Apple III Slows Down To Smell The Roses

The most collectible items in the realm of vintage computers often weren’t the most popular of their era. Quite the opposite, in fact. Generally the more desireable systems were market failures when they first launched, and are now sought out because of a newly-appreciated quirk or simply because the fact that they weren’t widely accepted means there’s fewer of them. One of the retro computers falling into this category is the Apple III, which had fundamental hardware issues upon launch leading to a large recall and its overall commercial failure. [Ted] is trying to bring one of these devices back to life, though, by slowing its clock speed down to a crawl.

The CPU in these machines was a Synertek 6502 running at 1.8 MHz. With a machine that wouldn’t boot, though, [Ted] replaced it with his own MCL65+, a purpose-built accelerator card based on the 600 MHz Teensy 4.1 microcontroller in order to debug the motherboard. The first problem was found in a ROM chip which prevented the computer loading anything from memory, but his solution wouldn’t work at the system’s higher clock speeds. To solve that problem [Ted] disabled the higher clock speed in hardware, restricting the system to 1 MHz and allowing it to finally boot.

So far there haven’t been any issues running the computer at the slower speed, and it also helps keep the computer cooler and hopefully running longer as well, since the system won’t get as hot or unstable. This isn’t [Ted]’s first retrocomputing rodeo, either. His MCL chips have been featured in plenty of other computers like this Apple II which can run at a much faster rate than the original hardware thanks to the help of the modern microcontroller.

It’s Snake, In A QR Code, But Smaller

We’re not sure that many of you have recognised the need in your life for an x86 machine code program encoded into a QR code, but following on from someone else work [donno2048] has created a super-tiny Snake clone in assembly which comes in at only 85 bytes long. It fits far better in a QR code than the previous effort, but perhaps more useful is a web page demo which runs an in-browser DOS compatibility library. We followed the compilation instructions and got it running on our Manjaro installation, with the result of a somewhat unplayable but recognisable Snake, we’re guessing because it was written for a slower platform. The web version is more usable, and allows us to investigate its operation more thoroughly.

To achieve a working game in so little code is an impressive feat, and since we found different keys responded on machines with different keyboards we’re curious how it does its keyboard input. Also we think it has the Snake bug where turning back on yourself means instant game over. We would be interested to hear the views in the comments of readers who know something about x86 assembly, to help explain these points.

Force Feedback Steering Wheel Made From Power Drill

When it comes to controllers for racing games, there is perhaps no better option than a force feedback steering wheel. With a built-in motor to push against the wheel at exactly the right times, they can realistically mimic the behavior of a steering wheel from a real car. The only major downside is cost, with controllers often reaching many hundreds of dollars. [Jason] thought it shouldn’t be that hard to build one from a few spare parts though and went about building this prototype force feedback steering wheel for himself.

Sourcing the motor for the steering wheel wasn’t as straightforward as he thought originally. The first place he looked was an old printer, but the DC motor he scavenged from it didn’t have enough torque to make the controller behave realistically, so he turned to a high-torque motor from a battery-powered impact driver. This also has the benefit of coming along with a planetary gearbox as well, keeping the size down, as well as including its own high-current circuitry. The printer turned out to not be a total loss either, as the encoder from the printer was used to send position data about the steering wheel back to the racing game. Controlling the device is an Arduino, which performs double duty sending controller information from the steering wheel as well as receiving force feedback instructions from the game to drive the motor in the steering wheel. Continue reading “Force Feedback Steering Wheel Made From Power Drill”

Open-Source Cell Phone Based On ESP32

Over the past decade or so, smartphones have exploded in popularity and seamlessly integrated themselves into nearly every aspect of most people’s lives. Although that comes with a few downsides as well, with plenty of people feeling that the smart phone makes it a little too easy to waste time and looking to switch to something simpler, like an older-style flip phone. If this style of phone is more your speed, take a look at this DIY cell phone which takes care of everything a phone really needs to do. (Google Translate from French)

The phone uses an ESP32 at its core, with a SIM800L GSM modem to interact with the cell network, including retrieving the system time. A small battery is included as well as all of the support circuitry for charging it as well as a USB interface that can communicate to a PC. The operating system for the phone is built from the ground up as well, with a touch screen interface allowing the user to make phone calls, send text messages, store contacts, and a few other basic features. There’s also a GPS application though, allowing the phone to know basic location information.

Another perk of this device is that its creator, [Gabriel], made the design schematics, print files for the case, and the operating system software completely open source for anyone to build this phone on their own. Everything is available on the project’s GitHub page. It’s a fairly remarkable achievement, especially considering [Gabriel] is only 16. And, if you’re not one to eschew modern smart phone technology there are some DIY smart phones available to build as well.

Thanks to [come2] for the tip!

Old Film Camera Modified For Different Chemistry

While most photographers have moved on to digital cameras with their numerous benefits, there are a few artists out there still taking pictures with film. While film is among the more well-known analog photographic methods available, there are chemically simpler ways of taking pictures available for those willing to experiment a little bit. Cyanotype photography is one of these methods, and as [JGJMatt] shows, it only takes a few commonly available chemicals, some paper, and a slightly modified box camera to get started.

Cyanotype photography works by adding UV-reactive chemicals to paper and exposing the paper similarly to how film would be exposed. The photographs come out blue wherever the paper wasn’t exposed and white where it was. Before mixing up chemicals and taking photos, though, [JGJMatt] needed to restore an old Kodak Brownie camera, designed to use a now expensive type of film. Once the camera is cleaned up, only a few modifications are needed to adapt it to the cyanotype method, one of which involves placing a magnet on the shutter to keep it open for the longer exposure times needed for this type of photography. There is some development to do on these pictures, but it’s relatively simple to do in comparison to more traditional chemical film development.

For anyone looking for a different way of taking photographs, or even those looking for a method of taking analog pictures without the hassle of developing film or creating a darkroom, cyanotype offers a much easier entry point and plenty of artists creating images with this method don’t use a camera at all. There are plenty of other photographic chemistries to explore as well; one of our favorites uses platinum to create striking black-and-white photos.

The State Of High Speed Rail, And A Look To Tomorrow

In the 21st century, the global transportation landscape is in shift. Politicians, engineers, and planners all want to move more people, more quickly, more cleanly. Amid the frenzy of innovative harebrained ideas, high-speed rail travel has surged to the forefront. It’s a quiet achiever, and a reliable solution for efficient, sustainable, and swift intercity and intercountry transit.

From the thriving economies of Europe and Asia to the burgeoning markets of the Middle East and America, high-speed rail networks are being planned, expanded, and upgraded whichever way you look. A combination of traditional and magnetic levitation (maglev) trains are being utilized, reaching speeds that were once the stuff of science fiction. As we set our sights towards the future, it’s worth taking a snapshot of the current state of high-speed rail, a field where technology, engineering brilliance, and visions of a greener tomorrow converge.

Continue reading “The State Of High Speed Rail, And A Look To Tomorrow”

Better 3D Prints, Courtesy Of A Simple Mass-Produced Bracket

On the “hack/not-a-hack” scale, a 3D printed bracket for aluminum extrusions is — well, a little boring. Such connectors are nothing you couldn’t buy, and even if you insisted on printing them instead, Printables and Thingiverse are full of ready-to-use designs. So why would you waste your precious time and effort rolling your own?

According to production 3D printing company [Slant 3D], a lot of times, we forget to take advantage of the special capabilities of 3D printing. The design progression of the L-bracket shown is a perfect example; it starts as a simple L, moves on to a more elaborate gusseted design, and eventually into a sturdy sold block design that would be difficult to make with injection molding thanks to shrinkage but is no problem for a 3D printer. Taking that a step further, the bracket morphs into a socketed design, taking advantage of what 3D printers can do by coming up with a part that reduces assembly time and fastener count while making a more finished, professional look.

Again, this isn’t really about the bracket. Rather, it’s about a different way of thinking about your designs and leveraging the unique capabilities of 3D printers relative to other mass-production methods, like injection molding. We’ve covered some of [Slant 3D]’s high-volume design insights before, such as including living hinges and alternatives of pins and holes for assembling printed parts. Continue reading “Better 3D Prints, Courtesy Of A Simple Mass-Produced Bracket”