer that would even work with live or acoustic music. Different frequencies cause fluid to be injected from different “emitters”. There’s great info on his page, including the papers that he based this off of. We’ve covered [Eric]’s work before with his election party light system.
An anonymous Slashdot reader asked today what was the best digital television to analog converter box. He was looking for one with the best hacking potential. We actually purchased a Zenith DTT900 HD converter box this summer specifically wondering about the hacking potential. We did a teardown and you can find a full gallery on Flickr. Our conclusion was this: there’s not much there. You’re talking about a box that takes a digital RF signal and turns it into a crappier looking analog signal over composite. There isn’t much you can do outside of its designed use. Do you have any ideas what else can be done with it?
Not much has been said about the actual coupons. We’ve got a scan of them embedded below. The $40 coupons are essentially credit cards. We ran ours through a magstripe reader confirming this. Even though the card isn’t stamped with the recipient’s name, it is stored on the magstripe.
Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable’s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.