We should all be familiar with TV ambient lighting systems such as Philips’ Ambilight, a ring of LED lights around the periphery of a TV that extend the colors at the edge of the screen to the surrounding lighting. [Shiva Rajagopal] was inspired by his tutor to look at the mechanics of generating a more accurate color representation from video frames, and produced a project using an FPGA to perform the task in real-time. It’s not an Ambilight clone, instead it is intended to produce as accurate a color representation as possible to give the impression of a TV being on for security purposes in an otherwise empty house.
The concern was that simply averaging the pixel color values would deliver a color, but would not necessarily deliver the same color that a human eye would perceive. He goes into detail about the difference between RGB and HSL color spaces, and arrives at an equation that gives an importance rating to each pixel taking into account its saturation and thus how much the human eye perceives it. As a result, he can derive his final overall color by looking at these important pixels rather than the too-dark or too-saturated pixels whose color the user’s eye will not register.
The whole project was produced on an Altera DE2-115 FPGA development and education board, and makes use of its NTSC and VGA decoding example code. All his code is available for your perusal in his appendices, and he’s produced a demo video shown here below the break.
Continue reading “Using An FPGA To Generate Ambient Color From Video”
What would it be like to ride a six foot rocket to nearly 400,000 feet at Mach 5.5? Thanks to UP Areospace and some GoPro cameras, you can find out.
The rocket was a test for the Maraia Capsule project. Mach 5.5, for reference, is 3,800MPH. It appears several different GoPro cameras took the footage. You can see the upward travel, some great views of Earth, and the return on the video below.
Continue reading “Where (Almost) No GoPro has Gone Before”
From what we can understand, [ompuco] has built a 2D audio output on top of the Unity game engine, enabling him to output X and Y values from his stereo soundcard straight to an oscilloscope in XY mode. His code simply scans through all the vertexes in the scene and outputs the right voltages into the left and right audio streams. He’s using this to create some pretty incredible animations. Check out the video “additives” below for an example. (See if you can figure out what’s being “added”.)
Continue reading “Amazing Oscilloscope Graphics”
Well this is something we haven’t seen before.
A video wall An 8-bit style video wall made from 160 RGB illuminated gaming keyboards.
On display at the PAX East gaming expo, the keys on 160 Logitech keyboards make up the “pixels” of a video wall showing a short film inspired from side-scroller video games. It’s the work of the production company iam8bit. Details on the system are scant, but we can learn a little from close observation of the video.
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When [Dr. Moddnstine] saw a 1978 General Electric TV in the trash, he just had to save it. As it turned out, it still worked! An idea hatched — what if he could turn it into a vintage Chromecast TV?
He opened up the TV and started poking around inside. We should note that old TV’s are pretty dangerous to open up if you’re not familiar with the components inside — high-voltages that could kill you linger on some capacitors. [Dr. Moddnstine] didn’t go into too much detail, so do a little extra research before you open up a TV.
Part of his goal for this project was to keep everything self-contained within the TV so all you would have to do is plug it into the wall in order to use it. Since the TV is so old, it doesn’t even have an analog RCA connections for a video input — just a VHF input. Because of this he needed to use three separate connection adapters to get the video signal to the TV.
Continue reading “Chromecast Vintage TV Is Magic”
There’s an old saying along the lines of “You pay peanuts, you get monkeys”. That’s true of technology, too, but a good hacker can sometimes teach an old monkey new tricks. [Heye] bought an LCD projector for $60 off AliExpress, and it turned out to be rather noisy: the air fan that sucked in air to cool the LED light source made a whooshing noise.
No surprise there, but rather than give up, he decided to see what he could do about the noise. So, he took the projector apart. After some excavation, he realized that the main source of noise was the input fan, which was small and partly covered. That’s a recipe for noise, so he cut out the plastic grille over it and mounted a larger, quieter fan on the outside. He also designed and 3D printed an external hood for this larger fan. The result, he says, is much quieter than the original, and still keeps the LED light source fairly cool. It’s a neat hack that shows how a few hours and a bit of ingenuity can sometimes make a cheap device better.
Projector hacks are a staple here. And our favorite? Swapping out the light source for a candle.
We have to admit, we expected to be bored through [The 8-Bit Guy]’s presentation, only to stay riveted through his comparison of early graphic card technology.
Some presentations get a bit technical, which isn’t bad, but what is so interesting about this one is the clear explanation of what the market was like, and what it was like for the user during this time. For example, one bit we found really interesting was the mention of later games not supporting some of the neat color hacks for CGA because they couldn’t emulate it fully on the VGA cards they were developing on. Likewise, It was interesting to see why a standard like RGBI even existed in the first place with his comparison of text in composite, and much clearer text in RGBI.
We learned a lot, and some mysteries about the bizarre color choices in old games make a lot more sense now. Video after the break.
Continue reading “A Comparison of Early Graphics Cards”