If you haven’t yet wrapped up your Christmas shopping, you may want to consider building [AlanFromJapan’s] implementation of the ever-classic “Clapper”. With its theme song burned into the brain of anyone old enough to remember the 80s, the clapper was a wonderful device that certainly put the “L” in laziness.
Looking for an excuse to play around with an opamp and microphone [Alan] decided to build his own version of the Clapper based off this similar circuit, which he calls the ClapClap. He built the device using an electret mic that feeds a signal through a small amplifier on the way to the ADC of an ATmega328 microcontroller. The mcu constantly polls the ADC looking for the sound of clapping hands, a solution that works, but isn’t as clean as [Alan] wanted.
He went back to the drawing board, this time building a circuit around an ATtiny2313 microcontroller. Most of the other components remained the same, though the new, smaller design sports some nice PCBs he had made at Seeedstudio. Rather than constantly polling the ADC, this version of the ClapClap looks for peaks in the signal coming from the mic to identify the clapping of hands.
He says that the newer version works great, though he still has a software bug or two that need fixing before he parks himself on the couch for all eternity.
Some think that grinding the beans and filling the coffee maker is part of the coffee-drinking ritual, but [Jamie] isn’t one of them. Instead, he’s been working to make this coffeemaker a web-enabled device. He built it as part of a class project, and has implemented most of what you need to make a cup of Joe automatically.
You can see a small pump attached to the back of the coffee maker. It sucks water from a pitcher (slightly visible to the left of the coffee maker) to fill the reservoir. He experimented with a couple of different water level sensing solutions. His most recent is a PCB with several traces of different length. As those traces are covered by water, a voltage can be read via ADC to establish water level.
He’s using an Arduino and Ethernet shield to add connectivity for the device. The problem is that there aren’t enough ADC pins left on the Arduino to read the water level sensor. Because of this, he added a self-build shield that uses a PIC to do the ADC measurements and push digital data across to the Arduino. A bit complicated, and it doesn’t load the grounds automatically (yet?). But that’s not to say we don’t appreciate complicated coffee hacks.
Since we are in the midst of featuring a wide assortment of ATtiny hacks, [Kenneth] wrote in to share a project he has been developing over the last few months, the SerialCouple.
Most all development platforms have the ability to function as an analog to digital converter, but you don’t always need a full-featured board when all you require is serial output for your computer. With his SerialCouple board, [Kenneth] is trying to take some complexity out of the process by building a standalone thermocouple ADC board. The SerialCouple is designed to take analog readings from a thermocouple, converting them to digital values that can be sent to any device over a serial connection. The grunt work is done by a Maxim MAX31855 chip, which converts the thermocouple’s analog data to digital temperature readings. The digital representation of the temperature is then retrieved by the on-board ATtiny2313, which sends the data out the serial port.
If a standalone thermocouple ADC board is something you’ve been looking for, be sure to swing by his site to take a look at his code and schematics.
Continue reading to see a short video demo that explains how the SerialCouple works.
Continue reading “ATtiny Hacks: SerialCouple – A standalone thermocouple ADC board with serial out”
Following Maker Faire, we’ve had a few days to poke around with Digilent’s 32-bit Arduino-compatible chipKIT boards and compiler. We have some initial performance figures to report, along with impressions of the hardware and software.
Continue reading “chipKIT Uno32: first impressions and benchmarks”
[Daniel Garcia] sent us a quick tutorial he put together demonstrating how to use an ATmega168 to perform analog to digital conversions. This timely tutorial would make for a nice complimentary project for those of you who decided to build your own digital to analog converter after reading our post from a few days ago.
The ATmega168 has six pins that are typically used for digital I/O, but they can be used for analog input as well. In his example, he uses a trimpot as an analog input device, connecting it to one of the aforementioned analog pins. Its value is returned as a 16-bit number which is then displayed on the attached LCD. The LCD display and the breadboard layout used in this project are covered in his previous writeups, so be sure to give those a read through before working through this tutorial.
Little Bird Electronics posted an article about using an analog voltage reference with Arduino. This is a tool available when using an analog-to-digital converter. By setting up either an internal or external AREF, you can better use the ADC considering its resolution limitations. For instance, if you are measuring a signal that you know will always be below 2V, an external circuit, such as a voltage divider or an adjustable regulator, can give you a reference voltage just above that upper limit; say 2.5V. This way the 1024 divisions of resolution will be spread across your signal’s range, rather than just the lower half of the ADC readings.
Analog references are common to microcontrollers that have ADCs. Even if you’re not working with an Arduino, read through the article and use what you learn with your uC of choice.
Interfacing your own hardware with a Java app couldn’t be easier than this example. [Pn] created this proof-of-concept using an Arduino, an analog joystick from a gaming controller, and a few lines of Java code. The Arduino reads an ADC value from the joystick’s x-axis and transmits it over the serial connection ten times a second. The Java program triggers on every serial event, parsing the data based on the @ symbol that the Arduino sends as a start and end condition.
We like this kind of example because there’s nothing extra involved. It lets you take the concept and run with it in any project imaginable. Be it a more complicated Joystick, or simple sensors that you’d like to interface with.