A few decades ago, Japanese manufacturers of arcade games realized they should make a connector for all their boards that provides the power, controller, video, and audio I/O. This became the JAMMA standard and it make arcade owner’s lives awesome. Because you can buy arcade boards off the Internet, arcade enthusiasts figured out they could build their own console with an ATX power supply, AV connectors, and a few controllers. These ‘superguns’ as they’re called are big devices with wires all over the place. [Charlie] wanted to condense the size of his supergun and ended up creating a single PCB solution.
The JAMMA compatable boards require a few power connections; +5 V, +12 V, and -5 V. Of all the boards [Charlie] has collected so far, he realized only one used the negative supply. This, along with a big 12V laptop power supply, means the only power connection for this mini supergun is a single barrel connector.
For the controls and A/V, DSub and SCART connectors are commonplace. Laying these parts out in Eagle resulted in a single-sided board that is easily fabbed by etching with a toner transfer at home.
There are a few problems with the build, as [Charlie] admits. Some of the pins on the JAMMA connector aren’t on the board. These are only ground pins on the pinout, and so far everything works okay. It’s still a great project, though, that turns old arcade boards into a playable device with a minimal amount of hardware.
It’s already pretty cool that [Clay] co-owns an Arcade, but he’s really impressed us with his custom-made Splatterhouse cabinet built to get his patrons in the Halloween spirit! A Namco brawler title from 1988, Splatterhouse came in an unadorned and otherwise forgettable cabinet. [Clay] salvaged an old Williams Defender, coating the sides with a cocktail of drywall compound, sand, and paint to achieve a stone texture. He then carved up some pink insulation foam into a tattered “wooden” frame and used it as a monitor bezel. For accents, he fashioned strips of latex to resemble torn flesh and placed them among the boards. The control panel is yet another work of art: [Clay] 3D printed a life-size human femur for the game’s joystick, and converted the buttons to look like eyeballs.
[Clay] decided to go beyond the stunning cosmetics, though, and tapped into the game’s CPU with a custom daughterboard that detects different in-game events and state changes such as player health. An ATMega165 uses four PWM outputs connected to a number of LEDs inside the cabinet and around the monitor bezel to react to the different events. If a player takes damage, red lights flash around the monitor. Inserting a coin or dying in the game causes a different set of LEDs behind the marquee to go nuts.
Check out his detailed project page for more information and see a video overview below. If building a full-scale arcade machine is out of your budget, you can always make a tiny one.
Continue reading “A Killer Arcade Cabinet for Halloween”
Anybody can fire up an emulator and play arcade games of yesteryear, but if you want to capture more of the nostalgia, you should build a custom arcade control panel. [Quinn] started her build by narrowing down which games she was most interested in playing, and decided on a straightforward 2-player setup. The biggest challenge was finding joysticks that would allow for switchable 4-way or 8-way control: some games such as Ms. Pac Man were made for 4-way joystick input, and the added positions on a 8-way can lead to confused inputs and frustrated players.
[Quinn] found the solution with a pair of Ultimarc Servo Stik joysticks, which use a servo motor to swap between 4 and 8-way mode. The output from both the joysticks and the buttons feed into an iPac encoder, which converts the signal to emulate a USB keyboard. The panel was first mocked up on butcher paper, with dimensions borrowed from various games: the panel itself resembles Mortal Kombat 2, while the buttons are spaced to match X-Men vs Street Fighter 2. [Quinn] chose some spare melamine—plywood with a plastic coating—to construct the panel, drilled some holes and used a router to carve out space for the joysticks. A USB hub was added to power the servos and to make room for future additions, which [Quinn] will have no difficulty implementing considering that her electrical layout is enviably clean. To cap it all off, she fit two “coin slot” buttons: a quarter placed into a slot serves as a start button when pressed.
Be sure to see the videos after the break that demonstrate the coin buttons and the servos, then check out a different retro joystick hack for a tripod controller, or look to the future with the Steam Controller.
Continue reading “Custom Arcade Control Panel”
There are a lot of hackerspaces and maker labs all around the world that have amazing capabilities for manufacturing. Mills, lathes, drill presses, laser cutters, and CNC routers are no stranger to the any maker’s arsenal of tools. Do you know what isn’t? A DIY Skeeball machine.
This, ‘should be a project for every hackerspace’ project is the brainchild of [fungus amungus] over on Instructables. Despite what you might think about the complexities of building a Skeeball machine, [fungus’] build is actually rather simple, and also easily transportable.
The main material used in the build is seven sheets of 3/4″ plywood. These sheets were cut out on a ShopBot CNC router, and held together with screws in a tab-and-slot construction scheme. The playfield is covered with cork for what we assume is a proper Skeeball experience, and all the electronics controlled by an Arduino and Laptop.
The electronics for this build are very simple – just a few IR distance sensors mounted under the holes. The laptop is running a Processing sketch to display the score on a TV above the cage, allowing for some improvements in the gameplay and scoring system of the original Skeeball machines.
It’s a really fantastic project, and something that we’re sure will be the center of attention wherever [fungus] brings it.
Continue reading “Have a Router? Build a Skeeball Machine”
Mini arcade cabinet builds are fairly common, but we’ve never seen anything like [Jurgen]’s mini vector Asteroids cabinet that takes an original Asteroids circuit board and a true vector monitor and shrinks it down to table top size.
Unlike the raster monitors of a later generation’s arcade games, the original Asteroids cabinet used a vector monitor just like one would find in an oscilloscope. [Jurgen] found the perfect CRT in, of all places, a broken Vectrex console. The video circuitry in the Vectrex was rather primitive and the beam deflection was far too slow for the video signals generated by the Asteroids PCB. To get around this, [Jurgen] added a custom XY driver board. While the Asteroids game – and other vector Atari games – were designed for a screen with 1 MHz of bandwidth, [Jurgen] found that 300 kHz was ‘good enough’ to display proper Asteroids graphics.
While the cabinet isn’t a miniaturized version of any proper cabinet, [Jurgen] did manage to build a rather nice looking case for his luggable version of Asteroids. The exposed PCB on the back is a great touch, and an awesome project for any ancient video game aficionado.
This gaming cabinet lets two players select games from a wide array of consoles and play them using the original controllers. [Patrice] built it around his Multi Video Games System 2, which converts each of the 75 controllers to a common format. Players pick controllers from the display case, plug in an HD-15 connector, and choose the game they want to play. The cabinet contains a PC that runs a variety of emulators, and uses HyperSpin as a menu system.
Using adapters, the converted controllers can also be used on other game systems, tablets, or smartphones. [Patrice] claims that they’ll work across 110 different game systems. A full list of the controllers and systems is shown here.
This cabinet is definitely one of the most comprehensive video game installations we’ve seen, and the display case of controllers looks fantastic. Check out a video of the system and some controller porn after the break.
Continue reading “75 Controllers, One Gaming System”
[Kevin] just finished a project for someone who lives in his apartment complex. This resident loves the game Pop ‘n Music – a Guitar Hero sort of game for the original Playstation and PS2 that uses nine colored buttons instead of five buttons along a fingerboard. His original idea was to wire up a few arcade buttons to a Playstation controller but this plan fell through, forcing [Kevin] to figure out the PSX bus all by his lonesome.
The initial code began with simply bit-banging the PSX controller interface with an AVR. This had a few problems, namely speed, forcing [Kevin] to move onto assembly programming to squeeze every last bit of performance out of a microcontroller.
The assembly route failed as well, dropping some transactions Looking at the problem again, [Kevin] realized the PSX controller bus looked a little like an SPI bus. There were a few changes required – reversing the order of the bits, and using the MISO line to drive a transistor – but this method worked almost perfectly on the first try.
Now, [Kevin]’s building mate has a custom Playstation controller for his favorite game. Of course all the code is up on github for all your PSX controller emulation needs, but be sure to check out this completely unrelated Pop ‘N Music video from someone who desperately needs a piano.