Finally Run Useful Apps On A Windows Phone

Not every piece of technology or software can succeed, even with virtually unlimited funding and marketing. About the same number of people are still playing Virtual Boys as are using Google Plus, for example. In recent memory, the Windows Phone occupies the same space as these infamous failures, potentially because it was late to the smartphone game but primarily because no one wanted to develop software for it. But now, you can run Android apps on Windows Phones now. (Google Translate from German)

To be clear, this doesn’t support all Android apps or all Windows Phones, and it will take a little bit of work to get it set up at all. But if you still have one laying around you might want to go grab it. First you’ll need to unlock the phone, and then begin sending a long string of commands to the device which sends the required software to the device. If that works, you can begin loading Android apps on the phone via a USB connection to a PC.

This hack came to us via Windows Central and Reddit. It seems long and involved but if you have any experience with a command line you should be fine. It’s an interesting way to get some more use out of your old Windows Phone if it’s just gathering dust in a closet somewhere. If not, don’t worry; Windows Phones were rare even when they were at their most popular. We could only find one project in our archives that uses one, and that was from 2013.

Modular Fixture Plates Perfect For Small Production Runs

If you’ve ever done any small production runs of anything that needs a bit of assembly, you know that jigs and fixtures are a huge time saver. However, these usually need to be mounted, which means you end up drilling holes in your workbench or making one-off mounting plates. [Jim Smith] is no stranger to this problem, and created the Pact Plate, an affordable modular fixture plate and is running a Kickstarter campaign to get it produced.

Each plate 150 mm × 150 mm in size with a 25 × 25 mm grid of holes with M4 threaded inserts. This allows quickly and easily mounted to and removed from the plate without the need to drill additional holes. Plates can be bolted together to form larger plates. The demo video shows him using a variety of 3D printed jigs, toggle clamps, PCB and part holders (available for download) and even a robot to quickly set up small assembly stations. This could also save a lot of time during the prototyping and development phases to hold parts in place.

[Jim]’s prototypes are all 3D printed, but want’s to get tooling made to produce the plates using injection moulding. He doesn’t say what material he intends to use, but it’s likely some type of fibre reinforced plastic. He claims the rigidity is close to that of die-cast aluminium. One addition we would like to see is some plugs for the unused hole to prevent small components from falling into them.

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Build Your Own Solenoid Engine

A solenoid engine is a curiosity of the electrical world. By all measures, using electricity to rotate something can be done almost any other way with greater efficiency and less hassle. But there’s just something riveting about watching a solenoid engine work. If you want to build one of your own and see for yourself, [Emiel] aka [The Practical Engineer] has a great how-to.

For this build though he used a few tools that some of us may not have on hand, such as a lathe and a drill press. The lathe was used to make the plastic spool to hold the wire, and also to help wind the wire onto the spool itself rather than doing it by hand. He also milled the wood mounts and metal bearings as well, and the quality of the work really shows through in the final product. The final touch is the transistor which controls power flow to the engine.

If you don’t have all of the machine tools [Emiel] used it’s not impossible to find substitute parts if you want to build your own. It’s an impressive display piece, or possibly even functional if you want your build to have a certain steampunk aesthetic (without the steam). You can even add more pistons to your build if you need extra power.

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Return Of The MITERS Journal

After a long hiatus, the MIT Electronic Research Society, better known as MITERS, has released their summer 2019 edition of the MITERS Journal, officially known as Volume 43 Issue 1.

The latest edition features a throwback to the first journal published in 1976, showing that some things just never change:

“What is MITERS? MITERS is the MIT Electronic Research Society, a non-profit, student-run laboratory for MIT’s EE hackers. The Society provides work space, tools, low-cost parts and information to any number of the MIT community. We have a few good ‘scopes, various and sundry pieces of test equipment, a b’zillion power supplies, and Bertha, our beloved PDP-7 computer. (No snickers from the peanut gallery, please. Bertha is very sensitive.) We also have the most incredible plunder-trove on campus.”

– 1976 Journal 1 Number 1

The space remains a member-run project space and maker shop, providing the MIT community with access to tools, knowledge, and room to build projects. Continue reading “Return Of The MITERS Journal”

Tinker Pilot Project Cranks Cockpit Immersion To 11

One of the more interesting ideas being experimented with in VR is 1:1 mapping of virtual and real-world objects, so that virtual representations can have physically interaction in a normal way. Tinker Pilot is a VR spaceship simulator project by [LLUÍS and JAVI] that takes this idea and runs with it, aiming for the ability to map a cockpit’s joysticks, switches, and other hardware to real-world representations. What does that mean? It means a virtual cockpit with flight sticks, levers, and switches that have working physical versions that actually exist exactly where they appear to be.

A few things about the project design caught our eye. One is the serial communications protocol intended to interface easily with microcontrollers, allowing for feedback between the program and any custom peripherals. (By the way, this is the same approach Kerbal Space Program took with KSPSerialIO, which enables custom mission control hardware at whatever level of complexity a user may wish to implement.)

The possibilities are demonstrated starting around 1:09 in the teaser trailer (embedded below) in which a custom controller is drawn up in CAD, then 3D-printed and attached to an Arduino, and finally the 3D model is imported into the cockpit as a 1:1 representation of the actual working unit, with visual positional feedback.

Unlike this chair experiment we saw which attached a Vive Tracker to a chair, there is no indication of needing positional trackers on individual controls in Tinker Pilot. In a cockpit layout, controls can be reasonably expected to remain in fixed positions relative to the cockpit, meaning that they can be set up as 1:1 representations of a physical layout and otherwise left alone. The kind of experimentation that is available today even to individual developers or small teams is remarkable, and it’s fascinating to see the ideas being given some experimentation.

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Smartphone Case Doubles As Chording Keyboard, With Gesture Inputs

Smartphones and other modern computing devices are wonderful things, but for those with disabilities interacting with them isn’t always easy. In trying to improve accessibility, [Dougie Mann] created TypeCase, a combination gestural input device and chording keyboard that exists in a kind of symbiotic relationship with a user’s smartphone.

With TypeCase, a user can control a computer (or the smartphone itself) with gestures, emulate a mouse, or use the device as a one-handed chording keyboard for text input. The latter provides an alternative to voice input, which can be awkward in public areas.

The buttons and motion sensors allow for one-handed button and gestural input while holding the phone, and the Bluetooth connectivity means that the device acts and works just like a wireless mouse or keyboard. The electronics consist mainly of an Adafruit Feather 32u4 Bluefruit LE, and [Dougie] used 3D Hub’s on-demand printing service to create the enclosures once the design work was complete. Since TypeCase doubles as a protective smartphone case, users have no need to carry or manage a separate device.

TypeCase’s use cases are probably best expressed by [Dougie]’s demo video, embedded below. Chording keyboards have a higher learning curve, but they can be very compact. One-handed text input does remind us somewhat of a very different approach that had the user make gestures in patterns reminiscent of Palm’s old Graffiti system; perhaps easier to learn but not nearly as discreet.

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ESPcopter: A Fully Customizable Drone

With so many capabilities for obstacle avoidance, the only natural progression for drones would be for them to be hand-controlled. For Turkish inventor [metehanemlik], even this wasn’t enough of a challenge, as he decided to create the ESP8266-Powered Mini Drone: ESPcopter, a programmable Arduino-compatible modular drone that is open to modding through expansion shields. Not only can DIY enthusiasts modify the algorithms used for obstacle avoidance, but the drone can be sized to whatever dimensions fit their needs.

The drone is almost entirely built from expansion shields, including the multi-ranger shield with four VL53L0x laser-ranging sensors on the forward, backward, right, and left directions of the drone. The website for the ESPcopter comes with an SDK that lets users easily modify the software running on the drone’s MCU as well as pinouts to better understand its hardware functionality. Impressively, it was fully funded through a 60-day crowdfunding campaign, and will be undergoing a second launch shortly, with some new and improved features.

Power comes from a 26 0mAh LiPo battery that allows for up to six minutes of flight time; includes a 3-axis gyroscope, accelerometer, and magnetometer; runs on an ESP8266-12S 32-bit MCU; fully charges within 45 minutes through a USB connection; weighs around 35 g; and is about 90 mm from motor to motor. Continue reading “ESPcopter: A Fully Customizable Drone”