[Benjamin] built a sequencer that uses a turntable and light sensors to lay down a funky beat. If you like creepy videos with repeated gratuitous corderoy-clad rear-ends we’ve got you covered after the break. Art film aside, he’s got an interesting project. Four light sensors are mounted below the turning record with LEDs hovering above. His hatred for old LP records is apparent because holes must be drilled in a disc for the light to shine through. The four notes in the sequence can be altered in voice and color, along with controls for motor speed and direction. The project also has four manual inputs to add some variety to the repetitive beat sequence. It’s a bit less practical than the penny sequencer but fun none-the-less.
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[tvst] has an interesting take on a sequencer. His design uses coins on a turn table to trigger midi events in a loop. There are four tracks available, each having its own sensor above the spinning platform. The sensors consist of an IR transmitter and receiver setup as a voltage divider. When something passes below the IR transmitter and reflects the infrared waves back up to the receiver, the output of the sensor moves to digital high. The four sensors are connected to an Arduino which is used in conjunction with ttymidi, which converts the Arduino data into midi events.
We like projects that provide a more tangible interface for the user. Coins work well for this setup. They reflect infrared enough to trigger the sensors, and they’re easy to pick up and move without upsetting the rest of the tracks. It would be great if this could be expanded to differentiate between coins (pennies versus dimes, etc.) in order to increase the resolution from four different events to eight or more. Check out the video after the break. Continue reading “Turntable sequencer scratches with coins”
We’ve covered sequencers before, but reader [Johan] sent in his latest project that is much more minimalistic approach. Dubbed the BBox, he based his drum generator on an Arduino and an LCD display. Rather than synthesizing sound, the Arduino just outputs MIDI which is then interpreted by his Roland Juno-D. In building the device he used a favorite trick of ours to keep the interface clean. He then found an awesome banana box to use as a case. Although, the project may not be as functional as some of the others out there, it certainly has flair. Video of it in action after the break.
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yes, drums are tangible. We know. What this is, however, is a tangible interface that is a drum machine. The software is freely available for download, after registration. For hardware, all you need is a webcam, a computer, and a way to print out the pieces. D-Touch is cross platform which is very nice. Please note that the software will not run until you activate it by putting in your user account from their site. If you like this project, you might also get a kick out of the Go Sequencer.
Reader, [Lennon Luks] made a really slick MIDI sequencer/controller for his senior design project while studying at Western Carolina University. It has a grid of 64 LED buttons, 8 knobs, and a display with navigation buttons that allow him to sequence tracks with or without a computer. The controller is based off an ATmega644 and is programmed in C. [Lennon] clearly explains the inner workings of the project in detail on his website and has included a good number of pictures. [Lennon] made a nice video of the project which can be seen after the jump.
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[Guy John] sent in this cool sequencer project. He’s using the game Go as the input. A web camera pics up the location of the pieces on the grid and plots them in his sequencing software. You can see that it is still very much in progress, but it is coming along nicely. He openly admits that it may never be completely practical. There is still so much to be improved to get it even comfortably usable, such as motion detection to remove his hand from the mix when re locating the Go pieces. This project is very similar to the Skittles interface that we posted back in July. It would be kind of interesting, though probably repetitive, to actually play a game of go and listen to the variations in the music while you play.
DSPmusic.org has just released the latest version of its homebrew PSP music sequencer PSPSeq 3.0. With PSPSeq you can create songs with up to 16 independent audio tracks, use WAV audio clips of your own and then modify them with a number of settings, or even use some of the built in synthesizers to generate sounds. There are strong looping and recording features as well. If you are into homebrew music apps on the PSP, then this will give you a strong offering of features. We had a chance to catch up with the author, [Ethan Bordeaux], and ask a few questions. You can check out the short interview after the break.
Continue reading “PSPSeq 3.0, PSP sequencer release and interview”