Logic Noise is all about using logic circuits to make sounds. Preferably sound that will be enjoyable to hear and useful for making music. This week, we’ll be scratching the surface of one of my favorite chips to use and abuse for, well, nearly anything: the 4051 8-way analog switch. As the name suggests, you can hook up eight inputs and select one from among them to be connected up to the output. (Alternatively, you can send a single input to one of eight destinations, but we won’t be doing that here.)
Why is this cool? Well, imagine that you wanted to make our oscillator play eight notes. If you worked through our first installment, you built an abrasive-sounding but versatile oscillator. I had you tapping manually on eight different resistors or turning a potentiometer to eight different positions. This week, we’ll be letting the 4051 take over some of the controls, leaving us to do the more advanced knob twiddling.
Continue reading “Logic Noise: The Switching Sequencer Has the Beat”
Logic Noise is all about using analog circuits to make sounds. Preferably sound that will be enjoyable to hear and useful for making music. Now, the difference between music, sound, and noise is certainly in the ear of the behearer, but you must admit that last installment’s simple square wave lacked a little something. (Although the sync oscillator circuit extension was kinda cool.)
This week, we’ll take our single wimpy square-wave oscillator and beef it up by adding a bunch of sub-octaves to the mix. And we’ll do it using a chip that’ll be really useful for us in the future as well: the 4040 binary counter chip.
Counters (binary or decimal) are going to be fertile ground for more musical noise experiments. Why so? Because octaves are just doublings or halvings of frequencies, and because a lot of rhythmic patterns have factors of two underlying them. Just think about the most basic drum pattern you know: bass drum on the one, snare on one and three, and hi-hats on one, two, three, and four. Each different instrument fires off twice as frequently as the one before it.
But for now, enough blabber. We’ve got an oscillator to build.
Continue reading “Logic Noise: 8-bits of Glorious Sounds”
While many of us have made and documented our open source projects, not many of us have tried to sell our design to the masses. [Scott] developed, marketed, and “bootstrapped” a cool looking MIDI controller. Now, before you get your jumpers in a bunch – the project is completely open source. [Scott] documented the entire process of not only the design, but the trials and tribulations of bringing it to market as well. Calculating costs, FCC testing and the many other challenges of bringing a consumer electronics device to market are all detailed in his blog. Join me while we look at the highs and lows of his interesting and eventually worthwhile journey.
Putting yourself into a game where orders are in the tens of thousands, with hundreds of thousands of dollars changing hands is not easy when you’re just a guy with an idea and a soldering iron. [Scott] was up for the challenge, however. He quickly realized that much of the margin is spent on advertising and to cover risk. On his last order, some of the paint was chipping off. He had to fix the paint and repackage everything – all at his cost.
He also talks about the learning process of product design along the way. His original idea was to make a volume controller, but couldn’t sell a single one. He was forced to redesign the software into the MIDI controller as it exists today. He tried to launch a Kickstarter, but was rejected. This turned out to be a good thing, however, because he would have wound up kickstarting a product that didn’t work.
For advertising, he relied on Google and made some extremely detailed tutorials for his product. Many of them can be used for other MIDI controllers, and often come up in Google searches. Smart. Very smart.
Be sure to check out the video below, where [Scott] gets into some capacitive touch design theory, and talks about how not to cut your final product in half while on the CNC.
Have any of you ever tried to mass produce and sell one of your designs? Let us know in the comments!
Continue reading “Ask Hackaday: Bringing Your Design to Market”
[Patrick] was looking for an easier way to control music and movies on his computer from across the room. There is a huge amount of remote control products that could be purchased to do this, but as a hacker [Patrick] wanted to make something himself. He calls his creation, “Dial” and it’s a simple but elegant solution to the problem.
Dial looks like a small cylindrical container that sits on a flat surface. It’s actually split into a top and bottom cylinder. The bottom acts as a base and stays stationary while the top acts as a dial and a push button. The case was designed in SOLIDWORKS and printed on a 3D printer.
The Dial runs on an Arduino Pro mini with a Bluetooth module. The original prototype used Bluetooth 2.0 and required a recharge after about a day. The latest version uses the Bluetooth low energy spec and can reportedly last several weeks on a single charge. Once the LiPo battery dies, it can be recharged easily once plugged into a USB port.
The mechanical component of the dial is actually an off-the-shelf rotary encoder. The encoder included a built-in push button to make things easier. The firmware is able to detect rotation in either direction, a button press, a double press, and a press-and-hold. This gives five different possible functions.
[Patrick] wrote two pieces of software to handle interaction with the Dial. The first is a C program to deal with the Bluetooth communication. The second is actually a set of Apple scripts to actually handle interaction between the Dial and the various media programs on his computer. This allows the user to more easily write their own scripts for whatever software they want. While this may have read like a product review, the Dial is actually open source! Continue reading “Dial is a Simple and Effective Wireless Media Controller”
It was about ten years ago that [Richard] received an old musical organ. Moving to a new house meant it would be cumbersome to move the organ with him, so he opted to harvest some interesting components instead. Specifically, he kept the Leslie speaker.
A Leslie speaker is a special kind of speaker mechanism that creates a tremolo effect as well as a vibrato effect. You can hear this effect in [Richard’s] video below. Simple effects like this would be easy to do on a computer nowadays, but that wasn’t the case several decades ago. Before digital electronics, musical effects were often performed by analog means. [Richard’s] Leslie speaker is a small speaker behind of a Styrofoam baffle. The baffle spins around the speaker which changes the reflection angle of the sound, producing the musical effect.
[Richard] tried hooking this speaker up to other musical instruments but found that turning off the electric motor created an audible pop over the speakers. To remedy this, he build a simple “snubber” circuit. The circuit is just a simple 240 ohm resister and a 0.05 uF capacitor. These components give the transients a path to ground, preventing the pops and clicks when the motor is powered up. Now [Richard] can use this classic piece of audio equipment for newer projects. Continue reading “Organ Donor Gives Up a Leslie Speaker”
Two turntables and a microphone? Try two oscilloscopes and a couple of photodiodes. [dfiction] reinterpreted Steve Reich’s classic feedback piece for more modern electronics. The video is embedded after the break.
The original Pendulum Music is a conceptual musical composition from the heady year of 1968. Basically, you set a bunch of microphones swinging across speakers, making feedback as they pass by. The resulting rhythmic and tonal oscillations change over time as the swinging damps down. It’s either mesmerizing or entirely boring, depending on your mindset.
In the [dfiction] version, the feedback is produced by passing a “light microphone” over an oscilloscope. And since he’s got a pair of these setups, the one microphone also feeds the other ‘scope. The resulting sound is this chaotic and gritty noise-rumble. We dig it.
If slowly evolving “process music” pushes the boundaries of your attention span (or if it’s just not your thing) you can totally skip around in the video. Try around 1:40 and 3:45 into the piece just to get an idea of what’s going on. But once you’re there, you might as well let it run its course.
Continue reading “Pendulum Music for Oscilloscope and Photodiodes”
[Tyler] was looking for a gift for his friend’s one year old son. Searching through the shelves in the toy store, [Tyler] realized that most toys for children this age are just boxes of plastic that flash lights and make sound. Something that he should be able to make himself with relative ease. After spending a bit of time in the shop, [Tyler] came up with the Pandaphone.
The enclosure is made from a piece of 2×4 lumber. He cut that piece into three thinner pieces of wood. The top piece has two holes cut out to allow for an ultrasonic sensor to poke out. The middle piece has a cavity carved out using a band saw. This would leave room to store the electronics. The bottom piece acts as a cover to hide the insides.
The circuit uses an ATtiny85. The program watches the ultrasonic PING sensor for a change in distance. It then plays an audio tone out of a small speaker, which changes pitch based on the distance detected. The result is a pitch that is lower when your hand is close to the sensor, but higher when your hand is farther away. The case was painted with the image of a panda on the front, hence the name, “Pandaphone”. Based on the video below, it looks like the recipient is enjoying it! Continue reading “Pandaphone is a DIY Baby Toy”