[Chris Grill] got his hands on a pet boa constrictor, which requires a fairly strict temperature controlled environment. Its enclosure needs to have a consistent temperature throughout, or the snake could have trouble regulating its body temperature. [Chris] wanted to keep tabs on the temp and grabbed a few TTF-103 thermistors and an Arduino Yun, which allowed him to log the temperature on each side of the enclosure. He used some code to get the temp reading to the linux side of an Arduino Yun, and then used jpgraph, a PHP graphing library, to display the results.
But that wasn’t good enough. Why not get a little fancy and have Amazon’s Echo read the temps back when you ask! Getting it setup was not so bad thanks to Amazon’s well documented steps to get custom commands set up.
He eventually lost the battle to get the Echo to talk to the web server on the Yun due to SSL issues, but he found an existing workaround by using a proxy.
Continue reading “Alexa Keeps Pet Snake Thermoregulated”
Puzzles provide many hours of applied fun beyond any perfunctory tasks that occupy our days. When your son or daughter receives a snake cube puzzle as a Christmas gift — and it turns out to be deceptively complex — you can sit there for hours to try to figure out a solution, or use the power of Python to sort out the serpentine conundrum and use brute-force to solve it.
Continue reading “Python Solution To A Snake Cube Puzzle”
The first of the BBC Micro Bits are slowly making their ways into hacker circulation, as is to be expected for any inexpensive educational gadget (see: Raspberry Pi). [Martin] was able to get his hands on one and created the “hello world” of LED displays: he created a playable game of snake that runs on this tiny board.
For those new to the scene, the Micro Bit is the latest in embedded ARM systems. It has a 23-pin connector for inputs and outputs, it has Bluetooth and USB connectivity, a wealth of sensors, and a 25-LED display. That’s small for a full display but it’s more than enough for [Martin]’s game of snake. He was able to create a hex file using the upyed tool from [ntoll] and upload it to the Micro Bit. Once he worked out all the kinks he went an additional step further and ported the game to Minecraft and the Raspberry Pi Sense HAT.
[Martin] has made all of the code available if you’re lucky enough to get your hands on one of these. Right now it seems that they are mostly in the hands of some UK teachers and students, but it’s only a matter of time before they become as ubiquitous as the Raspberry Pi or the original BBC Micro. It already runs python, so the sky’s the limit on these new boards.
Continue reading “Snake On A BBC Micro:bit”
The 2013 IEEE International Conference of Robotics and Automation was held early in May. Here’s a video montage of several robots shown off at the event. Looks like it would have been a blast to attend, but at least you can draw some inspiration from such a wide range of examples.
We grabbed a half-dozen screenshots that caught our eye. Moving from the top left in clockwise fashion we have a segmented worm bot that uses rollers for locomotion. There’s an interesting game of catch going on in the lobby with this sphere-footed self balancer. Who would have thought about using wire beaters as wheels? Probably the team that developed the tripod in the upper right. Just below there’s one of the many flying entries, a robot with what looks like a pair of propellers at its center. The rover in the middle is showing off the 3D topography map it creates to find its way. And finally, someone set up a pool of water for this snake to swim around in.
Continue reading “Best robot demos from ICRA 2013”
Get serious about your shell scripting skills and maybe you can pull this one off. It’s a game of snake played in a BASH shell. It seems like a coding nightmare, but the final product turns out to be organized well enough for us to understand and took less than 250 lines of code.
[Martin Bruchanov] started on the project after pining for an old DOS game called Housenka. It’s another version of the classic Snake game which we’ve coded ourselves and seen in several projects including this head-to-head version using musical recorders as controllers. When using a terminal emulator capable of ANSI sequences the game is displayed in color using extended characters.
We give [Martin] bonus points for the way he wrote about his project. It describes the mechanics most would be interested in, like how the user input is captured and what drives the update function and food generation. The rest of the details can be gleaned by reading through the code itself.
The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.
The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!
Continue reading “Fantastic programming makes this Arduino gaming device something special”
Every now and again we take a break from looking at all of your awesome projects and get to work on our own. I thought I’d take a minute to show off my game of Snake. It’s a classic that I remember playing on a graphing calculator (TI-83) back in high school. I had never written my own version and decided it would be a good reason to spend some more time on the ARM platform.
The dev board I’m using is the STM32 F0 Discovery board. Once I had a usable template for compiling the code on a Linux box everything else just started to fall into place. The screen is from a Nokia 3595. Several years back I cut off the keypad and made a breakout board for it. It’s pretty dim but it’s small and uses SPI so it tends to be my go-to display for prototyping. But I did get my hands on an SSD1289 TFT screen (after writing about this project) for about $16 and I’ve had some success with that. It uses a parallel interface so it’s not as easy to hook up and I’ve had some crosstalk issues when running at 24 MHz.
But I digress. Check out the demo video of my simple game after the break. There are more details about my programming choices at post link above. You will see this hardware again soon. I’m working on an On Chip Debugging primer and these ARM dev boards are perfect for it!
Continue reading “Classic game of Snake on an ARM controller”